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To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Soldier
Cost: Coin350 • Starter • Offense
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 4
Burst Count
Burst3
Cooldown
Cooldown0.5
Soldier
Cost: Coin350 • Starter • Offense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown0.4

Upgrades

Barracks Training
Level 1 • Cost: Cash$100

0.175 > 0.15 Firerate Firerate

0.5 > 0.4 Cooldown Cooldown


Sell Price changes to Cash$166

Better Aiming
Level 2 • Cost: Cash$700

+2 Range Range

+1 Damage Damage

3 > 4 Burst Burst

+Hidden Detection Hidden Detection


Sell Price changes to Cash$433

Equipment Upgrades
Level 3 • Cost: Cash$1,850

+2 Damage Damage

4 > 8 Burst Burst


Sell Price changes to Cash$1,050

Deadliest Soldier
Level 4 • Cost: Cash$6,000

+3 Range Range

+6 Damage Damage

8 > 12 Burst Burst

+Flying Detection Flying Detection


Sell Price changes to Cash$3,050

Better Vision
Level 1 • Cost: Cash$200

0.15 > 0.12 Firerate Firerate

4 > 6 Burst Burst

0.4 > 0.3 Cooldown Cooldown


Sell Price changes to Cash$216

Better Aiming
Level 2 • Cost: Cash$800

+2 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$483

Equipment Upgrades
Level 3 • Cost: Cash$3,000

+2 Range Range

+2 Damage Damage

6 > 8 Burst Burst


Sell Price changes to Cash$1,483

Deadliest Soldier
Level 4 • Cost: Cash$8,000

+4 Damage Damage

0.12 > 0.1 Firerate Firerate

8 > 10 Burst Burst

0.3 > 0.2 Cooldown Cooldown


Sell Price changes to Cash$4,150

Statistics

Level Cost Total Cost Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$400 Cash$400 1 3 0.175 0.5 17 2.93 Cash$136.52
1 Cash$100 Cash$500 1 3 0.15 0.4 17 3.53 Cash$141.64
2 Cash$700 Cash$1,200 2 4 0.15 0.4 19 8 Cash$150
3 Cash$1,850 Cash$3,050 4 8 0.15 0.4 19 20 Cash$152.5
4 Cash$6,000 Cash$9,050 10 12 0.15 0.4 22 54.55 Cash$165.9
Level Cost Total Cost Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash$450 Cash$450 1 4 0.15 0.4 17 4 Cash$112.5
1 Cash$200 Cash$650 1 6 0.125 0.3 17 5.71 Cash$113.84
2 Cash$800 Cash$1,450 2 6 0.125 0.3 19 11.43 Cash$126.86
3 Cash$3,000 Cash$4,450 4 8 0.125 0.3 21 24.62 Cash$180.75
4 Cash$8,000 Cash$12,450 8 10 0.1 0.2 21 66.67 Cash$186.74

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Soldier
Cost: Coin350 • Starter • Offense
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 4
Burst Count
Burst3
Cooldown
Cooldown0.55
Soldier
Cost: Coin350 • Starter • Offense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown0.4

Upgrades

Barracks Training
Level 1 • Cost: Cash$50

0.175 > 0.15 Firerate Firerate


Sell Price changes to Cash$150

Better Aiming
Level 2 • Cost: Cash$650

+2 Range Range

+1 Damage Damage

3 > 4 Burst Burst

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Equipment Upgrades
Level 3 • Cost: Cash$1,350

+1 Damage Damage

4 > 8 Burst Burst

0.55 > 0.4 Cooldown Cooldown


Sell Price changes to Cash$783

Deadliest Soldier
Level 4 • Cost: Cash$5,000

+3 Range Range

+5 Damage Damage

8 > 12 Burst Burst

+Flying Detection Flying Detection


Sell Price changes to Cash$2,450

Better Vision
Level 1 • Cost: Cash$200

0.175 > 0.15 Firerate Firerate

4 > 6 Burst Burst

0.4 > 0.3 Cooldown Cooldown


Sell Price changes to Cash$216

Better Aiming
Level 2 • Cost: Cash$800

+2 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$483

Equipment Upgrades
Level 3 • Cost: Cash$3,000

+2 Range Range

+3 Damage Damage

6 > 8 Burst Burst


Sell Price changes to Cash$1,483

Deadliest Soldier
Level 4 • Cost: Cash$8,000

+5 Damage Damage

0.15 > 0.125 Firerate Firerate

8 > 10 Burst Burst

0.3 > 0.2 Cooldown Cooldown


Sell Price changes to Cash$4,150

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$400 Cash$400 1 3 0.150.175 0.55 17 32.79 Cash$133.33Cash$143.37
1 Cash$50 Cash$450 1 3 0.1250.15 0.55 17 3.243 Cash$138.89Cash$150
2 Cash$650 Cash$1,100 2 4 0.1250.15 0.55 19 7.626.96 Cash$144.36Cash$158.05
3 Cash$1,350 Cash$2,450 3 8 0.1250.15 0.4 19 17.1415 Cash$142.94Cash$163.33
4 Cash$5,000 Cash$7,450 8 12 0.1250.15 0.4 22 50.5343.64 Cash$147.44Cash$170.71
Level Cost Total Cost Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$450 Cash$450 1 4 0.150.175 0.4 17 43.64 Cash$112.5Cash$123.63
1 Cash$200 Cash$650 1 6 0.1250.15 0.3 17 5.715 Cash$113.84Cash$130
2 Cash$800 Cash$1,450 2 6 0.1250.15 0.3 19 11.4310 Cash$126.86Cash$145
3 Cash$3,000 Cash$4,450 5 8 0.1250.15 0.3 21 30.7726.67 Cash$144.62Cash$166.85
4 Cash$8,000 Cash$12,450 10 10 0.10.125 0.2 21 83.3368.97 Cash$149.41Cash$180.51

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

Soldier
Cost: Coin350 • Starter • Offense
Cost
Cash$350
Placement Footprint
Average (1.5)
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 4
Burst Count
Burst3
Cooldown
Cooldown0.85
Soldier
Cost: Coin350 • Starter • Offense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown0.4

Upgrades

Better Vision
Level 1 • Cost: Cash$50

0.175 > 0.125 Firerate Firerate


Sell Price changes to Cash$133

Better Aiming
Level 2 • Cost: Cash$650

+2 Range Range

+1 Damage Damage

3 > 4 Burst Burst

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Equipment Upgrades
Level 3 • Cost: Cash$2,250

