Four Seasons

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<infobox>

 <title source="title1"><default>Four Seasons</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Normal Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

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Four Seasons is a map with different aesthetic themes, based on the four meteorological seasons on the four-season European model. Since its addition to the game, Four Seasons has received several remakes.

Design & Path

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Interactive Map

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Rewards

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The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

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Strategy

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  • Due to the high amount of corners, the winter and spring regions is where most of the ground towers should go.
    • Due to the circular nature of the path here, the Ace Pilot can perform well on this map.
  • There are many cliff spots near the track meaning that Rangers and Snipers are suitable for this map.
    • Be aware that each cliff spot can only support a small amount of towers. This make it hard for the Commander or DJ Booth to boost a large number of cliff towers.
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Trivia

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  • When Four Seasons was initially added, you could not get any rewards by triumphing this map. This was caused by the map not being properly configured.
  • On the first two versions of the map, on one of the mounds in the snow region, the map creator names could be seen.
    • Additionally, for the second version of this map, the text "VH_Builder was here lol" was visible inside of the hut.
  • This map was remade after the MEGA Update with a mid-poly look, replacing the old blocky version.
  • In the third version of this map, in the winter area, the logos of Tesla, Inc. and SpaceX could be seen on a cottage.
    • On the chimney of the cottage, the text "Four Seasons epic map yas" could be seen.

Update History

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File:MapsNewHeader.png
Regular
[[:Category:Very Easy Maps|Template:Colour]]
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[[:Category:Normal Maps|Template:Colour]]
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[[:Category:Hardcore Maps|Template:Colour]]
PVP
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Sandbox Mode
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
Story Exclusive
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Event
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
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[[:Category:Event Maps|Template:Colour]]
Removed
Undefined
[[:Category:Easy Maps|Template:Colour]]
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Unreleased
Undefined