Tower Outskirts

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Event Content

Tower Outskirts has been removed from the game as of the 26th of January 2022 as it was part of the Solar Eclipse Event.
It came back in Sandbox mode, though it was eventually removed from it on the 8th of January 2025. This page has been preserved for historical purposes.

Similar Article
This article is about Tower Outskirts. You may be looking for Castle Outskirts, Outskirts Commune or Totality Tower.

<infobox>

 <title source="title1"><default>Tower Outskirts</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Hard (Event)
Insane (Sandbox) </format>
<label>Length</label> <format>Script error: No such module "NumName".</format> <default>Medium</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>Ambient File:(Official) Tower Defense Simulator OST - Raid Plan</format> <format>Lua error in package.lua at line 80: module 'Dev:Tabber' not found.</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

[edit]

Tower Outskirts was the event map for the third night of the Solar Eclipse Event. It briefly returned in Sandbox mode and was later removed from the game again, though nothing from the Solar Eclipse Event was there. Like other event maps, it had a specialized wave structure with special enemies. Players started with CashScript error: No such module "Money". (CashScript error: No such module "Money". if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with Coin 150, Experience 50 EXP, and Shard 190 Solar Shards. Losing on wave 15 awarded Coin 50, Experience 50 EXP, and Shard 150 instead. This map used the Penumbras as its narrator, instead of the Commander.

Design & Path

[edit]

Tower Outskirts was a map that took place near the gate to a large tower. The tower was grey with large glowing orange windows that were partially covered in vines and leaves, and stone statues. The castle had a drawbridge and a moat around it. Multiple broken houses, watchtowers, fences and obstacles were scattered across the map. It took a curvy turn that went left and right, the path started from the gate outside the tower, and back to the hills. If one can look at Tower Outskirts more closely, this map took place right next to the Totality Tower.

In Sandbox mode, a majority of the map was invisible, though the objects still remained.

The path started at the tower's gate and ends at a cave. It took multiple curvy turns to the left and right until it reached the last curve, where the path became straight.

Interactive Map

[edit]

The <a href="/w/Map:Tower_Outskirts" title="Map:Tower Outskirts">data map's source code</a> no longer passes data validation. Please fix the errors.

Story

[edit]

The T.D.S. Organization reach the Totality Tower, but are stopped at its outskirts by Penumbras, The Umbra's head knight. The T.D.S. Organization fight the army sent out by the Penumbras and later Penumbras himself, defeating him. This allows them to enter the Totality Tower to face off against The Umbra herself.

Rewards

[edit]

The game calculated how much Coin Coins and Experience EXP you received based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (08:00 UTC Friday – 08:00 UTC Sunday), any Experience EXP earned was multiplied by 1.5x. The VIP gamepass also multiplied any Experience EXP earned by 1.25x.

Any rewards that ended in a decimal point was rounded down, no matter the first figure of the leading decimal.

In Sandbox mode, there were no rewards.

Rewards were calculated as:

Currency Equation
Coin Coins Coin 50 × (Waves/15)^1.75 + Coin 100 (Triumph Only)
Experience EXP Waves 0-9: Experience 1.67 EXP × Waves
Waves 10-15: Experience 3.33 EXP × Waves
Shard Solar Shards Shard 150 × (Waves/15)^1.75 + Shard 40 (Triumph Only)

Event Wave Structure

[edit]

Formula for calculating wave bonus on each wave was:

(CashScript error: No such module "Money". + (CashScript error: No such module "Money". × Waves Completed)) ÷ Players

The waves in Tower Outskirts could not be skipped. They followed these timings:

Waves Wave Timer
1-14 1:00
15 N/A

Bolded names indicates an enemy type's debut.


Wave Structure
Wave Penumbras Dialogue Enemy Type & Amount
1 File:PenumbrasTaunt.png Halt! This is where you take your final breath.. 4x Pike
File:PenumbrasNeutral.png You are facing the Head Knight of the esteemed mistress..
File:PenumbrasAggressive.png In her name.. I will strike you down!
2 - 6x Pike
3 - 4x Pike, 4x Knight
4 - 6x Pike, 6x Knight
5 - 4x Ghost, 6x Pike
6 - 6x Knight
7 File:PenumbrasAggressive.png My resolve will not be tested by the likes of you. 6x Knight, 8x Pike, 1x Cobalt Guard
File:PenumbrasAggressive.png I will not allow you to progress any further.. Begone!
8 - 1x Cobalt Guard, 6x Knight, 3x Vampire
9 - 5x Cobalt Guard
10 - 2x Cobalt Guard, 7x Vampire, 4x Wraith, 6x Knight
11 - 2x Zombie Horse, 6x Wraith, 4x Vampire, 4x Cobalt Guard, 1x Ent
12 - 4x Ghost Knight, 8x Wraith, 2x Ent
13 - 3x Zombie Horse, 7x Vampire, 3x Ghost Knight, 4x Wraith, 8x Knight, 1x Werewolf
14 - 4x Zombie Horse, 6x Vampire, 6x Knight, 5x Cobalt Guard, 6x Ghost Knight, 6x Wraith, 2x Werewolf
15 File:PenumbrasAggressive.png Your strength is admirable. However, I will not fall to one who is not worthy to be graced by her presence! 1x Penumbras, 8x Ghost Knight, 5x Zombie Horse, 9x Vampire, 9x Cobalt Guard, 2x Werewolf, 3x Ent
File:PenumbrasNeutral.png If I fall here, I will never be able to tell her..- Huh?!
File:PenumbrasScared.png You heard n-nothing! Take this, you fiend!
Lose Dialogue
File:PenumbrasAggressive.png To lay my life.. For her cause.. The greatest honor a knight could strive for...

Event Strategy

[edit]
  • Towers like the Crook Boss, Scout and Hunter are recommended against the first waves, due to their high DPS and early hidden detection.
  • Towers with high DPS, such as the Minigunner, Accelerator, Turret and Ranger are necessary for this night, due to the enemies having significantly higher health than other nights before it.
    • The Commander and DJ Booth can help with boosting the firerate and range of the towers respectively.
  • Towers that can detect flying enemies, such as the Hunter, Ace Pilot, Pursuit and Ranger are necessary, due to the Bat being a flying enemy.
[edit]

Promotional Videos

Trailers

Update History

[edit]
  • 8 December 2021 - v1.0.0d
    • Tower Outskirts added.
  • 26 January 2022 - v1.0.1
    • Tower Outskirts removed.
  • 16 December 2024 - v1.46.0
    • Tower Outskirts re-added as a map selectable in Sandbox mode.
    • Difficulty changed from Hard to Insane.
    • Bug: Large amount of terrain is now invisible.
    • Bug: Tower Outskirts Uses the Outpost 32 icon in Sandbox mode.
  • 8 January 2025 - v1.48.0
    • Tower Outskirts removed.

Notes

[edit]


Solar Eclipse Event
Previous Map Current Map Next Map
Foggy Forest
Night II
Tower Outskirts
Night III
Totality Tower
Night IV


File:MapsNewHeader.png
Regular
[[:Category:Very Easy Maps|Template:Colour]]
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
[[:Category:Hardcore Maps|Template:Colour]]
PVP
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Sandbox Mode
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
Story Exclusive
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Event
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Event Maps|Template:Colour]]
Removed
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
Unreleased
Undefined