Shadow
Template:EnemyTabs Template:RemovedSandboxOnly
<infobox>
<title source="title1"><default>Shadow</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlightly Fast (5) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlightly Fast (5) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox> Template:QuoteContainer
Description
[edit]The Shadow is a relatively high health enemy that cannot be attacked by towers without hidden detection. The Shadow is faster than the Abnormal and also has more health than it. Because of its relatively early debut and because it is hidden, it can quickly become a problem without adequate hidden detection.
The Shadow appears Sandbox exclusive, Golden and Legacy Fallen modes.
The Dark Necromancer can also spawn the Shadow. It also can be spawned by the Mystery.
Appearance
[edit]Strategy
[edit]- Most early game towers gain hidden detection. Such towers are recommended to deal with early Shadows.
- As Shadows spawn in hordes, the Golden Pyromancer is particularly useful, being able to damage multiple enemies at once and having hidden detection by default.
- The Pyromancer can also be useful against Shadows, although it costs more and does not have hidden detection at base level.
- Single target towers, like the Militant, Golden Soldier, Crook Boss or Warden, can also clear out groups of Shadows, although they will require more cash to successfully eliminate them.
- The Minigunner and Accelerator are very strong options against Shadows, as lower levels have DPS relative to the Shadows' health.
- Use of the Farm to get these towers is recommended.
- Be wary of the Accelerator's long charge-up time, cooldown time and short overcharge, as it may allow some Shadows to leak without sufficient upgrades.
- As Shadows spawn in hordes, the Golden Pyromancer is particularly useful, being able to damage multiple enemies at once and having hidden detection by default.
- For splash damage towers that cannot target Shadows, such as the Mortar, if a Shadow is caught up in an explosion, they will be dealt splash damage.
- This means that another detectable enemy must be near the Shadow for a splash damage tower to hit the Shadow.
- While the Rocketeer has hidden detection, it should not be used early on due to its high upgrade and placement cost.
- You can use the Frost Blaster, Freezer and Warden to slow this down, though it is not necessary.
- You cannot use the Toxic Gunner as it does not have hidden detection.
- The Sledger and Electroshocker, while not having hidden detection, can hit Shadows if another detectable enemy is near it, as they can hit multiple enemies, but this rarely occurs.
- The Necromancer can be an useful counter to Shadows, as its skeletons have higher health than Shadows and has piercing to deal with hordes of them.
- Additionally, most of its units have hidden detection, making them even more useful against Shadows.
- Barricades can be quite effective against Shadows if you are unable to get any reliable hidden detecting towers in time as it can damage hidden enemies. Do be aware that it can only defeat eight Shadows before it breaks.
Gallery
[edit]Trivia
[edit]- The Shadow is the successor of the Ninja, an enemy that existed prior to the Overhaul Update.
Update History
[edit]- 29 October 2020 - Overhaul v1.0
- Shadow added, replacing the Ninja.
- 8 May 2021 - Overhaul v1.3
- Appearance changed.
- 29 July 2022 - v1.3.0
- Now appears in Polluted Wasteland II.
- Now has a new appearance with the Enemies Beta modifier active.
- 30 September 2022 - v1.4.0
- Now appears in Badlands II.
- 31 October 2022 - v1.4.2
- Now appears in Pizza Party.
- 2 August 2024 - v1.27.0
- No longer appears in Fallen mode, as it has been replaced by the Fallen Soul.
- 17 December 2024 - v1.46.4
- Shadow now appears in Golden mode and Legacy Fallen mode, if activated through Sandbox mode.
- 17 December 2024 - v1.46.5
- Shadow no longer appears in Golden mode and Legacy Fallen mode, as they have been removed.
- 8 January 2025 - v1.46.0
- Template:Bug Shadow creates Mystery death particles on death.
- 22 January 2025 - v1.50.0
- No longer appears in Pizza Party.
- 5 Febuary 2025 - v1.52.0
- No longer appears in Badlands II.
- 12 February 2025 - v1.53.3a
- Shadow now appears in Golden mode and Legacy Fallen mode, if activated through Sandbox mode.
- 19 February 2025 - v1.54.0
- No longer appears in Polluted Wasteland II.
- Template:Bug Shadow’s model does not load in the Index.
- 24 September 2025 - v1.75.0
- No longer appears in public rotation of Challenge Maps, as they exclusively appear within Sandbox mode.
| File:GoldenHardcoreIcon.png Golden | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Abnormal Boss Wave 10 |
Shadow Wave 13 |
Mystery Wave 16 |
| File:FallenHardcoreIcon.png Fallen (Polluted Wasteland) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Wasted Boss Wave 10 |
Shadow Wave 13 |
Mystery Wave 16 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |