Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,699
articles

Frost Champion Update (28 August 2026) – Present

Base Statistics

Assassin
Cost: Coin800 • Intermediate • Offense
Cost
Cash$300
Placement Footprint
Small (1)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.6
Hidden Detection
Level 2+Level 2+
Range
Range6
Lead Detection
Level 2+Level 2+
Placement Limit
N/A
Flying Detection
N/A
Assassin
Cost: Coin800 • Intermediate • Offense
Cost
Cash$200
Placement Footprint
Small (1)
Sell Price
Cash$67
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.6
Hidden Detection
Level 2+Level 2+
Range
Range6
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

CQC Training
Level 1 • Cost: Cash$450

+3 Damage Damage

0.6 > 0.5 Swingrate Firerate


Sell Price changes to Cash$250

Umbral Tempest
Level 2 • Cost: Cash$625

+3 Damage Damage

+Hidden Detection Hidden Detection

+Lead Detection Lead Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•9 Damage Damage

•6 Range Range


Sell Price changes to Cash$458

Ascended Shadows
Level 3 • Cost: Cash$2,000

+7 Damage Damage

0.5 > 0.35 Swingrate Firerate

+7 Whirlwind Damage Damage


Sell Price changes to Cash$1,125

Death Arms Ninja
Level 4 • Cost: Cash$6,800

+19 Damage Damage

+19 Whirlwind Damage Damage

+0.5 Range Range

+0.5 Whirlwind Range Whirlwind Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 500 damage dealt

•60 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$3,391

CQC Training
Level 1 • Cost: Cash$150

+1 Damage Damage

+1 Range Range


Sell Price changes to Cash$150

Advanced Hand to Hand Training
Level 2 • Cost: Cash$600

+5 Damage Damage

+Hidden Detection Hidden Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•6 Damage Damage

•6 Range Range


Sell Price changes to Cash$350

Upgraded Blades
Level 3 • Cost: Cash$1,700

+5 Damage Damage

+7 Whirlwind Damage Damage


Sell Price changes to Cash$916

Black Ops
Level 4 • Cost: Cash$4,750

+11 Damage Damage

+11 Whirlwind Damage Damage

0.6 > 0.5 Swingrate Firerate

+0.5 Range Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 400 damage dealt

•25 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$2,500

Statistics

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 3 0.6 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 Cash$60
1 Cash$450 Cash$750 6 0.5 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 12 Cash$62.5
2 Cash$625 Cash$1,375 9 0.5 6 3 9 6 N/A N/A N/A N/A N/A N/A 18 Cash$76.39
3 Cash$2,000 Cash$3,375 16 0.35 6 3 16 6 N/A N/A N/A N/A N/A N/A 45.71 Cash$73.84
4 Cash$6,800 Cash$10,175 35 0.35 6.5 3 35 6.5 500 60 3 0.5 3 10 123.64 Cash$82.3
Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.6 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.33 Cash$90.09
1 Cash$150 Cash$450 3 0.6 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 Cash$90
2 Cash$600 Cash$1,050 8 0.6 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.22 Cash$85.92
3 Cash$1,700 Cash$2,750 14 0.6 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.33 Cash$117.87
4 Cash$4,750 Cash$7,500 25 0.5 7 3 25 7 150 25 3 0.5 3 10 64.29 Cash$116.66

Kingpin Update (17 July 2026) – Frost Champion Update (28 August 2026)

Base Statistics

Assassin
Cost: Coin800 • Intermediate • Offense
Cost
Cash$300
Placement Footprint
Small (1)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.6
Hidden Detection
Level 2+Level 2+
Range
Range6
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Assassin
Cost: Coin800 • Intermediate • Offense
Cost
Cash$200
Placement Footprint
Small (1)
Sell Price
Cash$67
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.6
Hidden Detection
Level 2+Level 2+
Range
Range6
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

CQC Training
Level 1 • Cost: Cash$450

+3 Damage Damage

0.6 > 0.5 Swingrate Firerate


Sell Price changes to Cash$250

Umbral Tempest
Level 2 • Cost: Cash$750

+Hidden Detection Hidden Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•12 Damage Damage

•6 Range Range


Sell Price changes to Cash$500

Ascended Shadows
Level 3 • Cost: Cash$2,400

+8 Damage Damage

0.5 > 0.35 Swingrate Firerate

+9 Whirlwind Damage Damage


Sell Price changes to Cash$1,300

Death Arms Ninja
Level 4 • Cost: Cash$6,350

+21 Damage Damage

+14 Whirlwind Damage Damage

+0.5 Range Range

+0.5 Whirlwind Range Whirlwind Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 500 damage dealt

•60 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$3,416

CQC Training
Level 1 • Cost: Cash$150

+1 Damage Damage

+1 Range Range


Sell Price changes to Cash$150

Advanced Hand to Hand Training
Level 2 • Cost: Cash$600

+5 Damage Damage

+Hidden Detection Hidden Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•6 Damage Damage

•6 Range Range


Sell Price changes to Cash$350

Upgraded Blades
Level 3 • Cost: Cash$1,700

+5 Damage Damage

+7 Whirlwind Damage Damage


Sell Price changes to Cash$916

Black Ops
Level 4 • Cost: Cash$4,750

+11 Damage Damage

+11 Whirlwind Damage Damage

0.6 > 0.5 Swingrate Firerate

+0.5 Range Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 400 damage dealt

•25 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$2,500

Statistics

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 3 0.6 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 Cash$60
1 Cash$450 Cash$750 6 0.5 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 12 Cash$62.5
2 Cash$750 Cash$1,500 6 0.5 6 3 12 6 N/A N/A N/A N/A N/A N/A 16 Cash$93.75
3 Cash$2,400 Cash$3,900 14 0.35 6 3 21 6 N/A N/A N/A N/A N/A N/A 46.67 Cash$83.57
4 Cash$6,350 Cash$10,250 35 0.35 6.5 3 35 6.5 500 60 3 0.5 3 10 123.64 Cash$82.9
Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.6 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.33 Cash$90.09
1 Cash$150 Cash$450 3 0.6 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 Cash$90
2 Cash$600 Cash$1,050 8 0.6 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.22 Cash$85.92
3 Cash$1,700 Cash$2,750 14 0.6 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.33 Cash$117.87
4 Cash$4,750 Cash$7,500 25 0.5 7 3 25 7 150 25 3 0.5 3 10 64.29 Cash$116.66

Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

Assassin
Cost: Coin800 • Intermediate • Offense
Cost
Cash$300
Placement Footprint
Small (1)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.6
Hidden Detection
Level 2+Level 2+
Range
Range6
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Assassin
Cost: Coin800 • Intermediate • Offense
Cost
Cash$200
Placement Footprint
Small (1)
Sell Price
Cash$67
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.6
Hidden Detection
Level 2+Level 2+
Range
Range6
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

CQC Training
Level 1 • Cost: Cash$450

+3 Damage Damage

0.6 > 0.5 Swingrate Firerate


Sell Price changes to Cash$250

Umbral Tempest
Level 2 • Cost: Cash$750

+Hidden Detection Hidden Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•12 Damage Damage

•6 Range Range


Sell Price changes to Cash$500

Ascended Shadows
Level 3 • Cost: Cash$2,400

+7 Damage Damage

0.5 > 0.35 Swingrate Firerate

+8 Whirlwind Damage Damage


Sell Price changes to Cash$1,300

Death Arms Ninja
Level 4 • Cost: Cash$6,350

+20 Damage Damage

+13 Whirlwind Damage Damage

+0.5 Range Range

+0.5 Whirlwind Range Whirlwind Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 500 damage dealt

•60 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$3,416

CQC Training
Level 1 • Cost: Cash$150

+1 Damage Damage

+1 Range Range


Sell Price changes to Cash$150

Advanced Hand to Hand Training
Level 2 • Cost: Cash$600

+5 Damage Damage

+Hidden Detection Hidden Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•6 Damage Damage

•6 Range Range


Sell Price changes to Cash$350

Upgraded Blades
Level 3 • Cost: Cash$1,700

+5 Damage Damage

+7 Whirlwind Damage Damage


Sell Price changes to Cash$916

Black Ops
Level 4 • Cost: Cash$4,750

+11 Damage Damage

+11 Whirlwind Damage Damage

0.6 > 0.5 Swingrate Firerate

+0.5 Range Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 400 damage dealt

•25 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$2,500

Statistics

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 3 0.6 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 Cash$60
1 Cash$450 Cash$750 6 0.5 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 12 Cash$62.5
2 Cash$750 Cash$1,500 6 0.5 6 3 12 6 N/A N/A N/A N/A N/A N/A 16 Cash$93.75
3 Cash$2,400 Cash$3,900 13 0.35 6 3 20 6 N/A N/A N/A N/A N/A N/A 43.81 Cash$89.02
4 Cash$6,350 Cash$10,250 33 0.35 6.5 3 33 6.5 500 60 3 0.5 3 10 117.18 Cash$87.47
Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.6 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.33 Cash$90.09
1 Cash$150 Cash$450 3 0.6 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 Cash$90
2 Cash$600 Cash$1,050 8 0.6 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.22 Cash$85.92
3 Cash$1,700 Cash$2,750 14 0.6 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.33 Cash$117.87
4 Cash$4,750 Cash$7,500 25 0.5 7 3 25 7 150 25 3 0.5 3 10 64.29 Cash$116.66

Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Assassin
Cost: Coin800 • Intermediate • Offense
Cost
Cash$300
Placement Footprint
Small (1)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.625
Hidden Detection
Level 2+Level 2+
Range
Range6
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Assassin
Cost: Coin800 • Intermediate • Offense
Cost
Cash$200
Placement Footprint
Small (1)
Sell Price
Cash$67
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.625
Hidden Detection
Level 2+Level 2+
Range
Range6
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

CQC Training
Level 1 • Cost: Cash$450

+3 Damage Damage

0.625 > 0.525 Swingrate Firerate


Sell Price changes to Cash$250

Umbral Tempest
Level 2 • Cost: Cash$750

+Hidden Detection Hidden Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•12 Damage Damage

•6 Range Range


Sell Price changes to Cash$500

Ascended Shadows
Level 3 • Cost: Cash$2,400

+8 Damage Damage

0.525 > 0.375 Swingrate Firerate

+9 Whirlwind Damage Damage


Sell Price changes to Cash$1,300

Death Arms Ninja
Level 4 • Cost: Cash$6,350

+21 Damage Damage

+14 Whirlwind Damage Damage

+0.5 Range Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 500 damage dealt

•60 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$3,416

CQC Training
Level 1 • Cost: Cash$150

+1 Damage Damage

+1 Range Range


Sell Price changes to Cash$150

Advanced Hand to Hand Training
Level 2 • Cost: Cash$600

+5 Damage Damage

+Hidden Detection Hidden Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•6 Damage Damage

