Mark I

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This article is about Mark I. You may be looking for other uses of Mark.

<infobox>

 <title source="title1"><default>Mark I</default></title>

<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
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</format> </section>

 </panel>
 <label>Associated Tower</label>
 <label>Source</label>
 <label>Unit Levels</label>
 <label>Type</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
       <format>SpeedScript error: No such module "NumName". (2)
       </format>
     
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
    <section>
     <label>PVP</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
       <format>{{{pvp_speed}}}
       </format>
     
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
   </panel>
 </group>

</infobox>

Description

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Mark I is the first vehicle that spawns from the Mecha Base. It spawns when the Mecha Base is at Level 0 or Level 1. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark I has a spawnrate of 45 seconds at Level 0, which is shortened to 30 second at Level 1.

Mark I can attack enemies with its turret. When the associated Mecha Base is at Level 1, the Mark I can also shoot rockets that deal splash damage.

Appearance

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Mark I is a tall light blue mechanized walker. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot bullets from its turret and rockets from its launcher when the associated Mecha Base is at Level 1. The operator itself has tan skin, its torso and legs were black, and it wears white goggles.

Strategy

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  • Mark I can easily wipe out hordes of enemies.
    • After the associated Mecha Base is upgraded to Level 1, this job becomes much easier as Mark I can now deal splash damage.
  • On two-pathed maps, only one Mark I will spawn per Level 0/1 Mecha Base. It will go down a random path.
  • Mark I can deal full collision damage to enemies with defense, like the Giant Boss.
    • However, Mark I's ranged damage is still affected by enemies with defense.
  • As with other units, the firerate and range of Mark I cannot be boosted by the Commander or DJ Booth, respectively.
  • Mark I will struggle against some enemies with abilities that damage units.
    • For example, if the legacy Fallen King uses its Stomp attack, and a Mark I is caught in the attack, it is instantly destroyed, as the Stomp deals 500 damage.
  • The Mark I can be effective against hidden enemies, as it has hidden detection.
    • The Mark I cannot collide with ghost enemies, like the Soul.
  • Mark I can collide with the Balloon and Lead Balloon.
    • However, Mark I is instantly destroyed upon collision, and only the balloons on the respective enemies are destroyed. The enemies are still free to walk on the ground.

Trivia

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Update History

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  • 28 August 2020 - Hardcore Testing BETA
    • Mark I added.
  • 29 October 2020 - Overhaul v1.0.0
    • Mark I removed.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
      • Firerate decreased from 0.23 to 0.208.
  • 17 April 2022 - v1.2.0
  • 21 May 2022 - v1.2.3
    • Template:Bug Mark I can be damaged by towers that use hitboxes.
  • 22 May 2022 - v1.2.3b
    • Template:Bugfix Mark I can no longer be damaged by towers that use hitboxes.
  • 5 August 2022 - v1.3.1
  • 21 December 2022 - v1.6.0
    • Firerate increased due to the Firerate Bug getting more severe for units.
      • Firerate increased from 0.225 to 0.23.
    • Starting spawnrate increased from 5 to 10.
  • 9 January 2023 - v1.6.0f
    • Firerate decreased due to the Firerate Bug getting less severe for units.
      • Firerate decreased from 0.23 to 0.225.
  • 21 March 2023 - v1.6.3e
    • Starting spawnrate increased from 20 to 30.
    • Now has a 40 second spawnrate if Mecha Base is upgraded to Level 1.
  • 12 November 2023 - v1.9.0l
    • Template:Bug Mark I starts going backwards after reaching the entrance, dying at the exit.
  • 1 December 2023 - v1.9.4b
    • Template:Bugfix Mark I no longer goes backwards after reaching the entrance, now disappears instead.
  • 10 February 2024 - v1.13.0
    • Mark I now has hidden detection.
  • 8 March 2024 - v1.15.0
    • Template:Bug Mark I's starting spawnrate is now 60 seconds instead of 30.
  • 31 May 2024 - v1.23.5
  • 2 August 2024 - v1.27.0
    • Updated explosion visual effects.
  • 28 January 2026 - v1.84.0
    • Health increased from 400 to 500.
    • Damage increased from 8 to 10.
    • Missile damage increased from 10 to 25.
    • Spawnrate from a Level 0 Mecha Base decreased from 60 to 45.
    • Spawnrate from a Level 1 Mecha Base decreased from 40 to 30.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Firerate decreased from 0.225 to 0.2.

Notes

[edit]



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