Hacker

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<infobox>

 <title source="title"><default>Hacker</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Support
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

[edit]

The Hacker is a hardcore tower that hacks enemies, applying various effects to them. It can be purchased from the store for Gem 5,500 or through a gamepass for Robux 2,249.

It damages enemies using synapses fired from its equipment, which starts off with a smartphone, then some sort of wrist gadget and in the bottom path, a laptop. These beams target a single enemy, dealing single target damage. Any enemy attacked by the Hacker will have these effects applied to it:

  1. First hack is Unit Conversion, unlocked at Level 0. When the enemy is killed, it will be converted into a hologram, with reduced health. This hologram will function similarly to a unit, dealing damage to an enemy upon collision. The converted enemy will ignore defense and Tank of the enemy it is colliding with. If the converted enemy has defense, this defense will boost the damage it deals to other enemies. Bloated does also boost the health of such enemies. Boss enemies are unable to be converted into holograms.
    Enemy health is calculated using their max health and the tower's EV. Health is calculated as:
    Max HealthEV
  2. Second hack is Wire Fraud. Enemies targeted by the Hacker will have their rewards on death or damage increased. This is a global boost, meaning everyone in the match receives the added income.
  3. Third hack is Slowness. This applies a slowness effect to any enemy, as long as it is not a Boss enemy.

The Hacker also has an ability, Hologram Tower, which allows it to duplicate a tower. It can duplicate any tower on the map and place it down in any spot. This tower will last for a limited amount of time and disappear once the lifetime ends. The cloned tower will have the hologram modifier on it. The ability has a varying cost based on the total cost of the cloned tower. Hacker cannot clone other Hackers or itself. If a cloned tower has a placement limit, then there can only be as many clones of that tower from one player at a time as its placement limit. For example, the Gatling Gun can only have one clone from a player at a time due to the tower having a placement limit of one.

The Hacker has hidden detection from Level 2. It has a placement limit of two per player.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Ability

[edit]
Hologram Tower
Level 3+ • 60s Cooldown

Clones a tower after the drone has selected via the ability. Cost varies based on the total cost of the tower and the Hacker's Level.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

<tabber>

|-|Regular =

Neutral Stats
Level Cost Total Cost Damage Firerate Synapses Range Hologram EV Slowness Clone Cost Hologram Lifetime Wire Fraud Unit Limit DPS Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$900 Cash$900 0 0.3 1 11 0.45 7.5% N/A N/A 12.5% 1,000 0 0 Cash$N/A Cash$N/A
1 Cash$125 Cash$1,025 0 0.3 1 12.5 0.45 10% N/A N/A 12.5% 1,000 0 0 Cash$N/A Cash$N/A
2 Cash$1,337 Cash$2,362 0 0.3 2 14 0.55 10% N/A N/A 15% 1,000 0 0 Cash$N/A Cash$N/A
3 Cash$6,500 Cash$8,862 10 0.3 2 15 0.625 10% 30% 25 15% 1,000 33.33 66.67 Cash$265.89 Cash$132.92
4 Cash$24,000 Cash$32,862 22 0.3 3 16 0.675 10% 25% 25 20% 1,000 73.33 220 Cash$448.14 Cash$149.37
Top Path Stats
Level Cost Total Cost Damage Firerate Synapses Range Hologram EV Slowness Clone Cost Hologram Lifetime Wire Fraud Unit Limit DPS Max DPS Cost Efficiency Max Cost Efficiency
5 Cash$60,001 Cash$92,863 25 0.1 3 18.5 0.75 10% 20% 30 20% 1,000 250 750 Cash$371.45 Cash$123.82
Bottom Path Stats
Level Cost Total Cost Damage Firerate Synapses Range Hologram EV Slowness Clone Cost Hologram Lifetime Wire Fraud Unit Limit DPS Max DPS Cost Efficiency Max Cost Efficiency
5 Cash$53,200 Cash$86,062 22 0.3 4 21 0.675 12.5% 75% 120 25% 1,000 73.33 293.33 Cash$1,173.63 Cash$293.4

|-|PVP =

Neutral Stats
Level Cost Total Cost Damage Firerate Synapses Range Hologram EV Slowness Clone Cost Hologram Lifetime Wire Fraud Unit Limit Unit Send Cooldown DPS Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$1,400 Cash$1,400 4 0.8 1 11 0.6 0% N/A N/A N/A 1,000 0.1 5 5 Cash$280 Cash$280
1 Cash$600 Cash$2,000 4 0.5 2 14 0.6 0% N/A N/A 7.5% 1,000 0.1 8 16 Cash$250 Cash$125
2 Cash$1,250 Cash$3,250 6 0.5 2 14 0.65 15% N/A N/A 10% 1,000 0.1 12 24 Cash$270.83 Cash$135.42
3 Cash$7,500 Cash$10,750 20 0.5 2 15 0.725 15% 35% 60 10% 1,000 0.1 40 80 Cash$268.75 Cash$134.38
4 Cash$22,000 Cash$32,750 18 0.3 2 16 0.825 20% 30% 75 12.5% 1,000 0.1 60 120 Cash$545.83 Cash$272.92
Top Path Stats
Level Cost Total Cost Damage Firerate Synapses Range Hologram EV Slowness Clone Cost Hologram Lifetime Wire Fraud Unit Limit Unit Send Cooldown DPS Max DPS Cost Efficiency Max Cost Efficiency
5 Cash$63,500 Cash$96,250 15 0.1 4 18.5 0.9 15% 30% 75 12.5% 1,000 0.1 150 600 Cash$641.67 Cash$160.42
Bottom Path Stats
Level Cost Total Cost Damage Firerate Synapses Range Hologram EV Slowness Clone Cost Hologram Lifetime Wire Fraud Unit Limit Unit Send Cooldown DPS Max DPS Cost Efficiency Max Cost Efficiency
5 Cash$48,000 Cash$80,750 18 0.3 3 21 0.825 25% 25% 120 20% 1,000 0.1 60 180 Cash$1,345.83 Cash$448.61
</tabber>

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:FallenHackerIcon.png File:TriumphantHackerIconIG.png File:CameraOperatorHackerIconIG.png File:ReindeerMechHackerIconIG.png
Skin Fallen Triumphant Camera Operator Reindeer Mech
Rarity Rare Exclusive Legendary Legendary
Daily Store Cost N/A N/A N/A N/A
Obtained From Corrupted Touch Mission Quest First 50 Hidden Wave triumphs Showtime Crate The Final Act Premium Battle Pass
File:PoolDayHackerIconIG.png
Skin Pool Day
Rarity Legendary
Daily Store Cost Coin 10,000
Obtained From Beach Crate

Strategy

[edit]
  • Duplicate towers with low placement limits, such as the Juggernaut, Turret, Necromancer, DJ Booth or Gatling Gun for the most value.
    • Do note however that the lifespan of cloned towers are very short. This makes the bottom path ideal for this, as it has the longest clone lifespans.
      • Additionally, due to the cooldown being 60 seconds, it is possible to have more than 1 clone. This can be further improved by using the Skill Accelerator to reduce the cooldown to 52.5 seconds.
    • The DJ Booth can help by reducing tower costs, making them effectively cheaper to clone.
  • The Hacker will convert any enemy it is targeting into a hologram, dealing collision damage to enemies.
    • Top path is preferred for this, as its high DPS and stronger EV allows it to create stronger enemies.
    • This is most useful in modes where a large number of high health enemies are present, most preferably Polluted Wasteland II.
    • As enemies only need to be targeted by the Hacker to be converted, it is recommended to have towers with high DPS, such as the Accelerator, damage the enemies in order to convert them faster.
    • These enemies will bypass defense and Tank. However, they cannot damage Flying or Ghost enemies.
    • If an enemy has defense, that defense will boost how much damage they deal.
      • Because of this, do be aware when using defense dropping towers with the Hacker. While they will make converting enemies faster, they will also reduce the damage dealt.
  • While majority of enemies will still perform their on death abilities, some of them will be partially or fully negated. For example, the Breaker4 will only summon one Breaker3 on death when converted instead of three.
    • Some enemies can have their second phase cancelled by the Hacker. For example, the Abomination will be converted over before it changes into the Reanimated.
  • The Hacker can be used to slow down enemies, making it easier to kill them.
    • Bottom path is best for this, as it has a far better slowness than top path.
    • Only Boss enemies are immune to this slowdown.
      • Additionally, its slowness can stack with other towers, which means, combined with the Toxic Gunner and Harvester's thorns, they can slow down every non-boss enemy by up to 95%.
  • The Hacker can be used to boost cash gained from enemies, allowing for easier cash generation.
    • Bottom path is best for this, as it boosts the cash gained far more than top path.
  • To utilize the Hacker's high potential for dealing with crowds, set each Hacker’s targeting to Strongest and Weakest, respectively.
  • Setting the Hacker to Weakest can ensure that the tower will target and kill enemies on low health.
  • When using Firework Technician, each Synapses has their own chance to proc fireworks, resulting in the Hacker being way more likely to generate one.
    • This can be helpful for bottom path Hacker to make up for its lower DPS.

Trivia

[edit]
  • The Hacker’s Level 4 upgrade name is a reference to the Intel Core i9 processor.
    • The string of numbers "3260590327" is the Place ID of Tower Defense Simulator on Roblox.
  • The Hacker was first teased all the way back in 2020, but did not make an appearance until the 11th of June 2025 in v1.67.0.
  • Bottom path Hacker has the second worst cost efficiency in the entire game, beaten by Swarmer at Cash$5,800.
    • However, the Swarmer can reach higher cost efficiency with all its bee stacks applied than the Hacker with all of its synapses accounted for.
  • The Hacker is the only Hardcore tower at the time of Null & Void to not receive a null enemy variant.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 11 June 2025 - v1.67.0
    • Hacker added.
    • Bug: Hacker visually appears to cost coins instead of gems.
    • Bug: Hacker sometimes would not target enemies in Hardcore mode, causing them to be stuck in place with zero base health.
    • Bug: Flying and Ghost enemies converted by the Hacker deal insanely high DPS to ground enemies.
    • Bug: When the Hacker kills an enemy in Hardcore mode, there is a chance the wave will be skipped instantly.
    • Bug: Hacker is immune to stuns.
    • Bug: Hacker is immune to debuffs from older legacy enemies.
    • Bug: Hacker is immune to being frozen.
    • Bug: Hacker can still continue attacking when jailed in Jailed Towers.
    • Bug: When the Hacker clones a tower which is currently jailed in Jailed Towers, the clone of that tower will bypass being jailed.
    • Bug: Cloned towers will become permanent after reviving.
    • Bug: Converted enemies can be hit by tower projectiles, taking up their pierce while also having their effects applied to them. These effects can stall them, damage them or drop their defense.
    • Bug: Converted enemies can receive damage from Nuke's fallout.
    • Bug: Cloned towers take up the placement limit, despite the actual counter not increasing.
    • Bug: Players block placement of cloned towers.
    • Bug: Damage dealt by converted enemies does not create Damage Indicators or contribute to the total damage counter.
    • Bug: Once a cloned tower disappears, the left side ability menu does not update, often leading to certain ability keybinds being completely unusable until updated manually by the player (such as by selecting a tower).
    • Bug: Confusion causes converted enemies to move the wrong way.
    • Bug: Hacker has lead detection.
    • Bug: Cloned towers have their cost and sell cost be set to the Level 0 sell cost and cost of the tower, rather than the actual values at these Levels.
    • Bug: Converted enemies do not generate cash from kills.
    • Bug: Low Level Hacker can override effects of a higher Level Hacker.
    • Bug: Cloned towers can be upgraded by swapping between non-cloned and cloned towers.
    • Bug: Hacker breaks when reviving.
  • 11 June 2025 - v1.67.1
    • Store description changed.
    • Bugfix: Hacker now displays the correct currency.
  • 11 June 2025 - v1.67.2
    • Bugfix: Hacker now properly targets enemies in Hardcore mode and no longer causes them to get stuck in place with zero base health.
  • 18 June 2025 - v1.67.5
    • Bugfix: Flying and Ghost enemies converted by the Hacker no longer deal insanely high DPS to ground enemies.
    • Bugfix: When the Hacker kills an enemy in Hardcore mode, it no longer causes a chance to skip the wave instantly.
    • Bugfix: Cloned towers no longer become permanent after reviving.
    • Bugfix: Hacker is no longer immune to stuns.
    • Bugfix: Hacker is no longer immune to being frozen.
    • Bugfix: Converted enemies no longer receive damage from Nuke's fallout.
    • Bugfix: Cloned towers no longer take up the placement limit.
    • Bugfix: Players no longer block clone placement.
    • Bugfix: Hacker no longer has lead detection, as its damage type is no longer energy.
  • 9 July 2025 - v1.70.0
    • Bugfix: Confusion no longer causes converted enemies to move the wrong way.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Level 3
        • Clone cost decreased from 90% to 35%.
      • Level 4
        • Clone cost changed from 90% to 35% > 30%.
      • Level 5B
        • Clone cost changed from 90% > 65% to 30% > 25%.
    • Bug: Hacker can clone the opponent's towers.
  • 26 November 2025 - v1.81.0
    • Gamepass cost decreased from Robux 2,999 to Robux 1,799.
  • 2 December 2025 - v1.81.4b
    • Gamepass cost increased from Robux 1,799 to Robux 2,999.
  • 20 December 2025 - v1.83.0
    • New skins: Camera Operator
  • 20 December 2025 - v1.83.0a
    • New skins: Reindeer Mech
  • 23 December 2025 - v1.83.5
    • Gamepass cost decreased from Robux 2,999 to Robux 1,799.
  • 2 January 2026 - v1.83.9b
    • Gamepass cost increased from Robux 1,799 to Robux 2,999.
  • 28 January 2026 - v1.84.0
    • Statistical changes (Regular):
      • Base
        • Cost decreased from Cash$1,400 to Cash$900.
        • Damage decreased from 4 to 0.
        • Firerate decreased from 0.825 to 0.325.
        • EV decreased from 0.6 to 0.45.
        • Slowness increased from 0% to 12.5%.
        • Wire fraud increased from 0% to 12.5%.
        • Unit send cooldown decreased from 0.1 to 0, effectively removing it.
      • Level 1
        • Cost decreased from Cash$600 to Cash$300.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.325.
        • Slowness changed from 0% to 12.5% > 15%.
        • Wire fraud increased from 0% > 7.5% to 12.5%.
      • Level 2
        • Cost increased from Cash$1,250 to Cash$1,337.
        • Damage decreased from +2 to +0.
        • EV changed from 0.6 > 0.65 to 0.45 > 0.5.
        • Wire fraud changed from 7.5% > 10% to 12.5% > 15%.
      • Level 3
        • Damage decreased from +14 to +10.
        • EV changed from 0.65 > 0.725 to 0.5 > 0.625.
        • Slowness changed from 15% to 15% > 17.5%.
      • Level 4
        • Cost increased from Cash$22,000 to Cash$24,000.
        • Damage increased from +0 to +10.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.325.
        • Synapses increased from +0 to +1.
        • EV changed from 0.725 > 0.825 to 0.625 > 0.725.
        • Slowness changed from 15% > 20% to 17.5% > 20%.
        • Wire fraud changed from 10% > 12.5% to 15% > 20%.
      • Level 5A
        • Damage increased from -5 to +5.
        • Synapses decreased from +2 to +0.
        • EV changed from 0.825 > 0.9 to 0.725 > 0.825.
        • Wire fraud changed from 12.5% to 20% > 15%.
      • Level 5B
        • Damage increased from -2 to +0.
        • Slowness changed from 20% > 25% to 20% > 22.5%.
        • Wire fraud changed from 12.5% > 20% to 20% > 25%.
        • Clone cost changed from 90% > 65% to 90% > 75%.
  • 11 February 2026 - v1.85.0
    • Statistical changes (Regular):
      • Level 1
        • Cost decreased from Cash$300 to Cash$125.
        • Range decreased from +3 to +1.5.
      • Level 2
        • Range increased from +0 to +1.5.
        • EV changed from 0.45 > 0.5 to 0.45 > 0.55.
      • Level 3
        • Cost decreased from Cash$7,500 to Cash$6,500.
        • Clone cost decreased from 90% to 20%.
        • Hologram lifetime decreased from 60 to 25.
      • Level 4
        • Hologram lifetime changed from 60 > 75 to 25.
      • Level 5A
        • Cost decreased from Cash$63,500 to Cash$60,001.
        • Clone cost changed from 90% to 20% > 15%.
        • Hologram lifetime changed from 60 to 25 > 30.
      • Level 5B
        • Clone cost changed from 90% > 75% to 20% > 75%.
        • Hologram lifetime changed from 75 > 120 to 25 > 120.
  • 22 April 2026 - v1.89.0
    • Hacker's enemy disabling now can be enabled or disabled for specific levels, though currently it has been set to be disabled on all Levels, stopping the Hacker from disabling death animations or on death abilities.
    • Hacker tower clones now have a limit, with the limit being the same as the tower's placement limit. For example, the Hacker from a player can only have one Gatling Gun clone at a time.
    • Bug: Hacker is now stun and freeze immune.
  • 22 May 2026 - v1.91.0
    • Gamepass price decreased from Robux 2,999 to Robux 1,949.
      • Bug: Gifting was not discounted.
  • 27 May 2026 - v1.91.4a
    • Gamepass price increased from Robux 1,949 to Robux 2,999.
  • 5 June 2026 - v2.0.0
    • Statistical changes (Regular):
      • Base
        • Firerate decreased from 0.325 to 0.3.
      • Level 3
        • Slowness changed from 15% > 17.5% to 15%.
        • Hologram lifetime increased from 25 to 30.
      • Level 4
        • Damage increased from +10 to +12.
        • Slowness changed from 17.5% > 20% to 15%.
        • Hologram EV changed from 0.625 > 0.725 to 0.625 > 0.675.
      • Level 5A
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Slowness changed from 20% > 15% to 15%.
        • Wire fraud changed from 20% > 15% to 15%.
        • Hologram EV changed from 0.725 > 0.825 to 0.675 > 0.75.
        • Hologram lifetime changed from 25 > 30 to 30 > 35.
      • Level 5B
        • Slowness changed from 20% > 22.5% to 20%.
        • Clone cost changed from 20% > 75% to 20% > 55%.
        • Hologram lifetime changed from 25 > 120 to 30 > 120.
    • Statistical changes (PVP):
      • Base
        • Firerate decreased from 0.825 to 0.8.
      • Level 1
        • Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Damage decreased from +0 to -2.
        • Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5A
        • Damage increased from -5 to -3.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5B
        • Damage increased from -2 to +0.
  • 8 June 2026 - v2.0.6
    • Statistical changes (Regular):
      • Base
        • Slowness decreased from 12.5% to 7.5%
      • Level 1
        • Slowness changed from 12.5% > 15% to 7.5% > 10%.
      • Level 3
        • Clone cost increased from 20% to 30%.
        • Hologram lifetime decreased from 30 to 25.
      • Level 4
        • Clone cost changed from 20% to 30% > 25%.
      • Level 5A
        • Slowness changed from 15% > 20% to 10% > 12.5%.
        • Clone cost changed from 20% > 15% to 25%.
        • Hologram lifetime changed from 30 > 35 to 25 > 30.
      • Level 5B
        • Slowness changed from 15% > 20% to 10% > 12.5%.
        • Clone cost changed from 20% > 55% to 25% > 75%.
        • Hologram lifetime changed from 30 > 120 to 25 > 120.
  • 2 July 2026 - v2.1.7
    • New skin: Pool Day
  • 2 August 2026 - v2.4.2a
    • Gamepass price decreased from Robux 2,999 to Robux 2,249.
      • Bug: Gift price has not changed.

Notes

[edit]



File:TowerNewHeader.png
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