Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,699
articles

Enemies spawn on all paths.
―In-Game Description

Description

All Paths is a modifier that makes enemies spawn on each path in equal amounts on maps with multiple paths, with some exceptions.

All Paths appears exclusively in Black Spot Exchange, Badlands II, Mason Arch, Winter Stronghold, Enchanted Forest, Musaceae Kingdom, Derelict Outpost, Infernal Abyss, Space City, Retro Zone, Legacy Space City, Hot Spot and Gilded Path; it is active in all matches on those maps. For event maps, it is active in Krampus Frosthold, Containment, Pls Donate and Bathroom Approach.

Effects

When active, All Paths will make most enemies spawn in equal amounts on each path. There are, however, some exceptions to this:

  • In Krampus Frosthold, the Gatekeeper, Ripped Elf and Krampus can only spawn on either of the middle two paths. Which path varies between matches.
  • Major bosses are not affected by All Paths; only one major boss may spawn at a time.
    • This, however, does not apply to every enemy with the Boss attribute, only certain ones which are mainly final bosses.
  • The Cavalry is not duplicated.

Update History


Log in or create an account to post, reply and vote.

No threads yet. Start one!