Casual Mode
<infobox>
<title source="title1"><default>Casual Mode</default></title>
<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>
</group> </infobox>- "For players who are looking for a casual experience."
- ―Description in Elevators
Description
[edit]Casual mode is one of the six main survival modes. The mode has 25 waves, and the final boss is Grave Digger.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.
Rewards
[edit]The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular Experience EXP boosts are multiplicative with other modifiers.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Rewards are calculated as:
| Coins Reward | EXP Reward | Tower EXP Reward |
|---|---|---|
| Coin 400 ÷ (1 + [(25 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Bonus) | Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Bonus) | Tower Experience 20 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Tower Experience 30 EXP (Triumph Bonus) |
Triumphing Casual mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are:
- Common (50%)
- Grenade (1-2)
- Flash Bang (1-2)
- Molotov (1-2)
- Easter Egg (1-2)
- Uncommon (30%)
- Time Scale Ticket Time Scale Ticket
- Revive Ticket Revive Ticket
- Rare (20%)
- Low Grade Crate
- Spin Ticket Spin Ticket
- Barricade
- Supply Drop
- AirStrike
- Ducky Squad
Badges/Achievements
[edit]There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:
Seasons
[edit]During some Passes, the Casual mode could give currency rewards which you used to progress through a season. Rewards for all the seasons were calculated as:
| Season | Rewards |
|---|---|
| Operation I.C.E Battle Pass | Bell 8[1] per wave |
| Ducky Revenge Battle Pass | Ducky Egg 7 per wave |
| Surf & Turf Battle Pass | Beach Balls 7 per wave |
| Null & Void Battle Pass | Gum Drops 7 per wave |
| The Final Act Battle Pass | Plushie Snowmen 7 per wave |
| Spring Frenzy Battle Pass | Bunz 7 per wave |
Enemies
[edit]| [[File:{{#choose:NormalAnim1.png|NormalAnim2.png|NormalAnim3.png}}|center|150px|link=Normal]] | [[File:{{#choose:SpeedyAnim1.png|SpeedyAnim2.png}}|center|150px|link=Speedy]] | [[File:{{#choose:SlowAnim1.png|SlowAnim2.png}}|center|150px|link=Slow]] | |
| Normal Wave 1 116+ Total[2] |
Speedy Wave 2 144+ Total[2] |
Slow Wave 4 106+ Total[2] |
Normal Boss Wave 7 85+ Total[2] |
| Hidden Wave 9 39 Total |
Breaker2 Wave 11 144 Total |
Breaker N/A[3] 144 Total |
Armored Wave 13 106 Total |
| Necromancer Wave 14 35 Total |
Skeleton Wave 14 46+ Total[4] |
Enraged Wave 16 61 Total |
Breaker3 Wave 18 66 Total |
| [[File:{{#choose:HazmatAnim1.png|HazmatAnim2.png|HazmatAnim3.png}}|center|150px|link=Hazmat]] | |||
| Slow Boss Wave 19 9 Total |
Hazmat Wave 20 66+ Total[2] |
Hidden Boss Wave 22 13 Total |
Speedy Boss Wave 23 1 Total |
| Bolt Wave 24 24+ Total[2] |
Grave Digger Wave 25 1 Total |
Breaker4 Wave 25 3 Total |
Wave Structure
[edit]In Casual mode, the formula for calculating the wave bonus depends on the wave. Between waves 1 and 20, it is:
- Waves Completed × Cash$200
Between waves 21 and 25, it is calculated as:
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 5% | 10% |
| Trio | 5% | 15% |
| Quad | 5% | 20% |
The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
The waves in Casual mode follow these timings:
| Waves | Wave Timer | Skip Time[5] |
|---|---|---|
| 1-13 | 1:00 | 0:20[6] |
| 14-17 | 1:30 | 0:30[7] |
| 18 | 1:30 | 0:20[8] |
| 19-21 | 2:00 | 0:20[9] |
| 22 | 2:00 | 0:40[10] |
| 23-24 | 2:00 | 0:20[9] |
| 25 | ∞ | N/A |
Bolded names indicate an enemy type's debut.
For former wave structures of Casual mode, visit the Waves page.
The total number of enemies that spawn in Casual mode, excluding enemies that are summoned, is 601 enemies.
| Wave | Commander Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | Alright, Recruit. It'll be just like the debrief. We need to clear out the enemy horde and find the one leading them. File:CasualWave1.ogg |
4x Normal | |
| 2 | - | 4x Normal , 4x Speedy | |
| 3 | - | 3x Speedy, 5x Normal | |
| 4 | So far, so good. Keep it up. File:CasualWave4.ogg |
5x Slow | |
| 5 | - | 4x Slow, 3x Speedy, 6x Normal | |
| 6 | Commander, we have a visual of a mutated zombie heading towards you. File:CasualWave6-1.ogg |
1x Normal, 2x Speedy, 3x Slow, 4x Normal, 5x Speedy, 6x Slow | |
| We're on it now. Thanks, V. File:CasualWave6-2.ogg | |||
| 7 | - | 4x Normal, 6x Slow, 1x Normal Boss (Boss), 5x Speedy, 4x Normal | |
| 8 | Even after all these years, I'm still surprised by how many mutations there are. Some of them are almost completely invisible. They'll be showing up soon. File:CasualWave8-1.ogg |
8x Slow, 4x Normal (Bloated), 3x Speedy (Bloated) | |
| That's how a lot of our cities were destroyed. Make sure nothing can get by us. File:CasualWave8-2.ogg | |||
| 9 | I can't see anything! File:CasualWave9.ogg |
12x Hidden | |
| 10 | - | 4x Normal (Bloated), 3x Speedy (Nimble), 5x Slow (Bloated), 4x Hidden, 8x Normal, 4x Normal (Bloated), 3x Speedy (Nimble), 5x Slow (Bloated), 2x Normal Boss | |
| 11 | - | 7x Slow, 5x Speedy (Bloated), 3x Breaker2, 8x Speedy, 6x Normal, 7x Slow, 5x Speedy (Bloated), 3x Breaker2 | |
| 12 | The hordes nearby finally found you. They're starting to surround the area. File:CasualWave12-1.ogg |
6x Breaker2, 2x Normal Boss (Hidden), 6x Slow, 4x Speedy, 8x Normal, 3x Speedy, 2x Breaker2, 3x Hidden, 2x Normal Boss (Hidden), 9x Speedy | |
| Tighten up the defenses! File:CasualWave12-2.ogg | |||
| 13 | - | 8x Slow (Bloated), 7x Normal, 3x Breaker2, 6x Armored, 8x Slow (Bloated), 7x Normal, 3x Breaker2, 2x Normal Boss, 2x Normal Boss (Nimble), 7x Speedy, 6x Armored, 3x Breaker2 | |
| 14 | Necromancer spotted! Take it out before it can summon more skeletons! File:CasualWave14-1.ogg |
4x Armored, 3x Normal Boss, 4x Breaker2, 2x Normal Boss, 8x Speedy (Nimble), 4x Skeleton, 5x Armored, 4x Skeleton, 1x Necromancer (Boss) | |
| I'm contacting HQ about sending more military into this area. Any nearby survivor camps won't stand a chance against this many zombies. File:CasualWave14-2.ogg | |||
| 15 | - | 10x Hidden, 6x Breaker2, 3x Breaker2 (Bloated), 10x Normal Boss, 4x Armored, 10x Hidden | |
| 16 | - | 8x Speedy (Bloated, Nimble), 6x Breaker2 (Nimble), 6x Armored (Nimble), 2x Normal Boss (Nimble), 7x Enraged, 1x Necromancer, 4x Breaker2, 8x Skeleton (Bloated), 2x Normal Boss (Hidden) | |
| 17 | We're getting into the thick of it now. Hold your ground! File:CasualWave17.ogg |
8x Armored (Bloated), 2x Normal Boss (Bloated), 1x Necromancer, 4x Enraged, 5x Breaker2, 4x Armored (Bloated), 2x Normal Boss (Bloated), 1x Necromancer, 4x Enraged, 4x Breaker2 | |
| 18 | - | 5x Breaker2, 5x Breaker2 (Bloated), 3x Breaker3, 3x Breaker3 (Bloated), 2x Necromancer, 5x Breaker2, 5x Breaker2 (Bloated), 5x Breaker3, 5x Breaker3 (Bloated) | |
| 19 | A group of Bosses are heading in. File:CasualWave19-1.ogg |
3x Normal Boss (Nimble), 3x Normal Boss (Bloated), 3x Normal Boss (Hidden), 3x Normal Boss, 8x Breaker3, 16x Enraged, 8x Armored, 2x Necromancer, 1x Slow Boss (Boss) | |
| You're drawing every zombie in a mile radius. File:CasualWave19-2.ogg | |||
| We've sent rescue units to find any remaining survivors now that they're distracted, but there are some encampments that are fighting the rescue. Aren't they worried about dying out here? File:CasualWave19-3.ogg | |||
| 20 | - | 7x Breaker3 (Bloated), 6x Normal Boss (Bloated), 10x Enraged, 6x Hazmat, 4x Breaker3, 8x Armored (Bloated), 2x Necromancer (Bloated), 6x Hazmat, 6x Normal Boss (Bloated) | |
| 21 | - | 6x Enraged (Bloated, Nimble), 2x Slow Boss, 10x Hazmat, 4x Necromancer, 7x Normal Boss (Bloated, Nimble), 9x Armored (Bloated) | |
| 22 | We're almost done clearing out the remaining camps. Those who decided to stay behind were given supplies. That's all we can do for now. File:CasualWave22-1.ogg |
4x Normal Boss, 8x Hazmat, 1x Hidden Boss, 4x Normal Boss, 8x Hazmat, 16x Armored (Bloated), 1x Hidden Boss, 5x Necromancer, 10x Enraged, 14x Skeleton (Bloated, Nimble), 1x Hidden Boss, 10x Hazmat, 3x Normal Boss (Bloated) | |
| That's plenty, until the military clears out what's left before the next horde migration. File:CasualWave22-2.ogg | |||
| 23 | - | 6x Hazmat (Nimble), 6x Hazmat (Bloated), 4x Enraged (Bloated), 5x Necromancer (Bloated), 2x Hidden Boss, 8x Armored (Bloated), 6x Breaker3 (Nimble), 8x Normal Boss, 16x Speedy (Bloated, Nimble), 1x Speedy Boss (Boss) | |
| 24 | Commander, the leader of the horde is almost at your location. File:CasualWave24-1.ogg |
8x Skeleton (Bloated, Nimble), 2x Necromancer (Bloated, Hidden), 2x Hidden Boss, 8x Bolt, 3x Slow Boss, 2x Necromancer (Bloated, Hidden), 4x Normal Boss (Bloated, Hidden), 6x Bolt (Bloated), 2x Necromancer (Bloated), 2x Hidden Boss, 14x Armored (Nimble), 10x Breaker3 (Bloated), 8x Skeleton (Bloated, Nimble) | |
| You heard her. Set up our final defenses! We're getting out of this! File:CasualWave24-2.ogg | |||
| 25 | There it is! Fire everything we have and take out the Grave Digger! File:CasualWave25.ogg |
5x Bolt, 5x Bolt (Bloated), 4x Hidden Boss, 20x Normal (Nimble, Bloated), 20x Speedy (Nimble, Bloated), 14x Slow (Nimble, Bloated), 6x Hazmat, 3x Necromancer, 2x Necromancer (Bloated, Hidden), 4x Normal Boss (Bloated), 6x Breaker3 (Bloated), 3x Slow Boss, 1x Grave Digger, 20x Normal (Nimble, Bloated), 20x Speedy (Nimble, Bloated), 14x Slow (Nimble, Bloated), 3x Breaker4 | |
| Lose Dialogue | |||
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! | |||
Soundtrack
[edit]Wave 1-6 & Wave 7-11
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 1-9 and Waves 10-14.
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Wave 12-15 & Wave 16-19
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 15-24.
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Wave 20-22 & Wave 23-24
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 25-29.
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Final Wave
This soundtrack is played on the final wave.
-
Current (26 February 2025 – Present)
-
First version (11 December 2024 – 26 February 2025)
Gallery
[edit]Icons
-
Current Casual Mode Icon
-
Version 1 Casual Mode Icon
Trivia
[edit]- Casual mode re-uses the old Easy mode icon.
- Casual mode used to re-use the old Intermediate mode icon.
- Casual mode's addition seems to have been unplanned and made in a hurry, as its addition was only mentioned two days prior and, before the 26th of February 2025, reused Patient Zero as a boss.
- As of the 26th of February 2025, Grave Digger is the final boss of Casual mode.
- Additionally, multiple parts of it have been reused from the Molten mode prior to 11th of December 2024 (rewards given, wave bonus equations) and Intermediate mode (tracks, modified wave structure).
Update History
[edit]- 11 December 2024 - v1.45.0
- Casual Mode added.
- Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
- 15 January 2025 - v1.49.0
- Updated bonus triumph rewards.
- Common rewards now also include the Fruit Cake (2-4).
- Uncommon rewards now also include the Present Cluster Bomb (1-3).
- Rare rewards now also include the Festive Tree (1-3) and Santa's Air Strike (1-3).
- Updated bonus triumph rewards.
- 26 February 2025 - v1.55.0
- Wave structure changed.
- Icon changed.
- Final wave music changed to Grave Buster.
- Bug: Still uses the old icon in the Index.
- Bug: Does not give a badge for defeating the Grave Digger.
- 5 March 2025 - v1.56.0
- Base coins reward increased from Coin 350 to Coin 400.
- Removed Operation I.C.E Event consumables from the reward pool.
- 12 March 2025 - v1.57.0
- Enemies now always give the same amount of cash on death or after receiving enough damage, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
- 14 March 2025 - v1.57.8
- Bugfix: Now gives the badge for defeating the Grave Digger.
- 9 July 2025 - v1.70.0
- Updated bonus triumph rewards.
