Crash Course

From Tower Defense Simulator Wiki
Jump to navigation Jump to search

<infobox>

 <title source="title1"><default>Crash Course</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Easy </format> <label>Length</label> <format>Medium (00:50.27)</format> <default></default> <label>Wave Structure</label> <format>PVP </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

[edit]

Crash Course is an easy PVP map that also appeared in the PVP Test.

Design & Path

[edit]

Crash Course was a large and unfinished city constructed out of various colorful parts. The buildings on the side contained orange parts, while the ground contains multiple blue or red tiles depending on which side of the map it is. The city contained multiple tall grey buildings. Around these buildings, there were multiple crates and barrels scattered around the map, colored grey or orange.

The path started and ended at portals. The map consisted of two large loops, connected by a straight path.

Interactive Map

[edit]

The <a href="/w/Map:Crash_Course" title="Map:Crash Course">data map's source code</a> no longer passes data validation. Please fix the errors.

Strategy

[edit]
  • The map's loops can be extremely useful spots for most towers, as they allow for great coverage.
    • The Ace Pilot can be useful in these spots due to its circular path fitting the map's path layout quite well.
    • Towers with small range, such as the Brawler and Warden are especially useful in these spots.
  • Due to the map's compact nature and layout, it is recommended to place support towers such as DJ Booth and Commander at the center of the map, as they will be able to cover a great portion of the map's reliable area.
    • Furthermore, the center of the map offers decent cliff space for Rangers and Mortars, which is made better if you choose to place your support towers around the same region.
  • Thanks to the map's loops, spawner towers like Mercenary Base and Necromancer will easily excel here.
[edit]


Thumbnails

Promotional Images

Promotional Images

Development Images

Trailers

Trivia

[edit]
  • The intermission lobby listed SorenDerg as one of the creators. However, SorenDerg was not actually involved in creating this map and has not been active in the Tower Defense Simulator community since early 2023.
  • The map strongly resembles the unfinished developer texture style seen in incomplete projects, hence its name.
    • This means it is likely the successor of an unreleased 2021 PVP map, WIP City, which had very similar appearance.
  • Crash Course is the finished version of PVP_1.

Update History

[edit]


File:MapsNewHeader.png
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined