Casual Mode

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<infobox>

 <title source="title1"><default>Casual Mode</default></title>

<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>

</group> </infobox>
File:Quote.png
"For players who are looking for a casual experience."
―Description in Elevators

Description

[edit]

Casual mode is one of the six main survival modes. The mode has 25 waves, and the final boss is Grave Digger.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.

Rewards

[edit]

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular Experience EXP boosts are multiplicative with other modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Rewards are calculated as:

Coins Reward EXP Reward Tower EXP Reward
Coin 400 ÷ (1 + [(25 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Bonus) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Bonus) Tower Experience 20 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Tower Experience 30 EXP (Triumph Bonus)

Triumphing Casual mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are:

Badges/Achievements

[edit]

There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:

Defeat Grave Digger
✔ OBTAINABLE
Get ready to have your grave dug!


12,976,643 players earned this
Average Joe
✔ OBTAINABLE
Triumph in Casual mode

Rewards:
Coin 150

players earned this

Seasons

[edit]

During some Passes, the Casual mode could give currency rewards which you used to progress through a season. Rewards for all the seasons were calculated as:

Season Rewards
Operation I.C.E Battle Pass Bell 8[1] per wave
Ducky Revenge Battle Pass Ducky Egg 7 per wave
Surf & Turf Battle Pass Beach Balls 7 per wave
Null & Void Battle Pass Gum Drops 7 per wave
The Final Act Battle Pass Plushie Snowmen 7 per wave
Spring Frenzy Battle Pass Bunz 7 per wave

Enemies

[edit]
[[File:{{#choose:NormalAnim1.png|NormalAnim2.png|NormalAnim3.png}}|center|150px|link=Normal]] [[File:{{#choose:SpeedyAnim1.png|SpeedyAnim2.png}}|center|150px|link=Speedy]] [[File:{{#choose:SlowAnim1.png|SlowAnim2.png}}|center|150px|link=Slow]]
File:EasyModeNormalBoss.png
Normal
Wave 1
116+ Total[2]
Speedy
Wave 2
144+ Total[2]
Slow
Wave 4
106+ Total[2]
Normal Boss
Wave 7
85+ Total[2]
File:HiddenV5.png
File:Breaker2Fallen.png
File:BreakerFallen.png
File:Armored.png
Hidden
Wave 9
39 Total
Breaker2
Wave 11
144 Total
Breaker
N/A[3]
144 Total
Armored
Wave 13
106 Total
File:NecromancerModern.png
File:Skeletonlunar.png
File:Enraged.png
File:Breaker3Fallen.png
Necromancer
Wave 14
35 Total
Skeleton
Wave 14
46+ Total[4]
Enraged
Wave 16
61 Total
Breaker3
Wave 18
66 Total
File:EasySlowBoss2.png
[[File:{{#choose:HazmatAnim1.png|HazmatAnim2.png|HazmatAnim3.png}}|center|150px|link=Hazmat]]
File:HiddenBossV5.png
File:SpeedyBossNew.png
Slow Boss
Wave 19
9 Total
Hazmat
Wave 20
66+ Total[2]
Hidden Boss
Wave 22
13 Total
Speedy Boss
Wave 23
1 Total
File:BoltV5.png
File:GraveDiggerRework.png
File:Breaker4Fallen.png
Bolt
Wave 24
24+ Total[2]
Grave Digger
Wave 25
1 Total
Breaker4
Wave 25
3 Total

Wave Structure

[edit]

In Casual mode, the formula for calculating the wave bonus depends on the wave. Between waves 1 and 20, it is:

Waves Completed × Cash$200

Between waves 21 and 25, it is calculated as:

Cash$300 + (Waves Completed - 1) × Cash$350

Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 5% 10%
Trio 5% 15%
Quad 5% 20%

The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

The waves in Casual mode follow these timings:

Waves Wave Timer Skip Time[5]
1-13 1:00 0:20[6]
14-17 1:30 0:30[7]
18 1:30 0:20[8]
19-21 2:00 0:20[9]
22 2:00 0:40[10]
23-24 2:00 0:20[9]
25 N/A

Bolded names indicate an enemy type's debut.

