Health Regen
<infobox>
<title source="title1"><default>Health Regen</default></title><image source="image1"></image> <label>Type</label> <format>Status Effect</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✔ Yes</format> <label>Tag</label> </infobox>
Description
[edit]Health Regen is a status effect that increases the health of enemies over time.
Mechanics
[edit]Health Regen will regenerate health of an enemy by 2% of their regular health every 2 seconds. While regenerating health, if the health regenerated is not a full number, health is not rounded down, though the decimals will be removed when an enemy receives damage. These decimals are not visible on an enemy's health bar, but its effects can still be noticed if the enemy is regenerating health while not being attacked. For example, an enemy with 175 health regenerates 3.5 health every second. This means that visually, its health will increase by 4 or 3, even though it actually increases by 3.5. If the enemy is being constantly attacked, due to the decimals being removed, its 3.5 health regeneration becomes a 3 health regeneration.
Enemy List
[edit]The following enemies have Health Regen by default:
The following enemies have Health Regen, but only through ability usage:
- Void Knight (Sword of Loyalty)
- Void Swordmaster (Void Tear)
- Void Reaver (Given by Void Caster through Shield)
- Frost Necromancer (Forbidden Arts)
These following enemies can spawn with Health Regen, but do not have it by default:
- Slow (Molten Arena PVP)
- Enraged (Boss Rush)
- Armored (Molten Arena PVP)
- Reaver (Boss Rush)
- Necromancer (Molten Arena PVP)
- Living Experiment (Molten Arena PVP, Boss Rush)
- Warden (Fallen, Polluted Wasteland II)
- Elite Molten (Molten)
- Molten Summoner (Molten)
- Fallen Honor Guard
- Fallen Necromancer (Fallen)
- Fallen Tank (Fallen)
- Fallen Giant (Fallen)
- Amalgamation
- Packed Ice (Frost)
- Cold Mist (Frost)
- Frost Ravager (Frost)
- Frost Wraith
- Hefty (Hardcore)
- Void Reaper
- Void Trickster
- Void Cultist
The following enemies once had Health Regen by default, but no longer have it:
These following enemies used to spawn with Health Regen, but did not have it by default:
- Slime
- Skeleton
- Hidden Boss
- Fallen Summoner
- Breaker2
- Hazmat
- Breaker4
- Blizzard Wizard
- Snow Minion
- Frostbane
The following event enemies have Health Regen by default:
- Eggroll 1 (Ducky Revenge)
- Eggroll 2 (Ducky Revenge)
- Eggroll 3 (Ducky Revenge)
- Aged Eggroll 1 (Ducky Revenge)
- Aged Eggroll 2 (Ducky Revenge)
- Aged Eggroll 3 (Ducky Revenge)
These following event enemies could spawn with Health Regen, but did not have it by default:
- Hex Minion (Hexscape)
- Hex Wraith (Hexscape)
- Hex Revenant (Hexscape)
- Hex Corpse (Hexscape)
- Unknown Boss (Hexscape)
- Snowy (Operation I.C.E)
- Frozen (Operation I.C.E)
- Packed Ice (Operation I.C.E)
- Snow Minion (Operation I.C.E)
- Nulling (Nil Zone)
- Corrupted Terror (Nil Zone)
- Actor1 (Nil Zone)
- Actor2 (Nil Zone)
- Actor3 (Nil Zone)
- Null Medic (Null & Void)
- Sack Noob (The Final Act)
- Extra D (The Final Act)
- Duffle Bag (Backyard Legends)
Update History
[edit]- 3 May 2024 - v1.20.0
- Health Regen added.
- Bug: Regenerated health does not deal damage to the base health.
- 10 May 2024 - v1.21.0
- Bug: Health regeneration does not scale properly with Time Scale, healing back to full health at 0x.
- 18 May 2024 - v1.22.0
- Bugfix: Regenerated health now deals damage to the base health.
- 11 September 2024 - v1.31.0
- Regeneration rate increased from 1 to 2.
- 6 November 2024 - v1.40.0
- Bugfix: Health regeneration no longer heals enemies back to full health when Time Scale is set to 0x.
| Enemy Types | Hidden • Lead • Flying • Ghost • Boss | |
|---|---|---|
| Immunities | Freeze Immunity • Burn Immunity • Splash Damage Immunity • Stun Immunity • Full Immunity • Energy Immunity (Removed) • Collision Immunity (Removed) • Partial Electric Immunity (Removed) | |
| Status Effects | Scale • Bloated • Nimble • Slime • Health Regen • Tank • Aggro • Corpse • No Target • Blessed • Neuralyzed • Slowed • Shield (Removed) | |
| Other | Shield Health • Defense | |