Fallen Shield
<infobox>
<title source="title1"><default>Fallen Shield</default></title>
<image source="image1"></image>
<panel>
<section>
<label>Modern</label>
<image source="modern_image"/>
</section>
<section>
<label>Legacy</label>
<image source="legacy_image"/>
</section>
</panel>
<label>Mode Appearance</label>
<label>Wave Debut</label>
<group>
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedSlow (1.5)
SpeedFast (6, Charge of the Light Brigade)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
<section>
<label>Event</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedSlow (1.5)
SpeedFast (6, Charge of the Light Brigade)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
</panel>
</group>
<group>
<panel>
<header>Ability</header>
<section>
<label>Regular</label>
<label>Ability</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
<section>
<label>Event</label>
<label>Ability</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
</panel>
</group>
<group row-items="2" collapse="closed">
<header>PVP</header>
<label>Send Cost</label>
<label>Wave Unlock</label>
<label>Economy Bonus</label>
<label>Send Coolown</label>
<label>Send Number</label>
<label>Spawn Timer</label>
<label>Stat Changes</label>
</group>
<group collapse="closed">
<header>Music</header>
<format>{{{music-1}}}</format>
<format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
<format>{{{music-7}}}</format>
<format>{{{music-8}}}</format>
</group>
</infobox>
Description
[edit]The Fallen Shield is a very large enemy that appears in Fallen, Fallen Arena PVP modes and also The Takeover Event. It has high health, Shield Health, a decent speed and 50% defense, which reduces most forms of damage by 33%. It has Stun Immunity, making stunning towers only slow it down and preventing knockback towers from knocking it back. It is a Boss enemy when it first spawns.
When it loses all of its Shield Health, the Fallen Shield will begin charging, increasing its speed temporarily, slowing down back to its regular speed after a few seconds.
The Fallen Shield can be spawned by the Awakened Fallen King with its Army of Chaos ability.
Logbook Description
[edit]"Fallen Shields were trained to absorb incoming attacks while protecting their allies. They stood before the throne as the final defense to invaders. The curse tarnished them as all fell under control of the Fallen King. They protect nothing now but the one who once had everything."
Appearance
[edit]The Fallen Shield wears dark teal and silver armor. This armor covers most of its body, with the exception of its left arm. This arm has blue skin with multiple bandages wrapped around it. It wields a massive shield in front of it and a mace to its side. When its ability activates, it changes stance and charges forward with particles trailing behind it. When it is defeated, it has a death animation where it tosses its shield, then falls over.
Strategy
[edit]- The Fallen Shield mainly appears right before other high-health enemies that spawn, such as the Fallen Summoner, serving to protect and tank incoming damage to allow these enemies to progress further. In some of the later waves, it will be the first to appear and further lead enemies along the path that are behind it.
- This is also problematic when it spawns with status effects like Bloated and Nimble, further protecting and leading the horde.
- You should utilize high DPS towers, such as the Accelerator, Engineer and Turret to defeat the Fallen Shield as quickily as possible.
- The DJ Booth, Commander and Mercenary Base can be used to boost these towers.
- In addition, it may be best to drain all of the Fallen Shield's Shield Health first, as its Charge of the Light Brigade ability automatically triggers after it loses all of its shield health. You can set some towers to Strongest to target it directly.
- This is also problematic when it spawns with status effects like Bloated and Nimble, further protecting and leading the horde.
- As the Fallen Shield is quite fast for its health, towers that slow down enemies, such as the Trapper, Tesla or Warden can be pretty useful here.
- When it first spawns, the only way to slow it down is by stunning it, as its immunities prevent all other forms of stalling from affecting it.
- It cannot be frozen or chilled by freezing towers, making them useless against it.
- You can use defense dropping towers, such as the Pyromancer to decrease this enemy's defense.
Gallery
[edit]Animations
-
Walking animation (2 August 2024 – Present)
-
Walking animation (2 August 2024 – Present)
-
Dash intro animation (2 August 2024 – Present)
-
Dash intro animation (2 August 2024 – Present)
-
Dash loop animation (2 August 2024 – Present)
-
Dash loop animation (2 August 2024 – Present)
-
Dash Outro animation (2 August 2024 – Present)
-
Dash Outro animation (2 August 2024 – Present)
-
Stun animation (2 August 2024 – Present)
-
Death animation (2 August 2024 – Present)
Converted Variants
-
Green variant, current version, front view variant (11 June 2025 – Present)
-
Green variant, current version, side view variant (11 June 2025 – Present)
Corpse Variants
-
Second Corpse variant, current version (12 March 2025 – Present)
Promotional Images
-
Fallen Shield on a promotional image.
Promotional Videos
-
Fallen Shield on a promotional video.
-
Fallen Shield on a promotional video.
Trailers
-
Fallen Shield in the game trailer.
-
Fallen Shield in the game trailer.
-
Fallen Shield in the game trailer.
-
Fallen Shield in the game trailer.
-
Fallen Shield in the game trailer.
-
Fallen Shield in the game trailer.
Development Images
-
Fallen Shield on a development image.
Miscellaneous
-
Fallen Shield on its Index icon.
Update History
[edit]- 2 August 2024 - v1.27.0
- Fallen Shield added.
- Bug: Poison and electric defense dropping does not decrease Fallen Shield's defense.
- Bug: It is possible to stunlock the Fallen Shield by constantly stunning it during its animation before it gains the speed boost. Has to be stuns specifically, like the Flash Bang or Trapper's bear trap, not shock like from the Electroshocker.
- 28 August 2024 - v1.29.0
- Bug: Can be slowed down by the DJ Booth while a boss.
- 31 August 2024 - v1.29.7
- Bugfix: No longer can be slowed down by the DJ Booth while a boss.
- 6 November 2024 - v1.40.0
- 9 April 2025 - v1.60.0
- 23 April 2025 - v1.62.0
- No longer appears in the PVP Test as it has been removed.
- 11 June 2025 - v1.67.0
- Health increased from 8,000 to 10,000 in Fallen mode.
- Health increased from 8,000 to 12,500 in Sandbox mode.
- Shield Health increased from 2,000 to 5,000.
- Speed decreased from Average (3) to Below Average (2.5).
- Speed boost time decreased from 5 to 4.
- 23 July 2025 - v1.71.0
- 6 August 2025 - v1.72.0
- 12 September 2025 - v1.74.3a
- Now appears in Sk8 P4rk difficulty as part of The Takeover Event.
- Has 8,000 health and 5,000 shield health in Sk8 P4rk.
- Cash given is now mode dependent.
- Now appears in Sk8 P4rk difficulty as part of The Takeover Event.
- 22 September 2025 - v1.74.3g
- No longer appears in Sk8 P4rk, as it has been removed.
- 28 January 2026 - v1.84.0
- 11 February 2026 - v1.85.0
- Logbook description added.
- 5 June 2026 - v2.0.0
- Freeze Immunity removed.
Notes
[edit]
| File:FallenHardcoreIcon.png Fallen | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Hero Wave 29 |
Fallen Shield & Fallen Summoner Wave 30 |
Fallen Angel Wave 33 |
| Fallen Arena PVP | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Tank Wave 23 |
Fallen Shield Wave 25 |
Fallen Guardian Wave 27 |
| Extreme (The Takeover) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Hero Wave 16 |
Fallen Shield Wave 18 |
Breaker4 Wave 19 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |