MiniHand
MiniHand was previously removed from the game on the 11th of March 2026 as it was part of the The Final Act Event, though it has been made available through the Sandbox mode.
It is not accessible anywhere else in the game, aside from in Sandbox Mode. This page will attempt to include information about both the version before removal and its re-added version.
<infobox>
<title source="title1"><default>MiniHand</default></title>
<image source="image1"></image>
<panel>
<section>
<label>Modern</label>
<image source="modern_image"/>
</section>
<section>
<label>Legacy</label>
<image source="legacy_image"/>
</section>
</panel>
<label>Mode Appearance</label>
<label>Wave Debut</label>
<group>
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedSwift (10)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
<section>
<label>Event</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedSwift (10)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
</panel>
</group>
<group>
<panel>
<header>Abilities</header>
<section>
<label>Regular</label>
<label>Ability 1
Cooldown: 10</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
<section>
<label>Event</label>
<label>Ability</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
</panel>
</group>
<group row-items="2" collapse="closed">
<header>PVP</header>
<label>Send Cost</label>
<label>Wave Unlock</label>
<label>Economy Bonus</label>
<label>Send Coolown</label>
<label>Send Number</label>
<label>Spawn Timer</label>
<label>Stat Changes</label>
</group>
<group collapse="closed">
<header>Music</header>
<format>{{{music-1}}}</format>
<format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
<format>{{{music-7}}}</format>
<format>{{{music-8}}}</format>
</group>
</infobox>
Description
[edit]The MiniHand was an enemy that appeared in The Narratorium as a part of The Final Act Event. It was an enemy that has a decent health and swift speed. It does not appear naturally and instead can only be spawned by the Narrator.
The MiniHand fires bullets at towers in its range of 22.5, which will stun any tower hit for 2.5 seconds and deal 275 damage to units. Additionally, upon reaching the exit, it will go backwards through the path instead of damaging the base.
Logbook Description
[edit]"The Mini Hands cause a lot of mischief if left alone for too long. Righty and Lefty act as a kind of parent, making sure they don't do anything 'too' reckless. They communicate through gestures and all have unique personalities. Sometimes they will wrestle and throw tantrums and Narrator often refers to them all as ‘Junior’."
Appearance
[edit]Like Left Hand and Right Hand, the MiniHand is disembodied human hand wearing a white glove.
The MiniHand has a death animation where it will make various hand signals before shrinking into nothing and emitting confetti after it disappears.
Strategy
[edit]- MiniHands are overall not a major threat, and only serve as a distraction. This role as a distraction is stressed further by their Devious Directions ability, which makes them loop back through the path. However, they are still considered to be in front of Narrator.
Gallery
[edit]Corpse Variants
-
Second Corpse variant, current version (20 December 2025 – Present)
Miscellaneous
-
MiniHand on its Index icon.
Update History
[edit]- 20 December 2025 - v1.83.0a
- MiniHand added.
- Bug: MiniHand has a broken icon.
- 11 March 2026 - v1.86.0
- MiniHand removed from the main game, now appears exclusively in Sandbox mode.
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |