Nightmare Carnival

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Removed Content

Nightmare Carnival has been removed from the game as of the 16th of May 2021.
Nightmare Carnival may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.

<infobox>

 <title source="title1"><default>Nightmare Carnival</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Hard Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default>Both Paths - Extremely Long</default> <label>Wave Structure</label> <format>Two-Pathed (2ⁿᵈ)
Event (1ˢᵗ, Halloween 2019) </format>
<label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>

<format>Final Wave (Jack O' Bot) Version 1
File:Lchavasse - Lunar Abyss
</format>
   <format>Final Wave (Jack O' Bot) Version 2
File:(Official) Tower Defense Simulator OST - Jack O Bot

</format>

   <format>{{{music-3}}}</format>
   <format>{{{music-4}}}</format>
   <format>{{{music-5}}}</format>
   <format>{{{music-6}}}</format>
 </group>
 <group collapse="closed">
   <header>Ambience</header>
   
   
   
 </group>

</infobox>

Description

[edit]

Nightmare Carnival was once a normal map in rotation, but it was an event map during the Halloween 2019 Event.

Like other event maps, Nightmare Carnival had a specialized wave structure with special enemies. Upon triumphing in the event version, players were rewarded with the Shredder. The reward on this map was the same as Fallen mode rewards at the time up to Wave 20.

In the event version of Nightmare Carnival, players started off with CashScript error: No such module "Money". (or CashScript error: No such module "Money". if players were in the community group). You could only play this map if you were Level 10+. Upon triumph, you received Coin 360 and Experience 50 EXP. Additionally, during the event, shared cash was 50%.

After the Halloween 2019 Event had ended, the players were not able to get special reward for triumphing this map.

Design & Path

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Story

[edit]

The Umbra in her search of more God Cube fragments detects one in Nightmare Carnival, so she sends Jack O' Bot to collect it[1]. The T.D.S. Organization dispatches their agents to defeat Jack O' Bot, successfully defending the carnival. It is unclear if the God Cube fragment was taken by the T.D.S. Organization, snatched by someone else from The Umbra's army or was just left there in Nightmare Carnival.

Event Rewards

[edit]

The game calculated how much Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match.

Any rewards that end in a decimal point were rounded down, no matter the first figure of the leading decimal.

The rewards during the event were calculated as:

Coins Reward EXP Reward
Coin 18 × Wave Waves Completed × Experience 2.5 EXP

Badges

[edit]

There were also a few badges which you could obtain when playing this map during the event, which may have additional rewards alongside the badge. These were:

Halloween 2019
✖ UNOBTAINABLE
Congrats on defeating Jack O' Bot!

Rewards:
Shredder

Publish this page and wait at least a minute for data to be fetched. players earned this
Triumph Nightmare Carnival
✖ UNOBTAINABLE
No description available


Publish this page and wait at least a minute for data to be fetched. players earned this

Event Wave Structure

[edit]

Note that this only applies when the map was part of the Halloween 2019 Event. The wave structure when it was re-added as a regular map is the same one found on the Waves page.

In Nightmare Carnival during the event, the formula for calculating wave bonus on each wave was:

(CashScript error: No such module "Money". - 7 × (Players - 1)) × Waves Completed

The waves in Nightmare Carnival also followed these timings:

Waves Wave Timer Skip Time[2]
1-19 1:00 0:20[3]
20 11111111:05 N/A

Bolded names indicates an enemy type's debut.


Wave Structure
Wave Narration Enemy Type & Amount
1 *The clock strikes 5:30 PM* 5x Mummy
2 - 7x Mummy
3 - 4x Strong Mummy, 4x Mummy
4 - 6x Strong Mummy, 6x Mummy
5 - 6x Strong Mummy, 10x Mummy, 6x Scarecrow
6 - 7x Scarecrow, 12x Mummy, 8x Strong Mummy
7 - 12x Mummy, 2x Strong Mummy, 8x Scarecrow, 1x Demon
8 - 8x Strong Mummy, 12x Scarecrow, 1x Demon, 12x Mummy
9 - 12x Scarecrow, 7x Ghost, 1x Demon, 8x Mummy, 8x Strong Mummy
10 - 7x Ghost, 2x Demon, 7x Scarecrow
11 - 7x Scarecrow, 2x Vampire, 4x Ghost, 1x Demon
12 - 5x Vampire, 5x Witch, 5x Ghost, 12x Scarecrow, 4x Mummy, 1x Reaper
13 - 8x Ghost, 15x Witch, 2x Reaper, 4x Demon, 4x Vampire
14 - 5x Vampire, 8x Witch, 1x Demon, 3x Reaper, 5x Ghost, 10x Scarecrow
15 Hope you're not afraid of clowns. 15x Witch, 6x Clown, 3x Reaper, 12x Scarecrow, 4x Vampire
16 - 5x Demon, 6x Witch, 12x Frankenstein, 12x Scarecrow, 9x Clown, 12x Vampire, 1x Reaper
17 - 12x Clown, 6x Frankenstein, 6x Demon, 12x Witch, 9x Scarecrow, 12x Vampire
18 A dark figure emerges... 7x Swamp Thing, 4x Reaper, 5x Demon, 12x Witch, 9x Scarecrow, 12x Clown, 4x Vampire
19 - 3x Jaxe, 12x Swamp Thing, 15x Demon, 5x Reaper, 12x Witch, 9x Scarecrow, 16x Clown, 8x Vampire
20 It's spooky hour... 4x Swamp Thing, 2x Reaper, 3x Jaxe, 1x Jack O' Bot

Strategy

[edit]
  • There are very few ideal cliff spots on this map.
    • The few suitable cliff towers are rather spaced out, making it hard to boost all cliff towers with only one support tower, like the Commander.
  • Ground towers can be placed near the circus tents as they can hit enemies on both paths from here.
  • Towers with long range, like the Turret, are highly recommended on this map.
    • The DJ Booth can help increase the range of towers.
  • Remember that, if you use the Military Base, only one unit will spawn from it, which will go down a random path. The same thing applies to the Crook Boss's body guards.
[edit]

Map Icons

View

Thumbnails

Icons

Promotional Images

Development Images

Trivia

[edit]
  • Prior to Nightmare Carnival being officially added, a picture of the map was seen in the lobby.
  • This was the second event map to be re-added as a regular map, with the first being The Heights from the SFOTH Event.
  • Like every other two-pathed map, all enemies (including major bosses) used to spawn twice prior to the Frost Update. Enemies then alternated in spawn points between the paths after the Frost Update.
    • Both Nightmare Carnival and Candy Valley were the only two-pathed maps with a rating of Hard instead of Insane.
  • A statue of the Reaper could be seen on one of the cliffs in the second version of this map.
  • Act II of the Lunar Overture Event is a retelling of the events that happened in the Halloween 2019 Event on this map, with a lot of enemies from this map being remade for the event. The first form of The Haunted Past also resembled this map.

Update History

[edit]
  • 13 October 2019 - Release v1.0.0
    • Nightmare Carnival added to lobby, but unreachable.
  • 18 October 2019 - Release v1.1.0
    • Nightmare Carnival now playable.
  • 9 November 2019 - Release v1.2.0
    • Nightmare Carnival removed.
  • 23 November 2020 - Overhaul v1.1.1
    • Nightmare Carnival re-added as a regular map.
    • Nightmare Carnival remade.
    • Hard difficulty added.
    • Bug: Towers do not target the enemies closest to the entrance when set on First targeting setting.
  • 8 May 2021 - Overhaul v1.3.0
    • Enemies are now divided between lanes.
    • Bugfix: Towers now target enemies closest to the entrance when set on First targeting setting properly.
  • 16 May 2021 - Overhaul v1.3.1
    • Nightmare Carnival removed.

Notes

[edit]
  1. https://x.com/BelowNatural/status/1929759265981346042, The Haunted Past
  2. How long you have to wait before you can skip.
  3. Skip at 0:39.


File:MapsNewHeader.png
Regular
[[:Category:Very Easy Maps|Template:Colour]]
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
[[:Category:Hardcore Maps|Template:Colour]]
PVP
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Sandbox Mode
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
Story Exclusive
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Event
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Event Maps|Template:Colour]]
Removed
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
Unreleased
Undefined