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18 September 2026 – Present

Base Statistics

Elf Camp
Cost: Cold Ambush • Exclusive • Defense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 1+)
Splash (Level 2+)
Burst (Level 3)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 0 (Collision, Guardian Elf, Gunner Elf & Gift Bomber only)
Range
Range1.5 (Elf)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash Damage only)
Placement Limit
Placement Limit4
Flying Detection
Level 4Level 4 (Gift Bomber only)[1]
Unit Health
Health15
Spawnrate
Vehicle Spawn10s

Upgrades

Sno'ball Training
Level 1 • Cost: Cash$750

•15 Health Health

•4 Damage Damage

•2 Firerate Firerate

•17 Range Range

•10 Spawnrate Spawnrate

•30 Unit Limit


Sell Price changes to Cash$350

Unpaid Labor
Level 2 • Cost: Cash$2,022

•5 Health Health

•45 Splash Damage upon death Splash Damage

•3 Range Range

•10 Spawnrate Spawnrate

•5 Explosion Range Explosion Range

•Lead Detection Lead Detection

Replaces Snowball Elf

•20 Health Health

•4 Damage Damage

•0.5 Firerate Firerate

•18 Range Range

•12 Spawnrate Spawnrate

•35 Projectile Speed


Sell Price changes to Cash$1,024

Cookie Cutting
Level 3 • Cost: Cash$4,500

Replaces Elf

•50 Health Health

•18 Damage Damage

•7 Range Firerate

•0.5 Firerate Firerate

•10 Spawnrate Spawnrate

•Hidden Detection Hidden Detection

Replaces Cannoneer Elf

•25 Health Health

•4 Damage Damage

•5 Burst Burst

•0.4 Firerate Firerate

•1 Cooldown Cooldown

•22 Range Range

•25 Spawnrate Spawnrate

•35 Projectile Speed

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,524

A Violent Night
Level 4 • Cost: Cash$12,012

+25 Health Health

0% > 30% Defense Defense

+10 Damage Damage

Now spawns twice

0.4 > 0.35 Firerate Firerate

•1,000 Health Health

•375 Splash Damage Splash Damage

•60 Range Firerate

•7 Firerate Firerate

•100 Spawnrate Spawnrate

•4 Explosion Range Explosion Range

•15 Projectile Speed

•Lead Detection Lead Detection

Replaces Bomber Elf

•500 Health Health

•60 Splash Damage Splash Damage

•2 Firerate Firerate

•25 Range Range

•50 Spawnrate Spawnrate

•4.5 Explosion Range Explosion Range

•Does not collide with non-Boss enemies

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

Guardian Elf, you go left. Gunner Elf, you go right. And Ripped Elf? Make this a violent night!


Sell Price changes to Cash$6,528

Statistics

Level Cost Total Cost
0 Cash$300 Cash$300
1 Cash$750 Cash$1,050
2 Cash$2,022 Cash$3,072
3 Cash$4,500 Cash$7,572
4 Cash$12,012 Cash$19,584
Melee Elves[2]
Level Minion Health Defense Damage Spawnrate Firerate Range Limit DPS Ram DPS
0-2 Elf 15 N/A N/A 10 N/A 1.5 30 N/A 1.5
3 Guardian Elf 50 N/A 18 10 0.5 7 30 36 5
4 Guardian Elf 75 30% 28 10 0.5 7 30 56 7.5
Ranged Elves[2]
Level Minion Health Damage Burst Count Spawnrate Firerate Cooldown Range Limit DPS[3] Ram DPS
1 Snowball Elf 15 4 N/A 10 2 N/A 17 30 2 1.5
2 Cannoneer Elf 20 4 N/A 12 0.5 N/A 18 30 8 1.67
3 Gunner Elf 25 4 5 25 0.4 1 22 30 6.67 1
4 Gunner Elf[4] 25 4 5 25 0.35 1 22 30 7.27 1
Splash Elves[2]
Level Minion Health Splash Damage Spawnrate Firerate Range Explosion Range Limit DPS[5] Ram DPS[6]
2-3 Bomber Elf 5 45[7] 8 N/A 3 5 30 N/A 6.25
4 Gift Bomber 500 60 50 2 25 4.5 30 30 10
4 Ripped Elf 1,000 375 100 7 60 4 3 53.57 10

Hardcore Rework Update (5 June 2026) – 18 September 2026

Base Statistics

Elf Camp
Cost: Cold Ambush • Exclusive • Defense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 1+)
Splash (Level 2+)
Burst (Level 3)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 0 (Collision, Guardian Elf, Gunner Elf & Gift Bomber only)
Range
Range1.5 (Elf)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash Damage only)
Placement Limit
Placement Limit2
Flying Detection
Level 4Level 4 (Gunner Elf & Gift Bomber only)[1]
Unit Health
Health16
Spawnrate
Vehicle Spawn15s

Upgrades

Sno'ball Training
Level 1 • Cost: Cash$350

•20 Health Health

•5 Damage Damage

•2.5 Firerate Firerate

•18 Range Range

•20 Spawnrate Spawnrate


Sell Price changes to Cash$216

Unpaid Labor
Level 2 • Cost: Cash$1,800

•22 Health Health

•60 Splash Damage upon death Splash Damage

•2.5 Range Range

•25 Spawnrate Spawnrate

•8 Explosion Range Explosion Range

•Lead Detection Lead Detection

Replaces Snowball Elf

•30 Health Health

•5 Damage Damage

•0.5 Firerate Firerate

•22 Range Range

•25 Spawnrate Spawnrate

•35 Projectile Speed


Sell Price changes to Cash$816

Cookie Cutting
Level 3 • Cost: Cash$4,500

Replaces Elf

•75 Health Health

•30% Defense Defense

•27 Damage Damage

•7.5 Range Firerate

•0.5 Firerate Firerate

•20 Spawnrate Spawnrate

•Hidden Detection Hidden Detection

Replaces Cannoneer Elf

•40 Health Health

•4 Damage Damage

•6 Burst Burst

•0.2 Firerate Firerate

•0.8 Cooldown Cooldown

•22 Range Range

•30 Spawnrate Spawnrate

•35 Projectile Speed

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,316

A Violent Night
Level 4 • Cost: Cash$10,750

+25 Health Health

30% > 50% Defense Defense

+13 Damage Damage

Now spawns twice

+10 Health Health

+2 Damage Damage

+3 Range Range

+Flying Detection Flying Detection

•800 Health Health

•360 Splash Damage Splash Damage

•40 Range Firerate

•6.7 Firerate Firerate

•80 Spawnrate Spawnrate

•12 Explosion Range Explosion Range

•15 Projectile Speed

•Lead Detection Lead Detection

Replaces Bomber Elf

•500 Health Health

•148 Splash Damage Splash Damage

•2 Firerate Firerate

•14 Range Range

•50 Spawnrate Spawnrate

•6 Explosion Range Explosion Range

•Does not collide with non-Boss enemies

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

Guardian Elf, you go left. Gunner Elf, you go right. And Ripped Elf? Make this a violent night!


Sell Price changes to Cash$5,900

Statistics

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash$300 Cash$650 Cash$2,450 Cash$6,950 Cash$17,700
Melee Elves[2]
Level Minion Health Defense Damage Spawnrate Firerate Range Limit DPS Ram DPS
0-2 Elf 16 N/A N/A 15 N/A 1.5 N/A N/A 1.07
3 Guardian Elf 75 30% 27 20 0.5 7.5 4 54 3.75
4 Guardian Elf 100 50% 40 20 0.5 7.5 4 80 5
Ranged Elves[2]
Level Minion Health Damage Burst Count Spawnrate Firerate Cooldown Range Limit DPS[8] Ram DPS
1 Snowball Elf 20 5 N/A 20 2.5 N/A 18 4 2 1
2 Cannoneer Elf 30 5 N/A 25 0.5 N/A 22 4 10 1.2
3 Gunner Elf 40 4 6 30 0.2 0.8 22 4 12 1.33
4 Gunner Elf[9] 50 6 6 30 0.2 0.8 25 4 18 1.67
Splash Elves[2]
Level Minion Health Splash Damage Spawnrate Firerate Range Explosion Range Limit DPS[10] Ram DPS[11]
2-3 Bomber Elf 22 60[12] 25 N/A 2.5 8 N/A N/A 3.28
4 Gift Bomber 500 148 50 2 14 6 2 74 10
4 Ripped Elf 800 360 80 6.7 40 12 1 53.73 10

The Final Act Update (20 December 2025) – Hardcore Rework Update (5 June 2026)

Base Statistics

Elf Camp
Cost: Cold Ambush • Exclusive • Defense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 1+)
Splash (Level 2+)
Burst (Level 3)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 0 (Collision, Guardian Elf, Gunner Elf & Gift Bomber only)
Range
Range1.5 (Elf)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash Damage only)
Placement Limit
Placement Limit2
Flying Detection
Level 4Level 4 (Gunner Elf & Gift Bomber only)[1]
Unit Health
Health16
Spawnrate
Vehicle Spawn15s

Upgrades

Sno'ball Training
Level 1 • Cost: Cash$350

•20 Health Health

•5 Damage Damage

•2.525 Firerate Firerate

•18 Range Range

•20 Spawnrate Spawnrate


Sell Price changes to Cash$216

Unpaid Labor
Level 2 • Cost: Cash$1,800

•22 Health Health

•60 Splash Damage upon death Splash Damage

•2.5 Range Range

•25 Spawnrate Spawnrate

•8 Explosion Range Explosion Range

•Lead Detection Lead Detection

Replaces Snowball Elf

•30 Health Health

•5 Damage Damage

•0.525 Firerate Firerate

•22 Range Range

•25 Spawnrate Spawnrate

•35 Projectile Speed


Sell Price changes to Cash$816

Cookie Cutting
Level 3 • Cost: Cash$4,500

Replaces Elf

•75 Health Health

•30% Defense Defense

•28 Damage Damage

•7.5 Range Firerate

•0.525 Firerate Firerate

•20 Spawnrate Spawnrate

•Hidden Detection Hidden Detection

Replaces Cannoneer Elf

•40 Health Health

•5 Damage Damage

•6 Burst Burst

•0.225 Firerate Firerate

•0.8 Cooldown Cooldown

•22 Range Range

•30 Spawnrate Spawnrate

•35 Projectile Speed

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,316

A Violent Night
Level 4 • Cost: Cash$10,750

+25 Health Health

30% > 50% Defense Defense

+14 Damage Damage

Now spawns twice

+10 Health Health

+2 Damage Damage

+3 Range Range

+Flying Detection Flying Detection

•800 Health Health

•360 Splash Damage Splash Damage

•40 Range Firerate

•6.725 Firerate Firerate

•80 Spawnrate Spawnrate

•12 Explosion Range Explosion Range

•15 Projectile Speed

•Lead Detection Lead Detection

Replaces Bomber Elf

•500 Health Health

•150 Splash Damage Splash Damage

•2.025 Firerate Firerate

•14 Range Range

•50 Spawnrate Spawnrate

•6 Explosion Range Explosion Range

•Does not collide with non-Boss enemies

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

Guardian Elf, you go left. Gunner Elf, you go right. And Ripped Elf? Make this a violent night!


Sell Price changes to Cash$5,900

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash$300 Cash$650 Cash$2,450 Cash$6,950 Cash$17,700
Melee Elves[2]
Level Minion Health Defense Damage Spawnrate Firerate Range Limit DPS Ram DPS
0-2 Elf 16 N/A N/A 15 N/A 1.5 N/A N/A 1.07
3 Guardian Elf 75 30% 28 20 0.50.525 7.5 4 5653.33 3.75
4 Guardian Elf 100 50% 42 20 0.50.525 7.5 4 8480 5
Ranged Elves[2]
Level Minion Health Damage Burst Count Spawnrate Firerate Cooldown Range Limit DPS[13] Ram DPS
1 Snowball Elf 20 5 N/A 20 2.52.525 N/A 18 4 21.98 1
2 Cannoneer Elf 30 5 N/A 25 0.50.525 N/A 22 4 109.52 1.2
3 Gunner Elf 40 5 6 30 0.20.225 0.8 22 4 1513.95 1.33
4 Gunner Elf[14] 50 7 6 30 0.20.225 0.8 25 4 2119.53 1.67
Splash Elves[2]
Level Minion Health Splash Damage Spawnrate Firerate Range Explosion Range Limit DPS[15] Ram DPS[16]
2-3 Bomber Elf 22 60[17] 25 N/A 2.5 8 N/A N/A 3.28
4 Gift Bomber 500 150 50 22.025 14 6 2 7574.07 10
4 Ripped Elf 800 360 80 6.76.725 40 12 1 53.7353.53 10

10 February 2024 – The Final Act Update (20 December 2025)

Base Statistics

Elf Camp
Cost: Cold Ambush • Exclusive • Defense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 2+)
Splash (Level 3+)
Burst (Level 5)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 0
Range
Range1.5 (Elf)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash Damage only)
Placement Limit
Placement Limit2
Flying Detection
N/A[1]
Unit Health
Health8
Spawnrate
Vehicle Spawn15s

Upgrades

Winter Training
Level 1 • Cost: Cash$150

15 > 12 Elf Spawnrate Spawnrate


Sell Price changes to Cash$150

Snowball Fight
Level 2 • Cost: Cash$325

•12 Health Health

•3 Damage Damage

•3.025 Firerate Firerate

•18 Range Range

•20 Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$258

Explosive Surprise
Level 3 • Cost: Cash$1,500

•14 Health Health

•35 Splash Damage upon death Splash Damage

•1.5 Range Range

•25 Spawnrate Spawnrate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$758

Winter Workshop
Level 4 • Cost: Cash$3,500

Replaces Elf

•60 Health Health

•15 Damage Damage

•6 Range Firerate

•0.525 Firerate Firerate

•20 Spawnrate Spawnrate

•Hidden Detection Hidden Detection

Replaces Snowball Elf

•20 Health Health

•4 Damage Damage

•0.525 Firerate Firerate

•20 Range Range

•25 Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$1,925

X-Mas Army
Level 5 • Cost: Cash$9,500

•800 Health Health

•140 Splash Damage Splash Damage

•40 Range Firerate

•4.025 Firerate Firerate

•80 Spawnrate Spawnrate

•12 Explosion Range Explosion Range

•Hidden Detection Hidden Detection

Replaces Cannoneer Elves

•25 Health Health

•6 Damage Damage

•6 Burst Burst

•0.225 Firerate Firerate

•1 Cooldown Cooldown

•25 Range Range

•25 Spawnrate Spawnrate

•Hidden Detection Hidden Detection

Replaces Bomber Elf

•100 Health Health

•40 Splash Damage Splash Damage

•2.025 Firerate Firerate

•14 Range Range

•50 Spawnrate Spawnrate

•8 Explosion Range Explosion Range

•Does not collide with smaller enemies

•Hidden Detection Hidden Detection


Sell Price changes to Cash$5,091

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5
Cash$300 Cash$450 Cash$775 Cash$2,275 Cash$5,775 Cash$15,275
Melee Elves[2]
Level Minion Health Damage Spawnrate Firerate Range Limit DPS Ram DPS
0 Elf 8 N/A 15 N/A 1.5 10 N/A 0.53
1-3 Elf 8 N/A 12 N/A 1.5 10 N/A 0.67
4-5 Guardian Elf 60 15 25 0.50.525 6 4 3028.57 2.4
Ranged Elves[2]
Level Minion Health Damage Burst Count Spawnrate Firerate Cooldown Range Limit DPS[18] Ram DPS
2-3 Snowball Elf 12 3 N/A 20 33.025 N/A 18 4 10.99 0.6
4 Cannoneer Elf[19] 20 4 N/A 25 0.50.525 N/A 20 4 87.62 0.8
5 Gunner Elf[20] 25 6 6 25 0.20.225 1 25 4 16.3615.32 1
Splash Elves[2]
Level Minion Health Splash Damage Spawnrate Firerate Range Explosion Range Limit DPS[21] Ram DPS[22]
2-3 Bomber Elf 14 35[23] 25 N/A 1.5 8 10 N/A 1.96
4 Gift Bomber 100 40 50 22.025 14 8 2 2019.75 2
4 Ripped Elf 800 140 80 44.025 40 12 2 3534.78 10

9 January 2023 – 10 February 2024

Base Statistics

Elf Camp
Cost: Cold Ambush • Exclusive
Cost
Cash$300
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 2+)
Splash (Level 3+)
Burst (Level 5)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 5 (Gunner Elf only)[24]
Range
Range1.5 (Elf)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash Damage only)
Placement Limit
Placement Limit2
Flying Detection
N/A[1]
Unit Health
Health8
Spawnrate
Vehicle Spawn15s

Upgrades

Winter Training
Level 1 • Cost: Cash$150

15 > 12 Elf Spawnrate Spawnrate


Sell Price changes to Cash$150

Snowball Fight
Level 2 • Cost: Cash$325

•12 Health Health

•3 Damage Damage

•3.025 Firerate Firerate

•18 Range Range

•20 Spawnrate Spawnrate


Sell Price changes to Cash$258

Explosive Surprise
Level 3 • Cost: Cash$1,500

•14 Health Health

•35 Splash Damage upon death Splash Damage

•1.5 Range Range

•25 Spawnrate Spawnrate

•8 Explosion Range Explosion Range


Sell Price changes to Cash$758

Winter Workshop
Level 4 • Cost: Cash$3,500

Replaces Elf

•60 Health Health

•15 Damage Damage

•6 Range Firerate

•0.525 Firerate Firerate

•20 Spawnrate Spawnrate

Replaces Snowball Elf

•20 Health Health

•4 Damage Damage

•0.525 Firerate Firerate

•20 Range Range

•25 Spawnrate Spawnrate


Sell Price changes to Cash$1,925

X-Mas Army
Level 5 • Cost: Cash$9,500

•800 Health Health

•140 Splash Damage Splash Damage

•40 Range Firerate

•4.025 Firerate Firerate

•80 Spawnrate Spawnrate

•12 Explosion Range Explosion Range

Replaces Cannoneer Elves

•25 Health Health

•6 Damage Damage

•6 Burst Burst

•0.225 Firerate Firerate

•1 Cooldown Cooldown

•25 Range Range

•25 Spawnrate Spawnrate

•Hidden Detection Hidden Detection

Replaces Bomber Elf

•100 Health Health

•40 Splash Damage Splash Damage

•2.025 Firerate Firerate

•14 Range Range

•50 Spawnrate Spawnrate

•8 Explosion Range Explosion Range

•Does not collide with smaller enemies


Sell Price changes to Cash$5,091

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5
Cash$300 Cash$450 Cash$775 Cash$2,275 Cash$5,775 Cash$15,275
Melee Elves[2]
Level Minion Health Damage Spawnrate Firerate Range Limit DPS Ram DPS
0 Elf 8 N/A 15 N/A 1.5 10 N/A 0.53
1-3 Elf 8 N/A 12 N/A 1.5 10 N/A 0.67
4-5 Guardian Elf 60 15 25 0.50.525 6 4 3028.57 2.4
Ranged Elves[2]
Level Minion Health Damage Burst Count Spawnrate Firerate Cooldown Range Limit DPS[25] Ram DPS
2-3 Snowball Elf 12 3 N/A 20 33.025 N/A 18 4 10.99 0.6
4 Cannoneer Elf[26] 20 4 N/A 25 0.50.525 N/A 20 4 87.62 0.8
5 Gunner Elf[27] 25 6 6 25 0.20.225 1 25 4 16.3615.32 1
Splash Elves[2]
Level Minion Health Splash Damage Spawnrate Firerate Range Explosion Range Limit DPS[28] Ram DPS[29]
2-3 Bomber Elf 14 35[30] 25 N/A 1.5 8 10 N/A 1.96
4 Gift Bomber 100 40 50 22.025 14 8 2 2019.75 2
4 Ripped Elf 800 140 80 44.025 40 12 2 3534.78 10

Violent Night Update (21 December 2022) – 9 January 2023

Base Statistics

Elf Camp
Cost: Cold Ambush • Exclusive
Cost
Cash$300
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
N/A
Damage Method
Collision
Single (Level 2+)
Splash (Level 3+)
Burst (Level 5)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 5 (Gunner Elf only)[24]
Range
Range1.5 (Elf)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash Damage only)
Placement Limit
Placement Limit2
Flying Detection
N/A[1]
Unit Health
Health8
Spawnrate
Vehicle Spawn15s

Upgrades

Winter Training
Level 1 • Cost: Cash$150

15 > 12 Elf Spawnrate Spawnrate


Sell Price changes to Cash$150

Snowball Fight
Level 2 • Cost: Cash$325

•12 Health Health

•3 Damage Damage

•3.03 Firerate Firerate

•18 Range Range

•20 Spawnrate Spawnrate


Sell Price changes to Cash$258

Explosive Surprise
Level 3 • Cost: Cash$1,500

•14 Health Health

•35 Splash Damage upon death Splash Damage

•1.5 Range Range

•25 Spawnrate Spawnrate

•8 Explosion Range Explosion Range


Sell Price changes to Cash$758

Winter Workshop
Level 4 • Cost: Cash$3,500

Replaces Elf

•60 Health Health

•15 Damage Damage

•6 Range Firerate

•0.53 Firerate Firerate

•20 Spawnrate Spawnrate

Replaces Snowball Elf

•20 Health Health

•4 Damage Damage

•0.53 Firerate Firerate

•20 Range Range

•25 Spawnrate Spawnrate


Sell Price changes to Cash$1,925

X-Mas Army
Level 5 • Cost: Cash$9,500

•800 Health Health

•140 Splash Damage Splash Damage

•40 Range Firerate

•4.03 Firerate Firerate

•80 Spawnrate Spawnrate

•12 Explosion Range Explosion Range

Replaces Cannoneer Elves

•25 Health Health

•6 Damage Damage

•6 Burst Burst

•0.23 Firerate Firerate

•1 Cooldown Cooldown

•25 Range Range

•25 Spawnrate Spawnrate

•Hidden Detection Hidden Detection

Replaces Bomber Elf

•100 Health Health

•40 Splash Damage Splash Damage

•2.03 Firerate Firerate

•14 Range Range

•50 Spawnrate Spawnrate

•8 Explosion Range Explosion Range

•Does not collide with smaller enemies


Sell Price changes to Cash$5,091

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5
Cash$300 Cash$450 Cash$775 Cash$2,275 Cash$5,775 Cash$15,275
Melee Elves[2]
Level Minion Health Damage Spawnrate Firerate Range Limit DPS Ram DPS
0 Elf 8 N/A 15 N/A 1.5 10 N/A 0.53
1-3 Elf 8 N/A 12 N/A 1.5 10 N/A 0.67
4-5 Guardian Elf 60 15 25 0.50.53 6 4 3028.3 2.4
Ranged Elves[2]
Level Minion Health Damage Burst Count Spawnrate Firerate Cooldown Range Limit DPS[31] Ram DPS
2-3 Snowball Elf 12 3 N/A 20 33.03 N/A 18 4 10.99 0.6
4 Cannoneer Elf[32] 20 4 N/A 25 0.50.53 N/A 20 4 87.55 0.8
5 Gunner Elf[33] 25 6 6 25 0.20.23 1 25 4 16.3615.13 1
Splash Elves[2]
Level Minion Health Splash Damage Spawnrate Firerate Range Explosion Range Limit DPS[34] Ram DPS[35]
2-3 Bomber Elf 14 35[36] 25 N/A 1.5 8 10 N/A 1.96
4 Gift Bomber 100 40 50 22.03 14 8 2 2019.7 2
4 Ripped Elf 800 140 80 44.03 40 12 2 3534.74 10

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but Ripped Elf and Bomber Elf units from this tower can never directly target flying enemies.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 Elves are not affected by any buffs or debuffs.
  3. ↑ For the Gunner Elf, DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
  4. ↑ Two Gunner Elves spawn at once.
  5. ↑ DPS assumes that only one enemy is hit and it receives full splash damage.
  6. ↑ For the Bomber Elf, the explosion on death damage is included in ram DPS as its health.
  7. ↑ The Bomber Elf only explodes upon death.
  8. ↑ For the Gunner Elf, DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
  9. ↑ Two Gunner Elves spawn at once.
  10. ↑ DPS assumes that only one enemy is hit and it receives full splash damage.
  11. ↑ For the Bomber Elf, the explosion on death damage is included in ram DPS as its health.
  12. ↑ The Bomber Elf only explodes upon death.
  13. ↑ For the Gunner Elf, DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
  14. ↑ Two Gunner Elves spawn at once.
  15. ↑ DPS assumes that only one enemy is hit and it receives full splash damage.
  16. ↑ For the Bomber Elf, the explosion on death damage is included in ram DPS as its health.
  17. ↑ The Bomber Elf only explodes upon death.
  18. ↑ For the Gunner Elf, DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
  19. ↑ Two units spawn at once.
  20. ↑ Two units spawn at once.
  21. ↑ DPS assumes that only one enemy is hit and it receives full splash damage.
  22. ↑ For the Bomber Elf, the explosion on death damage is included in ram DPS as its health.
  23. ↑ The Bomber Elf only explodes upon death.
  24. ↑ 24.0 24.1 Through collisions and splash damage, hidden enemies may be hit indirectly, if another detectable enemy is nearby, or a unit collides with a hidden enemy, but units from this tower can never directly target hidden enemies, except for Gunner Elves.
  25. ↑ For the Gunner Elf, DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
  26. ↑ Two units spawn at once.
  27. ↑ Two units spawn at once.
  28. ↑ DPS assumes that only one enemy is hit and it receives full splash damage.
  29. ↑ For the Bomber Elf, the explosion on death damage is included in ram DPS as its health.
  30. ↑ The Bomber Elf only explodes upon death.
  31. ↑ For the Gunner Elf, DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
  32. ↑ Two units spawn at once.
  33. ↑ Two units spawn at once.
  34. ↑ DPS assumes that only one enemy is hit and it receives full splash damage.
  35. ↑ For the Bomber Elf, the explosion on death damage is included in ram DPS as its health.
  36. ↑ The Bomber Elf only explodes upon death.


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