Scale

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<infobox>

<title source="title1"><default>Scale</default></title><image source="image1"></image> <label>Type</label> <format>Status Effect</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✖ No </format> <label>Tag</label> </infobox>

Description

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Scale is a status effect which alters the health, size and speed of an enemy.

Mechanics

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When an enemy receives Scale, its health, speed and size will be altered either temporarily or permanently. This can be both positive, like a speed boost or negative, like a health decrease. By default, the values were 50% more health, 50% size increase and its speed being set to 75%, though these values are rarely used.

Scale still exists in the game, though it has mostly been replaced by Nimble and Bloated attributes.

Enemy List

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No enemy spawned with Scale naturally.

The following event enemies applied Scale to other enemies:

  • Witch (Lunar Overture)
    • Temporary 6 second buff, gave anywhere between 30% to 100% more health, made enemies 35% larger and made them slower by 20%.
  • Reaper (Lunar Overture)
    • Permanent upon summoning an enemy.
    • Sin:
      • Chance to gain 100% more health, an increase in size and a speed decrease.
    • Hallow Guard
      • Guaranteed to have its health reduced by anywhere between 16.7% and 0%, have its size decreased and speed increased.
    • Demon
      • Guaranteed to have its health reduced by 50%, have its size decreased and speed increased.

The Bloated attribute used to at one point increase enemy size using Scale, with the size being set to anywhere between 15% and 25% bigger, while health and speed multipliers were set to having no change, though this is no longer the case.

Update History

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  • 28 October 2023 - v1.9.0
    • Scale added.


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