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This article is about Golden Soldier. You may be looking for other uses of Gold or Undead Solider, a Mission Quest.

A cheap and effective burst tower. Great for beginners!
―Store Description

Description

The Golden Soldier is a ground tower that fires in bursts. It is an upgraded version of the Soldier, obtained from the Golden Crate for Coin50,000, if you own the Soldier. It can also appear in the Daily Skin Store for Coin50,000.

The Golden Soldier fires in bursts, with a short delay between each burst, though in Level 3 and 4, it will no longer fire in bursts and will instead auto fire like the Militant. It is a fairly cheap tower, so it can be used effectively in earlier waves. It gains flying detection at Level 0 and hidden detection at Level 2, so it is an effective counter against hidden and flying enemies.

In comparison to its normal counterpart, the Soldier, the Golden Soldier has flying detection immediately, more range, more damage, a higher burst, and a faster firerate on most Levels, but it is more expensive to place down and upgrade. Due to its cheap cost and efficient stats, it is considered an early to mid-game and late-game tower.

Later on during the game, the Golden Soldier's effectiveness dwindles against high health enemies and is outclassed by other, stronger, towers. Despite this, it still acts as an effective anti-air option, as well as dealing with hordes of weaker enemies relatively quickly.

Upgrades

Trigger Finger
Level 1 • Cost: Cash$150

0.15 > 0.12 Firerate Firerate

0.45 > 0.35 Cooldown Firerate


Sell Price changes to Cash$200

Field Training
Level 2 • Cost: Cash$800

+1 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection

4 > 5 Burst Burst


Sell Price changes to Cash$466

Gilded Gear
Level 3 • Cost: Cash$3,400

+2 Damage Damage

0.35 > 0 Cooldown Firerate


Sell Price changes to Cash$1,600

Maximum Potential
Level 4 • Cost: Cash$11,350

+2 Range Range

+8 Damage Damage


Sell Price changes to Cash$5,383

Statistics

To see all the previous statistics of this tower, see the history page.

Level Cost Total Cost Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$450 Cash$450 1 4 0.15 0.45 17 3.81 Cash$118.11
1 Cash$150 Cash$600 1 4 0.12 0.35 17 4.82 Cash$124.48
2 Cash$800 Cash$1,400 2 5 0.12 0.35 20 10.53 Cash$132.95
3 Cash$3,400 Cash$4,800 4 N/A 0.12 0 20 33.33 Cash$144.01
4 Cash$11,350 Cash$16,150 12 N/A 0.12 0 22 100 Cash$161.5

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Blue Red Cold Soldier Party
Rarity Common Common Uncommon Exclusive
Daily Store Cost Coin1,250 Coin1,250 Robux105 N/A
Obtained From Basic Crate Basic Crate Premium Crate Party Crate
Skin Toy Doughboy Default Valentines
Rarity Common Common Common Common
Daily Store Cost Coin850 Robux85 N/A Coin4,000
Obtained From Toy Crate Premium Crate Owning Soldier Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
Skin Ducky Grand Theft Holiday Beast Slayer
Rarity Common Common Event Event
Daily Store Cost Coin3,000 Robux255 Coin5,000 N/A
Obtained From Ducky Crate,
Hunting Season
Deluxe Crate,
Philips x TDS Season
Jolly Crate,
Violent Night Season
Krampus' Revenge Season
Skin Liberator Toilet Stealth Ops Aerobics
Rarity Rare Legendary Rare Common
Daily Store Cost Robux120 Robux190 Robux120 N/A
Obtained From Premium Crate Premium Crate (Formerly)[3] Premium Crate Hexscape Event Regular Battle Pass
Skin Dark Frost Korblox Bunny Null
Rarity Uncommon Event Uncommon Uncommon
Daily Store Cost N/A N/A N/A N/A
Obtained From Operation I.C.E Regular Battle Pass The Hunt: Mega Edition Event Easy Difficulty Ducky Revenge Regular Battle Pass Null & Void Regular Battle Pass
Skin Patriotic Beach Eclipse
Rarity Rare Rare Uncommon
Daily Store Cost N/A N/A N/A
Obtained From Patriotic Crate Beach Crate Solar Requiem Regular Battle Pass

Strategy

  • The Golden Soldier is an effective early game tower at Level 2, having high DPS and hidden detection for a cheap price.
    • In the mid game, you can get multiple Level 3-4 Golden Soldiers, as they can effectively kill most enemies that appear there, such as the Possessed Armor and Slow Boss.
      • It should not be relied on in the late game if you have better towers like the Turret or Ranger. It can, however, be used as a secondary DPS source to support your main DPS tower, depending on your loadout.
  • The Golden Soldier is able to change targets between bursts if another enemy enters its range. This avoids the need to swap targets from time to time.
  • The Golden Soldier's firerate can be boosted by the Commander, but not its cooldown.
  • The Golden Soldier's flying detection allows it to effectively deal with flying enemies, like Balloons and Balloon Kids.
    • You may want several Level 4 Golden Soldiers to deal with the Balloon Kid due to their high health.

