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To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Military Base
Cost: Coin4,000 • Intermediate • Defense
Cost
Cash$400
Placement Footprint
Very Large (2.25)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health60
Spawnrate
Vehicle Spawn45s
Military Base
Cost: Coin4,000 • Intermediate • Defense
Cost
Cash$400
Placement Footprint
Very Large (2.25)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health60
Spawnrate
Vehicle Spawn40s

Upgrades

Mechanics
Level 1 • Cost: Cash$200

45 > 35 Spawnrate Spawnrate


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2 Vehicle Spawn

•100 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,600

Spawns Humvee 3 Vehicle Spawn

•100 Health Health

•4 Damage Damage

•0.225 Firerate Firerate

•30 Range Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$866

Tank
Level 4 • Cost: Cash$7,500

Spawns Tank Vehicle Spawn

•500 Health Health

•8 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•40 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•6 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+Airstrike

•75x6 Damage Splash Damage

•8 Explosion Range Explosion Range


Sell Price changes to Cash$3,366

Railgun Tank
Level 5 • Cost: Cash$25,000

Spawns Railgun Tank Vehicle Spawn

•1,600 Health Health

•22 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•75 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+50 Airstrike Damage Splash Damage

8 > 12 Airstrike Explosion Range Explosion Range


Sell Price changes to Cash$11,750

Mechanics
Level 1 • Cost: Cash$200

40 > 25 Spawnrate Spawnrate


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2 Vehicle Spawn

•100 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,750

Spawns Humvee 3 Vehicle Spawn

•100 Health Health

•4 Damage Damage

•0.225 Firerate Firerate

•30 Range Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$916

Tank
Level 4 • Cost: Cash$7,500

Spawns Tank Vehicle Spawn

•500 Health Health

•8 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•40 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•6 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+Airstrike

•75x6 Damage Splash Damage

•8 Explosion Range Explosion Range


Sell Price changes to Cash$3,416

Railgun Tank
Level 5 • Cost: Cash$25,000

Spawns Railgun Tank Vehicle Spawn

•1,600 Health Health

•22 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•75 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+50 Airstrike Damage Splash Damage

8 > 12 Airstrike Explosion Range Explosion Range


Sell Price changes to Cash$11,750

Ability

Airstrike
Level 4+ • Cash$500 • 45s Cooldown

Drops bombs on a selected path location, damaging any enemies within the bombs' explosion radius. A red marker will appear on the location of the path selected, and bombs will drop when the marker is clicked.

Airstrike
Level 4+ • Cash$250 • 45s Cooldown

Drops bombs on a selected path location, damaging any enemies within the bombs' explosion radius. A red marker will appear on the location of the path selected, and bombs will drop when the marker is clicked.

Statistics

Level Cost Total Cost Health Gunner Damage Cannon Splash Damage[1] Cannon Firerate Airstrike Damage[1] Spawnrate Firerate Range Ram DPS Gunner DPS Cannon DPS Total DPS Cost Efficiency
0 Cash$400 Cash$400 60 N/A N/A N/A N/A 45 N/A 5 1.33 N/A N/A 1.33 Cash$300.75
1 Cash$200 Cash$600 60 N/A N/A N/A N/A 35 N/A 5 1.71 N/A N/A 1.71 Cash$350.88
2 Cash$400 Cash$1,000 100 N/A N/A N/A N/A 35 N/A 5 2.86 N/A N/A 2.86 Cash$349.65
3 Cash$2,000 Cash$3,000 100 4 N/A N/A N/A 35 0.225 30 2.86 17.78 N/A 20.64 Cash$145.35
4 Cash$7,500 Cash$10,500 500 8 40 2 75x6 35 0.225 30 14.29 35.56 20 69.85 Cash$150.32
5 Cash$25,000 Cash$35,500 1,600 22 75 2 125x6 35 0.175 30 45.71 125.71 37.5 208.92 Cash$169.92
Level Cost Total Cost Health Gunner Damage Cannon Splash Damage[1] Cannon Firerate Airstrike Damage[1] Spawnrate Firerate Range Ram DPS Gunner DPS Cannon DPS Total DPS Cost Efficiency
0 Cash$400 Cash$400 60 N/A N/A N/A N/A 40 N/A 5 1.5 N/A N/A 1.5 Cash$266.67
1 Cash$200 Cash$600 60 N/A N/A N/A N/A 25 N/A 5 2.4 N/A N/A 2.4 Cash$250
2 Cash$400 Cash$1,000 100 N/A N/A N/A N/A 25 N/A 5 4 N/A N/A 4 Cash$250
3 Cash$1,750 Cash$2,750 100 4 N/A N/A N/A 25 0.225 30 4 17.78 N/A 21.78 Cash$126.26
4 Cash$7,500 Cash$10,250 500 8 40 2 75x6 25 0.225 30 20 35.56 20 75.56 Cash$135.65
5 Cash$25,000 Cash$35,250 1,600 22 75 2 125x6 25 0.175 30 64 125.71 37.5 227.21 Cash$155.14

Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Military Base
Cost: Coin4,000 • Intermediate • Defense
Cost
Cash$400
Placement Footprint
Very Large (2.25)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health60
Spawnrate
Vehicle Spawn45s
Military Base
Cost: Coin4,000 • Intermediate • Defense
Cost
Cash$400
Placement Footprint
Very Large (2.25)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health60
Spawnrate
Vehicle Spawn40s

Upgrades

Mechanics
Level 1 • Cost: Cash$200

45 > 35 Spawnrate Spawnrate


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2 Vehicle Spawn

•100 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,600

Spawns Humvee 3 Vehicle Spawn

•100 Health Health

•4 Damage Damage

•0.225 Firerate Firerate

•30 Range Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$866

Tank
Level 4 • Cost: Cash$7,500

Spawns Tank Vehicle Spawn

•500 Health Health

•8 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•40 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•6 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+Airstrike

•75x6 Damage Splash Damage

•8 Explosion Range Explosion Range


Sell Price changes to Cash$3,366

Railgun Tank
Level 5 • Cost: Cash$25,000

Spawns Railgun Tank Vehicle Spawn

•1,600 Health Health

•22 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•75 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+50 Airstrike Damage Splash Damage

8 > 12 Airstrike Explosion Range Explosion Range


Sell Price changes to Cash$11,750

Mechanics
Level 1 • Cost: Cash$200

40 > 25 Spawnrate Spawnrate


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2 Vehicle Spawn

•100 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,750

Spawns Humvee 3 Vehicle Spawn

•100 Health Health

•4 Damage Damage

•0.225 Firerate Firerate

•30 Range Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$916

Tank
Level 4 • Cost: Cash$7,500

Spawns Tank Vehicle Spawn

•500 Health Health

•8 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•40 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•6 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+Airstrike

•75x6 Damage Splash Damage

•8 Explosion Range Explosion Range


Sell Price changes to Cash$3,416

Railgun Tank
Level 5 • Cost: Cash$25,000

Spawns Railgun Tank Vehicle Spawn

•1,600 Health Health

•22 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•75 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+50 Airstrike Damage Splash Damage

8 > 12 Airstrike Explosion Range Explosion Range


Sell Price changes to Cash$11,750

Ability

Airstrike
Level 4+ • Cash$500 • 45s Cooldown

Drops bombs on a selected path location, damaging any enemies within the bombs' explosion radius. A red marker will appear on the location of the path selected, and bombs will drop when the marker is clicked.

Airstrike
Level 4+ • Cash$250 • 45s Cooldown

Drops bombs on a selected path location, damaging any enemies within the bombs' explosion radius. A red marker will appear on the location of the path selected, and bombs will drop when the marker is clicked.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Health Gunner Damage Cannon Splash Damage[1] Cannon Firerate Airstrike Damage[1] Spawnrate Firerate Range Ram DPS Gunner DPS Cannon DPS Total DPS Cost Efficiency
0 Cash$400 Cash$400 60 N/A N/A N/A N/A 45 N/A 5 1.33 N/A N/A 1.33 Cash$300.75
1 Cash$200 Cash$600 60 N/A N/A N/A N/A 35 N/A 5 1.71 N/A N/A 1.71 Cash$350.88
2 Cash$400 Cash$1,000 100 N/A N/A N/A N/A 35 N/A 5 2.86 N/A N/A 2.86 Cash$349.65
3 Cash$1,600 Cash$2,600 100 4 N/A N/A N/A 35 0.20.225 30 2.86 2017.78 N/A 22.8620.64 Cash$113.74Cash$125.97
4 Cash$7,500 Cash$10,100 500 8 40 2 75x6 35 0.20.225 30 14.29 4035.56 20 74.2969.85 Cash$135.95Cash$144.6
5 Cash$25,000 Cash$35,100 1,600 22 75 2 125x6 35 0.150.175 30 45.71 146.67125.71 37.5 229.88208.92 Cash$152.69Cash$168.01
Level Cost Total Cost Health Gunner Damage Cannon Splash Damage[1] Cannon Firerate Airstrike Damage[1] Spawnrate Firerate Range Ram DPS Gunner DPS Cannon DPS Total DPS Cost Efficiency
0 Cash$400 Cash$400 60 N/A N/A N/A N/A 40 N/A 5 1.5 N/A N/A 1.5 Cash$266.67
1 Cash$200 Cash$600 60 N/A N/A N/A N/A 25 N/A 5 2.4 N/A N/A 2.4 Cash$250
2 Cash$400 Cash$1,000 100 N/A N/A N/A N/A 25 N/A 5 4 N/A N/A 4 Cash$250
3 Cash$1,750 Cash$2,750 100 4 N/A N/A N/A 25 0.20.225 30 4 2017.78 N/A 2421.78 Cash$114.58Cash$126.26
4 Cash$7,500 Cash$10,250 500 8 40 2 75x6 25 0.20.225 30 20 4035.56 20 8075.56 Cash$128.12Cash$135.65
5 Cash$25,000 Cash$35,250 1,600 22 75 2 125x6 25 0.150.175 30 64 146.67125.71 37.5 248.17227.21 Cash$142.04Cash$155.14

The Final Act Update (20 December 2025) – Saboteur Update (22 April 2026)

Base Statistics

Military Base
Cost: Coin4,000 • Intermediate • Defense
Cost
Cash$400
Placement Footprint
Very Large (2.25)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health50
Spawnrate
Vehicle Spawn45s
Military Base
Cost: Coin4,000 • Intermediate • Defense
Cost
Cash$400
Placement Footprint
Very Large (2.25)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health60
Spawnrate
Vehicle Spawn40s

Upgrades

Mechanics
Level 1 • Cost: Cash$200

50 > 35 Spawnrate Spawnrate


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2 Vehicle Spawn

•80 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,600

Spawns Humvee 3 Vehicle Spawn

•100 Health Health

•3 Damage Damage

•0.225 Firerate Firerate

•30 Range Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$866

Tank
Level 4 • Cost: Cash$7,500

Spawns Tank Vehicle Spawn

•500 Health Health

•8 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•40 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•6 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+Airstrike

•75x6 Damage Splash Damage

•8 Explosion Range Explosion Range


Sell Price changes to Cash$3,366

Railgun Tank
Level 5 • Cost: Cash$25,000

Spawns Railgun Tank Vehicle Spawn

•1,600 Health Health

•22 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•100 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+50 Airstrike Damage Splash Damage

8 > 12 Airstrike Explosion Range Explosion Range


Sell Price changes to Cash$11,750

Mechanics
Level 1 • Cost: Cash$200

40 > 25 Spawnrate Spawnrate


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2 Vehicle Spawn

•100 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,750

Spawns Humvee 3 Vehicle Spawn

•100 Health Health

•3 Damage Damage

•0.225 Firerate Firerate

•30 Range Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$916

Tank
Level 4 • Cost: Cash$7,500

Spawns Tank Vehicle Spawn

•500 Health Health

•8 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•40 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•6 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+Airstrike

•75x6 Damage Splash Damage

•8 Explosion Range Explosion Range


Sell Price changes to Cash$3,416

Railgun Tank
Level 5 • Cost: Cash$25,000

Spawns Railgun Tank Vehicle Spawn

•1,600 Health Health

•22 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•100 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+50 Airstrike Damage Splash Damage

8 > 12 Airstrike Explosion Range Explosion Range


Sell Price changes to Cash$11,750

Ability

Airstrike
Level 4+ • Cash$500 • 45s Cooldown

Drops bombs on a selected path location, damaging any enemies within the bombs' explosion radius. A red marker will appear on the location of the path selected, and bombs will drop when the marker is clicked.

Airstrike
Level 4+ • Cash$250 • 45s Cooldown

Drops bombs on a selected path location, damaging any enemies within the bombs' explosion radius. A red marker will appear on the location of the path selected, and bombs will drop when the marker is clicked.

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Airstrike Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$400 50 0 N/A N/A 45 N/A 5 N/A 1.11 Cash$360.36
1 Cash$600 50 0 N/A N/A 35 N/A 5 N/A 1.43 Cash$419.58
2 Cash$1,000 80 0 N/A N/A 35 N/A 5 N/A 2.29 Cash$436.68
3 Cash$2,600 100 3 N/A N/A 35 0.225 30 13.33 2.86 Cash$160.59
4 Cash$10,100 500 8 40 75x6 35 0.225[6] 30 55.56[7] 14.29 Cash$144.62
5 Cash$35,100 1,600 22 100 125x6 35 0.175[8] 30 159.05[9] 45.71 Cash$171.42
Level Total Price Health Normal Damage[2] Cannon Splash Damage Airstrike Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$400 60 0 N/A N/A 40 N/A 5 N/A 1.5 Cash$266.67
1 Cash$600 60 0 N/A N/A 25 N/A 5 N/A 2.4 Cash$250
2 Cash$1,000 100 0 N/A N/A 25 N/A 5 N/A 4 Cash$250
3 Cash$2,750 100 3 N/A N/A 25 0.208 30 13.33 4 Cash$158.65
4 Cash$10,250 500 8 40 75x6 25 0.225[6] 30 55.56[7] 20 Cash$130.64
5 Cash$35,250 1,600 22 100 125x6 25 0.175[8] 30 159.05[9] 64 Cash$158.04

PVP Update (23 July 2025) – The Final Act Update (20 December 2025)

Base Statistics

Military Base
Cost: Coin4,000 • Intermediate • Defense
Cost
Cash$400
Placement Footprint
Very Large (2.25)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health50
Spawnrate
Vehicle Spawn45s
Military Base
Cost: Coin4,000 • Intermediate • Defense
Cost
Cash$400
Placement Footprint
Very Large (2.25)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health60
Spawnrate
Vehicle Spawn40s

Upgrades

Mechanics
Level 1 • Cost: Cash$200

45 > 30 Spawnrate Spawnrate


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2 Vehicle Spawn

•80 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,750

Spawns Humvee 3 Vehicle Spawn

•100 Health Health

•4 Damage Damage

•0.225 Firerate Firerate

•30 Range Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$916

Tank
Level 4 • Cost: Cash$7,500

Spawns Tank Vehicle Spawn

•500 Health Health

•10 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•40 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•6 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+Airstrike

•75x6 Damage Splash Damage

•8 Explosion Range Explosion Range


Sell Price changes to Cash$3,416

Railgun Tank
Level 5 • Cost: Cash$25,000

Spawns Railgun Tank Vehicle Spawn

•1,600 Health Health

•25 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•80 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+50 Airstrike Damage Splash Damage

8 > 12 Airstrike Explosion Range Explosion Range


Sell Price changes to Cash$11,750

Mechanics
Level 1 • Cost: Cash$200

40 > 25 Spawnrate Spawnrate


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2 Vehicle Spawn

•100 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,750

Spawns Humvee 3 Vehicle Spawn

•100 Health Health

•4 Damage Damage

•0.225 Firerate Firerate

•30 Range Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$916

Tank
Level 4 • Cost: Cash$7,500

Spawns Tank Vehicle Spawn

•500 Health Health

•10 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•40 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•6 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+Airstrike

•75x6 Damage Splash Damage

•8 Explosion Range Explosion Range


Sell Price changes to Cash$3,416

Railgun Tank
Level 5 • Cost: Cash$25,000

Spawns Railgun Tank Vehicle Spawn

•1,600 Health Health

•25 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•80 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+50 Airstrike Damage Splash Damage

8 > 12 Airstrike Explosion Range Explosion Range


Sell Price changes to Cash$11,750

Ability

Airstrike
Level 4+ • Cash$250 • 45s Cooldown

Drops bombs on a selected path location, damaging any enemies within the bombs' explosion radius. A red marker will appear on the location of the path selected, and bombs will drop when the marker is clicked.

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Airstrike Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$400 50 0 N/A N/A 45 N/A 5 N/A 1.11 Cash$360.36
1 Cash$600 50 0 N/A N/A 30 N/A 5 N/A 1.67 Cash$359.28
2 Cash$1,000 80 0 N/A N/A 30 N/A 5 N/A 2.67 Cash$374.53
3 Cash$2,750 100 4 N/A N/A 30 0.208 30 17.78 3.33 Cash$130.26
4 Cash$10,250 500 10 40 75x6 30 0.225[6] 30 64.44[10] 16.67 Cash$126.37
5 Cash$35,250 1,600 25 80 125x6 30 0.175[8] 30 169.52[11] 53.33 Cash$158.17
Level Total Price Health Normal Damage[2] Cannon Splash Damage Airstrike Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$400 60 0 N/A N/A 40 N/A 5 N/A 1.5 Cash$266.67
1 Cash$600 60 0 N/A N/A 25 N/A 5 N/A 2.4 Cash$250
2 Cash$1,000 100 0 N/A N/A 25 N/A 5 N/A 4 Cash$250
3 Cash$2,750 100 4 N/A N/A 25 0.225 30 17.78 4 Cash$126.28
4 Cash$10,250 500 10 40 75x6 25 0.225[6] 30 64.44[10] 20 Cash$121.38
5 Cash$35,250 1,600 25 80 125x6 25 0.175[8] 30 169.52[11] 64 Cash$150.95

Surf & Turf Update (9 July 2025) – PVP Update (23 July 2025)

Base Statistics

Military Base
Cost: Coin4,000 • Intermediate • Defense
Cost
Cash$400
Placement Footprint
Very Large (2.25)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health50
Spawnrate
Vehicle Spawn45s

Upgrades

Mechanics
Level 1 • Cost: Cash$200

45 > 30 Spawnrate Spawnrate


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2 Vehicle Spawn

•80 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,750

Spawns Humvee 3 Vehicle Spawn

•100 Health Health

•4 Damage Damage

•0.225 Firerate Firerate

•30 Range Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$916

Tank
Level 4 • Cost: Cash$7,500

Spawns Tank Vehicle Spawn

•500 Health Health

•10 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•40 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•6 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+Airstrike

•75x6 Damage Splash Damage

•8 Explosion Range Explosion Range


Sell Price changes to Cash$3,416

Railgun Tank
Level 5 • Cost: Cash$25,000

Spawns Railgun Tank Vehicle Spawn

•1,600 Health Health

•25 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•80 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+50 Airstrike Damage Splash Damage

8 > 12 Airstrike Explosion Range Explosion Range


Sell Price changes to Cash$11,750

Ability

Airstrike
Level 4+ • Cash$250 • 45s Cooldown

Drops bombs on a selected path location, damaging any enemies within the bombs' explosion radius. A red marker will appear on the location of the path selected, and bombs will drop when the marker is clicked.

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Airstrike Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$400 50 0 N/A N/A 45 N/A 5 N/A 1.11 Cash$360.36
1 Cash$600 50 0 N/A N/A 30 N/A 5 N/A 1.67 Cash$359.28
2 Cash$1,000 80 0 N/A N/A 30 N/A 5 N/A 2.67 Cash$374.53
3 Cash$2,750 100 4 N/A N/A 30 0.225 30 17.78 3.33 Cash$130.26
4 Cash$10,250 500 10 40 75x6 30 0.225[6] 30 64.44[10] 16.67 Cash$126.37
5 Cash$35,250 1,600 25 80 125x6 30 0.175[8] 30 169.52[11] 53.33 Cash$158.17

Fallen Foes Update (2 August 2024) – Surf & Turf (9 July 2025)

Base Statistics

Military Base
Cost: Coin4,000 • Intermediate • Defense
Cost
Cash$400
Placement Footprint
Very Large (2.25)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health30
Spawnrate
Vehicle Spawn50s

Upgrades

Mechanics
Level 1 • Cost: Cash$200

50 > 35 Spawnrate Spawnrate


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2 Vehicle Spawn

•60 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,600

Spawns Humvee 3 Vehicle Spawn

•90 Health Health

•3 Damage Damage

•0.225 Firerate Firerate

•30 Range Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$866

Tank
Level 4 • Cost: Cash$8,000

Spawns Tank Vehicle Spawn

•500 Health Health

•10 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•40 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•6 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+Airstrike

•75x6 Damage Splash Damage

•8 Explosion Range Explosion Range


Sell Price changes to Cash$3,533

Railgun Tank
Level 5 • Cost: Cash$24,000

Spawns Railgun Tank Vehicle Spawn

•1,500 Health Health

•24 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•80 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+50 Airstrike Damage Splash Damage

8 > 12 Airstrike Explosion Range Explosion Range


Sell Price changes to Cash$11,533

Ability

Airstrike
Level 4+ • Cash$500 • 45s Cooldown

Drops bombs on a selected path location, damaging any enemies within the bombs' explosion radius. A red marker will appear on the location of the path selected, and bombs will drop when the marker is clicked.

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Airstrike Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$400 30 0 N/A N/A 50 N/A 5 N/A 0.6 Cash$666.67
1 Cash$600 30 0 N/A N/A 35 N/A 5 N/A 0.86 Cash$697.67
2 Cash$1,000 60 0 N/A N/A 35 N/A 5 N/A 1.71 Cash$584.8
3 Cash$2,600 90 3 N/A N/A 35 0.225 30 13.33 2.57 Cash$163.47
4 Cash$10,600 500 10 40 75x6 35 0.225[6] 30 64.44[10] 14.29 Cash$134.64
5 Cash$34,600 1,500 24 80 125x6 35 0.175[8] 30 163.81[12] 42.86 Cash$167.42

Mission Quests Update (5 April 2024) – Fallen Foes Update (2 August 2024)

Base Statistics

Military Base
Cost: Coin4,000[13] • Intermediate
Cost
Cash$400
Placement Footprint
Very Large (2.25)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health30
Spawnrate
Vehicle Spawn50s

Upgrades

Mechanics
Level 1 • Cost: Cash$200

50 > 35 Spawnrate Spawnrate


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2 Vehicle Spawn

•60 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,600

Spawns Humvee 3 Vehicle Spawn

•90 Health Health

•3 Damage Damage

•0.225 Firerate Firerate

•30 Range Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$866

Tank
Level 4 • Cost: Cash$8,000

Spawns Tank Vehicle Spawn

•500 Health Health

•10 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•50 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+Airstrike

•75x6 Damage Splash Damage

•8 Explosion Range Explosion Range


Sell Price changes to Cash$3,533

Railgun Tank
Level 5 • Cost: Cash$24,000

Spawns Railgun Tank Vehicle Spawn

•1,500 Health Health

•24 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•80 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+50 Airstrike Damage Splash Damage

8 > 12 Airstrike Explosion Range Explosion Range


Sell Price changes to Cash$11,533

Ability

Airstrike
Level 4+ • 45s Cooldown

Drops bombs on a selected path location, damaging any enemies within the bombs' explosion radius. A red marker will appear on the location of the path selected, and bombs will drop when the marker is clicked.

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Airstrike Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$400 30 0 N/A N/A 50 N/A 5 N/A 0.6 Cash$666.67
1 Cash$600 30 0 N/A N/A 35 N/A 5 N/A 0.86 Cash$697.67
2 Cash$1,000 60 0 N/A N/A 35 N/A 5 N/A 1.71 Cash$584.8
3 Cash$2,600 90 3 N/A N/A 35 0.225 30 13.33 2.57 Cash$163.47
4 Cash$10,600 500 10 50 75x6 35 0.225[8] 30 61.11[14] 14.29 Cash$140.59
5 Cash$34,600 1,500 24 80 125x6 35 0.175[8] 30 163.81[12] 42.86 Cash$167.42

29 March 2024 – Mission Quests Update (5 April 2024)

Base Statistics

Military Base
Cost: Coin2,500 • Intermediate
Cost
Cash$400
Placement Footprint
Very Large (2.25)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 5
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health30
Spawnrate
Vehicle Spawn60s

Upgrades

Mechanics
Level 1 • Cost: Cash$200

60 > 35 Spawnrate Spawnrate


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2 Vehicle Spawn

•60 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,600

Spawns Humvee 3 Vehicle Spawn

•90 Health Health

•3 Damage Damage

•0.225 Firerate Firerate

•30 Range Range


Sell Price changes to Cash$866

Tank
Level 4 • Cost: Cash$8,000

Spawns Tank Vehicle Spawn

•500 Health Health

•10 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•50 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Explosion Range Explosion Range

+Airstrike

•75x6 Damage Splash Damage

•8 Explosion Range Explosion Range


Sell Price changes to Cash$3,533

Railgun Tank
Level 5 • Cost: Cash$24,000

Spawns Railgun Tank Vehicle Spawn

•1,500 Health Health

•24 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•80 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

+50 Airstrike Damage Splash Damage

8 > 12 Airstrike Explosion Range Explosion Range


Sell Price changes to Cash$11,533

Ability

Airstrike
Level 4+ • 45s Cooldown

Drops bombs on a selected path location, damaging any enemies within the bombs' explosion radius. A red marker will appear on the location of the path selected, and bombs will drop when the marker is clicked.

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Airstrike Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$400 30 N/A N/A N/A 60 N/A 5 N/A 0.5 Cash$800
1 Cash$600 30 0 N/A N/A 35 N/A 5 N/A 0.86 Cash$697.67
2 Cash$1,000 60 0 N/A N/A 35 N/A 5 N/A 1.71 Cash$584.8
3 Cash$2,600 90 3 N/A N/A 35 0.225 30 13.33 2.57 Cash$163.47
4 Cash$10,600 500 10 50 75x6 35 0.225[8] 30 61.11[14] 14.29 Cash$140.59
5 Cash$34,600 1,500 24 80 125x6 35 0.175[8] 30 163.81[12] 42.86 Cash$167.42

10 February 2024 – 29 March 2024

Base Statistics

Military Base
Cost: Coin2,500 • Intermediate
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 0+
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health25
Spawnrate
Vehicle Spawn60s[15]

Upgrades

Mechanics
Level 1 • Cost: Cash$200

60 > 40 Spawnrate Vehicle Spawn


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2

•60 Health Health

•Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,200

Spawns Humvee 3

•60 Health Health

•3 Damage Damage

•0.225 Firerate Firerate

•30 Range Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$733

Tank
Level 4 • Cost: Cash$6,000

Spawns Tank

•400 Health Health (55 Destruction Damage upon destruction Splash Damage)

•6 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•25 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,733

Railgun Tank
Level 5 • Cost: Cash$26,000

Spawns Railgun Tank

•1200 Health Health (155 Destruction Damage upon destruction Splash Damage)

•16 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•60 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•7 Cannon Explosion Range Explosion Range

•5 Destruction Explosion Range Explosion Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$11,400

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$400 25 0 N/A N/A 60[15] N/A 5 N/A 0.42 Cash$952.38
1 Cash$600 25 0 N/A N/A 40 N/A 5 N/A 0.63 Cash$952.38
2 Cash$1,000 60 0 N/A N/A 40 N/A 5 N/A 1.5 Cash$666.67
3 Cash$2,200 60 3 N/A N/A 40 0.225 30 13.33 1.5 Cash$148.31
4 Cash$8,200 400 6 25 55 40 0.225[8] 30 35[16] 10 Cash$182.22
5 Cash$34,200 1,200 16 60 155 40 0.225[8] 30 91.11[17] 30 Cash$282.39

9 January 2023 – 10 February 2024

Base Statistics

Military Base
Cost: Coin2,500 • Intermediate
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
N/A (Can Collide)
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health25
Spawnrate
Vehicle Spawn60s[15]

Upgrades

Mechanics
Level 1 • Cost: Cash$200

60 > 40 Spawnrate Vehicle Spawn


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2

•60 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,200

Spawns Humvee 3

•60 Health Health

•3 Damage Damage

•0.225 Firerate Firerate

•30 Range Range


Sell Price changes to Cash$733

Tank
Level 4 • Cost: Cash$6,000

Spawns Tank

•400 Health Health (55 Destruction Damage upon destruction Splash Damage)

•6 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•25 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$2,733

Railgun Tank
Level 5 • Cost: Cash$26,000

Spawns Railgun Tank

•1200 Health Health (155 Destruction Damage upon destruction Splash Damage)

•16 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•60 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•14 Cannon Explosion Range Explosion Range

•10 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$11,400

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$400 25 0 N/A N/A 60[15] N/A 5 N/A 0.42 Cash$952.38
1 Cash$600 25 0 N/A N/A 40 N/A 5 N/A 0.63 Cash$952.38
2 Cash$1,000 60 0 N/A N/A 40 N/A 5 N/A 1.5 Cash$666.67
3 Cash$2,200 60 3 N/A N/A 40 0.225 30 13.33 1.5 Cash$148.31
4 Cash$8,200 400 6 25 55 40 0.225[8] 30 35[16] 10 Cash$182.22
5 Cash$34,200 1,200 16 60 155 40 0.225[8] 30 91.11[17] 30 Cash$282.39

Violent Night Update (21 December 2022) – 9 January 2023

Base Statistics

Military Base
Cost: Coin2,500 • Intermediate
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
N/A (Can Collide)
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health25
Spawnrate
Vehicle Spawn60s[18]

Upgrades

Mechanics
Level 1 • Cost: Cash$200

60 > 40 Spawnrate Vehicle Spawn


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2

•60 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,200

Spawns Humvee 3

•60 Health Health

•3 Damage Damage

•0.23 Firerate Firerate

•30 Range Range


Sell Price changes to Cash$733

Tank
Level 4 • Cost: Cash$6,000

Spawns Tank

•400 Health Health (55 Destruction Damage upon destruction Splash Damage)

•6 Damage Damage

•30 Range Firerate

•0.23 Firerate Firerate

•25 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•12 Cannon Explosion Range Explosion Range

•12 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$2,733

Railgun Tank
Level 5 • Cost: Cash$26,000

Spawns Railgun Tank

•1200 Health Health (155 Destruction Damage upon destruction Splash Damage)

•16 Damage Damage

•30 Range Firerate

•0.23 Firerate Firerate

•60 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•14 Cannon Explosion Range Explosion Range

•10 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$11,400

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$400 25 0 N/A N/A 60[18] N/A 5 N/A 0.42 Cash$952.38
1 Cash$600 25 0 N/A N/A 40 N/A 5 N/A 0.63 Cash$952.38
2 Cash$1,000 60 0 N/A N/A 40 N/A 5 N/A 1.5 Cash$666.67
3 Cash$2,200 60 3 N/A N/A 40 0.23 30 13.04 1.5 Cash$151.3
4 Cash$8,200 400 6 25 55 40 0.23[8] 30 34.42[19] 10 Cash$184.6
5 Cash$34,200 1,200 16 60 155 40 0.23[8] 30 89.57[20] 30 Cash$286.02

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Statistics

Military Base
Cost: Coin2,500
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
N/A (Can Collide)
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health25
Spawnrate
Vehicle Spawn60s[21]

Upgrades

Mechanics
Level 1 • Cost: Cash$200

60 > 40 Spawnrate Vehicle Spawn


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2

•60 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,200

Spawns Humvee 3

•60 Health Health

•3 Damage Damage

•0.225 Firerate Firerate

•30 Range Range


Sell Price changes to Cash$733

Tank
Level 4 • Cost: Cash$6,000

Spawns Tank

•400 Health Health (55 Destruction Damage upon destruction Splash Damage)

•6 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•25 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•12 Cannon Explosion Range Explosion Range

•12 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$2,733

Railgun Tank
Level 5 • Cost: Cash$26,000

Spawns Railgun Tank

•1200 Health Health (155 Destruction Damage upon destruction Splash Damage)

•16 Damage Damage

•30 Range Firerate

•0.225 Firerate Firerate

•60 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•14 Cannon Explosion Range Explosion Range

•10 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$11,400

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$400 25 0 N/A N/A 60[21] N/A 5 N/A 0.42 Cash$952.38
1 Cash$600 25 0 N/A N/A 40 N/A 5 N/A 0.63 Cash$952.38
2 Cash$1,000 60 0 N/A N/A 40 N/A 5 N/A 1.5 Cash$666.67
3 Cash$2,200 60 3 N/A N/A 40 0.225 30 13.33 1.5 Cash$148.31
4 Cash$8,200 400 6 25 55 40 0.225[8] 30 35[16] 10 Cash$182.22
5 Cash$34,200 1,200 16 60 155 40 0.208[8] 30 91.11[17] 30 Cash$282.39

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

Military Base
Cost: Coin2,500
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
N/A (Can Collide)
Range
Range5
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Unit Health
Health25
Spawnrate
Vehicle Spawn60s[21]

Upgrades

Mechanics
Level 1 • Cost: Cash$200

60 > 40 Spawnrate Vehicle Spawn


Sell Price changes to Cash$200

Barbed Wire
Level 2 • Cost: Cash$400

Spawns Humvee 2

•60 Health Health


Sell Price changes to Cash$333

Mounted Gunner
Level 3 • Cost: Cash$1,200

Spawns Humvee 3

•60 Health Health

•3 Damage Damage

•0.23 Firerate Firerate

•30 Range Range


Sell Price changes to Cash$733

Tank
Level 4 • Cost: Cash$6,000

Spawns Tank

•400 Health Health (55 Destruction Damage upon destruction Splash Damage)

•6 Damage Damage

•30 Range Firerate

•0.23 Firerate Firerate

•25 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•12 Cannon Explosion Range Explosion Range

•12 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$2,733

Railgun Tank
Level 5 • Cost: Cash$26,000

Spawns Railgun Tank

•1200 Health Health (155 Destruction Damage upon destruction Splash Damage)

•16 Damage Damage

•30 Range Firerate

•0.23 Firerate Firerate

•60 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•7 Cannon Explosion Range Explosion Range

•5 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$11,400

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$400 25 0 N/A N/A 60[21] N/A 5 N/A 0.42 Cash$952.38
1 Cash$600 25 0 N/A N/A 40 N/A 5 N/A 0.63 Cash$952.38
2 Cash$1,000 60 0 N/A N/A 40 N/A 5 N/A 1.5 Cash$666.67
3 Cash$2,200 60 3 N/A N/A 40 0.23 30 13.04 1.5 Cash$151.3
4 Cash$8,200 400 6 25 55 40 0.23[8] 30 34.42[19] 10 Cash$184.6
5 Cash$34,200 1,200 16 60 155 40 0.23[8] 30 89.57[20] 30 Cash$286.02

4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

Military Base
Cost: Coin2,750
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
N/A (Can Collide)
Range
Range3
Placement Limit
Placement Limit5
Unit Health
Health25
Spawnrate
Vehicle Spawn60s[21]

Upgrades

Mechanics
Level 1 • Cost: Cash$300

60 > 45 Spawnrate Vehicle Spawn


Sell Price changes to Cash$216

Barbed Wire
Level 2 • Cost: Cash$800

Spawns Humvee 2

•75 Health Health


Sell Price changes to Cash$483

Mounted Gunner
Level 3 • Cost: Cash$1,500

Spawns Humvee 3

•75 Health Health

•2 Damage Damage

•0.25 Firerate Firerate

•18 Range Range


Sell Price changes to Cash$983

Tank
Level 4 • Cost: Cash$6,000

Spawns Tank

•400 Health Health (100 Destruction Damage upon destruction Splash Damage)

•3 Damage Damage

•22 Range Firerate

•0.25 Firerate Firerate

•30 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$2,983

Railgun Tank
Level 5 • Cost: Cash$26,000

Spawns Railgun Tank

•1200 Health Health (400 Destruction Damage upon destruction Splash Damage)

•5 Damage Damage

•25 Range Firerate

•0.15 Firerate Firerate

•120 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$11,650

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$350 25 0 N/A N/A 60[21] N/A 3 N/A 0.42 Cash$833.33
1 Cash$650 25 0 N/A N/A 45 N/A 3 N/A 0.56 Cash$1,160.71
2 Cash$1,450 75 0 N/A N/A 45 N/A 3 N/A 1.67 Cash$868.26
3 Cash$2,950 75 2 N/A N/A 45 0.25 18 8 1.67 Cash$305.07
4 Cash$8,950 400 3 30 100 45 0.25[8] 22 22[22] 8.89 Cash$289.74
5 Cash$34,950 1,200 5 120 400 45 0.15[8] 25 73.33[23] 26.67 Cash$349.5

13 January 2020 – 4 March 2020

Base Statistics

Military Base
Cost: Coin2,750
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
N/A (Can Collide)
Range
Range3
Placement Limit
Placement Limit5
Unit Health
Health25
Spawnrate
Vehicle Spawn60s[21]

Upgrades

Mechanics
Level 1 • Cost: Cash$300

60 > 45 Spawnrate Vehicle Spawn


Sell Price changes to Cash$216

Barbed Wire
Level 2 • Cost: Cash$800

Spawns Humvee 2

•75 Health Health


Sell Price changes to Cash$483

Mounted Gunner
Level 3 • Cost: Cash$1,500

Spawns Humvee 3

•75 Health Health

•2 Damage Damage

•0.25 Firerate Firerate

•18 Range Range


Sell Price changes to Cash$983

Tank
Level 4 • Cost: Cash$6,000

Spawns Tank

•400 Health Health (100 Destruction Damage upon destruction Splash Damage)

•3 Damage Damage

•22 Range Firerate

•0.25 Firerate Firerate

•30 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$2,983

Railgun Tank
Level 5 • Cost: Cash$26,000

Spawns Railgun Tank

•800 Health Health (400 Destruction Damage upon destruction Splash Damage)

•5 Damage Damage

•25 Range Firerate

•0.15 Firerate Firerate

•120 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$11,650

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$350 25 0 N/A N/A 60[21] N/A 3 N/A 0.42 Cash$833.33
1 Cash$650 25 0 N/A N/A 45 N/A 3 N/A 0.56 Cash$1,160.71
2 Cash$1,450 75 0 N/A N/A 45 N/A 3 N/A 1.67 Cash$868.26
3 Cash$2,950 75 2 N/A N/A 45 0.25 18 8 1.67 Cash$305.07
4 Cash$8,950 400 3 30 100 45 0.25[8] 22 22[22] 8.89 Cash$289.74
5 Cash$34,950 800 5 120 400 45 0.15[8] 25 73.33[23] 17.78 Cash$383.6

12 January 2020 – 13 January 2026

Base Statistics

Military Base
Cost: Coin2,750
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
N/A (Can Collide)
Range
Range3
Placement Limit
Placement Limit6
Unit Health
Health25
Spawnrate
Vehicle Spawn60s[21]

Upgrades

Mechanics
Level 1 • Cost: Cash$300

60 > 45 Spawnrate Vehicle Spawn


Sell Price changes to Cash$216

Barbed Wire
Level 2 • Cost: Cash$800

Spawns Humvee 2

•75 Health Health


Sell Price changes to Cash$483

Mounted Gunner
Level 3 • Cost: Cash$1,500

Spawns Humvee 3

•75 Health Health

•2 Damage Damage

•0.25 Firerate Firerate

•18 Range Range


Sell Price changes to Cash$983

Tank
Level 4 • Cost: Cash$6,000

Spawns Tank

•400 Health Health (100 Destruction Damage upon destruction Splash Damage)

•3 Damage Damage

•22 Range Firerate

•0.25 Firerate Firerate

•30 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$2,983

Railgun Tank
Level 5 • Cost: Cash$26,000

Spawns Railgun Tank

•800 Health Health (400 Destruction Damage upon destruction Splash Damage)

•5 Damage Damage

•25 Range Firerate

•0.15 Firerate Firerate

•120 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$11,650

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$350 25 0 N/A N/A 60[21] N/A 3 N/A 0.42 Cash$833.33
1 Cash$650 25 0 N/A N/A 45 N/A 3 N/A 0.56 Cash$1,160.71
2 Cash$1,450 75 0 N/A N/A 45 N/A 3 N/A 1.67 Cash$868.26
3 Cash$2,950 75 2 N/A N/A 45 0.25 18 8 1.67 Cash$305.07
4 Cash$8,950 400 3 30 100 45 0.25[8] 22 22[22] 8.89 Cash$289.74
5 Cash$34,950 800 5 120 400 45 0.15[8] 25 73.33[23] 17.78 Cash$383.6

9 November 2019 – 12 January 2020

Base Statistics

Military Base
Cost: Coin2,750
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
N/A (Can Collide)
Range
Range3
Placement Limit
Placement Limit5
Unit Health
Health25
Spawnrate
Vehicle Spawn65s[24]

Upgrades

Mechanics
Level 1 • Cost: Cash$300

65 > 50 Spawnrate Vehicle Spawn


Sell Price changes to Cash$216

Barbed Wire
Level 2 • Cost: Cash$800

Spawns Humvee 2

•75 Health Health


Sell Price changes to Cash$483

Mounted Gunner
Level 3 • Cost: Cash$1,500

Spawns Humvee 3

•75 Health Health

•2 Damage Damage

•0.25 Firerate Firerate

•18 Range Range


Sell Price changes to Cash$983

Tank
Level 4 • Cost: Cash$6,000

Spawns Tank

•400 Health Health (100 Destruction Damage upon destruction Splash Damage)

•3 Damage Damage

•22 Range Firerate

•0.25 Firerate Firerate

•30 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$2,983

Railgun Tank
Level 5 • Cost: Cash$26,000

Spawns Railgun Tank

•800 Health Health (400 Destruction Damage upon destruction Splash Damage)

•5 Damage Damage

•25 Range Firerate

•0.15 Firerate Firerate

•120 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$11,650

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$350 25 0 N/A N/A 65[24] N/A 3 N/A 0.38 Cash$921.05
1 Cash$650 25 0 N/A N/A 50 N/A 3 N/A 0.5 Cash$1,300
2 Cash$1,450 75 0 N/A N/A 50 N/A 3 N/A 1.5 Cash$966.67
3 Cash$2,950 75 2 N/A N/A 50 0.25 18 8 1.5 Cash$310.53
4 Cash$8,950 400 3 30 100 50 0.25[8] 22 22[22] 8 Cash$298.33
5 Cash$34,950 800 5 120 400 50 0.1[8] 25 73.33[23] 16 Cash$391.25

18 October 2019 – 9 November 2019

Base Statistics

Military Base
Cost: Coin2,750
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
N/A (Can Collide)
Range
Range3
Placement Limit
Placement Limit5
Unit Health
Health25
Spawnrate
Vehicle Spawn65s[24]

Upgrades

Mechanics
Level 1 • Cost: Cash$300

65 > 50 Spawnrate Vehicle Spawn


Sell Price changes to Cash$216

Barbed Wire
Level 2 • Cost: Cash$800

Spawns Humvee 2

•75 Health Health


Sell Price changes to Cash$483

Mounted Gunner
Level 3 • Cost: Cash$1,500

Spawns Humvee 3

•75 Health Health

•2 Damage Damage

•0.45 Firerate Firerate

•18 Range Range


Sell Price changes to Cash$983

Tank
Level 4 • Cost: Cash$6,000

Spawns Tank

•400 Health Health (100 Destruction Damage upon destruction Splash Damage)

•2 Damage Damage

•22 Range Firerate

•0.45 Firerate Firerate

•30 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$2,983

Railgun Tank
Level 5 • Cost: Cash$26,000

Spawns Railgun Tank

•800 Health Health (400 Destruction Damage upon destruction Splash Damage)

•6 Damage Damage

•25 Range Firerate

•0.45 Firerate Firerate

•120 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$11,650

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$350 25 0 N/A N/A 65[24] N/A 3 N/A 0.38 Cash$921.05
1 Cash$650 25 0 N/A N/A 50 N/A 3 N/A 0.5 Cash$1,300
2 Cash$1,450 75 0 N/A N/A 50 N/A 3 N/A 1.5 Cash$966.67
3 Cash$2,950 75 2 N/A N/A 50 0.45 18 4.44 1.5 Cash$496.63
4 Cash$8,950 400 2 30 100 50 0.45[8] 22 14.44[25] 8 Cash$398.84
5 Cash$34,950 800 6 120 400 50 0.45[8] 25 53.33[26] 16 Cash$504.11

14 October 2019 – 18 October 2019

Base Statistics

Military Base
Cost: Coin2,750
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
N/A (Can Collide)
Range
Range3
Placement Limit
Placement Limit5
Unit Health
Health25
Spawnrate
Vehicle Spawn65s[24]

Upgrades

Mechanics
Level 1 • Cost: Cash$300

65 > 50 Spawnrate Vehicle Spawn


Sell Price changes to Cash$216

Barbed Wire
Level 2 • Cost: Cash$800

Spawns Humvee 2

•75 Health Health


Sell Price changes to Cash$483

Mounted Gunner
Level 3 • Cost: Cash$1,500

Spawns Humvee 3

•75 Health Health

•4 Damage Damage

•0.45 Firerate Firerate

•18 Range Range


Sell Price changes to Cash$983

Tank
Level 4 • Cost: Cash$6,000

Spawns Tank

•500 Health Health (100 Destruction Damage upon destruction Splash Damage)

•4 Damage Damage

•22 Range Firerate

•0.45 Firerate Firerate

•30 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$2,983

Railgun Tank
Level 5 • Cost: Cash$26,000

Spawns Railgun Tank

•800 Health Health (400 Destruction Damage upon destruction Splash Damage)

•6 Damage Damage

•25 Range Firerate

•0.45 Firerate Firerate

•120 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$11,650

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$350 25 0 N/A N/A 65[24] N/A 3 N/A 0.38 Cash$921.05
1 Cash$650 25 0 N/A N/A 50 N/A 3 N/A 0.5 Cash$1,300
2 Cash$1,450 75 0 N/A N/A 50 N/A 3 N/A 1.5 Cash$966.67
3 Cash$2,950 75 4 N/A N/A 50 0.45 18 8.89 1.5 Cash$283.93
4 Cash$8,950 500 4 30 100 50 0.45[8] 22 18.89[27] 10 Cash$309.8
5 Cash$34,950 800 6 120 400 50 0.45[8] 25 53.33[26] 16 Cash$504.11

MEGA Update (13 October 2019) – 14 October 2019

Base Statistics

Military Base
Cost: Coin2,750
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 4+)
Firerate
N/A
Hidden Detection
N/A (Can Collide)
Range
Range3
Placement Limit
Placement Limit6
Unit Health
Health25
Spawnrate
Vehicle Spawn65s[24]

Upgrades

Mechanics
Level 1 • Cost: Cash$300

65 > 50 Spawnrate Vehicle Spawn


Sell Price changes to Cash$216

Barbed Wire
Level 2 • Cost: Cash$800

Spawns Humvee 2

•75 Health Health


Sell Price changes to Cash$483

Mounted Gunner
Level 3 • Cost: Cash$1,500

Spawns Humvee 3

•75 Health Health

•4 Damage Damage

•0.45 Firerate Firerate

•18 Range Range


Sell Price changes to Cash$983

Tank
Level 4 • Cost: Cash$6,000

Spawns Tank

•500 Health Health (100 Destruction Damage upon destruction Splash Damage)

•4 Damage Damage

•22 Range Firerate

•0.45 Firerate Firerate

•30 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$2,983

Railgun Tank
Level 5 • Cost: Cash$26,000

Spawns Railgun Tank

•800 Health Health (400 Destruction Damage upon destruction Splash Damage)

•6 Damage Damage

•25 Range Firerate

•0.45 Firerate Firerate

•120 Cannon Damage Splash Damage

•3 Cannon Firerate Firerate

•6 Cannon Explosion Range Explosion Range

•6 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$11,650

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$350 25 0 N/A N/A 65[24] N/A 3 N/A 0.38 Cash$921.05
1 Cash$650 25 0 N/A N/A 50 N/A 3 N/A 0.5 Cash$1,300
2 Cash$1,450 75 0 N/A N/A 50 N/A 3 N/A 1.5 Cash$966.67
3 Cash$2,950 75 4 N/A N/A 50 0.45 18 8.89 1.5 Cash$283.93
4 Cash$8,950 500 4 30 100 50 0.45[8] 22 18.89[27] 10 Cash$309.8
5 Cash$34,950 800 6 120 400 50 0.45[8] 25 53.33[26] 16 Cash$504.11

14 July 2019 – MEGA Update (13 October 2019)

Base Statistics

Military Base
Cost: Coin2,750
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$87
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 3+)
Firerate
N/A
Hidden Detection
N/A (Can Collide)
Range
Range0
Placement Limit
Placement Limit4
Unit Health
Health15
Spawnrate
Vehicle Spawn65s

Upgrades

Cash$300
Level 1 • Cost: text">Cash$300

Spawns Truck1

•25 Health Health


Sell Price changes to Cash$162

Cash$800
Level 2 • Cost: text">Cash$800

Spawns Truck2

•75 Health Health


Sell Price changes to Cash$362

Cash$1,500
Level 3 • Cost: text">Cash$1,500

Spawns Truck3

•150 Health Health (50 Destruction Damage upon destruction Splash Damage)

•2 Damage Damage

•0.2 Firerate Firerate

•18 Range Range

•10 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$737

Cash$6,000
Level 4 • Cost: text">Cash$6,000

Spawns Tank

•400 Health Health (100 Destruction Damage upon destruction Splash Damage)

•3 Damage Damage

•22 Range Firerate

•0.175 Firerate Firerate

•30 Cannon Damage Splash Damage

•1.5 Cannon Firerate Firerate

•5 Cannon Explosion Range Explosion Range

•10 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$2,237

Cash$26,000
Level 5 • Cost: text">Cash$26,000

Spawns Health Railgun Tank

•950 Health (400 Destruction Damage upon destruction Splash Damage)

•4 Damage Damage

•25 Range Firerate

•0.1 Firerate Firerate

•120 Cannon Damage Splash Damage

•1.5 Cannon Firerate Firerate

•5 Cannon Explosion Range Explosion Range

•10 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$8,737

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$350 15 0 N/A N/A 65 N/A 0 N/A 0.23 Cash$1,521.74
1 Cash$650 25 0 N/A N/A 65 N/A 0 N/A 0.38 Cash$1,710.53
2 Cash$1,450 75 0 N/A N/A 65 N/A 0 N/A 1.15 Cash$1,260.87
3 Cash$2,950 150 2 N/A 50 65 0.2 18 10 2.31 Cash$239.64
4 Cash$8,950 400 3 30 100 65 0.175[28] 22 37.14[29] 6.15 Cash$206.75
5 Cash$34,950 950 4 120 400 65 0.1[28] 25 120[30] 14.62 Cash$259.62

10 July 2019 – 14 July 2019

Base Statistics

Military Base
Cost: Coin2,750
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$87
Placement Type
Ground
Damage
Damage0
Damage Method
Collision
Single (Level 3+)
Splash (Level 3+)
Firerate
N/A
Hidden Detection
N/A (Can Collide)
Range
Range0
Placement Limit
Placement Limit5
Unit Health
Health15
Spawnrate
Vehicle Spawn65s

Upgrades

Cash$300
Level 1 • Cost: text">Cash$300

Spawns Truck1

•25 Health Health


Sell Price changes to Cash$162

Cash$800
Level 2 • Cost: text">Cash$800

Spawns Truck2

•75 Health Health


Sell Price changes to Cash$362

Cash$1,500
Level 3 • Cost: text">Cash$1,500

Spawns Truck3

•150 Health Health (50 Destruction Damage upon destruction Splash Damage)

•2 Damage Damage

•0.2 Firerate Firerate

•18 Range Range

•10 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$737

Cash$6,000
Level 4 • Cost: text">Cash$6,000

Spawns Tank

•400 Health Health (100 Destruction Damage upon destruction Splash Damage)

•3 Damage Damage

•22 Range Firerate

•0.175 Firerate Firerate

•30 Cannon Damage Splash Damage

•1.5 Cannon Firerate Firerate

•5 Cannon Explosion Range Explosion Range

•10 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$2,237

Cash$26,000
Level 5 • Cost: text">Cash$26,000

Spawns Railgun Tank

•950 Health Health (400 Destruction Damage upon destruction Splash Damage)

•4 Damage Damage

•25 Range Firerate

•0.1 Firerate Firerate

•120 Cannon Damage Splash Damage

•1.5 Cannon Firerate Firerate

•5 Cannon Explosion Range Explosion Range

•10 Destruction Explosion Range Explosion Range


Sell Price changes to Cash$8,737

Statistics

Level Total Price Health Normal Damage[2] Cannon Splash Damage Collision Splash Damage Spawnrate Firerate Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash$350 15 0 N/A N/A 65 N/A 0 N/A 0.23 Cash$1,521.74
1 Cash$650 25 0 N/A N/A 65 N/A 0 N/A 0.38 Cash$1,710.53
2 Cash$1,450 75 0 N/A N/A 65 N/A 0 N/A 1.15 Cash$1,260.87
3 Cash$2,950 150 2 N/A 50 65 0.2 18 10 2.31 Cash$239.64
4 Cash$8,950 400 3 30 100 65 0.175[28] 22 37.14[29] 6.15 Cash$206.75
5 Cash$34,950 950 4 120 400 65 0.1[28] 25 120[30] 14.62 Cash$259.62

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 Normal Damage is the ranged weapon attack, not the health of vehicle or splash damage.
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 DPS is only based on ranged weapons, not collision health.
    Cannon DPS assumes only one enemy is hit and receives full splash damage.
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.
  5. ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 Includes both regular DPS and ram DPS to calculate cost efficiency.
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Firerate is 2 seconds for Cannon.
  7. ↑ 7.0 7.1 35.56 Normal Ranged DPS + 20 Cannon DPS
  8. ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 8.20 8.21 8.22 8.23 8.24 8.25 8.26 8.27 8.28 8.29 8.30 8.31 8.32 8.33 Firerate is 3 seconds for Cannon.
  9. ↑ 9.0 9.1 125.71 Normal Ranged DPS + 33.33 Cannon DPS
  10. ↑ 10.0 10.1 10.2 10.3 44.44 Normal Ranged DPS + 20 Cannon DPS
  11. ↑ 11.0 11.1 11.2 142.86 Normal Ranged DPS + 26.67 Cannon DPS
  12. ↑ 12.0 12.1 12.2 137.14 Normal Ranged DPS + 26.67 Cannon DPS
  13. ↑ Prior to the 3rd of May 2024, it had a cost of Coin2,500.
  14. ↑ 14.0 14.1 44.44 Normal Ranged DPS + 16.67 Cannon DPS
  15. ↑ 15.0 15.1 15.2 15.3 Shortened to 30 seconds when first placed down. Every single other spawn at base Level will have a spawnrate of 60. Before 21st of March 2023, it was shortened to 20.
  16. ↑ 16.0 16.1 16.2 26.67 Normal Ranged DPS + 8.33 Cannon DPS
  17. ↑ 17.0 17.1 17.2 71.11 Normal Ranged DPS + 20 Cannon DPS
  18. ↑ 18.0 18.1 Shortened to 20 seconds when first placed down. Every single other spawn at base Level will have a spawnrate of 60.
  19. ↑ 19.0 19.1 26.09 Normal Ranged DPS + 8.33 Cannon DPS
  20. ↑ 20.0 20.1 69.57 Normal Ranged DPS + 20 Cannon DPS
  21. ↑ 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 Shortened to 5 seconds when first placed down. Every single other spawn at base Level will have a spawnrate of 60.
  22. ↑ 22.0 22.1 22.2 22.3 12 Normal Ranged DPS + 10 Cannon DPS
  23. ↑ 23.0 23.1 23.2 23.3 33.33 Normal Ranged DPS + 40 Cannon DPS
  24. ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 Shortened to 5 seconds when first placed down. Every single other spawn at base Level will have a spawnrate of 65.
  25. ↑ 4.44 Normal Ranged DPS + 10 Cannon DPS
  26. ↑ 26.0 26.1 26.2 13.33 Normal Ranged DPS + 40 Cannon DPS
  27. ↑ 27.0 27.1 8.89 Normal Ranged DPS + 10 Cannon DPS
  28. ↑ 28.0 28.1 28.2 28.3 Firerate is 1.5 seconds for Cannon
  29. ↑ 29.0 29.1 17.14 Normal Ranged DPS + 20 Cannon DPS
  30. ↑ 30.0 30.1 40 Normal Ranged DPS + 80 Cannon DPS


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