+2 Damage Damage

4 > 6 Burst Burst

0.85 > 0.6 Cooldown Cooldown


Sell Price changes to Cash$1,100

Deadliest Soldier
Level 4 • Cost: Cash$4,600

+3 Range Range

+4 Damage Damage

6 > 8 Burst Burst

+Flying Detection Flying Detection


Sell Price changes to Cash$2,366

Better Vision
Level 1 • Cost: Cash$200

0.175 > 0.15 Firerate Firerate

4 > 6 Burst Burst

0.4 > 0.3 Cooldown Cooldown


Sell Price changes to Cash$216

Better Aiming
Level 2 • Cost: Cash$800

+2 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$483

Equipment Upgrades
Level 3 • Cost: Cash$3,000

+2 Range Range

+3 Damage Damage

6 > 8 Burst Burst


Sell Price changes to Cash$1,483

Deadliest Soldier
Level 4 • Cost: Cash$8,000

+5 Damage Damage

0.15 > 0.125 Firerate Firerate

8 > 10 Burst Burst

0.3 > 0.2 Cooldown Cooldown


Sell Price changes to Cash$4,150

Statistics

Level Total Price Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$350 1 3 0.175 0.85 17 2.18 Cash$160.42
1 Cash$400 1 3 0.125 0.85 17 2.45 Cash$163.33
2 Cash$1,050 2 4 0.125 0.85 19 5.93 Cash$177.19
3 Cash$3,300 4 6 0.125 0.6 19 17.78 Cash$185.63
4 Cash$7,900 8 8 0.125 0.6 22 40 Cash$197.5
Level Total Price Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$450 1 4 0.175 0.4 17 3.64 Cash$123.75
1 Cash$650 1 6 0.15 0.3 17 5 Cash$130
2 Cash$1,450 2 6 0.15 0.3 19 10 Cash$145
3 Cash$4,450 5 8 0.15 0.3 21 26.67 Cash$166.88
4 Cash$12,450 10 10 0.125 0.2 21 68.97 Cash$180.52

PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

Soldier
Cost: Coin350 • Starter • Offense
Cost
Cash$350
Placement Footprint
Average (1.5)
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1
Soldier
Cost: Coin350 • Starter • Offense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown0.4

Upgrades

Better Vision
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$150

Better Aiming
Level 2 • Cost: Cash$400

+1 Range Range

+1 Damage Damage

3 > 4 Burst Burst

+Hidden Detection Hidden Detection


Sell Price changes to Cash$282

Equipment Upgrades
Level 3 • Cost: Cash$1,500

+2 Damage Damage

4 > 5 Burst Burst

1 > 0.8 Cooldown Cooldown


Sell Price changes to Cash$779

Deadliest Soldier
Level 4 • Cost: Cash$4,750

+2 Range Range

+4 Damage Damage

0.175 > 0.15 Firerate Firerate

5 > 7 Burst Burst


Sell Price changes to Cash$2,366

Better Vision
Level 1 • Cost: Cash$200

0.175 > 0.15 Firerate Firerate

4 > 6 Burst Burst

0.4 > 0.3 Cooldown Cooldown


Sell Price changes to Cash$216

Better Aiming
Level 2 • Cost: Cash$800

+2 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$483

Equipment Upgrades
Level 3 • Cost: Cash$3,000

+2 Range Range

+3 Damage Damage

6 > 8 Burst Burst


Sell Price changes to Cash$1,483

Deadliest Soldier
Level 4 • Cost: Cash$8,000

+5 Damage Damage

0.15 > 0.125 Firerate Firerate

8 > 10 Burst Burst

0.3 > 0.2 Cooldown Cooldown


Sell Price changes to Cash$4,150

Statistics

Level Total Price Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$350 1 3 0.175 1 13 1.97 Cash$177.92
1 Cash$450 1 3 0.175 1 15 1.97 Cash$228.75
2 Cash$850 2 4 0.175 1 16 4.71 Cash$180.63
3 Cash$2,350 4 5 0.175 0.8 16 11.94 Cash$196.81
4 Cash$7,100 8 7 0.15 0.8 18 30.27 Cash$234.55
Level Total Price Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$450 1 4 0.175 0.4 17 3.64 Cash$123.75
1 Cash$650 1 6 0.15 0.3 17 5 Cash$130
2 Cash$1,450 2 6 0.15 0.3 19 10 Cash$145
3 Cash$4,450 5 8 0.15 0.3 21 26.67 Cash$166.88
4 Cash$12,450 10 10 0.125 0.2 21 68.97 Cash$180.52

Intermediate Mode Update (3 May 2024) – PVP Update (23 July 2025)

Base Statistics

Soldier
Cost: Coin350[4] • Starter • Offense
Cost
Cash$350
Placement Footprint
Average (1.5)
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

Better Vision
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$150

Better Aiming
Level 2 • Cost: Cash$400

+1 Range Range

+1 Damage Damage

3 > 4 Burst Burst

+Hidden Detection Hidden Detection


Sell Price changes to Cash$282

Equipment Upgrades
Level 3 • Cost: Cash$1,500

+2 Damage Damage

4 > 5 Burst Burst

1 > 0.8 Cooldown Cooldown


Sell Price changes to Cash$779

Deadliest Soldier
Level 4 • Cost: Cash$4,750

+2 Range Range

+4 Damage Damage

0.175 > 0.15 Firerate Firerate

5 > 7 Burst Burst


Sell Price changes to Cash$2,366

Statistics

Level Total Price Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$350 1 3 0.175 1 13 1.97 Cash$177.92
1 Cash$450 1 3 0.175 1 15 1.97 Cash$228.75
2 Cash$850 2 4 0.175 1 16 4.71 Cash$180.63
3 Cash$2,350 4 5 0.175 0.8 16 11.94 Cash$196.81
4 Cash$7,100 8 7 0.15 0.8 18 30.27 Cash$234.55

