This is the history subpage for the Soldier. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
Base Statistics
Cost
$400
Placement Footprint
Average (1.5)
Sell Price
$133
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.175
Hidden Detection
Level 2+
Range
17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 4
Burst Count
3
Cooldown
0.5
Cost
$450
Placement Footprint
Average (1.5)
Sell Price
$150
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.15
Hidden Detection
Level 2+
Range
17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
4
Cooldown
0.4
Upgrades
0.175 > 0.15 Firerate
0.5 > 0.4 Cooldown
Sell Price changes to
$166
+2 Range
+1 Damage
3 > 4 Burst
+Hidden Detection
Sell Price changes to
$433
+2 Damage
4 > 8 Burst
Sell Price changes to
$1,050
+3 Range
+6 Damage
8 > 12 Burst
+Flying Detection
Sell Price changes to
$3,050
0.15 > 0.12 Firerate
4 > 6 Burst
0.4 > 0.3 Cooldown
Sell Price changes to
$216
+2 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$483
+2 Range
+2 Damage
6 > 8 Burst
Sell Price changes to
$1,483
+4 Damage
0.12 > 0.1 Firerate
8 > 10 Burst
0.3 > 0.2 Cooldown
Sell Price changes to
$4,150
Statistics
| Level |
Cost |
Total Cost |
Damage |
Burst Count |
Firerate[1] |
Cooldown |
Range |
DPS[2] |
Cost Efficiency
|
| 0 |
$400 |
$400 |
1 |
3 |
0.175 |
0.5 |
17 |
2.93 |
$136.52
|
| 1 |
$100 |
$500 |
1 |
3 |
0.15 |
0.4 |
17 |
3.53 |
$141.64
|
| 2 |
$700 |
$1,200 |
2 |
4 |
0.15 |
0.4 |
19 |
8 |
$150
|
| 3 |
$1,850 |
$3,050 |
4 |
8 |
0.15 |
0.4 |
19 |
20 |
$152.5
|
| 4 |
$6,000 |
$9,050 |
10 |
12 |
0.15 |
0.4 |
22 |
54.55 |
$165.9
|
| Level |
Cost |
Total Cost |
Damage |
Burst Count |
Firerate[1] |
Cooldown |
Range |
DPS[2] |
Cost Efficiency
|
| 0 |
$450 |
$450 |
1 |
4 |
0.15 |
0.4 |
17 |
4 |
$112.5
|
| 1 |
$200 |
$650 |
1 |
6 |
0.125 |
0.3 |
17 |
5.71 |
$113.84
|
| 2 |
$800 |
$1,450 |
2 |
6 |
0.125 |
0.3 |
19 |
11.43 |
$126.86
|
| 3 |
$3,000 |
$4,450 |
4 |
8 |
0.125 |
0.3 |
21 |
24.62 |
$180.75
|
| 4 |
$8,000 |
$12,450 |
8 |
10 |
0.1 |
0.2 |
21 |
66.67 |
$186.74
|
Base Statistics
Cost
$400
Placement Footprint
Average (1.5)
Sell Price
$133
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.175
Hidden Detection
Level 2+
Range
17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 4
Burst Count
3
Cooldown
0.55
Cost
$450
Placement Footprint
Average (1.5)
Sell Price
$150
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.175
Hidden Detection
Level 2+
Range
17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
4
Cooldown
0.4
Upgrades
0.175 > 0.15 Firerate
Sell Price changes to
$150
+2 Range
+1 Damage
3 > 4 Burst
+Hidden Detection
Sell Price changes to
$366
+1 Damage
4 > 8 Burst
0.55 > 0.4 Cooldown
Sell Price changes to
$783
+3 Range
+5 Damage
8 > 12 Burst
+Flying Detection
Sell Price changes to
$2,450
0.175 > 0.15 Firerate
4 > 6 Burst
0.4 > 0.3 Cooldown
Sell Price changes to
$216
+2 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$483
+2 Range
+3 Damage
6 > 8 Burst
Sell Price changes to
$1,483
+5 Damage
0.15 > 0.125 Firerate
8 > 10 Burst
0.3 > 0.2 Cooldown
Sell Price changes to
$4,150
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
| Level |
Cost |
Total Cost |
Damage |
Burst Count |
Firerate[3] |
Cooldown |
Range |
DPS[2] |
Cost Efficiency
|
| 0 |
$400 |
$400 |
1 |
3 |
0.150.175 |
0.55 |
17 |
32.79 |
$133.33 $143.37
|
| 1 |
$50 |
$450 |
1 |
3 |
0.1250.15 |
0.55 |
17 |
3.243 |
$138.89 $150
|
| 2 |
$650 |
$1,100 |
2 |
4 |
0.1250.15 |
0.55 |
19 |
7.626.96 |
$144.36 $158.05
|
| 3 |
$1,350 |
$2,450 |
3 |
8 |
0.1250.15 |
0.4 |
19 |
17.1415 |
$142.94 $163.33
|
| 4 |
$5,000 |
$7,450 |
8 |
12 |
0.1250.15 |
0.4 |
22 |
50.5343.64 |
$147.44 $170.71
|
| Level |
Cost |
Total Cost |
Damage |
Burst Count |
Firerate[3] |
Cooldown |
Range |
DPS[2] |
Cost Efficiency
|
| 0 |
$450 |
$450 |
1 |
4 |
0.150.175 |
0.4 |
17 |
43.64 |
$112.5 $123.63
|
| 1 |
$200 |
$650 |
1 |
6 |
0.1250.15 |
0.3 |
17 |
5.715 |
$113.84 $130
|
| 2 |
$800 |
$1,450 |
2 |
6 |
0.1250.15 |
0.3 |
19 |
11.4310 |
$126.86 $145
|
| 3 |
$3,000 |
$4,450 |
5 |
8 |
0.1250.15 |
0.3 |
21 |
30.7726.67 |
$144.62 $166.85
|
| 4 |
$8,000 |
$12,450 |
10 |
10 |
0.10.125 |
0.2 |
21 |
83.3368.97 |
$149.41 $180.51
|
Base Statistics
Cost
$350
Placement Footprint
Average (1.5)
Sell Price
$116
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.175
Hidden Detection
Level 2+
Range
17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 4
Burst Count
3
Cooldown
0.85
Cost
$450
Placement Footprint
Average (1.5)
Sell Price
$150
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.175
Hidden Detection
Level 2+
Range
17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
4
Cooldown
0.4
Upgrades
0.175 > 0.125 Firerate
Sell Price changes to
$133
+2 Range
+1 Damage
3 > 4 Burst
+Hidden Detection
Sell Price changes to
$350
+2 Damage
4 > 6 Burst
0.85 > 0.6 Cooldown
Sell Price changes to
$1,100
+3 Range
+4 Damage
6 > 8 Burst
+Flying Detection
Sell Price changes to
$2,366
0.175 > 0.15 Firerate
4 > 6 Burst
0.4 > 0.3 Cooldown
Sell Price changes to
$216
+2 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$483
+2 Range
+3 Damage
6 > 8 Burst
Sell Price changes to
$1,483
+5 Damage
0.15 > 0.125 Firerate
8 > 10 Burst
0.3 > 0.2 Cooldown
Sell Price changes to
$4,150
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$350
|
1
|
3
|
0.175
|
0.85
|
17
|
2.18
|
$160.42
|
| 1
|
$400
|
1
|
3
|
0.125
|
0.85
|
17
|
2.45
|
$163.33
|
| 2
|
$1,050
|
2
|
4
|
0.125
|
0.85
|
19
|
5.93
|
$177.19
|
| 3
|
$3,300
|
4
|
6
|
0.125
|
0.6
|
19
|
17.78
|
$185.63
|
| 4
|
$7,900
|
8
|
8
|
0.125
|
0.6
|
22
|
40
|
$197.5
|
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$450
|
1
|
4
|
0.175
|
0.4
|
17
|
3.64
|
$123.75
|
| 1
|
$650
|
1
|
6
|
0.15
|
0.3
|
17
|
5
|
$130
|
| 2
|
$1,450
|
2
|
6
|
0.15
|
0.3
|
19
|
10
|
$145
|
| 3
|
$4,450
|
5
|
8
|
0.15
|
0.3
|
21
|
26.67
|
$166.88
|
| 4
|
$12,450
|
10
|
10
|
0.125
|
0.2
|
21
|
68.97
|
$180.52
|
Base Statistics
Cost
$350
Placement Footprint
Average (1.5)
Sell Price
$116
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.175
Hidden Detection
Level 2+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
3
Cooldown
1
Cost
$450
Placement Footprint
Average (1.5)
Sell Price
$150
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.175
Hidden Detection
Level 2+
Range
17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
4
Cooldown
0.4
Upgrades
+2 Range
Sell Price changes to
$150
+1 Range
+1 Damage
3 > 4 Burst
+Hidden Detection
Sell Price changes to
$282
+2 Damage
4 > 5 Burst
1 > 0.8 Cooldown
Sell Price changes to
$779
+2 Range
+4 Damage
0.175 > 0.15 Firerate
5 > 7 Burst
Sell Price changes to
$2,366
0.175 > 0.15 Firerate
4 > 6 Burst
0.4 > 0.3 Cooldown
Sell Price changes to
$216
+2 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$483
+2 Range
+3 Damage
6 > 8 Burst
Sell Price changes to
$1,483
+5 Damage
0.15 > 0.125 Firerate
8 > 10 Burst
0.3 > 0.2 Cooldown
Sell Price changes to
$4,150
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$350
|
1
|
3
|
0.175
|
1
|
13
|
1.97
|
$177.92
|
| 1
|
$450
|
1
|
3
|
0.175
|
1
|
15
|
1.97
|
$228.75
|
| 2
|
$850
|
2
|
4
|
0.175
|
1
|
16
|
4.71
|
$180.63
|
| 3
|
$2,350
|
4
|
5
|
0.175
|
0.8
|
16
|
11.94
|
$196.81
|
| 4
|
$7,100
|
8
|
7
|
0.15
|
0.8
|
18
|
30.27
|
$234.55
|
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$450
|
1
|
4
|
0.175
|
0.4
|
17
|
3.64
|
$123.75
|
| 1
|
$650
|
1
|
6
|
0.15
|
0.3
|
17
|
5
|
$130
|
| 2
|
$1,450
|
2
|
6
|
0.15
|
0.3
|
19
|
10
|
$145
|
| 3
|
$4,450
|
5
|
8
|
0.15
|
0.3
|
21
|
26.67
|
$166.88
|
| 4
|
$12,450
|
10
|
10
|
0.125
|
0.2
|
21
|
68.97
|
$180.52
|
Base Statistics
Cost
$350
Placement Footprint
Average (1.5)
Sell Price
$116
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.175
Hidden Detection
Level 2+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
3
Cooldown
1
Upgrades
+2 Range
Sell Price changes to
$150
+1 Range
+1 Damage
3 > 4 Burst
+Hidden Detection
Sell Price changes to
$282
+2 Damage
4 > 5 Burst
1 > 0.8 Cooldown
Sell Price changes to
$779
+2 Range
+4 Damage
0.175 > 0.15 Firerate
5 > 7 Burst
Sell Price changes to
$2,366
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$350
|
1
|
3
|
0.175
|
1
|
13
|
1.97
|
$177.92
|
| 1
|
$450
|
1
|
3
|
0.175
|
1
|
15
|
1.97
|
$228.75
|
| 2
|
$850
|
2
|
4
|
0.175
|
1
|
16
|
4.71
|
$180.63
|
| 3
|
$2,350
|
4
|
5
|
0.175
|
0.8
|
16
|
11.94
|
$196.81
|
| 4
|
$7,100
|
8
|
7
|
0.15
|
0.8
|
18
|
30.27
|
$234.55
|
Base Statistics
Cost
$350
Placement Footprint
Average (1.5)
Sell Price
$116
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.175
Hidden Detection
Level 2+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
3
Cooldown
1
Upgrades
+2 Range
Sell Price changes to
$150
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$316
+1 Damage
3 > 5 Burst
Sell Price changes to
$816
+2 Range
+3 Damage
0.175 > 0.15 Firerate
5 > 7 Burst
Sell Price changes to
$1,983
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$350
|
1
|
3
|
0.175
|
1
|
13
|
1.97
|
$177.92
|
| 1
|
$450
|
1
|
3
|
0.175
|
1
|
15
|
1.97
|
$228.75
|
| 2
|
$950
|
2
|
3
|
0.175
|
1
|
16
|
3.93
|
$241.46
|
| 3
|
$2,450
|
3
|
5
|
0.175
|
1
|
16
|
8
|
$306.25
|
| 4
|
$5,950
|
6
|
7
|
0.15
|
1
|
18
|
20.49
|
$290.42
|
Base Statistics
Cost
$350
Placement Footprint
Average
Sell Price
$116
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.175
Hidden Detection
Level 2+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
3
Cooldown
1
Upgrades
+2 Range
Sell Price changes to
$150
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$316
+1 Damage
3 > 5 Burst
Sell Price changes to
$816
+2 Range
+3 Damage
0.175 > 0.15 Firerate
5 > 7 Burst
Sell Price changes to
$2,483
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$350
|
1
|
3
|
0.175
|
1
|
13
|
1.97
|
$177.92
|
| 1
|
$450
|
1
|
3
|
0.175
|
1
|
15
|
1.97
|
$228.75
|
| 2
|
$950
|
2
|
3
|
0.175
|
1
|
16
|
3.93
|
$241.46
|
| 3
|
$2,450
|
3
|
5
|
0.175
|
1
|
16
|
8
|
$306.25
|
| 4
|
$7,450
|
6
|
7
|
0.15
|
1
|
18
|
20.49
|
$363.63
|
Base Statistics
Cost
$350
Placement Footprint
Average
Sell Price
$116
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.175
Hidden Detection
Level 2+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
3
Cooldown
1
Upgrades
+2 Range
Sell Price changes to
$150
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$316
+1 Damage
3 > 5 Burst
Sell Price changes to
$816
+2 Range
+3 Damage
0.175 > 0.15 Firerate
5 > 7 Burst
Sell Price changes to
$2,150
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$350
|
1
|
3
|
0.175
|
1
|
13
|
1.97
|
$177.92
|
| 1
|
$450
|
1
|
3
|
0.175
|
1
|
15
|
1.97
|
$228.75
|
| 2
|
$950
|
2
|
3
|
0.175
|
1
|
16
|
3.93
|
$241.46
|
| 3
|
$2,450
|
3
|
5
|
0.175
|
1
|
16
|
8
|
$306.25
|
| 4
|
$6,450
|
6
|
7
|
0.15
|
1
|
18
|
20.49
|
$314.82
|
Base Statistics
Cost
$350
Placement Footprint
Average
Sell Price
$116
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.18
Hidden Detection
Level 2+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
3
Cooldown
1
Upgrades
+2 Range
Sell Price changes to
$150
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$316
+1 Damage
3 > 5 Burst
Sell Price changes to
$816
+2 Range
+3 Damage
0.18 > 0.13 Firerate
5 > 8 Burst
Sell Price changes to
$2,066
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$350
|
1
|
3
|
0.18
|
1
|
13
|
1.95
|
$179.49
|
| 1
|
$450
|
1
|
3
|
0.18
|
1
|
15
|
1.95
|
$230.77
|
| 2
|
$950
|
2
|
3
|
0.18
|
1
|
16
|
3.7
|
$256.76
|
| 3
|
$2,450
|
3
|
5
|
0.18
|
1
|
16
|
7.89
|
$310.52
|
| 4
|
$6,200
|
6
|
8
|
0.13
|
1
|
18
|
23.53
|
$263.49
|
Base Statistics
Cost
$375
Placement Footprint
Average
Sell Price
$125
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.23
Hidden Detection
Level 2+
Range
10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
3
Cooldown
1.2
Upgrades
+2 Range
Sell Price changes to
$158
+1 Range
+Hidden Detection
Sell Price changes to
$258
+1 Range
+1 Damage
0.23 > 0.18 Firerate
3 > 4 Burst
1.2 > 0.85 Cooldown
Sell Price changes to
$725
+1 Range
+3 Damage
4 > 5 Burst
Sell Price changes to
$2,558
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$375
|
1
|
3
|
0.23
|
1.2
|
10
|
1.59
|
$235.85
|
| 1
|
$475
|
1
|
3
|
0.23
|
1.2
|
12
|
1.59
|
$298.74
|
| 2
|
$775
|
1
|
3
|
0.23
|
1.2
|
13
|
1.59
|
$487.42
|
| 3
|
$2,175
|
2
|
4
|
0.18
|
0.85
|
14
|
5.1
|
$426.47
|
| 4
|
$7,675
|
5
|
5
|
0.18
|
0.85
|
15
|
14.29
|
$537.09
|
Base Statistics
Cost
$375
Placement Footprint
Average
Sell Price
$125
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.23
Hidden Detection
Level 2+
Range
10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
3
Cooldown
1.2
Upgrades
+1 Range
Sell Price changes to
$158
+2 Range
+Hidden Detection
Sell Price changes to
$258
+1 Range
+1 Damage
3 > 4 Burst
1.2 > 0.85 Cooldown
Sell Price changes to
$658
+1 Range
+2 Damage
0.23 > 0.18 Firerate
Sell Price changes to
$1,758
+2 Range
+3 Damage
4 > 5 Burst
Sell Price changes to
$3,591
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$375
|
1
|
3
|
0.23
|
1.2
|
10
|
1.59
|
$235.85
|
| 1
|
$475
|
1
|
3
|
0.23
|
1.2
|
11
|
1.59
|
$298.74
|
| 2
|
$775
|
1
|
3
|
0.23
|
1.2
|
13
|
1.59
|
$487.42
|
| 3
|
$1,975
|
2
|
4
|
0.23
|
0.85
|
14
|
4.52
|
$436.95
|
| 4
|
$5,275
|
4
|
4
|
0.18
|
0.85
|
15
|
10.19
|
$517.66
|
| 5
|
$10,775
|
7
|
5
|
0.15
|
0.85
|
17
|
20
|
$538.75
|
Base Statistics
Cost
$375
Placement Footprint
Average
Sell Price
$125
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.25
Hidden Detection
Level 2+
Range
12
Placement Limit
N/A
Burst Count
3
Cooldown
1
Upgrades
+2 Range
Sell Price changes to
$158
+1 Range
+Hidden Detection
Sell Price changes to
$258
+1 Range
+2 Damage
3 > 4 Burst
Sell Price changes to
$758
+1 Range
+2 Damage
0.25 > 0.2 Firerate
Sell Price changes to
$1,791
+2 Range
+3 Damage
Sell Price changes to
$3,625
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$375
|
1
|
3
|
0.25
|
1
|
12
|
1.71
|
$219.3
|
| 1
|
$475
|
1
|
3
|
0.25
|
1
|
14
|
1.71
|
$277.78
|
| 2
|
$775
|
1
|
3
|
0.25
|
1
|
15
|
1.71
|
$453.22
|
| 3
|
$2,275
|
3
|
4
|
0.25
|
1
|
16
|
6
|
$379.17
|
| 4
|
$5,375
|
5
|
4
|
0.2
|
1
|
17
|
11.11
|
$483.8
|
| 5
|
$10,875
|
8
|
4
|
0.2
|
1
|
19
|
17.78
|
$611.64
|
Base Statistics
Cost
$375
Placement Footprint
Average
Sell Price
$93
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.25
Hidden Detection
Level 2+
Range
8
Placement Limit
N/A
Burst Count
3
Cooldown
1
Upgrades
+2 Range
Sell Price changes to
$118
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$193
+1 Range
+3 Damage
3 > 4 Burst
Sell Price changes to
$568
+1 Range
+2 Damage
0.25 > 0.2 Firerate
Sell Price changes to
$1,343
+2 Range
+3 Damage
Sell Price changes to
$2,718
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$375
|
1
|
3
|
0.25
|
1
|
8
|
1.71
|
$219.3
|
| 1
|
$475
|
1
|
3
|
0.25
|
1
|
10
|
1.71
|
$277.8
|
| 2
|
$775
|
2
|
3
|
0.25
|
1
|
11
|
3.43
|
$225.95
|
| 3
|
$2,275
|
5
|
4
|
0.25
|
1
|
12
|
10
|
$227.5
|
| 4
|
$5,375
|
7
|
4
|
0.2
|
1
|
13
|
15.56
|
$345.44
|
| 5
|
$10,875
|
10
|
4
|
0.2
|
1
|
15
|
22.22
|
$489.42
|
Golden
Base Statistics
Cost
$350
Placement Footprint
Average
Sell Price
$116
Placement Type
Ground
Damage
1
Firerate
0.175
Hidden Detection
Level 2+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
4
Cooldown
1
Upgrades
+2 Range
Sell Price changes to
$150
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$316
+1 Damage
4 > 7 Burst
Sell Price changes to
$816
+2 Range
+3 Damage
0.175 > 0.15 Firerate
7 > 10 Burst
Sell Price changes to
$2,150
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count[7]
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$350
|
1
|
4
|
0.175
|
1
|
13
|
2.35
|
$148.75
|
| 1
|
$450
|
1
|
4
|
0.175
|
1
|
15
|
2.35
|
$191.25
|
| 2
|
$950
|
2
|
4
|
0.175
|
1
|
16
|
4.71
|
$201.88
|
| 3
|
$2,450
|
3
|
7
|
0.175
|
1
|
16
|
9.44
|
$259.58
|
| 4
|
$6,450
|
6
|
10
|
0.15
|
1
|
18
|
24
|
$268.75
|
Base Statistics
Cost
$350
Placement Footprint
Average
Sell Price
$116
Placement Type
Ground
Damage
1
Firerate
0.18
Hidden Detection
Level 2+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
4
Cooldown
1
Upgrades
+2 Range
Sell Price changes to
$150
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$316
+1 Damage
4 > 7 Burst
Sell Price changes to
$816
+2 Range
+3 Damage
0.18 > 0.13 Firerate
7 > 12 Burst
Sell Price changes to
$2,066
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count[8]
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$350
|
1
|
4
|
0.18
|
1
|
13
|
2.33
|
$150.21
|
| 1
|
$450
|
1
|
4
|
0.18
|
1
|
15
|
2.33
|
$193.13
|
| 2
|
$950
|
2
|
4
|
0.18
|
1
|
16
|
4.65
|
$204.3
|
| 3
|
$2,450
|
3
|
7
|
0.18
|
1
|
16
|
9.29
|
$263.72
|
| 4
|
$6,200
|
6
|
12
|
0.13
|
1.2
|
18
|
28.13
|
$220.41
|
Base Statistics
Cost
$375
Placement Footprint
Average
Sell Price
$125
Placement Type
Ground
Damage
1
Firerate
0.23
Hidden Detection
Level 2+
Range
10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Upgrades
+2 Range
Sell Price changes to
$158
+1 Range
+Hidden Detection
Sell Price changes to
$258
+1 Range
+1 Damage
0.23 > 0.18 Firerate
4 > 8 Burst
1.2 > 0.85 Cooldown
Sell Price changes to
$725
+1 Range
+3 Damage
8 > 15 Burst
Sell Price changes to
$2,558
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count[9]
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$375
|
1
|
4
|
0.23
|
1.2
|
10
|
1.89
|
$198.41
|
| 1
|
$475
|
1
|
4
|
0.23
|
1.2
|
12
|
1.89
|
$251.32
|
| 2
|
$775
|
1
|
4
|
0.23
|
1.2
|
13
|
1.89
|
$410.05
|
| 3
|
$2,175
|
2
|
8
|
0.18
|
0.85
|
14
|
6.99
|
$311.16
|
| 4
|
$7,675
|
5
|
15
|
0.15
|
0.85
|
15
|
21.12
|
$363.4
|
Base Statistics
Cost
$375
Placement Footprint
Average
Sell Price
$125
Placement Type
Ground
Damage
1
Firerate
0.23
Hidden Detection
Level 2+
Range
10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
4
Cooldown
1.2
Upgrades
+1 Range
Sell Price changes to
$158
+2 Range
+Hidden Detection
Sell Price changes to
$258
+1 Range
+1 Damage
4 > 8 Burst
1.2 > 0.85 Cooldown
Sell Price changes to
$658
+1 Range
+2 Damage
0.23 > 0.18 Firerate
Sell Price changes to
$1,758
+2 Range
+3 Damage
8 > 15 Burst
Sell Price changes to
$3,591
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count[9]
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$375
|
1
|
4
|
0.23
|
1.2
|
10
|
1.89
|
$198.41
|
| 1
|
$475
|
1
|
4
|
0.23
|
1.2
|
11
|
1.89
|
$251.32
|
| 2
|
$775
|
1
|
4
|
0.23
|
1.2
|
13
|
1.89
|
$410.05
|
| 3
|
$1,975
|
2
|
8
|
0.23
|
0.85
|
14
|
5.95
|
$331.93
|
| 4
|
$5,275
|
4
|
8
|
0.18
|
0.85
|
15
|
13.97
|
$377.59
|
| 5
|
$10,775
|
7
|
15
|
0.15
|
0.85
|
17
|
29.58
|
$364.27
|
Notes