Blessed
<infobox>
<title source="title1"><default>Blessed</default></title><image source="image1"></image> <label>Type</label> <format>Status Effect</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>{{{music}}}</format> <label>Tag</label> </infobox>
Description
[edit]Blessed is a status effect which boosts the Defense of enemies.
Mechanics
[edit]When applied, increases an enemy's Defense by 100%. If the enemy has existing Defense, the bonus is added to the existing value. For example, an enemy such as the Armored with 50% Defense will have 150% Defense when Blessed.
If an enemy has had its Defense reduced, the reduction will be the same as the enemy without Blessed. For example, an enemy with 100% Defense will have burn reduce it from 100% to 50%. When Blessed is applied, it will have its Defense reduced from 200% to 150%. This however does not mean the 100% given by Blessed cannot be melted, but it does require stacking melting sources to reach over 100% melting. If for instance poison, burn and electric melting sources are all combined, then the same enemy's Defense with Blessed will be reduced from 200% to 80%.
Enemy List
[edit]The following enemies have Blessed by default:
- Vindicator (With Shield)
The following enemies can spawn with Blessed, but do not have it by default:
- Phantom (Hardcore)
- Balloon
- Elite Lead
- Slow King (Modern version)
- Void Floater
- Elite Void Rusher
- Soul
The following enemies can get Blessed, but only through ability usage:
- Champion Templar (Fiery Boon)
The following event enemies could spawn with Blessed, but did not have it by default:
- Soccer Ball (Backyard Legends)
- Soccer Head (Backyard Legends)
- Whistle (Backyard Legends)
- Duffle Bag (Backyard Legends)
- Referee (Backyard Legends)
Tower & Unit List
[edit]Although no known use on towers for this attribute exists, the following towers used to have Blessed:
Update History
[edit]- 23 July 2025 - v1.71.0
- Blessed added.
- Bug: Defense can be reduced if the total defense melt exceeds 100%.
- 5 June 2026 - v2.0.0
| Enemy Types | Hidden • Lead • Flying • Ghost • Boss | |
|---|---|---|
| Immunities | Freeze Immunity • Burn Immunity • Splash Damage Immunity • Stun Immunity • Full Immunity • Energy Immunity (Removed) • Collision Immunity (Removed) • Partial Electric Immunity (Removed) | |
| Status Effects | Scale • Bloated • Nimble • Slime • Health Regen • Tank • Aggro • Corpse • No Target • Blessed • Neuralyzed • Slowed • Shield (Removed) | |
| Other | Shield Health • Defense | |