Lighthaos

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This article is about Lighthaos. You may be looking for the Retro Lighthouse map.

<infobox>

 <title source="title1"><default>Lighthaos</default></title>

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</group> </infobox>
File:Quote.png
"this Lighthaos is not doing its job properly"
―Your_Adversary on X[1]

Description

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Lighthaos is a map that takes place on an island with a broken lighthouse.

Design & Path

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Lighthaos takes place on an island located in the middle of the ocean. The entire map has a red tint. On the island, there are only two buildings, a broken lighthouse and a small house. A hanging light can be seen coming out of the lighthouse. On the coastlines of the map, there are multiple active flares and crashed ships. A few cliffs can also be seen around the map.

The path starts at a cave under the lighthouse and ends at a portal next to the house.

Interactive Map

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Rewards

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The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 100 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)

Strategy

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  • The center of the map is the best spot for towers, as it allows them to cover most of the path.
  • High range towers are pretty useful here, as the path's layout allows them to cover most of the path.
    • High range cliff towers are especially useful as a tower like the Ranger can cover all of the path.
  • The Ace Pilot can be pretty effective here as there are multiple spots which allow it to cover a portion of the path at all times.
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Development Images

Trivia

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  • Lighthaos is a portmanteau of the words "lighthouse" and "chaos".

Update History

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  • 14 May 2025 - v1.64.0
    • Lighthaos added.
    • Bug: Lighthaos cannot be chosen in Sandbox.
  • 28 May 2025 - v1.65.0
    • Bug: Can no longer be chosen as a map in the intermission lobby.
  • 28 May 2025 - v1.65.1
    • Bugfix: Lighthaos can be selected in the intermission lobby again.

Notes

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File:MapsNewHeader.png
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined