Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,699
articles

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

DJ Booth
Cost: Coin5,000 • Advanced • Support
Cost
Cash$850
Placement Footprint
Very Large (2.5)
Sell Price
Cash$283
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
Firerate1
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit1
Flying Detection
N/A
Range Buff
Range Buff12.5%
Discount Buff
Range Buff5%

Upgrades

Laptop Studio
Level 1 • Cost: Cash$300

+3 Range Range


Sell Price changes to Cash$383

Party Mode
Level 2 • Cost: Cash$1,250

12.5% > 15% Range Buff Range Buff

5% > 7.5% Discount Buff Discount Buff

Provides a 10% Damage Buff Damage Buff


Sell Price changes to Cash$800

Thrifty Music
Level 3 • Cost: Cash$3,000

Performs different abilities based on the current track

•Purple: Creates pulses that knockback enemies and apply slowness to them, with slowness increasing for each tower in its range

•Green: Generates CashCash when used, with the amount increasing for each tower in its range

•Red: Creates pulses that damage and reduce defense of enemies, with each tower in its range boosting how much defense is reduced

•30s Cooldown

15% > 17.5% Range Buff Range Buff

+3 Pulses

•1.5 Cooldown Cooldown

•20 Knockback Force Knockback

•6 Max Hits

0 > 5 Slowness Time Slowness Time

0% > 10% Base Slowness Base Slowness

0% > 1% Slowness per Tower Slowness per Tower

0% > 25% Max Slowness Max Slowness

7.5% > 10% Discount Buff Discount Buff

Cash$0 > Cash$250 Base Cash Base Cash

Cash$0 > Cash$35 Cash per Tower Cash per Tower

Cash$0 > Cash$600 Max Cash Max Cash

10% > 12.5% Damage Buff Damage Buff

+25 Damage Damage

+3 Pulses

•1.5 Cooldown Cooldown

+Lead Detection Lead Detection

0% > 2% Base Defense Drop Base Defense Drop

0% > 0.25% Defense Drop per Tower Defense Drop per Tower

0% > 10% Max Defense Drop Max Defense Drop


Sell Price changes to Cash$1,800

Audio Visualizer
Level 4 • Cost: Cash$8,000

+1.5 Range Range

17.5% > 22.5% Range Buff Range Buff

5 > 8 Slowness Time Slowness Time

25% > 30% Max Slowness Max Slowness

10% > 12.5% Discount Buff Discount Buff

Cash$250 > Cash$500 Base Cash Base Cash

Cash$35 > Cash$50 Cash per Tower Cash per Tower

Cash$600 > Cash$1,250 Max Cash Max Cash

12.5% > 15% Damage Buff Damage Buff

+25 Damage Damage

2% > 3% Base Defense Drop Defense

10% > 12% Max Defense Drop Max Defense Drop


Sell Price changes to Cash$4,466

Apocalypse Rave
Level 5 • Cost: Cash$20,000

+1.5 Range Range

Applies all buffs at all times, but at reduced power if its track is not active

•10% Range Buff Range Buff

•5% Discount Buff Discount Buff

•7.5% Damage Buff Damage Buff

22.5% > 25% Range Buff Range Buff

+1 Pulses

+2 Max Hits

8 > 10 Slowness Time Slowness Time

30% > 35% Max Slowness Max Slowness

12.5% > 15% Discount Buff Discount Buff

Cash$500 > Cash$750 Base Cash Base Cash

Cash$50 > Cash$75 Cash per Tower Cash per Tower

Cash$1,250 > Cash$2,250 Max Cash Max Cash

15% > 20% Damage Buff Damage Buff

+25 Damage Damage

+1 Pulses

3% > 5% Base Defense Drop Defense

12% > 15% Max Defense Drop Max Defense Drop


Sell Price changes to Cash$11,133

Ability

Drop the Beat
Level 3+ • 30s Cooldown • 10s Initial Cooldown

Performs an ability based on the track.

•Purple: Creates pulses that knockback enemies and apply slowness to enemies, with slowness increasing for each tower in its range.

•Green: Generates CashCash when used, with the amount increasing for each tower in its range.

•Red: Creates pulses that damage and reduce defense of enemies, with each tower in its range boosting how much defense is reduced.

Statistics

DJ Booth Stats
Level Cost Total Cost Range
0 Cash$850 Cash$850 12
1 Cash$300 Cash$1,150 15
2 Cash$1,250 Cash$2,400 15
3 Cash$3,000 Cash$5,400 15
4 Cash$8,000 Cash$13,400 16.5
5 Cash$20,000 Cash$33,400 18
Purple Track
Level Active Range Buff Inactive Range Buff Pulses Cooldown Max Hits Knockback Force Slowness Time Base Slowness Slowness Per Tower Max Slowness
0 12.5% N/A N/A N/A N/A N/A N/A N/A N/A N/A
1 12.5% N/A N/A N/A N/A N/A N/A N/A N/A N/A
2 15% N/A N/A N/A N/A N/A N/A N/A N/A N/A
3 17.5% N/A 3 1.5 6 20 5 10% 1% 25%
4 22.5% N/A 3 1.5 6 20 8 10% 1% 30%
5 25% 10% 4 1.5 8 20 10 10% 1% 35%
Green Track
Level Active Discount Buff Inactive Discount Buff Base Cash Cash Per Tower Max Cash
0 5% N/A N/A N/A N/A
1 5% N/A N/A N/A N/A
2 7.5% N/A N/A N/A N/A
3 10% N/A Cash$250 Cash$35 Cash$600
4 12.5% N/A Cash$500 Cash$50 Cash$1,250
5 15% 5% Cash$750 Cash$75 Cash$2,250
Red Track
Level Active Damage Buff Inactive Damage Buff Damage Pulses Cooldown Base Defense Drop Defense Drop Per Tower Max Defense Drop
2 10% N/A N/A N/A N/A N/A N/A N/A
3 12.5% N/A 25 3 1.5 2% 0.25% 10%
4 15% N/A 50 3 1.5 3% 0.25% 12%
5 20% 7.5% 75 4 1.5 5% 0.25% 15%

Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

DJ Booth
Cost: Coin5,000 • Advanced • Support
Cost
Cash$850
Placement Footprint
Very Large (2.5)
Sell Price
Cash$283
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
Firerate1
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit1
Flying Detection
N/A
Range Buff
Range Buff12.5%
Discount Buff
Range Buff5%

Upgrades

Laptop Studio
Level 1 • Cost: Cash$300

+3 Range Range


Sell Price changes to Cash$383

Party Mode
Level 2 • Cost: Cash$1,250

12.5% > 15% Range Buff Range Buff

5% > 7.5% Discount Buff Discount Buff

Provides a 10% Damage Buff Damage Buff


Sell Price changes to Cash$800

Thrifty Music
Level 3 • Cost: Cash$3,000

Performs different abilities based on the current track

•Purple: Creates pulses that knockback enemies and apply slowness to them, with slowness increasing for each tower in its range

•Green: Generates CashCash when used, with the amount increasing for each tower in its range

•Red: Creates pulses that damage and reduce defense of enemies, with each tower in its range boosting how much defense is reduced

•30s Cooldown

15% > 17.5% Range Buff Range Buff

+3 Pulses

•1.5 Cooldown Cooldown

•20 Knockback Force Knockback

•6 Max Hits

0 > 5 Slowness Time Slowness Time

0% > 10% Base Slowness Base Slowness

0% > 1% Slowness per Tower Slowness per Tower

0% > 25% Max Slowness Max Slowness

7.5% > 10% Discount Buff Discount Buff

Cash$0 > Cash$250 Base Cash Base Cash

Cash$0 > Cash$35 Cash per Tower Cash per Tower

Cash$0 > Cash$600 Max Cash Max Cash

10% > 12.5% Damage Buff Damage Buff

+20 Damage Damage

+3 Pulses

•1.5 Cooldown Cooldown

+Lead Detection Lead Detection

0% > 2% Base Defense Drop Base Defense Drop

0% > 0.25% Defense Drop per Tower Defense Drop per Tower

0% > 10% Max Defense Drop Max Defense Drop


Sell Price changes to Cash$1,800

Audio Visualizer
Level 4 • Cost: Cash$8,000

+1.5 Range Range

17.5% > 22.5% Range Buff Range Buff

5 > 8 Slowness Time Slowness Time

25% > 30% Max Slowness Max Slowness

10% > 12.5% Discount Buff Discount Buff

Cash$250 > Cash$500 Base Cash Base Cash

Cash$35 > Cash$50 Cash per Tower Cash per Tower

Cash$600 > Cash$1,250 Max Cash Max Cash

12.5% > 15% Damage Buff Damage Buff

+30 Damage Damage

2% > 3% Base Defense Drop Defense

10% > 12% Max Defense Drop Max Defense Drop


Sell Price changes to Cash$4,466

Apocalypse Rave
Level 5 • Cost: Cash$20,000

+1.5 Range Range

Applies all buffs at all times, but at reduced power if its track is not active

•10% Range Buff Range Buff

•5% Discount Buff Discount Buff

•7.5% Damage Buff Damage Buff

22.5% > 25% Range Buff Range Buff

+1 Pulses

+2 Max Hits

8 > 10 Slowness Time Slowness Time

30% > 35% Max Slowness Max Slowness

12.5% > 15% Discount Buff Discount Buff

Cash$500 > Cash$750 Base Cash Base Cash

Cash$50 > Cash$75 Cash per Tower Cash per Tower

Cash$1,250 > Cash$2,250 Max Cash Max Cash

15% > 20% Damage Buff Damage Buff

+25 Damage Damage

+1 Pulses

3% > 5% Base Defense Drop Defense

12% > 15% Max Defense Drop Max Defense Drop


Sell Price changes to Cash$11,133

Ability

Drop the Beat
Level 3+ • 30s Cooldown • 10s Initial Cooldown

Performs an ability based on the track.

•Purple: Creates pulses that knockback enemies and apply slowness to enemies, with slowness increasing for each tower in its range.

•Green: Generates CashCash when used, with the amount increasing for each tower in its range.

•Red: Creates pulses that damage and reduce defense of enemies, with each tower in its range boosting how much defense is reduced.

Statistics

DJ Booth Stats
Level Cost Total Cost Range
0 Cash$850 Cash$850 12
1 Cash$300 Cash$1,150 15
2 Cash$1,250 Cash$2,400 15
3 Cash$3,000 Cash$5,400 15
4 Cash$8,000 Cash$13,400 16.5
5 Cash$20,000 Cash$33,400 18
Purple Track
Level Active Range Buff Inactive Range Buff Pulses Cooldown Max Hits Knockback Force Slowness Time Base Slowness Slowness Per Tower Max Slowness
0 12.5% N/A N/A N/A N/A N/A N/A N/A N/A N/A
1 12.5% N/A N/A N/A N/A N/A N/A N/A N/A N/A
2 15% N/A N/A N/A N/A N/A N/A N/A N/A N/A
3 17.5% N/A 3 1.5 6 20 5 10% 1% 25%
4 22.5% N/A 3 1.5 6 20 8 10% 1% 30%
5 25% 10% 4 1.5 8 20 10 10% 1% 35%
Green Track
Level Active Discount Buff Inactive Discount Buff Base Cash Cash Per Tower Max Cash
0 5% N/A N/A N/A N/A
1 5% N/A N/A N/A N/A
2 7.5% N/A N/A N/A N/A
3 10% N/A Cash$250 Cash$35 Cash$600
4 12.5% N/A Cash$500 Cash$50 Cash$1,250
5 15% 5% Cash$750 Cash$75 Cash$2,250
Red Track
Level Active Damage Buff Inactive Damage Buff Damage Pulses Cooldown Base Defense Drop Defense Drop Per Tower Max Defense Drop
2 10% N/A N/A N/A N/A N/A N/A N/A
3 12.5% N/A 20 3 1.5 2% 0.25% 10%
4 15% N/A 50 3 1.5 3% 0.25% 12%
5 20% 7.5% 75 4 1.5 5% 0.25% 15%

Shock and Awe Update (28 January 2026) – Saboteur Update (22 April 2026)

Base Statistics

DJ Booth
Cost: Coin5,000 • Advanced • Support
Cost
Cash$850
Placement Footprint
Very Large (2.5)
Sell Price
Cash$283
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
Firerate1
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit1
Flying Detection
N/A
Range Buff
Range Buff12.5%
Discount Buff
Range Buff5%

Upgrades

Laptop Studio
Level 1 • Cost: Cash$300

+3 Range Range


Sell Price changes to Cash$383

Party Mode
Level 2 • Cost: Cash$1,250

12.5% > 15% Range Buff Range Buff

5% > 7.5% Discount Buff Discount Buff

Provides a 10% Damage Buff Damage Buff


Sell Price changes to Cash$800

Thrifty Music
Level 3 • Cost: Cash$3,000

Performs different abilities based on the current track

•Purple: Creates pulses that knockback enemies and apply slowness to them, with slowness increasing for each tower in its range

•Green: Generates CashCash when used, with the amount increasing for each tower in its range

•Red: Creates pulses that damage and reduce defense of enemies, with each tower in its range boosting how much defense is reduced

