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Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Jester
Map: Lunar Overture Event • Exclusive • Defense
Cost
Cash$650
Placement Footprint
Average (1.5)
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage1 (Burn Damage)
Damage Method
Splash
Fire
Poison (Level 3+)
Firerate
Firerate1.2
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Explosion Range6 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+ (Splash and Fire only)
Placement Limit
Placement Limit8
Flying Detection
N/A[1]
Burn Time
Burn Time0.25
Burn Tick
Tick0.25

Upgrades

Trained Juggling
Level 1 • Cost: Cash$400

+2 Damage Damage

+1 Burn Damage Burn Damage

1.2 > 1 Firerate Firerate

+2.3 Range Range


Sell Price changes to Cash$350

Cold Humor
Level 2 • Cost: Cash$670

+4 Damage Damage

+1 Burn Damage Burn Damage

+0.7 Range Range

•20% of Bomb Damage Damage

•25% Slowdown per Hit Slowdown

•25% Max Slowdown Slowdown

•3 Slowdown Time Freeze Time


Sell Price changes to Cash$573

Potent Bombs
Level 3 • Cost: Cash$2,750

+20 Damage Damage

+6 Burn Damage Burn Damage

+Hidden Detection Hidden Detection

6 > 7 Ice Explosion Range Explosion Range

1% Chill Defense Melting Defense Melting

•3 Poison Damage Poison Damage

•30 Poison Time Poison Time

•0.4 Poison Tick Poison Tick


Sell Price changes to Cash$1,490

Harlequin of Doom
Level 4 • Cost: Cash$8,500

+3 Range Range

+18 Damage Damage

1 > 0.6 Firerate Firerate

+6 Burn Damage Burn Damage

+2 Poison Damage Poison Damage

+Second bomb slot

•0% of Base Damage Damage

•2 Confusion Time Confusion Time

•6 Cooldown Cooldown


Sell Price changes to Cash$4,323

Statistics

Fire Bomb
Level Cost Total Cost Bomb Damage Burn Damage[2] Firerate Burn Tick Burn Time Range Explosion Range Max Hits Total Elapsed Damage[3] DPS[4] Cost Efficiency
0 Cash$650 Cash$650 4 2 1.2 0.25 0.25 10 6 4 2 5.33[5] Cash$121.95
1 Cash$400 Cash$1,050 6 2 1 0.25 0.25 12.3 6 4 2 8[6] Cash$131.25
2 Cash$670 Cash$1,720 10 3 1 0.25 0.25 13 6 4 3 13[7] Cash$132.31
3 Cash$2,750 Cash$4,470 30 9 1 0.25 0.25 13 6 4 9 39[8] Cash$114.62
4 Cash$8,500 Cash$12,970 48 15 0.6 0.25 0.25 16 6 4 15 95[9] Cash$136.53
Ice Bomb
Level Cost Total Cost Bomb Damage[10] Firerate Range Explosion Range Slowdown Time Slowdown per Hit Max Slowdown Defense Melt Max Hits DPS[4] Cost Efficiency
2 Cash$670 Cash$1,720 2 1 13 6 3 25% 25% 0% 4 2 Cash$860
3 Cash$2,750 Cash$4,470 6 1 13 7 3 25% 25% 1% 4 6 Cash$745
4 Cash$8,500 Cash$12,970 10 0.6 16 7 3 25% 25% 1% 4 16.67 Cash$778.04
Poison Bomb
Level Cost Total Cost Poison Damage[11] Firerate Poison Tick Range Poison Time DPS[12] Cost Efficiency
3 Cash$2,750 Cash$4,470 3 1 0.4 13 30 7.5 Cash$596
4 Cash$8,500 Cash$12,970 5 0.6 0.4 16 30 12.5 Cash$1,037.6
Confusion Bomb
Level Cost Total Cost Bomb Damage[13] Firerate Range Explosion Range Confusion Time Confusion Cooldown Max Hits DPS[4] Cost Efficiency
4 Cash$8,500 Cash$12,970 0 0.6 16 6 2 6 4 0 Cash$N/A