For former wave structures of Casual mode, visit the Waves page.

The total number of enemies that spawn in Casual mode, excluding enemies that are summoned, is 601 enemies.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
File:REWCommanderTeaching.gif
Alright, Recruit. It'll be just like the debrief. We need to clear out the enemy horde and find the one leading them.
File:CasualWave1.ogg
4x Normal
2 - 4x Normal , 4x Speedy
3 - 3x Speedy, 5x Normal
4
File:REWCommanderObservant.gif
So far, so good. Keep it up.
File:CasualWave4.ogg
5x Slow
5 - 4x Slow, 3x Speedy, 6x Normal
6
File:ProfessorVNeutral.gif
Commander, we have a visual of a mutated zombie heading towards you.
File:CasualWave6-1.ogg
1x Normal, 2x Speedy, 3x Slow, 4x Normal, 5x Speedy, 6x Slow
File:REWCommanderTeaching.gif
We're on it now. Thanks, V.
File:CasualWave6-2.ogg
7 - 4x Normal, 6x Slow, 1x Normal Boss (Boss), 5x Speedy, 4x Normal
8
File:REWCommanderObservant.gif
Even after all these years, I'm still surprised by how many mutations there are. Some of them are almost completely invisible. They'll be showing up soon.
File:CasualWave8-1.ogg
8x Slow, 4x Normal (Bloated), 3x Speedy (Bloated)
File:REWCommanderTeaching.gif
That's how a lot of our cities were destroyed. Make sure nothing can get by us.
File:CasualWave8-2.ogg
9
File:REWCommanderScared.gif
I can't see anything!
File:CasualWave9.ogg
12x Hidden
10 - 4x Normal (Bloated), 3x Speedy (Nimble), 5x Slow (Bloated), 4x Hidden, 8x Normal, 4x Normal (Bloated), 3x Speedy (Nimble), 5x Slow (Bloated), 2x Normal Boss
11 - 7x Slow, 5x Speedy (Bloated), 3x Breaker2, 8x Speedy, 6x Normal, 7x Slow, 5x Speedy (Bloated), 3x Breaker2
12
File:ProfessorVNeutral.gif
The hordes nearby finally found you. They're starting to surround the area.
File:CasualWave12-1.ogg
6x Breaker2, 2x Normal Boss (Hidden), 6x Slow, 4x Speedy, 8x Normal, 3x Speedy, 2x Breaker2, 3x Hidden, 2x Normal Boss (Hidden), 9x Speedy
File:REWCommanderAggressive.gif
Tighten up the defenses!
File:CasualWave12-2.ogg
13 - 8x Slow (Bloated), 7x Normal, 3x Breaker2, 6x Armored, 8x Slow (Bloated), 7x Normal, 3x Breaker2, 2x Normal Boss, 2x Normal Boss (Nimble), 7x Speedy, 6x Armored, 3x Breaker2
14
File:REWCommanderObservant.gif
Necromancer spotted! Take it out before it can summon more skeletons!
File:CasualWave14-1.ogg
4x Armored, 3x Normal Boss, 4x Breaker2, 2x Normal Boss, 8x Speedy (Nimble), 4x Skeleton, 5x Armored, 4x Skeleton, 1x Necromancer (Boss)
File:REWCommanderTeaching.gif
I'm contacting HQ about sending more military into this area. Any nearby survivor camps won't stand a chance against this many zombies.
File:CasualWave14-2.ogg
15 - 10x Hidden, 6x Breaker2, 3x Breaker2 (Bloated), 10x Normal Boss, 4x Armored, 10x Hidden
16 - 8x Speedy (Bloated, Nimble), 6x Breaker2 (Nimble), 6x Armored (Nimble), 2x Normal Boss (Nimble), 7x Enraged, 1x Necromancer, 4x Breaker2, 8x Skeleton (Bloated), 2x Normal Boss (Hidden)
17
File:REWCommanderObservant.gif
We're getting into the thick of it now. Hold your ground!
File:CasualWave17.ogg
8x Armored (Bloated), 2x Normal Boss (Bloated), 1x Necromancer, 4x Enraged, 5x Breaker2, 4x Armored (Bloated), 2x Normal Boss (Bloated), 1x Necromancer, 4x Enraged, 4x Breaker2
18 - 5x Breaker2, 5x Breaker2 (Bloated), 3x Breaker3, 3x Breaker3 (Bloated), 2x Necromancer, 5x Breaker2, 5x Breaker2 (Bloated), 5x Breaker3, 5x Breaker3 (Bloated)
19
File:REWCommanderObservant.gif
A group of Bosses are heading in.
File:CasualWave19-1.ogg
3x Normal Boss (Nimble), 3x Normal Boss (Bloated), 3x Normal Boss (Hidden), 3x Normal Boss, 8x Breaker3, 16x Enraged, 8x Armored, 2x Necromancer, 1x Slow Boss (Boss)
File:ProfessorVNeutral.gif
You're drawing every zombie in a mile radius.
File:CasualWave19-2.ogg
File:ProfessorVNeutral.gif
We've sent rescue units to find any remaining survivors now that they're distracted, but there are some encampments that are fighting the rescue. Aren't they worried about dying out here?
File:CasualWave19-3.ogg
20 - 7x Breaker3 (Bloated), 6x Normal Boss (Bloated), 10x Enraged, 6x Hazmat, 4x Breaker3, 8x Armored (Bloated), 2x Necromancer (Bloated), 6x Hazmat, 6x Normal Boss (Bloated)
21 - 6x Enraged (Bloated, Nimble), 2x Slow Boss, 10x Hazmat, 4x Necromancer, 7x Normal Boss (Bloated, Nimble), 9x Armored (Bloated)
22
File:ProfessorVNeutral.gif
We're almost done clearing out the remaining camps. Those who decided to stay behind were given supplies. That's all we can do for now.
File:CasualWave22-1.ogg
4x Normal Boss, 8x Hazmat, 1x Hidden Boss, 4x Normal Boss, 8x Hazmat, 16x Armored (Bloated), 1x Hidden Boss, 5x Necromancer, 10x Enraged, 14x Skeleton (Bloated, Nimble), 1x Hidden Boss, 10x Hazmat, 3x Normal Boss (Bloated)
File:REWCommanderAggressive.gif
That's plenty, until the military clears out what's left before the next horde migration.
File:CasualWave22-2.ogg
23 - 6x Hazmat (Nimble), 6x Hazmat (Bloated), 4x Enraged (Bloated), 5x Necromancer (Bloated), 2x Hidden Boss, 8x Armored (Bloated), 6x Breaker3 (Nimble), 8x Normal Boss, 16x Speedy (Bloated, Nimble), 1x Speedy Boss (Boss)
24
File:ProfessorVNeutral.gif
Commander, the leader of the horde is almost at your location.
File:CasualWave24-1.ogg
8x Skeleton (Bloated, Nimble), 2x Necromancer (Bloated, Hidden), 2x Hidden Boss, 8x Bolt, 3x Slow Boss, 2x Necromancer (Bloated, Hidden), 4x Normal Boss (Bloated, Hidden), 6x Bolt (Bloated), 2x Necromancer (Bloated), 2x Hidden Boss, 14x Armored (Nimble), 10x Breaker3 (Bloated), 8x Skeleton (Bloated, Nimble)
File:REWCommanderAggressive.gif
You heard her. Set up our final defenses! We're getting out of this!
File:CasualWave24-2.ogg
25
File:REWCommanderAggressive.gif
There it is! Fire everything we have and take out the Grave Digger!
File:CasualWave25.ogg
5x Bolt, 5x Bolt (Bloated), 4x Hidden Boss, 20x Normal (Nimble, Bloated), 20x Speedy (Nimble, Bloated), 14x Slow (Nimble, Bloated), 6x Hazmat, 3x Necromancer, 2x Necromancer (Bloated, Hidden), 4x Normal Boss (Bloated), 6x Breaker3 (Bloated), 3x Slow Boss, 1x Grave Digger, 20x Normal (Nimble, Bloated), 20x Speedy (Nimble, Bloated), 14x Slow (Nimble, Bloated), 3x Breaker4
Lose Dialogue
File:CommaReac1.png
File:CommaReac2.png
File:CommaReac3.png
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Soundtrack

[edit]

Wave 1-6 & Wave 7-11
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 1-9 and Waves 10-14. Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Wave 12-15 & Wave 16-19
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 15-24. Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Wave 20-22 & Wave 23-24
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 25-29. Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Final Wave
This soundtrack is played on the final wave.

[edit]

Icons

Trivia

[edit]
  • Casual mode re-uses the old Easy mode icon.
  • Casual mode's addition seems to have been unplanned and made in a hurry, as its addition was only mentioned two days prior and, before the 26th of February 2025, reused Patient Zero as a boss.
    • As of the 26th of February 2025, Grave Digger is the final boss of Casual mode.
    • Additionally, multiple parts of it have been reused from the Molten mode prior to 11th of December 2024 (rewards given, wave bonus equations) and Intermediate mode (tracks, modified wave structure).

Update History

[edit]
  • 11 December 2024 - v1.45.0
    • Casual Mode added.
    • Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
  • 15 January 2025 - v1.49.0
  • 26 February 2025 - v1.55.0
    • Wave structure changed.
    • Icon changed.
    • Final wave music changed to Grave Buster.
    • Bug: Still uses the old icon in the Index.
    • Bug: Does not give a badge for defeating the Grave Digger.
  • 5 March 2025 - v1.56.0
  • 12 March 2025 - v1.57.0
    • Enemies now always give the same amount of cash on death or after receiving enough damage, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
  • 14 March 2025 - v1.57.8
  • 9 July 2025 - v1.70.0
    • Updated bonus triumph rewards.
      • Rare rewards now also include the Sandcastle (1-3).
  • 18 October 2025 - v1.77.0
  • 3 December 2025 - v1.82.0
    • Bugfix: Now uses the correct icon in the Index.
  • 20 December 2025 - v1.83.0
  • 28 January 2026 - v1.84.0
    • Updated Coin Coin equation.
      • Base coins reward decreased from Coin 400 to Coin 350.
      • Triumph bonus increased from Coin 50 to Coin 100.
  • 3 April 2026 - v1.88.0
  • 5 June 2026 - v2.0.0
  • 2 July 2026 - v2.1.7
    • Wave structure changed.
    • Dialogue changed.
    • Ambient music changed.
      • Early-game:
        • Now plays on Waves 1-6 and 7-11 instead of Waves 1-9 and 10-14.
        • Now plays Synthesia and Biohazard instead of Into The Void, Melancholy Hill, Rebelution, Rain Dance and The Horde.
      • Mid-game:
        • Now plays on Waves 12-15 and 16-19 instead of Waves 15-24.
        • Now plays Liminal Oblivion, Oasis Plague and Drezzed instead of Containment Breach, Shellshock, Neuro Raze, Fill Them With Lead and Art Of War.
      • Late-game:
        • Now plays on Waves 20-22 and 23-24 instead of Waves 25-29.
        • Now plays Sound The Alarm! and Funky Zombie instead of Catharsis, Desolate Dystopia and Portal To Hell.
    • Estimated match time decreased from 16:00 to 10:00.
    • Bug: Dialogue voicelines do not play.
    • Bugfix: Dialogue no longer has broken animations.
  • 2 July 2026 - v2.1.7b
    • Bugfix: Dialogue voicelines now play.

Notes

[edit]
  1. Before 18th of December 2024, the rewards were Bell 7 per wave.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Number is natural spawns. This number can be exceeded if spawned by the Grave Digger.
  3. Does not appear naturally, it can only be spawned by the Breaker2.
  4. Number is natural spawns. This number can be exceeded if spawned by the Necromancer and Grave Digger.
  5. How long you have to wait before you can skip.
  6. Skip at 0:40.
  7. Skip at 1:00.
  8. Skip at 1:10.
  9. 9.0 9.1 Skip at 1:40.
  10. Skip at 1:20.


File:ModesHeader.png
Gamemodes
Survival
Hardcore
Special Maps
Sandbox Only
Other
Removed
Waves
Survival
Hardcore
Sandbox Only
Special Maps
Removed
Rewards
Survival
Hardcore
Special Maps