Aggro
<infobox>
<title source="title1"><default>Aggro</default></title><image source="image1"></image> <label>Type</label> <format>Status Effect</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✔ Yes</format> <label>Tag</label> </infobox>
Description
[edit]Aggro is a status effect that makes towers target an enemy with it instead of the enemy they should with their targeting.
Mechanics
[edit]When an enemy has Aggro, it will be targeted by towers even if it should target a different enemy based on their targeting. For example, if there are two Minigunners placed down, one set to First Enemy and second on Last Enemy, Aggro will make them target the enemy with it instead. If multiple Aggro enemies are in range, they will be targeted based on the tower's targeting. Aggro also gives enemies a red aura.
Enemy List
[edit]The following enemies have Aggro by default:
The following enemies also have Aggro, but only through ability usage:
- Molten Warlord (War Cry)
- Yeti (Feral Rush)
- Void Brute (Bound Crush)
The following event enemies also have Aggro, but only through ability usage:
- Titus (Dark Decoy, Hexscape)
- Corrupted Titus (Dark Decoy, Hexscape)
The following enemies can spawn with Aggro, but do not have it by default:
- Fallen Shield (Fallen)
- Fallen Giant (Fallen)
- Fallen Squire (Fallen)
- Possessed Armor (Fallen)
- Living Experiment (Challenge Trials)
- Giant Skeleton
- Super Mutant
- Super Toxic
- Shivergeist
- Packed Ice (Frost)
- Snow Minion (Frost)
- Frost Mystery (Frost)
- Cold Mist (Frost)
- Frost Invader (Frost)
- Unstable Ice (Frost)
- Cursed Skeleton (Voidcore)
- Mandrake
- Elite Phantom
- Elite Mystery
- Slow King (Modern version)
The following enemies used to spawn with Aggro, but did not have it be default:
The following event enemies have Aggro by default:
The following event enemies can spawn with Aggro, but do not have it by default:
- Brain Bound (Hexscape)
- Neuro Runner (Hexscape)
- Mind Shackled (Hexscape)
- Hex Spawn (Hexscape)
- Hex Minion (Hexscape)
- Hex Wraith (Hexscape)
- Hex Revenant (Hexscape)
- Hex Corpse (Hexscape)
- Rotting Terror (Hexscape)
- Eclipsed (Hexscape)
- Unknown Boss (Hexscape)
- Unknown Small (Hexscape)
- Snow Golem (Operation I.C.E)
- Frost Ravager (Operation I.C.E)
- Korblox Warrior (The Hunt: Mega Edition)
- Korblox General (The Hunt: Mega Edition)
- Agent Ducky (Ducky Revenge)
- Elite Abnormal (The Takeover Master)
- Fallen Squire (The Takeover Extreme)
- Fallen Shield (The Takeover Extreme)
- Nulling (Nil Zone, Nul & Void)
- Corrupted Wraith (Nil Zone)
- Corrupted Revenant (Nil Zone)
- Eclipsed (Nil Zone)
- Actor1 (Nil Zone)
- Actor2 (Nil Zone)
- Actor3 (Nil Zone)
- Null Dredge (Null & Void)
- Null Scout (Null & Void)
- Null Crook Boss (Null & Void)
- Lost Glitch (Null & Void)
- Null Warden (Null & Void)
- Null Pyromancer (Null & Void)
- Null Brawler (Null & Void)
- Giant Skeleton (Null & Void)
- Sack Noob (The Final Act)
- Spectator (The Final Act)
- Performer (The Final Act)
- Stereo Man (The Final Act)
- Security (The Final Act)
- Whistle (Backyard Legends)
- Sports Drink (Backyard Legends)
- Duffle Bag (Backyard Legends)
The following event enemies used to spawn with Aggro, but did not have it be default:
The following enemies once had Aggro by default, but no longer have it:
The following event enemies once had Aggro by default, but no longer have it:
The Airhorn consumable also applies Aggro to the next two enemies sent by a player.
Tower & Unit List
[edit]Although no known use on towers for this attribute exists, the following towers used to have Aggro:
Update History
[edit]- 2 August 2024 - v1.27.0
- Aggro added.
- Bug: Killing a Boss while it is Aggro will cause its health bar to not display health correctly, often showing it as having above 0 health while dead.
| Enemy Types | Hidden • Lead • Flying • Ghost • Boss | |
|---|---|---|
| Immunities | Freeze Immunity • Burn Immunity • Splash Damage Immunity • Stun Immunity • Full Immunity • Energy Immunity (Removed) • Collision Immunity (Removed) • Partial Electric Immunity (Removed) | |
| Status Effects | Scale • Bloated • Nimble • Slime • Health Regen • Tank • Aggro • Corpse • No Target • Blessed • Neuralyzed • Slowed • Shield (Removed) | |
| Other | Shield Health • Defense | |