Infernal Abyss
<infobox>
<title source="title1"><default>Infernal Abyss</default></title>
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</group> </infobox> Template:QuoteContainerDescription
[edit]Infernal Abyss is a hellish-like map. It has been remade several times since its addition.
Infernal Abyss has the All Paths modifier. The All Paths modifier duplicates all enemies for each path with the exception of bosses. It also increases Coin Coins and Experience EXP rewards by 10%.
Design & Path
[edit]Interactive Map
[edit]Map source code page "<a href="/w/Map:Infernal_Abyss?action=edit&redlink=1" class="new" title="Map:Infernal Abyss (page does not exist)">Map:Infernal Abyss</a>" does not exist.
Rewards
[edit]The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Strategy
[edit]- All enemies, except major bosses, except Fallen Swordmaster spawn thrice on this map due to the All Paths modifier.
- The increased amount of enemies allows you to gain more cash by damaging enemies. The Cowboy and Golden Cowboy can also generate more cash because of this, though the high amount of enemies may overwhelm them.
- As all paths have a similar length, once all the paths intersect enemies from each path will be very close to each other, making AOE towers like the Pyromancer, Gladiator, Mortar or Executioner very useful here.
- These towers should either be placed at the second island, or near the bridge at the first island.
- Towers should either be placed near the intersection at the first island or on the second island.
- Do note that the first island has limited placement spots, as most of them are taken up by rocks which cannot have ground towers be placed on them.
- However, there are quite a lot of cliff spots there, much more than on the second island.
- Do note that the first island has limited placement spots, as most of them are taken up by rocks which cannot have ground towers be placed on them.
Gallery
[edit]Trivia
[edit]- Prior to it being remade, Infernal Abyss was considered one of the hardest maps in the game. This was because Infernal Abyss had two paths and both of them were relatively short.
- It was remade on the 8th of December 2019. Each path was made much longer, reducing the difficulty of the map.
- Having been remade on the 24th of June 2023, it is now once again one of the hardest standard maps in the game, due to being a three-pathed map with the All Paths modifier and its paths being shortened.
- It was remade on the 8th of December 2019. Each path was made much longer, reducing the difficulty of the map.
- Like many other maps that existed prior to the MEGA Update, this map was remade to give it a mid-poly look, replacing the old blocky version.
- This map was further updated in the Frost Invasion Update so that the map was more in line with the artistic style of the game.
- After the Frost Invasion Update, enemies alternated between entrances instead of all enemies (including major bosses) spawning twice.
- On the 24th of June 2023, the map was remade and gained the All Paths modifier, which makes all enemies except major bosses spawn thrice.
- Multiple Humvees and Trucks were scattered around on the fourth version of the map.
- The first three people that triumphed Infernal Abyss in Hardcore mode received their own skins. These skins are the Dank, CrazRex and 5ouls skins.
Update History
[edit]- 14 June 2019 - BETA v1.0.0
- Infernal Abyss added.
- Template:Bug Towers do not target the enemies closest to the entrance when set on First targeting setting.
- 5 August 2019 - BETA v1.8.0
- Insane difficulty removed.
- 13 October 2019 - Release v1.0.0
- Infernal Abyss removed.
- 8 December 2019 - Release v1.4.1
- Infernal Abyss remade and re-added.
- Major bosses are now duplicated.
- Template:Bug Infernal Abyss skybox is broken.
- 26 January 2020 - Release v1.6.1
- Template:Bugfix Infernal Abyss skybox was fixed.
- 29 October 2020 - Overhaul v1.0.0
- Insane difficulty added.
- Baseplate water replaced with terrain water.
- 8 May 2021 - Overhaul v1.3.0
- Infernal Abyss remade.
- Enemy spawns are now divided between lanes.
- Template:Bugfix Towers now target enemies closest to the entrance when set on First targeting setting properly.
- 24 June 2023 - v1.8.2
- Infernal Abyss remade.
- Enemies Beta modifier added.
- All Paths modifier added.
- 22 March 2024 - v1.16.0e
- Made playable in Hardcore mode.
- 29 January 2025 - v1.51.0
- Enemies Beta removed.
- No longer playable in Hardcore mode.
Notes
[edit]
| PVP | ||
|---|---|---|
| [[:Category:Easy Maps|Template:Colour]] | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| [[:Category:Normal Maps|Template:Colour]] | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| [[:Category:Hard Maps|Template:Colour]] | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| [[:Category:Insane Maps|Template:Colour]] | Badlands • Rotfield | |
| [[:Category:Special Maps|Template:Colour]] | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| [[:Category:Easy Maps|Template:Colour]] | Abandoned City | |
| [[:Category:Normal Maps|Template:Colour]] | Severing Connection • Tutorial | |
| Event | ||
|---|---|---|
| Undefined | Area 51 • Village of Despair • Eggy Island | |
| [[:Category:Easy Maps|Template:Colour]] | Rotfield | |
| [[:Category:Normal Maps|Template:Colour]] | Cyber City • Foggy Forest • D00M's Revenge • Cold Ambush • Krampus Frosthold • Outpost 32 (Operation I.C.E) • Outpost 16 • Banlands • Blind Faith | |
| [[:Category:Hard Maps|Template:Colour]] | The Heights • Nightmare Carnival • Tower Outskirts • Totality Tower • Classic Candy Cane Lane • Classic Winter • Classic Forest Camp • Classic Island Chaos • Classic Castle • Bathroom Approach | |
| [[:Category:Insane Maps|Template:Colour]] | Trick or Threat Town • Outpost 32 (Frost Invasion) | |
| [[:Category:Event Maps|Template:Colour]] | A Dark Tale • The Haunted Past • The Great Finale • Huevous Hunt • Failed Gateway • The Nightmare Realm • Containment • Pls Donate • Korblox Temple • Nil Zone • The Narratorium | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| [[:Category:Easy Maps|Template:Colour]] | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| [[:Category:Hard Maps|Template:Colour]] | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |