Scale
<infobox>
<title source="title1"><default>Scale</default></title><image source="image1"></image> <label>Type</label> <format>Status Effect</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✖ No </format> <label>Tag</label> </infobox>
Description
[edit]Scale is a status effect which alters the health, size and speed of an enemy.
Mechanics
[edit]When an enemy receives Scale, its health, speed and size will be altered either temporarily or permanently. This can be both positive, like a speed boost or negative, like a health decrease. By default, the values were 50% more health, 50% size increase and its speed being set to 75%, though these values are rarely used.
Scale still exists in the game, though it has mostly been replaced by Nimble and Bloated attributes.
Enemy List
[edit]No enemy spawned with Scale naturally.
The following event enemies applied Scale to other enemies:
- Witch (Lunar Overture)
- Temporary 6 second buff, gave anywhere between 30% to 100% more health, made enemies 35% larger and made them slower by 20%.
- Reaper (Lunar Overture)
- Permanent upon summoning an enemy.
- Sin:
- Chance to gain 100% more health, an increase in size and a speed decrease.
- Hallow Guard
- Guaranteed to have its health reduced by anywhere between 16.7% and 0%, have its size decreased and speed increased.
- Demon
- Guaranteed to have its health reduced by 50%, have its size decreased and speed increased.
The Bloated attribute used to at one point increase enemy size using Scale, with the size being set to anywhere between 15% and 25% bigger, while health and speed multipliers were set to having no change, though this is no longer the case.
Update History
[edit]- 28 October 2023 - v1.9.0
- Scale added.
| Enemy Types | Hidden • Lead • Flying • Ghost • Boss | |
|---|---|---|
| Immunities | Freeze Immunity • Burn Immunity • Splash Damage Immunity • Stun Immunity • Full Immunity • Energy Immunity (Removed) • Collision Immunity (Removed) • Partial Electric Immunity (Removed) | |
| Status Effects | Scale • Bloated • Nimble • Slime • Health Regen • Tank • Aggro • Corpse • No Target • Blessed • Neuralyzed • Slowed • Shield (Removed) | |
| Other | Shield Health • Defense | |