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Jester
Map: Lunar Overture Event • Exclusive • Defense
Cost
Cash$650
Placement Footprint
Average (1.5)
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage1 (Burn Damage)
Damage Method
Splash
Fire
Poison (Level 3+)
Firerate
Firerate1.225
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Explosion Range6 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+ (Splash and Fire only)
Placement Limit
Placement Limit8
Flying Detection
N/A[1]
Burn Time
Burn Time0.25
Burn Tick
Tick0.25

Upgrades

Trained Juggling
Level 1 • Cost: Cash$400

+2 Damage Damage

+1 Burn Damage Burn Damage

1.225 > 1.025 Firerate Firerate

+2.3 Range Range


Sell Price changes to Cash$350

Cold Humor
Level 2 • Cost: Cash$670

+4 Damage Damage

+1 Burn Damage Burn Damage

+0.7 Range Range

•20% of Bomb Damage Damage

•30% Slowdown per Hit Slowdown

•50% Max Slowdown Slowdown

•3 Slowdown Time Freeze Time


Sell Price changes to Cash$573

Potent Bombs
Level 3 • Cost: Cash$2,750

+20 Damage Damage

+6 Burn Damage Burn Damage

+Hidden Detection Hidden Detection

30% > 40% Slowdown per Hit Slowdown

6 > 7 Ice Explosion Range Explosion Range

1% Chill Defense Melting Defense Melting

•3 Poison Damage Poison Damage

•30 Poison Time Poison Time

•0.4 Poison Tick Poison Tick


Sell Price changes to Cash$1,490

Harlequin of Doom
Level 4 • Cost: Cash$8,500

+3 Range Range

+20 Damage Damage

1.025 > 0.625 Firerate Firerate

+6 Burn Damage Burn Damage

40% > 50% Slowdown per Hit Slowdown

+2 Poison Damage Poison Damage

+Second bomb slot

•0% of Base Damage Damage

•2 Confusion Time Confusion Time

•6 Cooldown Cooldown


Sell Price changes to Cash$4,323

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Fire Bomb
Level Cost Total Cost Bomb Damage Burn Damage[14] Firerate Burn Tick Burn Time Range Explosion Range Max Hits Total Elapsed Damage[15] DPS[4] Cost Efficiency
0 Cash$650 Cash$650 4 1 1.21.225 0.25 0.25 10 6 4 1 4.33[16]4.27[17] Cash$150.12Cash$152.22
1 Cash$400 Cash$1,050 6 2 11.025 0.25 0.25 12.3 6 4 2 8[18]7.85[19] Cash$131.25Cash$133.76
2 Cash$670 Cash$1,720 10 3 11.025 0.25 0.25 13 6 4 3 13[20]12.76[21] Cash$132.31Cash$134.8
3 Cash$2,750 Cash$4,470 30 9 11.025 0.25 0.25 13 6 4 9 39[22]38.27[23] Cash$114.62Cash$116.8
4 Cash$8,500 Cash$12,970 50 15 0.60.625 0.25 0.25 16 6 4 15 98.33[24]95[25] Cash$131.9Cash$136.53
Ice Bomb
Level Cost Total Cost Bomb Damage[26] Firerate Range Explosion Range Slowdown Time Slowdown per Hit Max Slowdown Defense Melt Max Hits DPS[4] Cost Efficiency
2 Cash$670 Cash$1,720 2 11.025 13 6 3 30% 50% 0% 4 21.95 Cash$860Cash$882.05
3 Cash$2,750 Cash$4,470 6 11.025 13 7 3 40% 50% 1% 4 65.85 Cash$745Cash$764.1
4 Cash$8,500 Cash$12,970 10 0.60.625 16 7 3 50% 50% 1% 4 16.6716 Cash$778.04Cash$810.62
Poison Bomb
Level Cost Total Cost Poison Damage[27] Firerate Poison Tick Range Poison Time DPS[28] Cost Efficiency
3 Cash$2,750 Cash$4,470 3 11.025 0.4 13 30 7.5 Cash$596
4 Cash$8,500 Cash$12,970 5 0.60.625 0.4 16 30 12.5 Cash$1,037.6
Confusion Bomb
Level Cost Total Cost Bomb Damage[29] Firerate Range Explosion Range Confusion Time Confusion Cooldown Max Hits DPS[4] Cost Efficiency
4 Cash$8,500 Cash$12,970 0 0.60.625 16 6 2 6 4 0 Cash$N/A

1 March 2024 – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

Jester
Map: Lunar Overture Event • Exclusive • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage2
Damage1 (Burn Damage)
Damage Method
Splash
Fire
Poison (Level 3+)
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Explosion Range6 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+ (Splash and Fire only)
Placement Limit
Placement Limit8
Flying Detection
N/A[1]
Burn Time
Burn Time3
Burn Tick
Tick1

Upgrades

Trained Juggling
Level 1 • Cost: Cash$100

1.525 > 1.025 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$200

Cold Humor
Level 2 • Cost: Cash$550

+3 Damage Damage

+1 Burn Damage Burn Damage

3 > 4 Burn Time Burn Time

•50% Damage Reduction Damage

•30% Slowdown per Hit Slowdown

•80% Max Slowdown Slowdown

•2 Freeze Time Freeze Time


Sell Price changes to Cash$383

Potent Bombs
Level 3 • Cost: Cash$2,250

+8 Damage Damage

+4 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

+Hidden Detection Hidden Detection

•4 Poison Damage Poison Damage

•10 Poison Time Poison Time

•0.5 Poison Tick Poison Tick

•1% Defense Melting Defense Melting


Sell Price changes to Cash$1,133

Harlequin of Doom
Level 4 • Cost: Cash$8,500

+2 Range Range

+10 Damage Damage

1.025 > 0.775 Firerate Firerate

+5 Burn Damage Burn Damage

1 > 0.5 Burn Tick Burn Tick

+3 Poison Damage Poison Damage

+Second bomb slot

•50% Damage Reduction Damage

•2 Confusion Time Confusion Time

•8 Cooldown Cooldown


Sell Price changes to Cash$3,996

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Fire Bomb
Level Cost Total Cost Bomb Damage Burn Damage[30] Firerate Burn Tick Burn Time Range Explosion Range Max Hits Total Elapsed Damage[15] DPS[4] Cost Efficiency
0 Cash$500 Cash$500 2 1 1.51.525 1 3 10 6 5 3 2.33[31]2.31[32] Cash$214.59Cash$216.45
1 Cash$100 Cash$600 2 1 11.025 1 3 12 6 5 3 3[33]2.95[34] Cash$200Cash$203.39
2 Cash$550 Cash$1,150 4 2 11.025 1 4 12 6 5 8 6[35]5.9[36] Cash$191.67Cash$194.92
3 Cash$2,250 Cash$3,400 12 6 11.025 1 6 12 6 5 36 18[37]17.71[38] Cash$188.89Cash$191.98
4 Cash$8,500 Cash$11,900 22 11 0.750.775 0.5 6 14 6 5 132 51.33[39]50.39[40] Cash$231.83Cash$236.16
Ice Bomb
Level Cost Total Cost Bomb Damage[41] Firerate Range Explosion Range Slowdown Time Slowdown per Hit Max Slowdown Max Hits DPS[4] Cost Efficiency
2 Cash$550 Cash$1,150 2 11.025 12 6 2 30% 80% 5 21.95 Cash$575Cash$589.74
3 Cash$2,250 Cash$3,400 6 11.025 12 6 2 30% 80% 5 65.85 Cash$566.67Cash$581.2
4 Cash$8,500 Cash$11,900 11 0.750.775 14 6 2 30% 80% 5 14.6714.19 Cash$811.18Cash$838.62
Poison Bomb
Level Cost Total Cost Poison Damage[42] Firerate Poison Tick Range Poison Time Defense Melt DPS[28] Cost Efficiency
3 Cash$2,250 Cash$3,400 4 11.025 0.5 12 10 1% 8 Cash$425
4 Cash$8,500 Cash$11,900 7 0.750.775 0.5 14 10 1% 14 Cash$850
Confusion Bomb
Level Cost Total Cost Bomb Damage[41] Firerate Range Explosion Range Confusion Time Confusion Cooldown Max Hits DPS[4] Cost Efficiency
4 Cash$8,500 Cash$11,900 11 0.750.775 14 6 2 8 5 14.6714.19 Cash$N/A

24 February 2024 – 1 March 2024

Base Statistics

Jester
Map: Lunar Overture Event • Exclusive
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage2
Damage1 (Burn Damage)
Damage Method
Splash
Fire
Poison (Level 3+)
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Explosion Range6 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+ (Splash and Fire only)
Placement Limit
Placement Limit8
Flying Detection
N/A[1]
Burn Time
Burn Time3
Burn Tick
Tick1

Upgrades

Trained Juggling
Level 1 • Cost: Cash$100

1.525 > 1.225 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$200

Cold Humor
Level 2 • Cost: Cash$550

+3 Damage Damage

+1 Burn Damage Burn Damage

•50% Damage Reduction Damage

•30% Slowdown per Hit Slowdown

•80% Max Slowdown Slowdown

•2 Freeze Time Freeze Time


Sell Price changes to Cash$383

Potent Bombs
Level 3 • Cost: Cash$2,250

+8 Damage Damage

+4 Burn Damage Burn Damage

3 > 6 Burn Time Burn Time

+Hidden Detection Hidden Detection

•4 Poison Damage Poison Damage

•10 Poison Time Poison Time

•0.5 Poison Tick Poison Tick

•0.1% Defense Melting Defense Melting


Sell Price changes to Cash$1,133

Harlequin of Doom
Level 4 • Cost: Cash$8,500

+2 Range Range

+10 Damage Damage

1.225 > 0.775 Firerate Firerate

+5 Burn Damage Burn Damage

1 > 0.5 Burn Tick Burn Tick

+3 Poison Damage Poison Damage

+Second bomb slot

•50% Damage Reduction Damage

•2 Confusion Time Confusion Time

•8 Cooldown Cooldown


Sell Price changes to Cash$3,996

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Fire Bomb
Level Cost Total Cost Bomb Damage Burn Damage[30] Firerate Burn Tick Burn Time Range Explosion Range Max Hits Total Elapsed Damage[15] DPS[4] Cost Efficiency
0 Cash$500 Cash$500 2 1 1.51.525 1 3 10 6 5 3 2.33[43]2.31[44] Cash$214.59Cash$216.45
1 Cash$100 Cash$600 2 1 1.21.225 1 3 12 6 5 3 2.67[45]2.63[46] Cash$224.72Cash$228.14
2 Cash$550 Cash$1,150 4 2 1.21.225 1 3 12 6 5 6 5.33[47]5.27[48] Cash$215.76Cash$218.22
3 Cash$2,250 Cash$3,400 12 6 1.21.225 1 6 12 6 5 36 16[49]15.8[50] Cash$212.5Cash$215.19
4 Cash$8,500 Cash$11,900 22 11 0.750.775 0.5 6 14 6 5 132 51.33[51]50.39[52] Cash$231.83Cash$236.16
Ice Bomb
Level Cost Total Cost Bomb Damage[41] Firerate Range Explosion Range Slowdown Time Slowdown per Hit Max Slowdown Max Hits DPS[4] Cost Efficiency
2 Cash$550 Cash$1,150 2 1.21.225 12 6 2 30% 80% 5 1.671.63 Cash$688.62Cash$705.52
3 Cash$2,250 Cash$3,400 6 1.21.225 12 6 2 30% 80% 5 54.9 Cash$680Cash$693.88
4 Cash$8,500 Cash$11,900 11 0.750.775 14 6 2 30% 80% 5 14.6714.19 Cash$811.18Cash$838.62
Poison Bomb
Level Cost Total Cost Poison Damage[42] Firerate Poison Tick Range Poison Time Defense Melt DPS[28] Cost Efficiency
3 Cash$2,250 Cash$3,400 4 1.21.225 0.5 12 10 1% 8 Cash$425
4 Cash$8,500 Cash$11,900 7 0.750.775 0.5 14 10 1% 14 Cash$850
Confusion Bomb
Level Cost Total Cost Bomb Damage[41] Firerate Range Explosion Range Confusion Time Confusion Cooldown Max Hits DPS[4] Cost Efficiency
4 Cash$8,500 Cash$11,900 11 0.750.775 14 6 2 8 5 14.6714.19 Cash$N/A

31 October 2023 – 24 February 2024

Base Statistics

Jester
Map: Lunar Overture Event • Exclusive
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage2
Damage1 (Burn Damage)
Damage Method
Splash
Fire
Poison (Level 3+)
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10
Explosion Range6 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+ (Splash and Fire only)
Placement Limit
Placement Limit8
Flying Detection
N/A[1]
Burn Time
Burn Time3
Burn Tick
Tick1

Upgrades

Trained Juggling
Level 1 • Cost: Cash$100

1.525 > 1.025 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$200

Cold Humor
Level 2 • Cost: Cash$650

+3 Damage Damage

+2 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

•50% Damage Reduction Damage

•40% Slowdown Slowdown

•2 Freeze Time Freeze Time


Sell Price changes to Cash$416

Potent Bombs
Level 3 • Cost: Cash$2,100

+5 Damage Damage

+2 Burn Damage Burn Damage

5 > 6 Burn Time Burn Time

•3 Poison Damage Poison Damage

•10 Poison Time Poison Time

•0.5 Poison Tick Poison Tick

•0.1% Defense Melting Defense Melting


Sell Price changes to Cash$1,116

Harlequin of Doom
Level 4 • Cost: Cash$6,000

+2 Range Range

+14 Damage Damage

1.025 > 0.775 Firerate Firerate

+7 Burn Damage Burn Damage

6 > 8 Burn Time Burn Time

1 > 0.5 Burn Tick Burn Tick

+5 Poison Damage Poison Damage

+Second bomb slot

•50% Damage Reduction Damage

•3 Confusion Time Confusion Time

•8 Cooldown Cooldown


Sell Price changes to Cash$3,116

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Fire Bomb
Level Cost Total Cost Bomb Damage Burn Damage[30] Firerate Burn Tick Burn Time Range Explosion Range Max Hits Total Elapsed Damage[15] DPS[4] Cost Efficiency
0 Cash$500 Cash$500 2 1 1.51.525 1 3 10 6 5 3 2.33[53]2.31[54] Cash$214.59Cash$216.45
1 Cash$100 Cash$600 2 1 11.025 1 3 12 6 5 3 3[55]2.95[56] Cash$200Cash$203.39
2 Cash$650 Cash$1,250 4 2 11.025 1 5 12 6 5 10 6[57]5.9[58] Cash$208.33Cash$211.86
3 Cash$2,100 Cash$3,350 10 5 11.025 1 6 12 6 5 30 15[59]14.76[60] Cash$223.33Cash$226.96
4 Cash$6,000 Cash$9,350 24 12 0.750.775 0.5 8 14 6 5 192 56[61]54.97[62] Cash$166.96Cash$170.09
Ice Bomb
Level Cost Total Cost Bomb Damage[41] Firerate Range Explosion Range Slowdown Time Slowdown Max Hits DPS[4] Cost Efficiency
2 Cash$650 Cash$1,250 2 11.025 12 6 2 40% 5 21.95 Cash$625Cash$641.03
3 Cash$2,100 Cash$3,350 5 11.025 12 6 2 40% 5 54.88 Cash$670Cash$686.48
4 Cash$6,000 Cash$9,350 12 0.750.775 14 6 2 40% 5 1615.48 Cash$584.38Cash$604.01
Poison Bomb
Level Cost Total Cost Poison Damage[42] Firerate Poison Tick Range Poison Time Defense Melt DPS[28] Cost Efficiency
3 Cash$2,100 Cash$3,350 3 11.025 0.5 12 10 0.1% 6 Cash$558.33
4 Cash$6,000 Cash$9,350 7 0.750.775 0.5 14 10 0.1% 14 Cash$667.86
Confusion Bomb
Level Cost Total Cost Bomb Damage[41] Firerate Range Explosion Range Confusion Time Confusion Cooldown Max Hits DPS[4] Cost Efficiency
4 Cash$6,000 Cash$9,350 12 0.750.775 14 6 3 8 5 1615.48 Cash$N/A

31 October 2023

Base Statistics

Jester
Map: Lunar Overture Event • Exclusive
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage2
Damage1 (Burn Damage)
Damage Method
Splash
Fire
Poison (Level 3+)
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10
Explosion Range6 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+ (Splash and Fire only)
Placement Limit
Placement Limit8
Flying Detection
N/A[1]
Burn Time
Burn Time3
Burn Tick
Tick1

