Simplicity
<infobox>
<title source="title1"><default>Simplicity</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Medium (00:44.60)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>
</group> </infobox>- "Simple in name, complicated in design"
- ―Your_Adversary on X[1]
Description
[edit]Simplicity, formerly Simplicity Remaster, is a new version of Legacy Simplicity, which is themed around Roblox games during their mid-2000's to early 2010's.
Design & Path
[edit]Simplicity is a map centered around the theming of various games on the Roblox platform during their early years. The map, unlike other maps, does not use any textures and/or meshes, as it instead uses colored studded bricks to depict the material.
The area where the path is located appears as a floating island with a mixture of grassy, sandy and rocky terrain. The island itself is surrounded by grey, translucent clouds. Scattered around the area are trees that have a brown brick as a log and either a green blocky pattern or a sphere to depict leaves. Near the start, there is a hole with green zombies inside. A small yellow house with red windows and a turret on the roof can be seen on one of the sides. A large obby with a few trampolines can be found on another side.
Near a glass building with a red "R" displayed on its sides, there is a road with three colored vehicles. The seat has a functionality where players can drive the car around the racetrack that loops around the main island. A few floating buildings can be seen in the distance, alongside a few trails.
The path starts at the castle and ends at the portal. The path itself is quite compact and takes multiple turns before reaching the exit.
Interactive Map
[edit]The <a href="/w/Map:Simplicity_Remaster" title="Map:Simplicity Remaster">data map's source code</a> no longer passes data validation. Please fix the errors.
Rewards
[edit]The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
| Difficulty reward scaling for survival mode Coins and Exp is 1x. | ||
|---|---|---|
| Mode | Coins/Gem Reward | EXP Reward |
| Easy | Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) | Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1]) |
| Casual | Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) | Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only) |
| Intermediate | Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) | Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) |
| Molten | Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) | Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only) |
| Fallen | Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) | Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only) |
| Hidden Wave | Gem 100 | Experience 250 EXP |
| Frost | Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only) Gem 75 (Triumph Only) |
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only) |
Strategy
[edit]- As the paths on this map are close to each other, high range towers like the Turret and Ranger can easily cover most of the path.
- Melee towers like the Warden or Brawler can be useful on this map because of the amount of U-turns on the path, maximizing damage output from them.
- AOE towers such as Mortar or Rocketeer can be useful on this map because of the amount of U-turns and close paths on the path, maximizing the damage output from them.
Gallery
[edit]Thumbnails
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Current Simplicity on the game thumbnail.
Trailers
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Current version in the game trailer.
Development Images
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Scrapped Simplicity version on a development image.
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Scrapped Simplicity version on a development image.
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Scrapped Simplicity version on a development image.
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Scrapped Simplicity version on a development image.
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Current Simplicity version on a development gif.
Renders
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Current Simplicity on a render.
Trivia
[edit]- This map references many games, models and features of Roblox's past.
- The glass building with the red "R" is a reference to ROBLOX World Headquarters (commonly simplified to ROBLOX HQ) by builderman/David Baszucki.
- The colorful platforms and obstacles are a reference to obby games on the Roblox platform around 2009 to 2013.
- At the end of the obby, there are multiple features. There are different colored transparent boxes with a white handle on it, which are a reference to item givers. There are three pads, which are references to speed givers. There is a disco floor, which is a reference to the model that appears upon using the Birthday Dance Party Potion gear. There is also a swing set, which was used in many roleplay games in the early 2010's.
- Specifically, the item in question inside the item givers are paths, a tool where it lets you summon bricks every hundred milliseconds of the color that the giver was, which was extremely common in old obbies.
- This tool is shown in the obby area, where a black, transparent road leads to near the start of the obby, a rainbow road overlooking the obby, and a red, transparent road going on top of a giant gray pillar.
- Specifically, the item in question inside the item givers are paths, a tool where it lets you summon bricks every hundred milliseconds of the color that the giver was, which was extremely common in old obbies.
- At the end of the obby, there are multiple features. There are different colored transparent boxes with a white handle on it, which are a reference to item givers. There are three pads, which are references to speed givers. There is a disco floor, which is a reference to the model that appears upon using the Birthday Dance Party Potion gear. There is also a swing set, which was used in many roleplay games in the early 2010's.
- The pale yellow house with red windows and both a button and a cannon on the top is a reference to the classic Brickbattle game Glass Houses.
- The transparent cubes with small solid cubes on each of its faces are a reference to the Team Beacon found in all four corners of the classic Brickbattle game Crossroads.
- The floating grey and brown railway at the bottom of the map is a reference to cart ride games that involve the player spawning a cart and letting itself drive to the end.
- The castle at the beginning at the path is the one used in Castle Destruction by erik.cassel/Erik Cassel.
- Additionally, the sparkle particle texture is the same as the one before it got updated in 2014.
- The arch at the end of the path is a reference to the portals found around the map in Sword Fights on the Heights IV by Shedletsky.
- The rocket ship with stairs both adjacent and leading to it is a reference to old vehicles that would move choppily using scripts, as proper driving was not implemented into Roblox's client until 2009.
- The billboards around the racetrack are a reference to those found in old Brickbattle games, such as Rocket Arena.
- The trampolines found near the obby area are a reference to the one found in one of the corners of Crossroads.
- The "VIP ONLY" wall near the obby area is a reference to the days where gamepasses were not implemented yet, and instead people had to buy Classic T-Shirts as a replacement, and once bought would let the player phase through it as if it were not there.
- The cracked eggs in the rocky area is a reference to Roblox's old egg hunts around the mid-early 2010's.
- The large tower to the left of the path is a reference to the game Zombie Tower by Nooooooo in the early 2010's.
- The whole map may have been inspired by Roblox's The Classic.
- This map was meant to have two different paths that both overlapped, with one connecting from the stone tower to the cave with the classic zombie face, as seen in development images, however, it turned out to be only one path among release.
Update History
[edit]- 20 December 2024 - v1.47.0
- Simplicity Remaster added.
- 30 April 2025 - v1.63.0
- Name changed from Simplicity Remaster to Simplicity.
Notes
[edit]
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |