Golden Soldier
<infobox>
<title source="title"><default>Golden Soldier</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox> Template:QuoteContainer
Description
[edit]The Golden Soldier is a ground tower that fires in bursts. It is an upgraded version of the Soldier, obtained from the Golden Crate for Coin 50,000, if you own the Soldier. It can also appear in the Daily Skin Store for Coin 50,000.
The Golden Soldier fires in bursts, with a short delay between each burst, though in Level 3 and 4, it will no longer fire in bursts and will instead auto fire like the Militant. It is a fairly cheap tower, so it can be used effectively in earlier waves. It gains flying detection at Level 0 and hidden detection at Level 2, so it is an effective counter against hidden and flying enemies.
In comparison to its normal counterpart, the Soldier, the Golden Soldier has flying detection immediately, more range, more damage, a higher burst, and a faster firerate on most Levels, but it is more expensive to place down and upgrade. Due to its cheap cost and efficient stats, it is considered an early to mid-game and late-game tower.
Later on during the game, the Golden Soldier's effectiveness dwindles against high health enemies and is outclassed by other, stronger, towers. Despite this, it still acts as an effective anti-air option, as well as dealing with hordes of weaker enemies relatively quickly.
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
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<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Damage Damage
+3 Range Range
+Hidden Detection Template:Hidden
4 > 5 Burst Burst
Sell Price changes to CashScript error: No such module "Money".
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<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
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<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
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Statistics
[edit]To see all the previous statistics of this tower, see the history page. Template:Neow
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Golden Soldier is an effective early game tower at Level 2, having high DPS and hidden detection for a cheap price.
- In the mid game, you can get multiple Level 3-4 Golden Soldiers, as they can effectively kill most enemies that appear there, such as the Possessed Armor and Slow Boss.
- The Golden Soldier is able to change targets between bursts if another enemy enters its range. This avoids the need to swap targets from time to time.
- The Golden Soldier's firerate can be boosted by the Commander, but not its cooldown.
- The Golden Soldier's flying detection allows it to effectively deal with flying enemies, like Balloons and Balloon Kids.
- You may want several Level 4 Golden Soldiers to deal with the Balloon Kid due to their high health.
Trivia
[edit]- The former Level 4 firerate without the Firerate Bug (0.076) and the Level 4 upgrade cost were references to Soldier: 76 from Overwatch.
- The Level 4 upgrade name, "Maximum Potential", appears to be a reference to the Potential Man meme commonly tied to the Golden Soldier in the community.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 13 May 2022 - v1.2.2
- Golden Soldier added, replacing the Golden Soldier skin buffs.
- Template:Bug Upgrade description lists incorrect amounts of burst.
- 30 September 2022 - v1.4.0
- New skin: Grand Theft
- 31 October 2022 - v1.4.2
- Template:Bug Golden skin uses incorrect animations in the lobby.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Cold Soldier skin rarity changed from Common to Uncommon.
- New skin: Holiday
- 14 February 2023 - v1.6.2
- Valentines skin rarity changed from Event to Common.
- 21 March 2023 - v1.6.3e
- Statistical changes:
- Base
- Level 1
- Level 2
- Burst changed from 3 to 3 > 5.
- Level 3
- Damage increased from +1 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Burst changed from 3 > 7 to 5 > 8.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 4
- Damage increased from +3 to +5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Burst changed from 7 > 10 to 8 > 12.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Template:Bugfix Upgrade descriptions now list correct amounts of burst.
- Statistical changes:
- 5 May 2023 - v1.7.2
- Ducky skin rarity changed from Event to Common.
- Template:Bugfix Golden skin now uses correct animations in the regular lobby.
- 21 December 2023 - v1.11.0
- Grand Theft skin rarity changed from Legendary to Common.
- New skin: Beast Slayer
- 28 Janaury 2024 - v1.12.0
- Template:Bug Beast Slayer skin is removed from the game.
- 28 January 2024 - v1.12.0a
- Template:Bugfix Beast Slayer skin is now in the game again.
- 31 January 2024 - v1.12.0c
- Beast Slayer skin rarity changed from Common to Event.
- 29 March 2024 - v1.17.0
- New skin: Liberator
- 1 April 2024 - v1.17.0b
- New skin: Toilet
- Template:Bug Toilet skin cannot be equipped in the intermission lobby.
- Template:Bug Toilet skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- Template:Bugfix Toilet skin now can be equipped in the intermission lobby.
- Template:Bugfix Toilet skin no longer breaks the tower icon and stats in the tower hotbar.
- 21 June 2024 - v1.25.0
- Template:Bug Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +3 to +0.
- Cooldown changed from 1.2 to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 0.1.
- Burst changed from 5 > 8 to 4 > 20.
- Cooldown changed from 1.2 to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +5 to +6.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Burst changed from 8 > 12 to 20 > 30.
- Template:Bugfix Damage is now boosted by Damage Buffs.
- Statistical changes:
- 11 September 2024 - v1.31.0
- New skin: Stealth Ops
- 23 October 2024 - v1.37.0
- New skin: Aerobics
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- New skin: Bunny
- 24 September 2025 - v1.75.0
- Statistical changes:
- Base
- Range increased from 14 to 18.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Burst changed from 4 to 4 > 5.
- Burst cooldown changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Range decreased from +3 to +2.
- Name changed from Better Aiming to Field Training.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Lead detection added.
- Burst cooldown changed from Template:Tooltip to Template:Tooltip.
- Name changed from Equipment Upgrades to Gilded Gear.
- Level 4
- Range increased from +2 to +4.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 0.1.
- Name changed from Deadliest's Soldier to Maximum Potential.
- Base
- Statistical changes:
- 18 October 2025 - v1.77.0
- Statistical changes:
- Level 3
- Lead detection removed.
- Level 3
- New skin: Null
- Statistical changes:
- 28 January 2026 - v1.84.0
- Statistical changes:
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Burst cooldown changed from Template:Tooltip to 0.33.
- Burst changed from 4 > 5 to 2.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +2 to +3.
- Cooldown changed from 0.5 to Template:Tooltip.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.1 to Template:Tooltip.
- Burst cooldown changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Statistical changes:
- 11 March 2026 - v1.86.0
- Statistical changes:
- Base
- Firerate increased from 0.125 to 0.175.
- Burst count increased from 2 to 4.
- Burst cooldown increased from 0.33 to 0.35.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Burst cooldown changed from 0.33 to Template:Tooltip.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Burst count changed from 2 to 4 > 5.
- Burst cooldown changed from Template:Tooltip to 0.25.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 0.15.
- Level 4
- Base
- Statistical changes:
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes:
- Base
- Firerate decreased from 0.175 to 0.15.
- Burst cooldown increased from 0.35 to 0.45.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Burst cooldown changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Damage decreased from +3 to +2.
- Burst cooldown changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage decreased from +9 to +8.
- Base
- 2 July 2026 - v2.1.7
- New skin: Patriotic
- 7 August 2026 - v2.5.0
- Statistical changes:
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Level 4
- Level 1
- New skin: Beach
- Statistical changes:
Notes
[edit]- ↑ Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.
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