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Unreleased Content

Unreleased 2025 PVP Maps has not been implemented in the actual game, though it may have been in testing places, teased by the developers or left unused in-game.
Because of this, not all information on the item in question is known and certain information may not be entirely accurate. Additionally, whenever it will be added in the future is not always clear.

Description

Unreleased 2025 PVP Maps are a set of maps based on the baseplate PVP Test maps, which were remade into proper PVP maps by Your_Adversary around late 2024. While four of them made it into the game, that being Crash Course (previously PVP_1), Judging Hall (previously PVP_2), Laser Stadium (previously PVP_4), Warm Land (previously PVP_5), Opulent Remains (previously PVP_7) and Distant Shapes (previously PVP_10) seven of the remakes have not yet been added. These are the remakes of PVP_3, PVP_6, PVP_8, PVP_9 and PVP_11.

On this page, the map remakes will be listed using the names of their baseplate PVP Test equivalents.

Design & Path

PVP_3 takes place inside a giant mine covered by large metal walls There are two main areas in this map, separated by a giant metal wall. On each side, there are multiple grey and white rocks, some of which containing either neon blue or neon red crystals. There are also a few small houses and towers placed around the map.

The path starts at the blue portal and ends at the red portal. It takes multiple turns on the way, avoiding the cliff spots present on the map.

PVP_6 consists of two ports that are nearly identical to each other, except certain objects are colored blue or red and the object and path layout is flipped. Each side contains a single crane, multiple containers and a few small buildings. Both ports are surrounded by water.

The path starts at the blue portal and ends at the red portal. It takes multiple short straight paths and had multiple turns. The path went through two loops.

PVP_8 is an arena surrounded by multiple buildings used by the audience to watch the fight. Despite the map containing a moat splitting the map into a red and blue section, that is not actually how the map is split. It is instead separated by the small white line. The arena itself contains a moat with two bridges, a few portals and two platforms for cliff towers.

The path starts at the blue portal and ends at the red portal. The entire path is straight.

PVP_9 takes place on multiple brightly colored obstacle courses. While the map itself is quite large, the actual playable area is the lobby part of the course. It contains a few gear givers, leaderboards, pathways to obstacle courses and other structures.

The path starts at the blue and red portal labelled "START" and ends at the orange and green portal labelled "FINISH". The path itself is a large u-turn consisting of three straight paths.

PVP_11 is an ancient arena, split in half by a small wall with two spear wielding statues. The arena contains ten additional sections, eight of them being small audience areas containing a few benches, lamps, trees and pillars with statues on top. The other two sections are bridges which lead to two, giant statues. These statues hold a blue or red flag.

The path for the blue team starts at at the blue portal, ending at the red portal, while for the red team starts at the red portal, ending at the blue portal, meaning half of it is in the opponent's area. The path itself is completely straight.

Trivia

  • The look and layout of PVP_8 appears to have been based on the various Arenas from Clash Royale.
  • PVP_9 is likely based on highly saturated obby games on Roblox.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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