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Succumb to the dark sun! Like many before you.
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Description

Meltdown is a winter-themed map that takes place in the hills.

Design & Path

Meltdown resembles an abandoned facility covered in snow. The facility has multiple small buildings and a larger one, which is open. It contains multiple barrels and wooden crates. Multiple street lights can also be seen next to the path, and a few dumpsters next to some buildings. The map is surrounded by hills and sparse trees. Lava can be seen flowing down from the hills.

The path begins at a cave and turns at a cliff. Then it takes a few right and left turns, each time going around obstacles. Then it wraps around a few trees, and finally into another cave.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem100 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • There are quite a few decent cliff spots around the map, like the cliffs near the exit or near the middle, making cliff towers like the Ranger and Sniper highly viable.
    • The DJ Booth can be used to increase their range, allowing them to cover most of the map.
  • Ground towers should be placed around the middle of the map.

Development Images

Update History

  • 21 December 2022 – v1.6.0
    • Meltdown added.
    • Bug: Cliffs are not highlighted.
  • 9 January 2023 – v1.6.0f
    • Bugfix: Cliffs are now highlighted.
  • 25 October 2024 – v1.38.0
    • Difficulty changed from Easy to Normal.
  • 5 June 2026 - v2.0.0


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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