Reaver
<infobox>
<title source="title1"><default>Reaver</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedAbove Average (4) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedAbove Average (4) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>
Description
[edit]The Reaver is an enemy that appears in Intermediate and Molten Arena PVP modes. It also appears in The Takeover Event. It has decent health for its debut and above average speed, but it makes up for its high Defense, making it quite dangerous.
Due to a bug, Reavers with the Slime attribute do not spawn the Slime upon death.
Appearance
[edit]The Reaver is a humanoid with a waist, lower arms and lower legs in its rig, with its legs being thinner than its arms. It has a very light green skin color, torn dark brown shorts, and a dark green fluid on its lower limbs. It is missing its right forearm, and has a pair of four ribs sticking out of the side of its torso. Most of the skin on its head is missing, revealing a skull. Its head also has patchy black hair on the sides, and it has green tumors across its body.
Strategy
[edit]- As the Reaver has 125% Defense, most sources of damage have their damage halved.
- Towers with decent DPS, like the Minigunner, Crook Boss or Hunter can be useful against it.
- Support towers can be useful at boosting the DPS of your towers, allowing them to kill the Reaver faster.
- Collision damage can be useful against this enemy, as it can bypass its defense, dealing full damage. This makes spawner towers like the Military Base, Mercenary Base or Crook Boss useful against it.
- Multiple of these towers also have multiple damage sources, some of which being splash damage, which also bypasses defense.
- The Trapper can be useful against this enemy, as all its traps deal damage that bypasses defense.
- Splash damage towers that can bypass defense, such as the Mortar or Rocketeer, can be useful against this enemy.
- Defense dropping towers such as the Pyromancer and Freezer can decrease its defense.
Gallery
[edit]Converted Variants
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Green variant, current version (11 June 2025 – Present)
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Overclock variant, current version (11 June 2025 – Present)
Corpse Variants
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Second Corpse variant, current version (12 March 2025 – Present)
Animations
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Walk animation (3 May 2024 – Present)
Thumbnails
-
Reaver on the game thumbnail.
Promotional Images
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Ghoul on a promotional image.
Promotional Videos
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Reaver on a promotional video.
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Reaver on a promotional video.
Trailers
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Reaver in the game trailer.
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Reaver in the game trailer.
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Reaver in the game trailer.
Concept Art
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Reaver on concept art.
Renders
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Reaver on a render.
Miscellaneous
Update History
[edit]- 3 May 2024 - v1.20.0
- 11 September 2024 - v1.31.0
- 6 November 2024 - v1.40.0
- Bugfix: Poison and electric defense dropping now drops Reaver's defense, though the Jester still cannot drop it.
- 19 February 2025 - v1.54.0
- Now has mode dependent cash given, meaning it gives Cash$3 every 50% health lost by default.
- 9 April 2025 - v1.60.0
- 23 April 2025 - v1.62.0
- No longer appears in the PVP Test as it has been removed.
- 23 July 2025 - v1.71.0
- 12 September 2025 - v1.74.3a
- Now appears in Sk8 P4rk Pro difficulty as part of The Takeover Event.
- Has 400 health in Sk8 P4rk.
- Now appears in Sk8 P4rk Pro difficulty as part of The Takeover Event.
- 22 September 2025 - v1.74.3g
- No longer appears in Sk8 P4rk, as it has been removed.
- 28 January 2026 - v1.84.0
- First wave appearance changed from 14 to 15 in Intermediate mode.
- Health decreased from 300 to 200.
- Defense increased from 100% to 125%.
- Speed increased from Average (3) to Above Average (4).
- Cash given increased from Cash$175 every 50% health lost to Cash$200 on death.
| Intermediate | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Bolt Wave 13 |
Reaver Wave 15 |
Ghoul Wave 16 |
| Molten Arena PVP | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Enraged & Armored Wave 11 |
Reaver & Necromancer Wave 14 |
Living Experiment Wave 16 |
| Pro (The Takeover) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Breaker2 Wave 7 |
Reaver & Necromancer Wave 9 |
Living Experiment & Reaver Wave 11 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |