Electroshocker - History
This is the history subpage for the Electroshocker. It contains every revision of the tower's statistics.
Kingpin Update (17 July 2026) – Present
Base Statistics
Electroshocker
Cost: 
2,500 • Intermediate • Defense

Upgrades
Higher Voltage
Level 1 • Cost: 
$275

Improved Handling
Level 2 • Cost: 
$950

Shock Force
Level 4 • Cost: 
$4,000

Zeus Cannon
Level 5 • Cost: 
$10,000

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Melt | DPS[3] | Max DPS[4] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 5 | 1.35 | 10 | 10 | 2 | 0.1 | 0% | 3.7 | 7.4 | ||||
| 1 | 6 | 1.15 | 12 | 10 | 2 | 0.1 | 0% | 5.22 | 10.44 | ||||
| 2 | 8 | 1.15 | 13 | 10 | 3 | 0.1 | 0% | 6.96 | 20.88 | ||||
| 3 | 20 | 1.15 | 13 | 12.5 | 3 | 0.1 | 0% | 17.39 | 52.17 | ||||
| 4 | 60 | 2.5 | 13 | 12.5 | 4 | 0.15 | 0% | 24 | 96 | ||||
| 5 | 90 | 2.5 | 15 | 15 | 6 | 0.25 | 20% | 36 | 216 |
Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)
Base Statistics
Electroshocker
Cost: 
2,500 • Intermediate • Defense

Upgrades
Higher Voltage
Level 1 • Cost: 
$275

Improved Handling
Level 2 • Cost: 
$950

Shock Force
Level 4 • Cost: 
$4,000

Zeus Cannon
Level 5 • Cost: 
$10,000

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Melt | DPS[5] | Max DPS[6] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 1.35 | 10 | 10 | 2 | 0.1 | 0% | 2.96 | 5.92 | ||||
| 1 | 6 | 1.15 | 12 | 10 | 2 | 0.1 | 0% | 5.22 | 10.44 | ||||
| 2 | 8 | 1.15 | 13 | 10 | 3 | 0.1 | 0% | 6.96 | 20.88 | ||||
| 3 | 22 | 1.15 | 13 | 15 | 3 | 0.1 | 0% | 19.13 | 57.39 | ||||
| 4 | 70 | 2.5 | 13 | 15 | 4 | 0.15 | 0% | 28 | 112 | ||||
| 5 | 100 | 2.5 | 15 | 20 | 6 | 0.25 | 20% | 40 | 240 |
Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)
Base Statistics
Electroshocker
Cost: 
2,500 • Intermediate • Defense

Upgrades
Higher Voltage
Level 2 • Cost: 
$700

Shock Force
Level 4 • Cost: 
$6,350

Zeus Cannon
Level 5 • Cost: 
$16,935

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 0.750.775 | 11 | 7 | 1 | 0.05 | 5% | 2.672.58 | 2.672.58 | ||||
| 1 | 3 | 0.750.775 | 12.5 | 7 | 1 | 0.05 | 5% | 43.87 | 43.87 | ||||
| 2 | 6 | 0.650.675 | 12.5 | 7 | 1 | 0.08 | 10% | 9.238.89 | 9.238.89 | ||||
| 3 | 12 | 0.650.675 | 12.5 | 7 | 2 | 0.08 | 10% | 18.4617.78 | 36.9235.56 | ||||
| 4 | 115 | 2.252.275 | 16 | 10 | 2 | 0.18 | 15% | 51.1150.55 | 102.22101.1 | ||||
| 5 | 200 | 2.252.275 | 17 | 10 | 3 | 0.3 | 25% | 88.8987.91 | 266.67263.73 |
Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)
Base Statistics
Electroshocker
Cost: 
2,500 • Intermediate • Defense

Upgrades
Higher Voltage
Level 2 • Cost: 
$625

Faraday's Vest
Level 3 • Cost: 
$2,500

Shock Force
Level 4 • Cost: 
$6,350

Zeus Cannon
Level 5 • Cost: 
$16,935

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 0.750.775 | 10 | 7 | 1 | 0 | 0% | 43.87 | 43.87 | ||||
| 1 | 4 | 0.750.775 | 10 | 7 | 1 | 0 | 0% | 5.335.16 | 5.335.16 | ||||
| 2 | 8 | 0.650.675 | 12.5 | 7 | 1 | 0 | 0% | 12.3111.85 | 12.3111.85 | ||||
| 3 | 20 | 0.650.675 | 14 | 7 | 1 | 0 | 0% | 30.7729.63 | 30.7729.63 | ||||
| 4 | 125 | 2.252.275 | 16 | 10 | 2 | 0.1 | 0% | 55.5654.95 | 111.12109.9 | ||||
| 5 | 200 | 2.252.275 | 17 | 10 | 3 | 0.15 | 25% | 88.8987.91 | 266.67263.73 |
2 August 2024 – Shock and Awe Update (28 January 2026)
Base Statistics
Electroshocker
Cost: 
3,000 • Advanced • Defense

Upgrades
Outside Support
Level 2 • Cost: 
$600

Faraday's Vest
Level 3 • Cost: 
$2,000

Lightning Cannon
Level 4 • Cost: 
$5,000

Zeus Cannon
Level 5 • Cost: 
$15,000

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 0.850.875 | 7.5 | 7 | 2 | 0.3 | 5% | 3.533.43 | 7.066.86 | ||||
| 1 | 3 | 0.750.775 | 9 | 7 | 2 | 0.3 | 5% | 43.87 | 87.74 | ||||
| 2 | 4 | 0.750.775 | 10 | 7 | 3 | 0.3 | 5% | 5.335.16 | 15.9915.48 | ||||
| 3 | 8 | 0.750.775 | 12 | 7 | 4 | 0.3 | 10% | 10.6710.32 | 42.6841.28 | ||||
| 4 | 50 | 2.52.525 | 14 | 10 | 6 | 1 | 15% | 2019.8 | 120118.8 | ||||
| 5 | 100 | 2.52.525 | 14 | 10 | 8 | 1.25 | 15% | 4039.6 | 320316.8 |
21 March 2023 – 2 August 2024
Base Statistics
Electroshocker
Cost: 
3,000 • Advanced

Upgrades
Outside Support
Level 2 • Cost: 
$900

Faraday's Vest
Level 3 • Cost: 
$3,000

Lightning Cannon
Level 4 • Cost: 
$5,000

Zeus Cannon
Level 5 • Cost: 
$13,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 0.90.925 | 7.5 | 6 | 2 | 0 | 0% | 2.222.16 | 4.444.32 | ||||
| 1 | 2 | 0.80.825 | 9 | 6 | 2 | 0 | 0% | 2.52.42 | 54.84 | ||||
| 2 | 4 | 0.80.825 | 9 | 6 | 3 | 0 | 0% | 54.85 | 1514.55 | ||||
| 3 | 8 | 0.650.675 | 10 | 6 | 3 | 0 | 0% | 12.3111.85 | 36.9335.55 | ||||
| 4 | 45 | 22.025 | 14 | 6 | 5 | 0.35 | 0% | 22.522.22 | 112.5111.1 | ||||
| 5 | 90 | 2.52.525 | 14 | 8 | 8 | 0.5 | 1% | 3635.64 | 288285.12 |
Entity System Update (12 March 2022) – 21 March 2023
Base Statistics
Electroshocker
Cost: 
3,000 • Advanced

Upgrades
Lightning Cannon
Level 4 • Cost: 
$3,000

Shock Force
Level 5 • Cost: 
$6,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Max Shock Time | Min Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 33.025 | 7 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | ||||
| 1 | 0 | 33.025 | 9 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | ||||
| 2 | 0 | 33.025 | 10 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | ||||
| 3 | 2 | 33.025 | 10 | 5 | 1 | 1.5 | 0.25 | 0% | 0.670.66 | 0.670.66 | ||||
| 4 | 4 | 22.025 | 10 | 5 | 3 | 1.5 | 0.25 | 0% | 21.98 | 65.94 | ||||
| 5 | 4 | 22.025 | 12 | 5 | 4 | 2 | 0.25 | 1% | 21.98 | 87.92 |
Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)
Base Statistics
Electroshocker
Cost: 
3,000

Upgrades
Lightning Cannon
Level 4 • Cost: 
$3,000

Shock Force
Level 5 • Cost: 
$6,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Max Shock Time | Min Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 33.03 | 7 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | ||||
| 1 | 0 | 33.03 | 9 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | ||||
| 2 | 0 | 33.03 | 10 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | ||||
| 3 | 2 | 33.03 | 10 | 5 | 1 | 1.5 | 0.25 | 0% | 0.670.66 | 0.670.66 | ||||
| 4 | 4 | 22.03 | 10 | 5 | 3 | 1.5 | 0.25 | 0% | 21.97 | 65.91 | ||||
| 5 | 4 | 22.03 | 12 | 5 | 4 | 2 | 0.25 | 1% | 21.97 | 87.88 |
Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)
Base Statistics
Electroshocker
Cost: 
3,000

Upgrades
Lightning Cannon
Level 4 • Cost: 
$3,000

Shock Force
Level 5 • Cost: 
$6,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Max Shock Time | Min Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 33.03 | 7 | 5 | 1 | 1 | 0.25 | 0 | 0 | 0 | ||||
| 1 | 0 | 33.03 | 9 | 5 | 1 | 1 | 0.25 | 0 | 0 | 0 | ||||
| 2 | 0 | 33.03 | 10 | 5 | 1 | 1 | 0.25 | 0 | 0 | 0 | ||||
| 3 | 2 | 33.03 | 10 | 5 | 1 | 1.5 | 0.25 | 0 | 0.670.66 | 0.670.66 | ||||
| 4 | 4 | 22.03 | 10 | 5 | 3 | 1.5 | 0.25 | 0 | 21.97 | 65.91 | ||||
| 5 | 4 | 22.03 | 12 | 5 | 4 | 2 | 0.25 | 1 | 21.97 | 87.88 |
4 March 2020 – Overhaul Update (29 October 2020)
Base Statistics
Electroshocker
Cost: 
3,500

Upgrades
Faraday's Vest
Level 3 • Cost: 
$1,250

MOAR POWER
Level 4 • Cost: 
$4,250

Ultra Violet Lightning
Level 5 • Cost: 
$8,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 33.05 | 7 | 6 | 3 | 0.25 | 0.33 | 0.99 | ||||
| 1 | 1 | 33.05 | 9 | 6 | 3 | 0.25 | 0.33 | 0.99 | ||||
| 2 | 2 | 33.05 | 11 | 6 | 3 | 0.25 | 0.670.66 | 2.011.98 | ||||
| 3 | 6 | 22.05 | 11 | 9 | 5 | 0.25 | 32.93 | 1514.65 | ||||
| 4 | 12 | 22.05 | 11 | 9 | 6 | 0.35 | 65.85 | 3635.1 | ||||
| 5 | 22 | 22.05 | 15 | 15 | 10 | 0.35 | 1110.73 | 110107.3 |
11 February 2020 – 4 March 2020
Base Statistics
Electroshocker
Cost: 
3,500

Upgrades
Faraday's Vest
Level 3 • Cost: 
$1,250

MOAR POWER
Level 4 • Cost: 
$4,250

Ultra Violet Lightning
Level 5 • Cost: 
$8,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 33.05 | 9 | 6 | 3 | 0.25 | 0.33 | 0.99 | ||||
| 1 | 1 | 33.05 | 11 | 6 | 3 | 0.25 | 0.33 | 0.99 | ||||
| 2 | 2 | 33.05 | 13 | 6 | 3 | 0.25 | 0.670.66 | 2.011.98 | ||||
| 3 | 10 | 22.05 | 15 | 8 | 5 | 0.25 | 54.88 | 2524.4 | ||||
| 4 | 22 | 22.05 | 15 | 8 | 6 | 0.35 | 1110.73 | 6664.38 | ||||
| 5 | 40 | 22.05 | 19 | 14 | 10 | 0.35 | 2019.51 | 200195.1 |
Notes
- ↑ 2.0 2.1 2.2 2.3 Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.
- ↑ Assumes that only one enemy is hit per shock.
- ↑ Calculated as DPS × Max Hits.
- ↑ Assumes that only one enemy is hit per shock.
- ↑ Calculated as DPS × Max Hits.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Assumes that only one enemy is hit per shock.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Calculated as DPS × Max Hits.
- ↑ 10.0 10.1 For Levels 0-1, through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.



