21 March 2023 – Intermediate Mode Update (3 May 2024)

Base Statistics

Soldier
Cost: Coin400[5] • Starter
Cost
Cash$350
Placement Footprint
Average (1.5)
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

Better Vision
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$150

Better Aiming
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$316

Equipment Upgrades
Level 3 • Cost: Cash$1,500

+1 Damage Damage

3 > 5 Burst Burst


Sell Price changes to Cash$816

Deadliest Soldier
Level 4 • Cost: Cash$3,500

+2 Range Range

+3 Damage Damage

0.175 > 0.15 Firerate Firerate

5 > 7 Burst Burst


Sell Price changes to Cash$1,983

Statistics

Level Total Price Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$350 1 3 0.175 1 13 1.97 Cash$177.92
1 Cash$450 1 3 0.175 1 15 1.97 Cash$228.75
2 Cash$950 2 3 0.175 1 16 3.93 Cash$241.46
3 Cash$2,450 3 5 0.175 1 16 8 Cash$306.25
4 Cash$5,950 6 7 0.15 1 18 20.49 Cash$290.42

13 May 2022 – 21 March 2023

Base Statistics

Soldier
Cost: Coin350 • Starter
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

Better Vision
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$150

Better Aiming
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$316

Equipment Upgrades
Level 3 • Cost: Cash$1,500

+1 Damage Damage

3 > 5 Burst Burst


Sell Price changes to Cash$816

Deadliest's Soldier
Level 4 • Cost: Cash$5,000

+2 Range Range

+3 Damage Damage

0.175 > 0.15 Firerate Firerate

5 > 7 Burst Burst


Sell Price changes to Cash$2,483

Statistics

Level Total Price Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$350 1 3 0.175 1 13 1.97 Cash$177.92
1 Cash$450 1 3 0.175 1 15 1.97 Cash$228.75
2 Cash$950 2 3 0.175 1 16 3.93 Cash$241.46
3 Cash$2,450 3 5 0.175 1 16 8 Cash$306.25
4 Cash$7,450 6 7 0.15 1 18 20.49 Cash$363.63

Entity System Update (12 March 2022) – 13 May 2022

Base Statistics

Soldier
Cost: Coin350
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

Better Vision
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$150

Better Aiming
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$316

Equipment Upgrades
Level 3 • Cost: Cash$1,500

+1 Damage Damage

3 > 5 Burst Burst


Sell Price changes to Cash$816

Deadliest's Soldier
Level 4 • Cost: Cash$4,000

+2 Range Range

+3 Damage Damage

0.175 > 0.15 Firerate Firerate

5 > 7 Burst Burst


Sell Price changes to Cash$2,150

Statistics

Level Total Price Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$350 1 3 0.175 1 13 1.97 Cash$177.92
1 Cash$450 1 3 0.175 1 15 1.97 Cash$228.75
2 Cash$950 2 3 0.175 1 16 3.93 Cash$241.46
3 Cash$2,450 3 5 0.175 1 16 8 Cash$306.25
4 Cash$6,450 6 7 0.15 1 18 20.49 Cash$314.82

Valentines 2022 Update (13 February 2022) – Entity System Update (12 March 2022)

Base Statistics

Soldier
Cost: Coin350
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

Better Vision
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$150

Better Aiming
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$316

Equipment Upgrades
Level 3 • Cost: Cash$1,500

+1 Damage Damage

3 > 5 Burst Burst


Sell Price changes to Cash$816

Deadliest's Soldier
Level 4 • Cost: Cash$3,750

+2 Range Range

+3 Damage Damage

0.18 > 0.13 Firerate Firerate

5 > 8 Burst Burst


Sell Price changes to Cash$2,066

Statistics

Level Total Price Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$350 1 3 0.18 1 13 1.95 Cash$179.49
1 Cash$450 1 3 0.18 1 15 1.95 Cash$230.77
2 Cash$950 2 3 0.18 1 16 3.7 Cash$256.76
3 Cash$2,450 3 5 0.18 1 16 7.89 Cash$310.52
4 Cash$6,200 6 8 0.13 1 18 23.53 Cash$263.49

Overhaul Update (29 October 2020) – Valentines 2022 Update (13 February 2022)

Base Statistics

Soldier
Cost: Coin350
Cost
Cash$375
Placement Footprint
Average
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1.2

Upgrades

Laser Sight
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$158

Radio Communications
Level 2 • Cost: Cash$300

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$258

Up Skill
Level 3 • Cost: Cash$1,400

+1 Range Range

+1 Damage Damage

0.23 > 0.18 Firerate Firerate

3 > 4 Burst Burst

1.2 > 0.85 Cooldown Cooldown


Sell Price changes to Cash$725

Deadliest's Soldier
Level 4 • Cost: Cash$5,500

+1 Range Range

+3 Damage Damage

4 > 5 Burst Burst


Sell Price changes to Cash$2,558

Statistics

Level Total Price Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$375 1 3 0.23 1.2 10 1.59 Cash$235.85
1 Cash$475 1 3 0.23 1.2 12 1.59 Cash$298.74
2 Cash$775 1 3 0.23 1.2 13 1.59 Cash$487.42
3 Cash$2,175 2 4 0.18 0.85 14 5.1 Cash$426.47
4 Cash$7,675 5 5 0.18 0.85 15 14.29 Cash$537.09

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Soldier
Cost: Coin500
Cost
Cash$375
Placement Footprint
Average
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1.2

Upgrades

Laser Sight
Level 1 • Cost: Cash$100

+1 Range Range


Sell Price changes to Cash$158

Radio Communications
Level 2 • Cost: Cash$300

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$258

Up Skill
Level 3 • Cost: Cash$1,200

+1 Range Range

+1 Damage Damage

3 > 4 Burst Burst

1.2 > 0.85 Cooldown Cooldown


Sell Price changes to Cash$658

Combatant
Level 4 • Cost: Cash$3,300

+1 Range Range

+2 Damage Damage

0.23 > 0.18 Firerate Firerate


Sell Price changes to Cash$1,758

Deadliest Soldier
Level 5 • Cost: Cash$5,500

+2 Range Range

+3 Damage Damage

4 > 5 Burst Burst


Sell Price changes to Cash$3,591

Statistics

Level Total Price Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$375 1 3 0.23 1.2 10 1.59 Cash$235.85
1 Cash$475 1 3 0.23 1.2 11 1.59 Cash$298.74
2 Cash$775 1 3 0.23 1.2 13 1.59 Cash$487.42
3 Cash$1,975 2 4 0.23 0.85 14 4.52 Cash$436.95
4 Cash$5,275 4 4 0.18 0.85 15 10.19 Cash$517.66
5 Cash$10,775 7 5 0.15 0.85 17 20 Cash$538.75

MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)

Base Statistics

Soldier
Cost: Coin250
Cost
Cash$375
Placement Footprint
Average
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.25
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Placement Limit
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

N/A
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$158

N/A
Level 2 • Cost: Cash$300

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$258

N/A
Level 3 • Cost: Cash$1,500

+1 Range Range

+2 Damage Damage

3 > 4 Burst Burst


Sell Price changes to Cash$758

N/A
Level 4 • Cost: Cash$3,100

+1 Range Range

+2 Damage Damage

0.25 > 0.2 Firerate Firerate


Sell Price changes to Cash$1,791

N/A
Level 5 • Cost: Cash$5,500

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$3,625

Statistics

Level Total Price Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$375 1 3 0.25 1 12 1.71 Cash$219.3
1 Cash$475 1 3 0.25 1 14 1.71 Cash$277.78
2 Cash$775 1 3 0.25 1 15 1.71 Cash$453.22
3 Cash$2,275 3 4 0.25 1 16 6 Cash$379.17
4 Cash$5,375 5 4 0.2 1 17 11.11 Cash$483.8
5 Cash$10,875 8 4 0.2 1 19 17.78 Cash$611.64

14 June 2019 – MEGA Update (13 October 2019)

Base Statistics

Soldier
Cost: Coin250[6]
Cost
Cash$375
Placement Footprint
Average
Sell Price
Cash$93
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.25
Hidden Detection
Hidden DetectionLevel 2+
Range
Range8
Placement Limit
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

N/A
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$118

N/A
Level 2 • Cost: Cash$300

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$193

N/A
Level 3 • Cost: Cash$1,500

+1 Range Range

+3 Damage Damage

3 > 4 Burst Burst


Sell Price changes to Cash$568

N/A
Level 4 • Cost: Cash$3,100

+1 Range Range

+2 Damage Damage

0.25 > 0.2 Firerate Firerate


Sell Price changes to Cash$1,343

N/A
Level 5 • Cost: Cash$5,500

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$2,718

Statistics

Level Total Price Damage Burst Count Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$375 1 3 0.25 1 8 1.71 Cash$219.3
1 Cash$475 1 3 0.25 1 10 1.71 Cash$277.8
2 Cash$775 2 3 0.25 1 11 3.43 Cash$225.95
3 Cash$2,275 5 4 0.25 1 12 10 Cash$227.5
4 Cash$5,375 7 4 0.2 1 13 15.56 Cash$345.44
5 Cash$10,875 10 4 0.2 1 15 22.22 Cash$489.42
Golden
Entity System Update (12 March 2022) – 13 May 2022

Base Statistics

Soldier
Cost: Coin350
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst[7]
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown1

Upgrades

Better Vision
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$150

Better Aiming
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$316

Equipment Upgrades
Level 3 • Cost: Cash$1,500

+1 Damage Damage

4 > 7 Burst Burst


Sell Price changes to Cash$816

Deadliest's Soldier
Level 4 • Cost: Cash$4,000

+2 Range Range

+3 Damage Damage

0.175 > 0.15 Firerate Firerate

7 > 10 Burst Burst


Sell Price changes to Cash$2,150

Statistics

Level Total Price Damage Burst Count[7] Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$350 1 4 0.175 1 13 2.35 Cash$148.75
1 Cash$450 1 4 0.175 1 15 2.35 Cash$191.25
2 Cash$950 2 4 0.175 1 16 4.71 Cash$201.88
3 Cash$2,450 3 7 0.175 1 16 9.44 Cash$259.58
4 Cash$6,450 6 10 0.15 1 18 24 Cash$268.75

Valentines 2022 Update (13 February 2022) – Entity System Update (12 March 2022)

Base Statistics

Soldier
Cost: Coin350
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage1
Damage Method
Burst[8]
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown1

Upgrades

Better Vision
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$150

Better Aiming
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$316

Equipment Upgrades
Level 3 • Cost: Cash$1,500

+1 Damage Damage

4 > 7 Burst Burst


Sell Price changes to Cash$816

Deadliest's Soldier
Level 4 • Cost: Cash$5,500

+2 Range Range

+3 Damage Damage

0.18 > 0.13 Firerate Firerate

7 > 12 Burst Burst


Sell Price changes to Cash$2,066

Statistics

Level Total Price Damage Burst Count[8] Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$350 1 4 0.18 1 13 2.33 Cash$150.21
1 Cash$450 1 4 0.18 1 15 2.33 Cash$193.13
2 Cash$950 2 4 0.18 1 16 4.65 Cash$204.3
3 Cash$2,450 3 7 0.18 1 16 9.29 Cash$263.72
4 Cash$6,200 6 12 0.13 1.2 18 28.13 Cash$220.41

Overhaul Update (29 October 2020) – Valentines 2022 Update (13 February 2022)

Base Statistics

Soldier
Cost: Coin350
Cost
Cash$375
Placement Footprint
Average
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage1
Damage Method
Burst[9]
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$158

Radio Communications
Level 2 • Cost: Cash$300

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$258

Up Skill
Level 3 • Cost: Cash$1,400

+1 Range Range

+1 Damage Damage

0.23 > 0.18 Firerate Firerate

4 > 8 Burst Burst

1.2 > 0.85 Cooldown Cooldown


Sell Price changes to Cash$725

Deadliest's Soldier
Level 4 • Cost: Cash$5,500

+1 Range Range

+3 Damage Damage

8 > 15 Burst Burst


Sell Price changes to Cash$2,558

Statistics

Level Total Price Damage Burst Count[9] Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$375 1 4 0.23 1.2 10 1.89 Cash$198.41
1 Cash$475 1 4 0.23 1.2 12 1.89 Cash$251.32
2 Cash$775 1 4 0.23 1.2 13 1.89 Cash$410.05
3 Cash$2,175 2 8 0.18 0.85 14 6.99 Cash$311.16
4 Cash$7,675 5 15 0.15 0.85 15 21.12 Cash$363.4

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Soldier
Cost: Coin500
Cost
Cash$375
Placement Footprint
Average
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage1
Damage Method
Burst[9]
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown1.2

Upgrades

Laser Sight
Level 1 • Cost: Cash$100

+1 Range Range


Sell Price changes to Cash$158

Radio Communications
Level 2 • Cost: Cash$300

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$258

Up Skill
Level 3 • Cost: Cash$1,200

+1 Range Range

+1 Damage Damage

4 > 8 Burst Burst

1.2 > 0.85 Cooldown Cooldown


Sell Price changes to Cash$658

Combatant
Level 4 • Cost: Cash$3,300

+1 Range Range

+2 Damage Damage

0.23 > 0.18 Firerate Firerate


Sell Price changes to Cash$1,758

Deadliest Soldier
Level 5 • Cost: Cash$5,500

+2 Range Range

+3 Damage Damage

8 > 15 Burst Burst


Sell Price changes to Cash$3,591

Statistics

Level Total Price Damage Burst Count[9] Firerate[3] Cooldown Range DPS[2] Cost Efficiency
0 Cash$375 1 4 0.23 1.2 10 1.89 Cash$198.41
1 Cash$475 1 4 0.23 1.2 11 1.89 Cash$251.32
2 Cash$775 1 4 0.23 1.2 13 1.89 Cash$410.05
3 Cash$1,975 2 8 0.23 0.85 14 5.95 Cash$331.93
4 Cash$5,275 4 8 0.18 0.85 15 13.97 Cash$377.59
5 Cash$10,775 7 15 0.15 0.85 17 29.58 Cash$364.27

Notes

  1. ↑ 1.0 1.1 Firerate only applies to the burst and is not the time between bursts.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 Firerate only applies to the burst and is not the time between bursts.
  4. ↑ Prior to the 25th of June 2025, it had a cost of Coin400.
  5. ↑ Prior to the 21st of December 2023, the cost was Coin350.
  6. ↑ Prior to the 15th of August 2019, it had a cost of Coin100.
  7. ↑ 7.0 7.1 Burst count is increased depending on the level.
    Level 0-2: +1 Burst
    Level 3: +2 Burst
    Level 4: +3 Burst
  8. ↑ 8.0 8.1 Burst count is increased depending on the level.
    Level 0-2: +1 Burst
    Level 3: +2 Burst
    Level 4: +4 Burst
  9. ↑ 9.0 9.1 9.2 9.3 Burst count is increased depending on the level
    Level 0-2: +1 Burst
    Level 3: +4 Burst
    Level 4: +10 Burst


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