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Description

Mason Arch is a dawn map that takes place on masonry viaducts with a steel bridge connecting two ends of the viaduct.

Mason Arch has the All Paths modifier, which duplicates most enemies that spawn. It increases all currency rewards by 10%.

Design & Paths

Mason Arch consists of two parallel railway tracks on a brick viaduct. The railway is situated in a hilly valley with trees, and crosses a river. Near the entrance of the tunnels, there are twin bore tunnels into the side of a hill. Right after the tunnels, there are maintenance bridges that span the gap between the parallel viaducts. Several emergency waiting points can be seen in between the gaps of the viaducts. Immediately after the tunnel, there are two station platforms, with a train indicator and abandoned shelves to place cliff towers on. This elevated station platforms are connected to the ground by a spiral staircase. The railway then crosses the bridge on a rusted steel bridge, with two light rail trains running on the bridge, where cliff towers can be placed upon. After, the viaduct briefly continues before entering another twin bore tunnel.

The two paths starts and ends at the twin bore tunnel. The paths are fairly straight, save for the crossing of one of the maintenance bridges and the crossing of the paths on the steel bridge.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode Coins/Gem Reward EXP Reward
Easy (Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only)) × 1.1 (Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.1
Casual (Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only)) × 1.1 (Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)) × 1.1
Intermediate (Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only)) × 1.1 (Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Molten (Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only)) × 1.1 (Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)) × 1.1
Fallen (Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only)) × 1.1 (Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)) × 1.1
Hidden Wave Gem150 × 1.1 Experience250 EXP × 1.1
Frost (Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)) × 1.1
(Gem75 (Triumph Only)) × 1.1
(Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)) × 1.1

Strategy

  • All enemies, except the major boss spawn twice on this map due to the All Paths modifier.
    • Because of this, you may want to consider using towers that can do AOE damage, such as the Mortar.
      • The Rocketeer should not be used as has a dead zone range, whilst the ground space is quite limited.
    • The increased amount of enemies allows you to gain more cash by damaging enemies.
  • There are multiple intersections where both paths cross. It is recommended to place your towers at the intersections near the entrances or the intersection near the trains.
    • The Assassin excels at this spot. Its pierce may be helpful to clear out the hordes of enemies caused by the All Paths modifier.
  • Cliff space is quite limited towards the start of this map, therefore bringing cliff towers may not be a great option.
    • The trains in the central portion of the map can be where most of your cliff towers can be placed, and they will be in a great spot to be boosted by support towers, like the Commander.

Promotional Videos

Trailers

Development Images

Development Images

Trivia

Update History


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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