Upgrades

Trained Juggling
Level 1 • Cost: Cash$100

1.525 > 1.025 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$200

Cold Humor
Level 2 • Cost: Cash$650

+3 Damage Damage

+2 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

•50% Damage Reduction Damage

•40% Slowdown Slowdown

•2 Freeze Time Freeze Time


Sell Price changes to Cash$416

Potent Bombs
Level 3 • Cost: Cash$2,100

+5 Damage Damage

+2 Burn Damage Burn Damage

5 > 6 Burn Time Burn Time

•5 Poison Damage Poison Damage

•10 Poison Time Poison Time

•0.5 Poison Tick Poison Tick

•0.1% Defense Melting Defense Melting


Sell Price changes to Cash$1,116

Harlequin of Doom
Level 4 • Cost: Cash$6,000

+2 Range Range

+14 Damage Damage

1.025 > 0.775 Firerate Firerate

+7 Burn Damage Burn Damage

6 > 8 Burn Time Burn Time

1 > 0.5 Burn Tick Burn Tick

+7 Poison Damage Poison Damage

+Second bomb slot

•50% Damage Reduction Damage

•3 Confusion Time Confusion Time

•12 Cooldown Cooldown


Sell Price changes to Cash$3,116

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Fire Bomb
Level Cost Total Cost Bomb Damage Burn Damage[30] Firerate Burn Tick Burn Time Range Explosion Range Max Hits Total Elapsed Damage[15] DPS[4] Cost Efficiency
0 Cash$500 Cash$500 2 1 1.51.525 1 3 10 6 5 3 2.33[63]2.31[64] Cash$214.59Cash$216.45
1 Cash$100 Cash$600 2 1 11.025 1 3 12 6 5 3 3[65]2.95[66] Cash$200Cash$203.39
2 Cash$650 Cash$1,250 5 3 11.025 1 5 12 6 5 15 8[67]7.88[68] Cash$156.25Cash$158.63
3 Cash$2,100 Cash$3,350 10 5 11.025 1 6 12 6 5 30 15[69]14.76[70] Cash$223.33Cash$226.96
4 Cash$6,000 Cash$9,350 24 12 0.750.775 0.5 8 14 6 5 192 56[71]54.97[72] Cash$166.96Cash$170.09
Ice Bomb
Level Cost Total Cost Bomb Damage[41] Firerate Range Explosion Range Slowdown Time Slowdown Max Hits DPS[4] Cost Efficiency
2 Cash$650 Cash$1,250 3 11.025 12 6 2 40% 5 32.93 Cash$416.67Cash$426.62
3 Cash$2,100 Cash$3,350 5 11.025 12 6 2 40% 5 54.88 Cash$670Cash$686.48
4 Cash$6,000 Cash$9,350 12 0.750.775 14 6 2 40% 5 1615.48 Cash$584.38Cash$604.01
Poison Bomb
Level Cost Total Cost Poison Damage[73] Firerate Poison Tick Range Poison Time Defense Melt DPS[28] Cost Efficiency
3 Cash$2,100 Cash$3,350 5 11.025 0.5 12 10 0.1% 10 Cash$335
4 Cash$6,000 Cash$9,350 12 0.750.775 0.5 14 10 0.1% 24 Cash$389.58
Confusion Bomb
Level Cost Total Cost Bomb Damage[41] Firerate Range Explosion Range Confusion Time Confusion Cooldown Max Hits DPS[4] Cost Efficiency
4 Cash$6,000 Cash$9,350 12 0.750.775 14 6 3 12 5 1615.48 Cash$N/A

