Blessed

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<infobox>

<title source="title1"><default>Blessed</default></title><image source="image1"></image> <label>Type</label> <format>Status Effect</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>{{{music}}}</format> <label>Tag</label> </infobox>

Description

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Blessed is a status effect which boosts the Defense of enemies.

Mechanics

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When applied, increases an enemy's Defense by 100%. If the enemy has existing Defense, the bonus is added to the existing value. For example, an enemy such as the Armored with 50% Defense will have 150% Defense when Blessed.

If an enemy has had its Defense reduced, the reduction will be the same as the enemy without Blessed. For example, an enemy with 100% Defense will have burn reduce it from 100% to 50%. When Blessed is applied, it will have its Defense reduced from 200% to 150%. This however does not mean the 100% given by Blessed cannot be melted, but it does require stacking melting sources to reach over 100% melting. If for instance poison, burn and electric melting sources are all combined, then the same enemy's Defense with Blessed will be reduced from 200% to 80%.

Enemy List

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The following enemies have Blessed by default:

The following enemies can spawn with Blessed, but do not have it by default:

The following enemies can get Blessed, but only through ability usage:

The following event enemies could spawn with Blessed, but did not have it by default:

Tower & Unit List

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Although no known use on towers for this attribute exists, the following towers used to have Blessed:

Update History

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  • 23 July 2025 - v1.71.0
    • Blessed added.
    • Bug: Defense can be reduced if the total defense melt exceeds 100%.
  • 5 June 2026 - v2.0.0
    • No longer prevents Defense melting of either the Defense already on the enemy or added to it by Blessed, though the added Defense does not boost the maximum Defense a melting source can reduce.


File:AttributesHeader.png
Enemy Types
Immunities
Status Effects
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