Flying
<infobox>
<title source="title1"><default>Flying</default></title><image source="image1"></image> <label>Type</label> <format>Enemy Type</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✔ Yes</format> <label>Tag</label> </infobox>
Description
[edit]Flying is an enemy type that makes the enemy fly above the path, making them avoid being damaged by most things on the path. Towers need flying detection to target these enemies.
Mechanics
[edit]Flying enemies fly above the path, which grants them multiple perks. The main immunity that it grants is requiring flying detection to target them, making it difficult for towers without said detection to damage a Flying enemy.
Flying enemies have various other unique immunities that are applied, outside of flying detection:
- They are completely immune to being damaged by unit collision damage, even if they would normally collide with each other.
- This includes the Gift Bomber, which cannot collide with Flying enemies, despite visually passing through Flying enemies.
- Some units, like the Rifleman or Missile APC, can detect flying enemies, even if they cannot collide with them.
- They are able to fly over road hazards, namely the Trapper's traps and the Harvester's thorns (and by extension the Farm's).
- They are immune to being knocked back by towers. This does not mean they are immune to other effects from attacks that knock back enemies.
- For example, the DJ Booth can still slow down Flying enemies, even if the purple track cannot knock them back.
Flying enemies may be indirectly damaged by towers, even if they do not have flying detection. For example, the Brawler's Reposition ability deals damage to Flying enemies, though due to their knockback immunity it does not knock them back.
If an enemy is applied the Flying attribute through Sandbox mode, and they do not typically have the attribute, all of the said immunities apply to the enemy, even if they visually remain on the ground.
| Flying Detection | ||
|---|---|---|
| Tower | Status | Level |
| Scout | None | N/A |
| Sniper | Full | Level 0+ |
| Paintballer | None[1] | N/A |
| Demoman | None[1] | N/A |
| Boomerang | Full | Level 0+ |
| Slime Trooper | Full | Level 4 |
| Soldier | Full | Level 4 Level 0+ (PVP) |
| Shotgunner | Full | Level 2+ |
| None | N/A (PVP) | |
| Freezer | None[2] | N/A |
| Assassin | None | N/A |
| Militant | Full | Level 1+ |
| Hunter | Full | Level 0+ |
| Pyromancer | None | N/A |
| Ace Pilot | Full | Level 0+ |
| Medic | None | N/A |
| Farm | None | N/A |
| Electroshocker | None[3] | N/A |
| Rocketeer | None[1] | N/A |
| Trapper | None[4] | N/A |
| Military Base | None[5] | N/A |
| Crook Boss | Partial[6] | Level 0+ |
| Commander | Partial[7] | Level 2+ |
| Warden | None | N/A |
| Cowboy | None | N/A |
| Tesla | Full[8] | Level 2+ |
| Saboteur | None[9] | N/A |
| DJ Booth | None[10] | N/A |
| Minigunner | None | N/A |
| Ranger | Full | Level 0+ |
| Pursuit | Full | Level 0+ |
| Gatling Gun | Full | Level 0+ |
| Turret | None | N/A |
| Mortar | Full | Level 0+ |
| Mercenary Base | Partial[11] | Level 3+ |
| Brawler | None[12] | N/A |
| Necromancer | Partial[13] | Level 0+ |
| Accelerator | None | N/A |
| Engineer | Partial[14] | Level 2+ |
| Hacker | None | N/A |
| Operator | Full | Level 2+ |
| Kingpin | Partial[15] | Level 3+ |
| Juggernaut | Full | Level 4A+ |
| Golden Minigunner | None | N/A |
| Golden Pyromancer | None | N/A |
| Golden Crook Boss | Full | Level 0+ |
| Golden Scout | None | N/A |
| Golden Cowboy | None | N/A |
| Golden Soldier | Full | Level 0+ |
| Golden Demoman | None | N/A |
| Golden Snowballer | Full | Level 0+ |
| Gladiator | None[16] | N/A |
| Commando | Full | Level 0+ |
| Slasher | None | N/A |
| Frost Blaster | None[17] | N/A |
| Archer | None[18] | N/A |
| Swarmer | None[19] | N/A |
| Toxic Gunner | Full | Level 3+ |
| Sledger | None | N/A |
| Executioner | Full | Level 0+ |
| Elf Camp | Partial[20] | Level 4 |
| Jester | None[21] | N/A |
| Cryomancer | None | N/A |
| Hallow Punk | Full | Level 3 |
| Harvester | Partial[22] | Level 0+ |
| Snowballer | Full | Level 3 |
| Elementalist | None[23] | N/A |
| Firework Technician | None | N/A |
| Biologist | Partial[24] | Level 3+ |
| Warlock | None[25] | N/A |
| Spotlight Tech | Full | Level 0+ |
| War Machine | Full[26] | Level 5 |
| Mecha Base | None[27] | N/A |
Enemy List
[edit]The following enemies are currently a Flying enemy:
- Patient Zero (temporarily during the Stomp ability)
- Fallen Seraph
- Fallen Angel
- Crying Angel
- Frost Mage
- Frost Hero (temporarily after spawning & during Crystalized Slash's third attack)
- Frost Spirit (temporarily during the Antarctic Armageddon and Switch Path abilities)
- Ice Beacon
- Balloon (with balloon)
- Lead Balloon (with balloon)
- Balloon Kid
- Voodoo Doll
- Voidling (temporarily during the Lane Switch ability)
- Void Floater
- Heavy Voidling (temporarily during the Lane Switch ability)
If the Flying Enemies modifier is active, all enemies after Wave 5 of a given match will become a Flying enemy.
The following event enemies were also a Flying enemy:
- Bat (Trick or Threat Town)
- Witch (Trick or Threat Town)
- Crying Angel (Frost Invasion)
- Bat (Solar Eclipse)
- Flying Ducky (D00M's Revenge)
- P3NGU (D00M's Revenge, temporarily after spawning)
- Sleigh (Cold Ambush)
- Witch (Lunar Overture)
- Voodoo Doll (Lunar Overture)
- Crying Angel (Krampus Frosthold)
- Sleigh (Krampus Frosthold)
- Cursed Horror (Hexscape)
- UFO (Pls Donate)
- Crying Angel (Operation I.C.E)
- Frost Mage (Operation I.C.E)
- Frost Hero (Operation I.C.E, temporarily after spawning & Crystalized Slash's third attack)
- Frost Spirit (Operation I.C.E, during the Antarctic Armageddon and Switch Path ability)
- Flying Ducky (Ducky Revenge)
- Nerd Ducky (Ducky Revenge, during the Ducky Decoy ability)
- Corrupted Horror (Nil Zone)
- Null Shrieker (Null & Void)
- Null Guardian (Null & Void, during the Lane Switch ability)
- Null Pursuit (Null & Void)
- Null Brawler (Null & Void, during the Distorted Reposition ability)
- Performer (The Final Act)
- Spotlight (The Final Act)
Gallery
[edit]Attribute Icon
-
First Icon (29 October 2020 – 7 April 2023)
Update History
[edit]- 29 October 2020 - Overhaul v1.0.0
- Flying added.
- 7 April 2023 - v1.7.0
- 2 August 2024 - v1.27.0
- Flying enemies are now immune to knockback.
- Flying enemies are now completely immune to unit collision damage.
- 11 March 2026 - v1.86.0
- Flying enemies should no longer be immune to freeze.
- Bug: They are still immune to freeze.
- 3 April 2026 - v1.88.0
- Bugfix: No longer immune to freeze.
Notes
[edit]- ↑ 1.0 1.1 1.2 From Level 0+, its splash damage can indirectly damage Flying enemies, but this tower cannot directly target Flying enemies.
- ↑ Its Frost Grenade ability can indirectly hit Flying enemies, but this tower cannot directly target Flying enemies.
- ↑ Through chaining, it can indirectly hit Flying enemies, but it can never target them.
- ↑ From Level 2+, its splash damage can indirectly damage Flying enemies, but this tower cannot directly target Flying enemies.
- ↑ From Level 4+, its explosions can indirectly hit Flying enemies. Additionally, its Airstrike ability can be targetted to hit Flying enemies.
- ↑ Only tower and Pistol Goon can target Flying enemies.
- ↑ Only tower and Gunner APC can target Flying enemies.
- ↑ Prior to Level 2, the Tesla can indirectly hit Flying enemies through chaining.
- ↑ At level 3+, its Aggressive Toxins ability can be targetted to hit Flying enemies, though the actual tower cannot detect them.
- ↑ At Level 3, its pulses can indirectly hit Flying enemies if they are in its range, though the actual tower cannot detect them.
- ↑ Only Level 1+ Rifleman can target Flying enemies. Additionally, Grenadier can indirectly hit Flying enemies through its splash damage.
- ↑ Although it cannot detect Flying enemies, its Reposition ability can damage Flying enemies.
- ↑ Only tower and Executioner Skeleton can target Flying enemies.
- ↑ Only the tower itself can target Flying enemies, though the War Machine Sentry can indirectly hit them with its explosions.
- ↑ Only the tower itself and Contractor can target Flying enemies.
- ↑ Cannot deal damage even when given flying detection.
- ↑ From Level 0, its pierce damage can indirectly hit Flying enemies, but this tower cannot directly target Flying enemies.
- ↑ From level 4+, it can indirectly hit Flying enemies its explosive arrows, but this tower cannot directly target Flying enemies
- ↑ Its Beehive Grenade ability can indirectly hit Flying enemies, but this tower cannot directly target Flying enemies.
- ↑ Only Level 1 Gunner Elf and Gift Bomber can target Flying enemies. Additionally, Ripped Elf (Unit) can indirectly hit Flying enemies through its splash damage.
- ↑ From Level 0+, its splash damage can indirectly damage Flying enemies.
- ↑ Only main attack can hit Flying enemies.
- ↑ It cannot detect Flying enemies, though its Heatwave ability can indirectly hit them.
- ↑ Only the Nightshade can detect Flying enemies.
- ↑ From Level 4+, the Warlock can indirectly hit Flying enemies with its melee attack, though it will not be able to damage them outside of bleed.
- ↑ From Level 2+, its splash damage can indirectly hit Flying enemies.
- ↑ From Level 1+, its explosions can indirectly hit Flying enemies.
| Enemy Types | Hidden • Lead • Flying • Ghost • Boss | |
|---|---|---|
| Immunities | Freeze Immunity • Burn Immunity • Splash Damage Immunity • Stun Immunity • Full Immunity • Energy Immunity (Removed) • Collision Immunity (Removed) • Partial Electric Immunity (Removed) | |
| Status Effects | Scale • Bloated • Nimble • Slime • Health Regen • Tank • Aggro • Corpse • No Target • Blessed • Neuralyzed • Slowed • Shield (Removed) | |
| Other | Shield Health • Defense | |