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.
  2. ↑ Burn damage is 30% of base damage.
  3. ↑ Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Burn Tick).
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 DPS assumes only one enemy is hit and that only one type of bomb is used.
  5. ↑ 3.33 regular DPS + 2 Burn DPS
  6. ↑ 6 regular DPS + 2 Burn DPS
  7. ↑ 10 regular DPS + 3 Burn DPS
  8. ↑ 30 regular DPS + 9 Burn DPS
  9. ↑ 80 regular DPS + 15 Burn DPS
  10. ↑ Damage is 20% of the regular damage.
  11. ↑ Poison damage is 30% of base damage.
  12. ↑ DPS assumes only one enemy is hit from one poisonous puddle and that only one type of bomb is used.
  13. ↑ Damage is 0% of the regular damage.
  14. ↑ Burn damage is 30% of base damage.
  15. ↑ 15.0 15.1 15.2 15.3 15.4 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Burn Tick).
  16. ↑ 3.33 regular DPS + 1 Burn DPS
  17. ↑ 3.27 regular DPS + 1 Burn DPS
  18. ↑ 6 regular DPS + 2 Burn DPS
  19. ↑ 5.85 regular DPS + 2 Burn DPS
  20. ↑ 10 regular DPS + 3 Burn DPS
  21. ↑ 9.76 regular DPS + 3 Burn DPS
  22. ↑ 30 regular DPS + 9 Burn DPS
  23. ↑ 29.27 regular DPS + 9 Burn DPS
  24. ↑ 83.33 regular DPS + 15 Burn DPS
  25. ↑ 80 regular DPS + 15 Burn DPS
  26. ↑ Damage is 20% of the regular damage.
  27. ↑ Poison damage is 30% of base damage.
  28. ↑ 28.0 28.1 28.2 28.3 28.4 DPS assumes only one enemy is hit from one poisonous puddle and that only one type of bomb is used.
  29. ↑ Damage is 0% of the regular damage.
  30. ↑ 30.0 30.1 30.2 30.3 Burn damage is 50% of base damage.
  31. ↑ 1.33 regular DPS + 1 Burn DPS
  32. ↑ 1.31 regular DPS + 1 Burn DPS
  33. ↑ 2 regular DPS + 1 Burn DPS
  34. ↑ 1.95 regular DPS + 1 Burn DPS
  35. ↑ 4 regular DPS + 2 Burn DPS
  36. ↑ 3.9 regular DPS + 2 Burn DPS
  37. ↑ 12 regular DPS + 6 Burn DPS
  38. ↑ 11.71 regular DPS + 6 Burn DPS
  39. ↑ 29.33 regular DPS + 22 Burn DPS
  40. ↑ 28.39 regular DPS + 22 Burn DPS
  41. ↑ 41.0 41.1 41.2 41.3 41.4 41.5 41.6 41.7 Damage is 50% of the regular damage.
  42. ↑ 42.0 42.1 42.2 Poison damage is 30% of base damage.
  43. ↑ 1.33 regular DPS + 1 Burn DPS
  44. ↑ 1.31 regular DPS + 1 Burn DPS
  45. ↑ 1.67 regular DPS + 1 Burn DPS
  46. ↑ 1.63 regular DPS + 1 Burn DPS
  47. ↑ 3.33 regular DPS + 2 Burn DPS
  48. ↑ 3.27 regular DPS + 2 Burn DPS
  49. ↑ 10 regular DPS + 6 Burn DPS
  50. ↑ 9.8 regular DPS + 6 Burn DPS
  51. ↑ 29.33 regular DPS + 22 Burn DPS
  52. ↑ 28.39 regular DPS + 22 Burn DPS
  53. ↑ 1.33 regular DPS + 1 Burn DPS
  54. ↑ 1.31 regular DPS + 1 Burn DPS
  55. ↑ 2 regular DPS + 1 Burn DPS
  56. ↑ 1.95 regular DPS + 1 Burn DPS
  57. ↑ 4 regular DPS + 2 Burn DPS
  58. ↑ 3.9 regular DPS + 2 Burn DPS
  59. ↑ 10 regular DPS + 5 Burn DPS
  60. ↑ 9.76 regular DPS + 5 Burn DPS
  61. ↑ 32 regular DPS + 24 Burn DPS
  62. ↑ 30.97 regular DPS + 24 Burn DPS
  63. ↑ 1.33 regular DPS + 1 Burn DPS
  64. ↑ 1.31 regular DPS + 1 Burn DPS
  65. ↑ 2 regular DPS + 1 Burn DPS
  66. ↑ 1.95 regular DPS + 1 Burn DPS
  67. ↑ 5 regular DPS + 3 Burn DPS
  68. ↑ 4.88 regular DPS + 3 Burn DPS
  69. ↑ 10 regular DPS + 5 Burn DPS
  70. ↑ 9.76 regular DPS + 5 Burn DPS
  71. ↑ 32 regular DPS + 24 Burn DPS
  72. ↑ 30.97 regular DPS + 24 Burn DPS
  73. ↑ Poison damage is 50% of base damage.


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