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Description

Legacy Toyboard is meant to be a community map which uses the second version of Toyboard. However, due to a developer oversight, it is not a community map and is instead completely unplayable.

Design & Path

Legacy Toyboard is a light-patterned board with wooden borders. The board is placed in the middle of a child's bedroom. The bedroom has brown wooden floor, green walls and a white ceiling. On the walls there is a window, brown wooden door and a light switch. There is also a green carpet in the middle of the room. There are multiple toys scattered across the board and carpet. Most of them are colorful plastic and wooden building bricks, and jigsaw puzzle pieces. A toy fire truck, teddy bear, two cans of cola, one spilt, and Roblox mystery figure boxes, which act as the entrance for enemies. A massive brick castle stands prominently at one edge of the board, complete with a blue flag.

There is also furniture in the room. To the left of the window, there is a brown wooden bed with a white pillow and green blanket. There is also a brown wooden drawer next to the bed. To the right of the window, there are three boxes full of toys, mostly building bricks and plushies. To the left of the door, there are two boxes, one blue and the other red. To the right of the door, there is a brown wooden bookshelf. There is also a green box between the bookshelf and bed.

The building brick path starts at the Roblox mystery figure boxes and ends at the toy castle. It takes arbitrary corners, which means it cuts back on itself several times.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem75 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • The middle of the map is the best place to place ground towers due to the abundance of corners.
  • Cliff towers should be placed on the playing cards in the middle of the map, as from this spot they can cover most of the map without Range Buffs.
  • This map is quite ideal for the Ace Pilot and Pursuit as their flying pattern closely lines up with the path and can easily cover all if not most of the path.
  • This map has a lot of turns, making the corners useful for towers with short range, such as the Brawler, Warden, Shotgunner and Pyromancer.
  • This map has a lot of straight lines making piercing towers like Frost Blaster and Archer more useful.

Update History

  • 28 January 2026 - v1.84.0
    • Legacy Toyboard added.
    • Bug: Legacy Toyboard cannot be selected as a map and it is instead only available through Elevators.
    • Bug: Legacy Toyboard cannot be chosen in Sandbox.
    • Bug: Toy firetruck does not get highlighted to show it is a valid cliff spot.
  • 31 July 2026 - v2.4.0
    • Bug: Map is now completely unplayable due to Elevators no longer having random maps.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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