Trivia

  • The former Level 4 firerate without the Firerate Bug (0.076) and the Level 4 upgrade cost were references to Soldier: 76 from Overwatch.
  • The Level 4 upgrade name, "Maximum Potential", appears to be a reference to the Potential Man meme commonly tied to the Golden Soldier in the community.

Update History

For previous cosmetic variations, see the gallery page.

  • 13 May 2022 - v1.2.2
    • Golden Soldier added, replacing the Golden Soldier skin buffs.
    • Bug: Upgrade description lists incorrect amounts of burst.
  • 30 September 2022 - v1.4.0
    • New skin: Grand Theft
  • 31 October 2022 - v1.4.2
    • Bug: Golden skin uses incorrect animations in the lobby.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Cold Soldier skin rarity changed from Common to Uncommon.
    • New skin: Holiday
  • 14 February 2023 - v1.6.2
    • Valentines skin rarity changed from Event to Common.
  • 21 March 2023 - v1.6.3e
    • Statistical changes:
      • Base
        • Cost decreased from Cash$500 to Cash$475.
        • Flying detection added.
      • Level 1
        • Cost decreased from Cash$250 to Cash$125.
      • Level 2
        • Burst changed from 3 to 3 > 5.
      • Level 3
        • Damage increased from +1 to +2.
        • Firerate changed from 0.175 > 0.15 to 0.175 > 0.125.
        • Burst changed from 3 > 7 to 5 > 8.
        • Cost increased from Cash$2,000 to Cash$2,500.
      • Level 4
        • Damage increased from +3 to +5.
        • Firerate changed from 0.15 > 0.125 to 0.125 > 0.1.
        • Burst changed from 7 > 10 to 8 > 12.
        • Cost increased from Cash$5,000 to Cash$7,600.
    • Bugfix: Upgrade descriptions now list correct amounts of burst.
  • 5 May 2023 - v1.7.2
    • Ducky skin rarity changed from Event to Common.
    • Bugfix: Golden skin now uses correct animations in the regular lobby.
  • 21 December 2023 - v1.11.0
    • Grand Theft skin rarity changed from Legendary to Common.
    • New skin: Beast Slayer
  • 28 Janaury 2024 - v1.12.0
    • Bug: Beast Slayer skin is removed from the game.
  • 28 January 2024 - v1.12.0a
    • Bugfix: Beast Slayer skin is now in the game again.
  • 31 January 2024 - v1.12.0c
    • Beast Slayer skin rarity changed from Common to Event.
  • 29 March 2024 - v1.17.0
    • New skin: Liberator
  • 1 April 2024 - v1.17.0b
    • New skin: Toilet
    • Bug: Toilet skin cannot be equipped in the intermission lobby.
    • Bug: Toilet skin breaks the tower icon and stats in the tower hotbar.
  • 1 April 2024 - v1.17.2
    • Bugfix: Toilet skin now can be equipped in the intermission lobby.
    • Bugfix: Toilet skin no longer breaks the tower icon and stats in the tower hotbar.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
    • Statistical changes:
      • Base
        • Cost increased from Cash$475 to Cash$500.
        • Damage decreased from 2 to 1.
        • Firerate decreased from 0.225 to 0.125.
        • Range increased from 13 to 14.
        • Burst count increased from 3 to 4.
        • Cooldown decreased from 1.2 to 0.75.
      • Level 1
        • Cost increased from Cash$125 to Cash$150.
        • Firerate changed from 0.225 > 0.175 to 0.125 > 0.1.
        • Range decreased from +3 to +0.
        • Cooldown changed from 1.2 to 0.75 > 0.6.
      • Level 2
        • Cost increased from Cash$750 to Cash$800.
        • Range increased from +1 to +3.
        • Burst changed from 3 > 5 to 4.
      • Level 3
        • Cost increased from Cash$2,500 to Cash$3,000.
        • Firerate changed from 0.175 > 0.125 to 0.1.
        • Burst changed from 5 > 8 to 4 > 20.
        • Cooldown changed from 1.2 to 0.6 > 1.2.
      • Level 4
        • Cost increased from Cash$7,600 to Cash$12,000.
        • Damage increased from +5 to +6.
        • Firerate changed from 0.125 > 0.1 to 0.1 > 0.83.
        • Burst changed from 8 > 12 to 20 > 30.
    • Bugfix: Damage is now boosted by Damage Buffs.
  • 11 September 2024 - v1.31.0
    • New skin: Stealth Ops
  • 23 October 2024 - v1.37.0
    • New skin: Aerobics
  • 16 December 2024 - v1.46.0
    • New skin: Dark Frost
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Bunny
  • 24 September 2025 - v1.75.0
    • Statistical changes:
      • Base
        • Range increased from 14 to 18.
      • Level 1
        • Cost increased from Cash$150 to Cash$250.
        • Burst changed from 4 to 4 > 5.
        • Burst cooldown changed from 0.75 > 0.6 to 0.75 > 0.5.
      • Level 2
        • Range decreased from +3 to +2.
        • Name changed from Better Aiming to Field Training.
      • Level 3
        • Cost increased from Cash$3,000 to Cash$5,750.
        • Lead detection added.
        • Burst cooldown changed from 0.6 > 1.2 to 0.5 > 0.
        • Name changed from Equipment Upgrades to Gilded Gear.
      • Level 4
        • Range increased from +2 to +4.
        • Cost increased from Cash$12,000 to Cash$14,500.
        • Firerate changed from 0.1 > 0.083 to 0.1.
        • Name changed from Deadliest's Soldier to Maximum Potential.
  • 18 October 2025 - v1.77.0
    • Statistical changes:
      • Level 3
        • Lead detection removed.
    • New skin: Null
  • 28 January 2026 - v1.84.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$500 to Cash$450.
        • Range decreased from 18 to 17.
        • Burst cooldown decreased from 0.75 to 0.33.
        • Burst decreased from 4 to 2.
      • Level 1
        • Cost decreased from Cash$250 to Cash$100.
        • Burst cooldown changed from 0.75 > 0.5 to 0.33.
        • Burst changed from 4 > 5 to 2.
      • Level 2
        • Cost decreased from Cash$800 to Cash$750.
        • Range increased from +2 to +3.
        • Cooldown changed from 0.5 to 0.33 > 0.25.
      • Level 3
        • Cost decreased from Cash$5,750 to Cash$4,600.
        • Firerate changed from 0.1 to 0.1 > 0.15.
        • Burst cooldown changed from 0.6 > 0 to 0.25 > 0.
      • Level 4
        • Cost decreased from Cash$14,500 to Cash$11,111.
        • Damage increased from +6 to +7.
        • Range decreased from +4 to +2.
  • 11 March 2026 - v1.86.0
    • Statistical changes:
      • Base
        • Firerate increased from 0.125 to 0.175.
        • Burst count increased from 2 to 4.
        • Burst cooldown increased from 0.33 to 0.35.
      • Level 1
        • Cost increased from Cash$100 to Cash$150.
        • Firerate changed from 0.125 > 0.1 to 0.175 > 0.15.
        • Burst cooldown changed from 0.33 to 0.35 > 0.25.
      • Level 2
        • Cost increased from Cash$750 to Cash$800.
        • Burst count changed from 2 to 4 > 5.
        • Burst cooldown changed from 0.33 > 0.25 to 0.25.
      • Level 3
        • Cost decreased from Cash$4,600 to Cash$3,750.
        • Firerate changed from 0.1 > 0.15 to 0.15.
      • Level 4
        • Cost increased from Cash$11,111 to Cash$12,000.
        • Damage increased from +7 to +9.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.175 to 0.15.
        • Burst cooldown increased from 0.35 to 0.45.
      • Level 1
        • Firerate changed from 0.175 > 0.15 to 0.15 > 0.125.
        • Burst cooldown changed from 0.35 > 0.25 to 0.45 > 0.35.
      • Level 3
        • Damage decreased from +3 to +2.
        • Burst cooldown changed from 0.25 > 0 to 0.35 > 0.
      • Level 4
        • Damage decreased from +9 to +8.
  • 2 July 2026 - v2.1.7
    • New skin: Patriotic
  • 7 August 2026 - v2.5.0
    • Statistical changes:
      • Level 1
        • Firerate changed from 0.15 > 0.125 to 0.15 > 0.12.
      • Level 3
        • Cost decreased from Cash$3,750 to Cash$3,400.
      • Level 4
        • Cost decreased from Cash$12,000 to Cash$11,350.
    • New skin: Beach
  • 9 October 2026 - v2.14.0
    • New skin: Eclipse

Notes

  1. ↑ Firerate only applies to the burst and is not the time between bursts.
  2. ↑ Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
  3. ↑ Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.


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