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This article is about Farm Lands. You may be looking for Farm.

Description

Farm Lands is, as the name suggests, a farm-based map. It has been remade twice since its addition to the game.

Farm Lands has the Enemies Beta modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.

Design & Path

The current version of Farm Lands takes place on a large farm plain surrounded by hills, a cliff and large patches of farmland. In the background, a large stone bridge can be seen. On the farm, there is a green wooden two story house and a red wooden barn. There are also 4 green houses, two water tanks, a water tower, a well, a mailbox and a board set on the property. A green car, red truck and red tractor can be found on the farm. Multiple trees, rocks, red barrels, cable reels and hay bales are also scattered across the map.

The path starts at a cave, goes around the water tower and truck, around the water tanks and then goes straight into the barn.

The third version of Farm Lands took place on a large farm plain with gentle hills. In the background, another farm could be seen. Separating the main farm and far farm were wheatfields with hay bales. On the main farm, multiple farm barns and farmhouses could be seen. Various water tanks and grain silos could be seen. Small scale grainfields, fences and hay bales could also be seen. Several birch and oak trees could be seen.

The brown pebble path begins at a cave and ends at a barn.

The second version of Farm Lands is identical to the first version, except terrain water surrounded the map, instead of baseplate water.

The first version of Farm Lands took place a farming island in the middle of the ocean. Green fields could be seen across the map. Barns, wheatfields, hay bales, silos, windmills and trees could also be seen across the map. There were also hill mounds to place cliff towers on.

The path started at a cave and ended at a barn. It took a roughly circular path around the map.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem100 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • The path on this map is quite compact, meaning that high range towers such as the Turret, Ranger or Mortar can cover most or all the path with proper positioning.
    • Additionally, you can use DJ Booth to boost the range of said towers, further increasing their effectiveness.
  • The path's shape is ideal for the Ace Pilot and Pursuit, as it allows them to cover a part of the path for most of their flight path.

Map Icons

View

Promotional Videos

Trailers

Development Images

Trivia

  • The current version of this map is based on the Rotfield map. Most notably, the path layout is the same and it has a bridge present on the side of the map.
    • Additionally, the "Rotfield" text can be found on the mailbox on this map, implying that the Farm Lands map may take place in the same area or location as the Rotfield map.
  • A hamburger could be seen inside two of the barns on the original version of Farm Lands. However, they could only be spotted in free camera mode.
    • This was a reference to Beefchoplets's old avatar, which featured a hamburger.

Update History

  • 25 November 2019 - Release v1.3.0
    • Farm Lands added.
  • 29 October 2020 - Overhaul v1.0.0
    • Normal difficulty added.
    • Baseplate water replaced with terrain water.
    • No longer gives a badge upon first triumph.
  • 8 May 2021 - Overhaul v1.3.0
    • Farm Lands remade.
    • Difficulty changed from Normal to Hard.
  • 24 June 2023 - v1.8.2
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Hard to Normal
  • 16 December 2024 - v1.46.0
    • Bug: Farm Lands cannot be chosen in Sandbox.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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