•6 Range Range


Sell Price changes to Cash$350

Upgraded Blades
Level 3 • Cost: Cash$1,700

+6 Damage Damage

+8 Whirlwind Damage Damage


Sell Price changes to Cash$916

Black Ops
Level 4 • Cost: Cash$4,750

+11 Damage Damage

+11 Whirlwind Damage Damage

0.625 > 0.525 Swingrate Firerate

+0.5 Range Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 400 damage dealt

•25 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$2,500

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 3 0.60.625 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 54.8 Cash$60Cash$62.5
1 Cash$450 Cash$750 6 0.50.525 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 1211.43 Cash$62.5Cash$65.62
2 Cash$750 Cash$1,500 6 0.50.525 6 3 12 6 N/A N/A N/A N/A N/A N/A 1615.24 Cash$93.75Cash$98.43
3 Cash$2,400 Cash$3,900 14 0.350.375 6 3 21 6 N/A N/A N/A N/A N/A N/A 46.6743.56 Cash$83.57Cash$89.53
4 Cash$6,350 Cash$10,250 35 0.350.375 6.5 3 35 6 500 60 3 0.5 3 10 123.64116.1 Cash$82.9Cash$88.29
Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.60.625 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.333.2 Cash$90.09Cash$93.75
1 Cash$150 Cash$450 3 0.60.625 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 54.8 Cash$90Cash$93.75
2 Cash$600 Cash$1,050 8 0.60.625 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.2211.73 Cash$85.92Cash$89.51
3 Cash$1,700 Cash$2,750 14 0.60.625 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.3322.4 Cash$117.87Cash$122.77
4 Cash$4,750 Cash$7,500 25 0.50.525 7 3 25 7 150 25 3 0.5 3 10 64.2961.64 Cash$116.66Cash$121.67

3 September 2025 – Shock and Awe Update (28 January 2026)

Base Statistics

Assassin
Cost: Coin800 • Intermediate • Offense
Cost
Cash$200
Placement Footprint
Small (1)
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.675
Hidden Detection
Level 2+Level 2+
Range
Range6
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Assassin
Cost: Coin800 • Intermediate • Offense
Cost
Cash$200
Placement Footprint
Small (1)
Sell Price
Cash$67
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.608
Hidden Detection
Level 2+Level 2+
Range
Range6
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

CQC Training
Level 1 • Cost: Cash$250

+1 Damage Damage

0.675 > 0.525 Swingrate Firerate


Sell Price changes to Cash$150

Advanced Hand to Hand Training
Level 2 • Cost: Cash$1,000

+9 Damage Damage

0.525 > 0.625 Swingrate Firerate

+Hidden Detection Hidden Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•6 Damage Damage

•6 Range Range


Sell Price changes to Cash$483

Upgraded Blades
Level 3 • Cost: Cash$2,750

+12 Damage Damage

+12 Whirlwind Damage Damage


Sell Price changes to Cash$1,400

Black Ops
Level 4 • Cost: Cash$7,600

+16 Damage Damage

+12 Whirlwind Damage Damage

0.625 > 0.525 Swingrate Firerate

+1 Range Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 500 damage dealt

•60 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$3,933

CQC Training
Level 1 • Cost: Cash$150

+1 Damage Damage

+1 Range Range


Sell Price changes to Cash$150

Advanced Hand to Hand Training
Level 2 • Cost: Cash$600

+5 Damage Damage

+Hidden Detection Hidden Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•6 Damage Damage

•6 Range Range


Sell Price changes to Cash$350

Upgraded Blades
Level 3 • Cost: Cash$1,700

+6 Damage Damage

+8 Whirlwind Damage Damage


Sell Price changes to Cash$916

Black Ops
Level 4 • Cost: Cash$4,750

+11 Damage Damage

+11 Whirlwind Damage Damage

0.625 > 0.525 Swingrate Firerate

+0.5 Range Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 400 damage dealt

•25 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$2,500

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$200 Cash$200 2 0.650.675 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.082.96 Cash$64.94Cash$67.57
1 Cash$250 Cash$450 3 0.50.525 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 65.71 Cash$75Cash$78.81
2 Cash$1,000 Cash$1,450 12 0.60.625 6 3 6 6 N/A N/A N/A N/A N/A N/A 16.6716 Cash$86.98Cash$90.62
3 Cash$2,750 Cash$4,200 24 0.60.625 6 3 18 6 N/A N/A N/A N/A N/A N/A 36.6735.2 Cash$114.54Cash$119.32
4 Cash$7,600 Cash$11,800 40 0.50.525 7 3 30 6 500 60 3 0.5 3 10 92.9288.78 Cash$126.99Cash$132.91
Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.60.625 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.333.2 Cash$90.09Cash$93.75
1 Cash$150 Cash$450 3 0.60.625 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 54.8 Cash$90Cash$93.75
2 Cash$600 Cash$1,050 8 0.60.625 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.2211.73 Cash$85.92Cash$89.51
3 Cash$1,700 Cash$2,750 14 0.60.625 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.3322.4 Cash$117.87Cash$122.77
4 Cash$4,750 Cash$7,500 25 0.50.525 7 3 25 7 150 25 3 0.5 3 10 64.2961.64 Cash$116.66Cash$121.67

Revive & Reload Update (20 August 2025) – 3 September 2025

Base Statistics

Assassin
Cost: Coin800 • Intermediate • Offense
Cost
Cash$200
Placement Footprint
Small (1)
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.625
Hidden Detection
Level 2+Level 2+
Range
Range6
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

CQC Training
Level 1 • Cost: Cash$250

+1 Damage Damage

0.625 > 0.525 Swingrate Firerate


Sell Price changes to Cash$150

Advanced Hand to Hand Training
Level 2 • Cost: Cash$950

+7 Damage Damage

+Hidden Detection Hidden Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•10 Damage Damage

•6 Range Range


Sell Price changes to Cash$886

Upgraded Blades
Level 3 • Cost: Cash$2,350

+15 Damage Damage

+15 Whirlwind Damage Damage


Sell Price changes to Cash$2,375

Black Ops
Level 4 • Cost: Cash$7,250

+25 Damage Damage

+25 Whirlwind Damage Damage

0.525 > 0.425 Swingrate Firerate

+1 Range Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 400 damage dealt

•100 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$3,666

CQC Training
Level 1 • Cost: Cash$150

+1 Damage Damage

+1 Range Range


Sell Price changes to Cash$150

Advanced Hand to Hand Training
Level 2 • Cost: Cash$600

+5 Damage Damage

+Hidden Detection Hidden Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•6 Damage Damage

•6 Range Range


Sell Price changes to Cash$350

Upgraded Blades
Level 3 • Cost: Cash$1,700

+6 Damage Damage

+8 Whirlwind Damage Damage


Sell Price changes to Cash$916

Black Ops
Level 4 • Cost: Cash$4,750

+11 Damage Damage

+11 Whirlwind Damage Damage

0.625 > 0.525 Swingrate Firerate

+0.5 Range Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 400 damage dealt

•25 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$2,500

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$200 Cash$200 2 0.60.625 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.333.2 Cash$60.06Cash$62.5
1 Cash$250 Cash$450 3 0.50.525 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 65.71 Cash$75Cash$78.81
2 Cash$950 Cash$1,400 10 0.50.525 6 3 10 6 N/A N/A N/A N/A N/A N/A 2019.05 Cash$70Cash$73.49
3 Cash$2,350 Cash$3,750 25 0.50.525 6 3 25 6 N/A N/A N/A N/A N/A N/A 5047.62 Cash$75Cash$78.75
4 Cash$7,250 Cash$11,000 50 0.40.425 7 3 50 7 400 100 3 0.5 3 10 189.19179.49 Cash$58.14Cash$61.28
Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.60.625 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.333.2 Cash$90.09Cash$93.75
1 Cash$150 Cash$450 3 0.60.625 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 54.8 Cash$90Cash$93.75
2 Cash$600 Cash$1,050 8 0.60.625 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.2211.73 Cash$85.92Cash$89.51
3 Cash$1,700 Cash$2,750 14 0.60.625 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.3322.4 Cash$117.87Cash$122.77
4 Cash$4,750 Cash$7,500 25 0.50.525 7 3 25 7 150 25 3 0.5 3 10 64.2961.64 Cash$116.66Cash$121.67

Assassin Update (6 August 2025) – Revive & Reload Update (20 August 2025)

Base Statistics

Assassin
Cost: Coin800 • Intermediate • Offense
Cost
Cash$300
Placement Footprint
Small (1)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.775
Hidden Detection
Level 2+Level 2+
Range
Range5.5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

CQC Training
Level 1 • Cost: Cash$150

+1 Damage Damage

+1 Range Range


Sell Price changes to Cash$150

Advanced Hand to Hand Training
Level 2 • Cost: Cash$600

+5 Damage Damage

0.775 > 0.625 Swingrate Firerate

+Hidden Detection Hidden Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•8 Damage Damage

•6 Range Range


Sell Price changes to Cash$350

Upgraded Blades
Level 3 • Cost: Cash$1,500

+10 Damage Damage

+10 Whirlwind Damage Damage


Sell Price changes to Cash$850

Black Ops
Level 4 • Cost: Cash$4,250

+12 Damage Damage

+12 Whirlwind Damage Damage

0.625 > 0.525 Swingrate Firerate

+0.5 Range Range

+1 Whirlwind Range Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 150 damage dealt

•25 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$2,266

CQC Training
Level 1 • Cost: Cash$150

+1 Damage Damage

+1 Range Range


Sell Price changes to Cash$150

Advanced Hand to Hand Training
Level 2 • Cost: Cash$600

+5 Damage Damage

+Hidden Detection Hidden Detection

Releases a powerful whirlwind, dealing damage to multiple enemies in an area

•Triggers on every 3rd slash

•6 Damage Damage

•6 Range Range


Sell Price changes to Cash$350

Upgraded Blades
Level 3 • Cost: Cash$1,700

+6 Damage Damage

+8 Whirlwind Damage Damage


Sell Price changes to Cash$916

Black Ops
Level 4 • Cost: Cash$4,750

+11 Damage Damage

+12 Whirlwind Damage Damage

0.625 > 0.525 Swingrate Firerate

+0.5 Range Range

+1 Whirlwind Range Range

Releases three knives in a fan shape upon reaching a certain threshold

•Triggers on every 150 damage dealt

•25 Damage Damage

•3 Max Hits

•10 Range Range


Sell Price changes to Cash$2,500

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.750.775 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 2.672.58 Cash$112.36Cash$116.28
1 Cash$150 Cash$450 3 0.750.775 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 43.87 Cash$112.5Cash$116.28
2 Cash$600 Cash$1,050 8 0.60.625 6.5 3 8 6 N/A N/A N/A N/A N/A N/A 13.3312.8 Cash$78.77Cash$82.03
3 Cash$1,500 Cash$2,550 18 0.60.625 6.5 3 18 6 N/A N/A N/A N/A N/A N/A 3028.8 Cash$85Cash$88.54
4 Cash$4,250 Cash$6,800 30 0.50.525 7 3 30 7 150 25 3 0.5 3 10 7572 Cash$90.67Cash$94.44
Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.60.625 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.333.2 Cash$90.09Cash$93.75
1 Cash$150 Cash$450 3 0.60.625 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 54.8 Cash$90Cash$93.75
2 Cash$600 Cash$1,050 8 0.60.625 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.2211.73 Cash$85.92Cash$89.51
3 Cash$1,700 Cash$2,750 14 0.60.625 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.3322.4 Cash$117.87Cash$122.77
4 Cash$4,750 Cash$7,500 25 0.50.525 7 3 25 7 150 25 3 0.5 3 10 64.2961.64 Cash$116.66Cash$121.67

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Calculated as (Damage × (Whirlwind Hit - 1) + Whirlwind Damage) ÷ (Swingrate × Whirlwind Hit) from Level 2+.
    For Level 4, DPS is calculated as (Threshold + Knife Damage × Knife Count) ÷ (Threshold ÷ ((Damage × (Whirlwind Hit - 1) + Whirlwind Damage) ÷ Whirlwind Hit) × Swingrate + Knife Cooldown) assuming all knives hit one enemy.


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Log in or create an account to post, reply and vote.

No threads yet. Start one!