Armored XR600
Armored XR600 has been removed from the game as of the 29th of October 2020.
Armored XR600 may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.
<infobox>
<title source="title1"><default>Armored XR600</default></title>
<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
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<label>Associated Tower</label>
<label>Source</label>
<label>Unit Levels</label>
<label>Type</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
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<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
<section>
<label>PVP</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
<format>{{{pvp_speed}}}
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<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
</panel>
</group>
</infobox>
Description
[edit]Armored XR600 was the second vehicle that spawned from the Mecha Base. It spawned when the Mecha Base was at Level 2. As with other units, it started from the end of the map path and moved towards the entrance of the map. The Armored XR600 had a spawnrate of 45 seconds.
Armored XR600 could attack enemies with its turret.
Appearance
[edit]Armored XR600, as the name suggets, was an armored versions of the XR600. It was a blue tracked mech. It had tracks covered by armor. The operator could shoot from its turret. The operator itself had yellow skin, its torso and legs were black, and it wore white goggles.
Strategy
[edit]- Armored XR600 can be useful against hordes of high health enemies like the Giant Boss, Chained Boss or Slow Boss.
- Due to its long range, it can easily attack enemies from a long distance.
- On two-pathed maps, only one Armored XR600 will spawn per Level 2 Mecha Base. It will go down a random path in some maps, like Infernal Abyss, but may always go down one specific path in other maps, like Badlands.
- The Armored XR600 can deal full collision damage to shielded enemies, like the Summoner Boss and Templar.
- Even more interestingly, damage from its turrets is not capped, meaning that the Armored XR600 can operate at maximum DPS against these enemies.
- However, due to its low health and DPS for the time these appear, it is not recommended to use the Armored XR600 against these enemies.
- As with other units, the firerate and range of Armored XR600 cannot be boosted by the Commander or DJ Booth, respectively.
- Armored XR600 cannot be stunned by any enemy, making it very useful against such enemies.
- However, such enemies generally only appear on later waves, where the Armored XR600 will not perform well due to its low health and DPS.
- While Armored XR600 can collide with Hiddens and Ninjas, it cannot detect them.
- Do note that because of its low health, the Armored XR600 can be easily destroyed if it collides with multiple of them.
Trivia
[edit]- The goggles worn by the operator inside Armored XR600 are a re-textured version of the the Laser Spec Special Forces Goggles accessory from the Roblox catalog.
Update History
[edit]- 26 January 2020 - Release v1.6.0
- Armored XR600 added.
- 29 October 2020 - Overhaul v1.0.0
- Armored XR600 removed, replaced by Mark II.
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