- Rare rewards now also include the Sandcastle (1-3).
- Updated bonus triumph rewards.
- 18 October 2025 - v1.77.0
- Updated bonus triumph rewards.
- Sandcastle removed from the reward pool.
- Common rewards now also include the Turkey Leg (2-4) and Pumpkin Bomb (2-4).
- Uncommon rewards now also include the Sugar Rush (2-4).
- Rare rewards now also include the Unholy Storm (1-3) and Necromancer's Tome (1-3).
- Updated bonus triumph rewards.
- 3 December 2025 - v1.82.0
- Bugfix: Now uses the correct icon in the Index.
- 20 December 2025 - v1.83.0
- Updated bonus triumph rewards.
- Pumpkin Bomb, Turkey Leg, Sugar Rush, Unholy Storm and Necromancer's Tome removed from the reward pool.
- Common rewards now also include the Present Cluster Bomb (1-2) and Fruit Cake (1-2).
- Rare rewards now also include the Santa's Air Strike (1-2) and Festive Tree (1-2).
- Updated bonus triumph rewards.
- 28 January 2026 - v1.84.0
- 3 April 2026 - v1.88.0
- Updated bonus triumph rewards.
- Present Cluster Bomb, Fruit Cake, Festive Tree and Santa's Air Strike removed from the reward pool.
- Common rewards now also include the Easter Egg (1-2).
- Rare rewards now also include the Ducky Squad.
- Updated bonus triumph rewards.
- 5 June 2026 - v2.0.0
- Updated Coin Coin equation.
- Now gives tower experience, with a Tower Experience 20 EXP base reward and an Tower Experience 30 EXP triumph bonus.
- 2 July 2026 - v2.1.7
- Wave structure changed.
- Dialogue changed.
- Ambient music changed.
- Early-game:
- Now plays on Waves 1-6 and 7-11 instead of Waves 1-9 and 10-14.
- Now plays Synthesia and Biohazard instead of Into The Void, Melancholy Hill, Rebelution, Rain Dance and The Horde.
- Mid-game:
- Now plays on Waves 12-15 and 16-19 instead of Waves 15-24.
- Now plays Liminal Oblivion, Oasis Plague and Drezzed instead of Containment Breach, Shellshock, Neuro Raze, Fill Them With Lead and Art Of War.
- Late-game:
- Now plays on Waves 20-22 and 23-24 instead of Waves 25-29.
- Now plays Sound The Alarm! and Funky Zombie instead of Catharsis, Desolate Dystopia and Portal To Hell.
- Early-game:
- Estimated match time decreased from 16:00 to 10:00.
- Bug: Dialogue voicelines do not play.
- Bugfix: Dialogue no longer has broken animations.
- 2 July 2026 - v2.1.7b
- Bugfix: Dialogue voicelines now play.
Notes
[edit]- ↑ Before 18th of December 2024, the rewards were Bell 7 per wave.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Number is natural spawns. This number can be exceeded if spawned by the Grave Digger.
- ↑ Does not appear naturally, it can only be spawned by the Breaker2.
- ↑ Number is natural spawns. This number can be exceeded if spawned by the Necromancer and Grave Digger.
- ↑ How long you have to wait before you can skip.
- ↑ Skip at 0:40.
- ↑ Skip at 1:00.
- ↑ Skip at 1:10.
- ↑ 9.0 9.1 Skip at 1:40.
- ↑ Skip at 1:20.
| Gamemodes | |
|---|---|
| Survival | Easy Mode • Casual Mode • Intermediate Mode • Molten Mode • Fallen Mode (Hidden Wave) • Frost Mode • Challenge Trials |
| Hardcore | Hardcore Mode • Voidcore Mode |
| Special Maps | Polluted Wasteland II • Badlands II • Pizza Party |
| Sandbox Only | Sandbox Mode • Legacy Molten Mode • Golden Mode • Legacy Fallen Mode |
| Other | Tutorial • Story Mode • PVP |
| Removed | Versus • Pre-MEGA Modes • Legacy Hidden Wave • PVP Test |
| Waves | |
|---|---|
| Survival | Easy Mode • Casual Mode • Intermediate Mode • Molten Mode • Fallen Mode • Frost Mode • Challenge Trials |
| Hardcore | Hardcore Mode • Voidcore Mode |
| Sandbox Only | Golden Mode |
| Special Maps | Polluted Wasteland II • Pizza Party |
| Removed | Pre-MEGA Modes • PVP Test |
| Rewards | |
|---|---|
| Survival | Easy Mode • Casual Mode • Intermediate Mode • Molten Mode • Fallen Mode • Frost Mode |
| Hardcore | Hardcore Mode • Voidcore Mode |
| Special Maps | Polluted Wasteland II • Badlands II • Pizza Party |