•30s Cooldown

15% > 17.5% Range Buff Range Buff

+3 Pulses

•1.5 Cooldown Cooldown

•20 Knockback Force Knockback

•6 Max Hits

0 > 6 Slowness Time Slowness Time

0% > 20% Base Slowness Base Slowness

0% > 1% Slowness per Tower Slowness per Tower

0% > 40% Max Slowness Max Slowness

7.5% > 10% Discount Buff Discount Buff

Cash$0 > Cash$250 Base Cash Base Cash

Cash$0 > Cash$35 Cash per Tower Cash per Tower

Cash$0 > Cash$600 Max Cash Max Cash

10% > 12.5% Damage Buff Damage Buff

+15 Damage Damage

+3 Pulses

•1.5 Cooldown Cooldown

+Lead Detection Lead Detection

0% > 3% Base Defense Drop Base Defense Drop

0% > 1% Defense Drop per Tower Defense Drop per Tower

0% > 12% Max Defense Drop Max Defense Drop


Sell Price changes to Cash$1,800

Audio Visualizer
Level 4 • Cost: Cash$8,000

+1.5 Range Range

17.5% > 22.5% Range Buff Range Buff

+1 Max Hits

6 > 8 Slowness Time Slowness Time

10% > 12.5% Discount Buff Discount Buff

Cash$250 > Cash$500 Base Cash Base Cash

Cash$35 > Cash$50 Cash per Tower Cash per Tower

Cash$600 > Cash$1,250 Max Cash Max Cash

12.5% > 15% Damage Buff Damage Buff

+10 Damage Damage

3% > 5% Base Defense Drop Defense

12% > 15% Max Defense Drop Max Defense Drop


Sell Price changes to Cash$4,466

Apocalypse Rave
Level 5 • Cost: Cash$20,000

+1.5 Range Range

Applies all buffs at all times, but at reduced power if its track is not active

•10% Range Buff Range Buff

•5% Discount Buff Discount Buff

•7.5% Damage Buff Damage Buff

22.5% > 25% Range Buff Range Buff

+1 Pulses

+1 Max Hits

8 > 10 Slowness Time Slowness Time

20% > 30% Base Slowness Base Slowness

40% > 50% Max Slowness Max Slowness

12.5% > 15% Discount Buff Discount Buff

Cash$500 > Cash$750 Base Cash Base Cash

Cash$50 > Cash$75 Cash per Tower Cash per Tower

Cash$1,250 > Cash$2,250 Max Cash Max Cash

15% > 20% Damage Buff Damage Buff

+25 Damage Damage

+1 Pulses

5% > 6% Base Defense Drop Defense

15% > 18% Max Defense Drop Max Defense Drop


Sell Price changes to Cash$11,133

Ability

Drop the Beat
Level 3+ • 30s Cooldown • 10s Initial Cooldown

Performs an ability based on the track.

•Purple: Creates pulses that knockback enemies and apply slowness to enemies, with slowness increasing for each tower in its range.

•Green: Generates CashCash when used, with the amount increasing for each tower in its range.

•Red: Creates pulses that damage and reduce defense of enemies, with each tower in its range boosting how much defense is reduced.

Statistics

Level Total Price Range
0 Cash$850 12
1 Cash$1,150 15
2 Cash$2,400 15
3 Cash$5,400 15
4 Cash$13,400 16.5
5 Cash$33,400 18
Purple Track
Level Range Buff Pulses Cooldown Max Hits Knockback Force Slowness Time Base Slowness Slowness per Tower Max Slowness
Active Inactive
0 12.5% 0% N/A N/A N/A N/A N/A N/A N/A N/A
1 12.5% 0% N/A N/A N/A N/A N/A N/A N/A N/A
2 15% 0% N/A N/A N/A N/A N/A N/A N/A N/A
3 17.5% 0% 3 1.5 6 20 6 20% 1% 40%
4 22.5% 0% 3 1.5 7 20 8 20% 1% 40%
5 25% 10% 4 1.5 8 20 10 30% 1% 50%
Green Track
Level Base Cash Cash per Tower Max Cash
Active Inactive
0 5% 0% N/A N/A N/A
1 5% 0% N/A N/A N/A
2 7.5% 0% N/A N/A N/A
3 10% 0% Cash$250 Cash$35 Cash$600
4 12.5% 0% Cash$500 Cash$50 Cash$1,250
5 15% 5% Cash$750 Cash$75 Cash$2,250
Red Track
Level Damage Buff Damage Pulses Cooldown Base Defense Drop Defense Drop per Tower Max Defense Drop
Active Inactive
2 10% 0% N/A N/A N/A N/A N/A N/A
3 12.5% 0% 15 3 1.5 3% 1% 12%
4 15% 0% 25 3 1.5 5% 1% 15%
5 20% 7.5% 50 4 1.5 6% 1% 18%

26 November 2025 – Shock and Awe Update (28 January 2026)

Base Statistics

DJ Booth
Cost: Coin5,000 • Advanced • Support
Cost
Cash$1,200
Placement Footprint
Very Large (2.5)
Sell Price
Cash$400
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
Firerate1
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit1
Flying Detection
N/A
Range Buff
Range Buff12.5%
Discount Buff
Range Buff5%

Upgrades

Laptop Studio
Level 1 • Cost: Cash$300

+3 Range Range


Sell Price changes to Cash$500

Party Mode
Level 2 • Cost: Cash$1,250

12.5% > 15% Range Buff Range Buff

5% > 7.5% Discount Buff Discount Buff

Provides a 10% Damage Buff Damage Buff


Sell Price changes to Cash$916

Thrifty Music
Level 3 • Cost: Cash$3,000

Performs different abilities based on the current track

•Purple: Creates pulses that knockback enemies and apply slowness to them, with slowness increasing for each tower in its range

•Green: Generates CashCash when used, with the amount increasing for each tower in its range

•Red: Creates pulses that damage and reduce defense of enemies, with each tower in its range boosting how much defense is reduced

•30s Cooldown

15% > 17.5% Range Buff Range Buff

+3 Pulses

•1.5 Cooldown Cooldown

•20 Knockback Force Knockback

•8 Max Hits

0 > 6 Slowness Time Slowness Time

0% > 20% Base Slowness Base Slowness

0% > 1% Slowness per Tower Slowness per Tower

0% > 40% Max Slowness Max Slowness

7.5% > 10% Discount Buff Discount Buff

Cash$0 > Cash$250 Base Cash Base Cash

Cash$0 > Cash$35 Cash per Tower Cash per Tower

Cash$0 > Cash$600 Max Cash Max Cash

10% > 12.5% Damage Buff Damage Buff

+15 Damage Damage

+3 Pulses

•1.5 Cooldown Cooldown

+Lead Detection Lead Detection

0% > 5% Base Defense Drop Base Defense Drop

0% > 1% Defense Drop per Tower Defense Drop per Tower

0% > 25% Max Defense Drop Max Defense Drop


Sell Price changes to Cash$1,916

Audio Visualizer
Level 4 • Cost: Cash$8,000

+1.5 Range Range

17.5% > 22.5% Range Buff Range Buff

+2.5 Knockback Force Knockback

+1 Max Hits

6 > 8 Slowness Time Slowness Time

10% > 12.5% Discount Buff Discount Buff

Cash$250 > Cash$500 Base Cash Base Cash

Cash$35 > Cash$50 Cash per Tower Cash per Tower

Cash$600 > Cash$1,250 Max Cash Max Cash

12.5% > 15% Damage Buff Damage Buff

+10 Damage Damage

5% > 7% Base Defense Drop Defense


Sell Price changes to Cash$4,583

Apocalypse Rave
Level 5 • Cost: Cash$20,000

+2 Range Range

Applies all buffs at all times, but at reduced power if its track is not active

•12.5% Range Buff Range Buff

•7.5% Discount Buff Discount Buff

•10% Damage Buff Damage Buff

22.5% > 25% Range Buff Range Buff

+1 Pulses

-2.5 Knockback Force Knockback

+1 Max Hits

8 > 10 Slowness Time Slowness Time

20% > 30% Base Slowness Base Slowness

40% > 50% Max Slowness Max Slowness

12.5% > 15% Discount Buff Discount Buff

Cash$500 > Cash$750 Base Cash Base Cash

Cash$50 > Cash$75 Cash per Tower Cash per Tower

Cash$1,250 > Cash$2,250 Max Cash Max Cash

15% > 20% Damage Buff Damage Buff

+25 Damage Damage

+1 Pulses

7% > 10% Base Defense Drop Defense


Sell Price changes to Cash$11,250

Ability

Drop the Beat
Level 3+ • 30s Cooldown • 10s Initial Cooldown

Performs an ability based on the track.

•Purple: Creates pulses that knockback enemies and apply slowness to enemies, with slowness increasing for each tower in its range.

•Green: Generates CashCash when used, with the amount increasing for each tower in its range.

•Red: Creates pulses that damage and reduce defense of enemies, with each tower in its range boosting how much defense is reduced.

Statistics

Level Total Price Range
0 Cash$1,200 12
1 Cash$1,500 15
2 Cash$2,750 15
3 Cash$5,750 15
4 Cash$13,750 16.5
5 Cash$33,750 18.5
Purple Track
Level Range Buff Pulses Cooldown Max Hits Knockback Force Slowness Time Base Slowness Slowness per Tower Max Slowness
Active Inactive
0 12.5% 0% N/A N/A N/A N/A N/A N/A N/A N/A
1 12.5% 0% N/A N/A N/A N/A N/A N/A N/A N/A
2 15% 0% N/A N/A N/A N/A N/A N/A N/A N/A
3 17.5% 0% 3 1.5 8 20 6 20% 1% 40%
4 22.5% 0% 3 1.5 9 22.5 8 20% 1% 40%
5 25% 12.5% 4 1.5 10 20 10 30% 1% 50%
Green Track
Level Base Cash Cash per Tower Max Cash
Active Inactive
0 5% 0% N/A N/A N/A
1 5% 0% N/A N/A N/A
2 7.5% 0% N/A N/A N/A
3 10% 0% Cash$250 Cash$35 Cash$600
4 12.5% 0% Cash$500 Cash$50 Cash$1,250
5 15% 7.5% Cash$750 Cash$75 Cash$2,250
Red Track
Level Damage Buff Damage Pulses Cooldown Base Defense Drop Defense Drop per Tower Max Defense Drop
Active Inactive
2 10% 0% N/A N/A N/A N/A N/A N/A
3 12.5% 0% 15 3 1.5 5% 1% 25%
4 15% 0% 25 3 1.5 7% 1% 25%
5 20% 10% 50 4 1.5 10% 1% 25%

28 August 2024 – 26 November 2025

Base Statistics

DJ Booth
Cost: Coin5,000 • Advanced • Support
Cost
Cash$1,200
Placement Footprint
Very Large (2.5)
Sell Price
Cash$400
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
Firerate1
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit1
Flying Detection
N/A
Range Buff
Range Buff12.5%
Discount Buff
Range Buff5%

Upgrades

Laptop Studio
Level 1 • Cost: Cash$300

+3 Range Range


Sell Price changes to Cash$500

Party Mode
Level 2 • Cost: Cash$1,250

12.5% > 15% Range Buff Range Buff

5% > 7.5% Discount Buff Discount Buff

Provides a 10% Damage Buff Damage Buff


Sell Price changes to Cash$916

Thrifty Music
Level 3 • Cost: Cash$3,000

Performs different abilities based on the current track

•Purple: Creates pulses that knockback enemies and apply slowness to them, with slowness increasing for each tower in its range

•Green: Generates CashCash when used, with the amount increasing for each tower in its range

•Red: Creates pulses that damage and reduce defense of enemies, with each tower in its range boosting how much defense is reduced

•30s Cooldown

15% > 17.5% Range Buff Range Buff

+3 Pulses

•1.5 Cooldown Cooldown

•20 Knockback Force Knockback

•8 Max Hits

0 > 6 Slowness Time Slowness Time

0% > 20% Base Slowness Base Slowness

0% > 1% Slowness per Tower Slowness per Tower

0% > 40% Max Slowness Max Slowness

7.5% > 10% Discount Buff Discount Buff

Cash$0 > Cash$250 Base Cash Base Cash

Cash$0 > Cash$35 Cash per Tower Cash per Tower

Cash$0 > Cash$600 Max Cash Max Cash

10% > 12.5% Damage Buff Damage Buff

+15 Damage Damage

+3 Pulses

•1.5 Cooldown Cooldown

+Lead Detection Lead Detection

0% > 5% Base Defense Drop Base Defense Drop

0% > 1% Defense Drop per Tower Defense Drop per Tower

0% > 25% Max Defense Drop Max Defense Drop


Sell Price changes to Cash$1,916

Audio Visualizer
Level 4 • Cost: Cash$8,000

+1.5 Range Range

17.5% > 22.5% Range Buff Range Buff

+2.5 Knockback Force Knockback

+1 Max Hits

6 > 8 Slowness Time Slowness Time

10% > 12.5% Discount Buff Discount Buff

Cash$250 > Cash$500 Base Cash Base Cash

Cash$35 > Cash$50 Cash per Tower Cash per Tower

Cash$600 > Cash$1,250 Max Cash Max Cash

12.5% > 15% Damage Buff Damage Buff

+10 Damage Damage

5% > 7% Base Defense Drop Defense


Sell Price changes to Cash$4,583

Apocalypse Rave
Level 5 • Cost: Cash$20,000

+2 Range Range

Applies all buffs at all times, but at reduced power if its track is not active

•12.5% Range Buff Range Buff

•7.5% Discount Buff Discount Buff

•10% Damage Buff Damage Buff

22.5% > 25% Range Buff Range Buff

+1 Pulses

-2.5 Knockback Force Knockback

+1 Max Hits

8 > 10 Slowness Time Slowness Time

20% > 30% Base Slowness Base Slowness

40% > 50% Max Slowness Max Slowness

12.5% > 15% Discount Buff Discount Buff

Cash$500 > Cash$750 Base Cash Base Cash

Cash$50 > Cash$75 Cash per Tower Cash per Tower

Cash$1,250 > Cash$2,250 Max Cash Max Cash

15% > 20% Damage Buff Damage Buff

+25 Damage Damage

+1 Pulses

7% > 10% Base Defense Drop Defense


Sell Price changes to Cash$11,250

Ability

Drop the Beat
Level 3+ • 30s Cooldown

Performs an ability based on the track.

•Purple: Creates pulses that knockback enemies and apply slowness to enemies, with slowness increasing for each tower in its range.

•Green: Generates CashCash when used, with the amount increasing for each tower in its range.

•Red: Creates pulses that damage and reduce defense of enemies, with each tower in its range boosting how much defense is reduced.

Statistics

Level Total Price Range
0 Cash$1,200 12
1 Cash$1,500 15
2 Cash$2,750 15
3 Cash$5,750 15
4 Cash$13,750 16.5
5 Cash$33,750 18.5
Purple Track
Level Range Buff Pulses Cooldown Max Hits Knockback Force Slowness Time Base Slowness Slowness per Tower Max Slowness
Active Inactive
0 12.5% 0% N/A N/A N/A N/A N/A N/A N/A N/A
1 12.5% 0% N/A N/A N/A N/A N/A N/A N/A N/A
2 15% 0% N/A N/A N/A N/A N/A N/A N/A N/A
3 17.5% 0% 3 1.5 8 20 6 20% 1% 40%
4 22.5% 0% 3 1.5 9 22.5 8 20% 1% 40%
5 25% 12.5% 4 1.5 10 20 10 30% 1% 50%
Green Track
Level Base Cash Cash per Tower Max Cash
Active Inactive
0 5% 0% N/A N/A N/A
1 5% 0% N/A N/A N/A
2 7.5% 0% N/A N/A N/A
3 10% 0% Cash$250 Cash$35 Cash$600
4 12.5% 0% Cash$500 Cash$50 Cash$1,250
5 15% 7.5% Cash$750 Cash$75 Cash$2,250
Red Track
Level Damage Buff Damage Pulses Cooldown Base Defense Drop Defense Drop per Tower Max Defense Drop
Active Inactive
2 10% 0% N/A N/A N/A N/A N/A N/A
3 12.5% 0% 15 3 1.5 5% 1% 25%
4 15% 0% 25 3 1.5 7% 1% 25%
5 20% 10% 50 4 1.5 10% 1% 25%

Overhaul Update (29 October 2020) – 28 August 2024

Base Statistics

DJ Booth
Cost: Coin5,000[1] • Advanced
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range15
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
N/A
Range Buff
Range Buff10%

Upgrades

Laptop Studio
Level 1 • Cost: Cash$300

+2 Range Range


Sell Price changes to Cash$300

Party Mode
Level 2 • Cost: Cash$850

10% > 15% Range Range Buff


Sell Price changes to Cash$583

Thrifty Music
Level 3 • Cost: Cash$2,500

+1 Range Range

10% Discount Discount Buff


Sell Price changes to Cash$1,416

Audio Visualizer
Level 4 • Cost: Cash$4,000

15% > 25% Range Range Buff


Sell Price changes to Cash$2,750

Apocalypse Rave
Level 5 • Cost: Cash$9,000

+2 Range Range

25% > 35% Range Range Buff

10% > 20% Discount Discount Buff


Sell Price changes to Cash$5,750

Statistics

Level Total Price Range Range Buff Discount Buff
0 Cash$600 15 10% 0%
1 Cash$900 17 10% 0%
2 Cash$1,750 17 15% 0%
3 Cash$4,250 18 15% 10%
4 Cash$8,250 18 25% 10%
5 Cash$17,250 20 35% 20%

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

DJ Booth
Cost: Coin4,000
Cost
Cash$600
Placement Footprint
Large
Sell Price
Cash$200
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range15
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
N/A
Range Buff
Range Buff10%

Upgrades

Laptop Studio
Level 1 • Cost: Cash$300

+2 Range Range


Sell Price changes to Cash$300

Party Mode
Level 2 • Cost: Cash$850

+2 Range Range

10% > 15% Range Range Buff


Sell Price changes to Cash$583

Thrifty Music
Level 3 • Cost: Cash$2,500

+2 Range Range

10% Discount Discount Buff


Sell Price changes to Cash$1,416

Audio Visualizer
Level 4 • Cost: Cash$4,000

15% > 25% Range Range Buff


Sell Price changes to Cash$2,750

Apocalypse Rave
Level 5 • Cost: Cash$9,000

+2 Range Range

25% > 35% Range Range Buff

10% > 20% Discount Discount Buff


Sell Price changes to Cash$5,750

Statistics

Level Total Price Range Range Buff Discount Buff
0 Cash$600 15 10% 0%
1 Cash$900 17 10% 0%
2 Cash$1,750 19 15% 0%
3 Cash$4,250 21 15% 10%
4 Cash$8,250 21 25% 10%
5 Cash$17,250 23 35% 20%

13 January 2020 – Overhaul Update (29 October 2020)

Base Statistics

DJ Booth
Cost: Coin4,000
Cost
Cash$600
Placement Footprint
Large
Sell Price
Cash$200
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range15
Placement Limit
Placement Limit1
Range Buff
Range Buff10%

Upgrades

Laptop Studio
Level 1 • Cost: Cash$300

+2 Range Range


Sell Price changes to Cash$300

Party Mode
Level 2 • Cost: Cash$850

+2 Range Range

10% > 15% Range Range Buff


Sell Price changes to Cash$583

Thrifty Music
Level 3 • Cost: Cash$2,500

+2 Range Range

10% Discount Discount Buff


Sell Price changes to Cash$1,416

Epic Speakers
Level 4 • Cost: Cash$4,000

15% > 25% Range Range Buff


Sell Price changes to Cash$2,750

Neon Rave
Level 5 • Cost: Cash$9,001

+2 Range Range

25% > 35% Range Range Buff

10% > 20% Discount Discount Buff


Sell Price changes to Cash$5,750

Statistics

Level Total Price Range Range Buff Discount Buff
0 Cash$600 15 10% 0%
1 Cash$900 17 10% 0%
2 Cash$1,750 19 15% 0%
3 Cash$4,250 21 15% 10%
4 Cash$8,250 21 25% 10%
5 Cash$17,251 23 35% 20%

