Flying

From Tower Defense Simulator Wiki
Jump to navigation Jump to search

<infobox>

<title source="title1"><default>Flying</default></title><image source="image1"></image> <label>Type</label> <format>Enemy Type</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✔ Yes</format> <label>Tag</label> </infobox>

Description

[edit]

Flying is an enemy type that makes the enemy fly above the path, making them avoid being damaged by most things on the path. Towers need flying detection to target these enemies.

Mechanics

[edit]

Flying enemies fly above the path, which grants them multiple perks. The main immunity that it grants is requiring flying detection to target them, making it difficult for towers without said detection to damage a Flying enemy.

Flying enemies have various other unique immunities that are applied, outside of flying detection:

  1. They are completely immune to being damaged by unit collision damage, even if they would normally collide with each other.
    • This includes the Gift Bomber, which cannot collide with Flying enemies, despite visually passing through Flying enemies.
    • Some units, like the Rifleman or Missile APC, can detect flying enemies, even if they cannot collide with them.
  2. They are able to fly over road hazards, namely the Trapper's traps and the Harvester's thorns (and by extension the Farm's).
    • The Commando's missiles, can still affect them.
    • The Barricade can collide with Flying enemies, but they deal unit collision damage. Therefore, Flying enemies are also immune to this.
  3. They are immune to being knocked back by towers. This does not mean they are immune to other effects from attacks that knock back enemies.
    • For example, the DJ Booth can still slow down Flying enemies, even if the purple track cannot knock them back.

Flying enemies may be indirectly damaged by towers, even if they do not have flying detection. For example, the Brawler's Reposition ability deals damage to Flying enemies, though due to their knockback immunity it does not knock them back.

If an enemy is applied the Flying attribute through Sandbox mode, and they do not typically have the attribute, all of the said immunities apply to the enemy, even if they visually remain on the ground.

Flying Detection
Tower Status Level
Scout None N/A
Sniper Full Level 0+
Paintballer None[1] N/A
Demoman None[1] N/A
Boomerang Full Level 0+
Slime Trooper Full Level 4
Soldier Full Level 4
Level 0+ (PVP)
Shotgunner Full Level 2+
None N/A (PVP)
Freezer None[2] N/A
Assassin None N/A
Militant Full Level 1+
Hunter Full Level 0+
Pyromancer None N/A
Ace Pilot Full Level 0+
Medic None N/A
Farm None N/A
Electroshocker None[3] N/A
Rocketeer None[1] N/A
Trapper None[4] N/A
Military Base None[5] N/A
Crook Boss Partial[6] Level 0+
Commander Partial[7] Level 2+
Warden None N/A
Cowboy None N/A
Tesla Full[8] Level 2+
Saboteur None[9] N/A
DJ Booth None[10] N/A
Minigunner None N/A
Ranger Full Level 0+
Pursuit Full Level 0+
Gatling Gun Full Level 0+
Turret None N/A
Mortar Full Level 0+
Mercenary Base Partial[11] Level 3+
Brawler None[12] N/A
Necromancer Partial[13] Level 0+
Accelerator None N/A
Engineer Partial[14] Level 2+
Hacker None N/A
Operator Full Level 2+
Kingpin Partial[15] Level 3+
Juggernaut Full Level 4A+
Golden Minigunner None N/A
Golden Pyromancer None N/A
Golden Crook Boss Full Level 0+
Golden Scout None N/A
Golden Cowboy None N/A
Golden Soldier Full Level 0+
Golden Demoman None N/A
Golden Snowballer Full Level 0+
Gladiator None[16] N/A
Commando Full Level 0+
Slasher None N/A
Frost Blaster None[17] N/A
Archer None[18] N/A
Swarmer None[19] N/A
Toxic Gunner Full Level 3+
Sledger None N/A
Executioner Full Level 0+
Elf Camp Partial[20] Level 4
Jester None[21] N/A
Cryomancer None N/A
Hallow Punk Full Level 3
Harvester Partial[22] Level 0+
Snowballer Full Level 3
Elementalist None[23] N/A
Firework Technician None N/A
Biologist Partial[24] Level 3+
Warlock None[25] N/A
Spotlight Tech Full Level 0+
War Machine Full[26] Level 5
Mecha Base None[27] N/A

Enemy List

[edit]

The following enemies are currently a Flying enemy:

If the Flying Enemies modifier is active, all enemies after Wave 5 of a given match will become a Flying enemy.

The following event enemies were also a Flying enemy:

[edit]

Attribute Icon

Update History

[edit]
  • 29 October 2020 - Overhaul v1.0.0
    • Flying added.
  • 7 April 2023 - v1.7.0
    • Icon updated.
    • Tag displayed under an enemy's health bar changed from FLYFLY to FlyingFlying.
  • 2 August 2024 - v1.27.0
    • Flying enemies are now immune to knockback.
    • Flying enemies are now completely immune to unit collision damage.
  • 11 March 2026 - v1.86.0
    • Flying enemies should no longer be immune to freeze.
    • Bug: They are still immune to freeze.
  • 3 April 2026 - v1.88.0
    • Bugfix: No longer immune to freeze.

Notes

[edit]
  1. 1.0 1.1 1.2 From Level 0+, its splash damage can indirectly damage Flying enemies, but this tower cannot directly target Flying enemies.
  2. Its Frost Grenade ability can indirectly hit Flying enemies, but this tower cannot directly target Flying enemies.
  3. Through chaining, it can indirectly hit Flying enemies, but it can never target them.
  4. From Level 2+, its splash damage can indirectly damage Flying enemies, but this tower cannot directly target Flying enemies.
  5. From Level 4+, its explosions can indirectly hit Flying enemies. Additionally, its Airstrike ability can be targetted to hit Flying enemies.
  6. Only tower and Pistol Goon can target Flying enemies.
  7. Only tower and Gunner APC can target Flying enemies.
  8. Prior to Level 2, the Tesla can indirectly hit Flying enemies through chaining.
  9. At level 3+, its Aggressive Toxins ability can be targetted to hit Flying enemies, though the actual tower cannot detect them.
  10. At Level 3, its pulses can indirectly hit Flying enemies if they are in its range, though the actual tower cannot detect them.
  11. Only Level 1+ Rifleman can target Flying enemies. Additionally, Grenadier can indirectly hit Flying enemies through its splash damage.
  12. Although it cannot detect Flying enemies, its Reposition ability can damage Flying enemies.
  13. Only tower and Executioner Skeleton can target Flying enemies.
  14. Only the tower itself can target Flying enemies, though the War Machine Sentry can indirectly hit them with its explosions.
  15. Only the tower itself and Contractor can target Flying enemies.
  16. Cannot deal damage even when given flying detection.
  17. From Level 0, its pierce damage can indirectly hit Flying enemies, but this tower cannot directly target Flying enemies.
  18. From level 4+, it can indirectly hit Flying enemies its explosive arrows, but this tower cannot directly target Flying enemies
  19. Its Beehive Grenade ability can indirectly hit Flying enemies, but this tower cannot directly target Flying enemies.
  20. Only Level 1 Gunner Elf and Gift Bomber can target Flying enemies. Additionally, Ripped Elf (Unit) can indirectly hit Flying enemies through its splash damage.
  21. From Level 0+, its splash damage can indirectly damage Flying enemies.
  22. Only main attack can hit Flying enemies.
  23. It cannot detect Flying enemies, though its Heatwave ability can indirectly hit them.
  24. Only the Nightshade can detect Flying enemies.
  25. From Level 4+, the Warlock can indirectly hit Flying enemies with its melee attack, though it will not be able to damage them outside of bleed.
  26. From Level 2+, its splash damage can indirectly hit Flying enemies.
  27. From Level 1+, its explosions can indirectly hit Flying enemies.


File:AttributesHeader.png
Enemy Types
Immunities
Status Effects
Other