12 January 2020 – 13 January 2020

Base Statistics

DJ Booth
Cost: Coin4,000
Cost
Cash$600
Placement Footprint
Large
Sell Price
Cash$200
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range15
Placement Limit
Placement Limit2
Range Buff
Range Buff10%

Upgrades

Laptop Studio
Level 1 • Cost: Cash$300

+2 Range Range


Sell Price changes to Cash$300

Party Mode
Level 2 • Cost: Cash$850

+2 Range Range

10% > 15% Range Range Buff


Sell Price changes to Cash$583

Thrifty Music
Level 3 • Cost: Cash$2,500

+2 Range Range

10% Discount Discount Buff


Sell Price changes to Cash$1,416

Epic Speakers
Level 4 • Cost: Cash$4,000

15% > 25% Range Range Buff


Sell Price changes to Cash$2,750

Neon Rave
Level 5 • Cost: Cash$9,001

+2 Range Range

25% > 35% Range Range Buff

10% > 20% Discount Discount Buff


Sell Price changes to Cash$5,750

Statistics

Level Total Price Range Range Buff Discount Buff
0 Cash$600 15 10% 0%
1 Cash$900 17 10% 0%
2 Cash$1,750 19 15% 0%
3 Cash$4,250 21 15% 10%
4 Cash$8,250 21 25% 10%
5 Cash$17,251 23 35% 20%

25 November 2019 – 12 January 2020

Base Statistics

DJ Booth
Cost: Coin4,000
Cost
Cash$600
Placement Footprint
Large
Sell Price
Cash$200
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range15
Placement Limit
Placement Limit1
Range Buff
Range Buff10%

Upgrades

Laptop Studio
Level 1 • Cost: Cash$300

+2 Range Range


Sell Price changes to Cash$300

Party Mode
Level 2 • Cost: Cash$850

+2 Range Range

10% > 15% Range Range Buff


Sell Price changes to Cash$583

Thrifty Music
Level 3 • Cost: Cash$2,500

+2 Range Range

10% Discount Discount Buff


Sell Price changes to Cash$1,416

Epic Speakers
Level 4 • Cost: Cash$4,000

15% > 25% Range Range Buff


Sell Price changes to Cash$2,750

Neon Rave
Level 5 • Cost: Cash$9,001

+2 Range Range

25% > 35% Range Range Buff

10% > 20% Discount Discount Buff


Sell Price changes to Cash$5,750

Statistics

Level Total Price Range Range Buff Discount Buff
0 Cash$600 15 10% 0%
1 Cash$900 17 10% 0%
2 Cash$1,750 19 15% 0%
3 Cash$4,250 21 15% 10%
4 Cash$8,250 21 25% 10%
5 Cash$17,251 23 35% 20%

9 November 2019 – 25 November 2019

Base Statistics

DJ Booth
Cost: Coin4,000
Cost
Cash$600
Placement Footprint
Large
Sell Price
Cash$200
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range15
Placement Limit
Placement Limit1
Range Buff
Range Buff10%

Upgrades

Laptop Studio
Level 1 • Cost: Cash$300

+2 Range Range


Sell Price changes to Cash$300

Party Mode
Level 2 • Cost: Cash$850

+2 Range Range

10% > 20% Range Range Buff


Sell Price changes to Cash$583

Thrifty Music
Level 3 • Cost: Cash$2,500

+2 Range Range

10% Discount Discount Buff


Sell Price changes to Cash$1,416

Epic Speakers
Level 4 • Cost: Cash$4,000

20% > 35% Range Range Buff


Sell Price changes to Cash$2,750

Neon Rave
Level 5 • Cost: Cash$9,001

+2 Range Range

35% > 50% Range Range Buff

10% > 20% Discount Discount Buff


Sell Price changes to Cash$5,750

Statistics

Level Total Price Range Range Buff Discount Buff
0 Cash$600 15 10% 0%
1 Cash$900 17 10% 0%
2 Cash$1,750 19 20% 0%
3 Cash$4,250 21 20% 10%
4 Cash$8,250 21 35% 10%
5 Cash$17,251 23 50% 20%

Notes

  1. ↑ Prior to the 21st of December 2023, it had a cost of Coin4,000.


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Log in or create an account to post, reply and vote.

No threads yet. Start one!