Golden Soldier/History
This is the history subpage for the Golden Soldier/History. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
Base Statistics
[edit]Cash$450
Average (1.5)
Cash$150
Ground
Damage1
Burst (Level 0–2)
Single (Level 3+)
Firerate0.15
Hidden DetectionLevel 2+
Range17
N/A
N/A
Flying DetectionLevel 0+
Burst Count4
Cooldown0.45
Upgrades
[edit]+1 Damage Damage
+3 Range Range
+Hidden Detection Hidden Detection
4 > 5 Burst Burst
Sell Price changes to Cash$466
Statistics
[edit]| Level | Cost | Total Cost | Damage | Burst Count | Firerate[1] | Cooldown | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$450 | Cash$450 | 1 | 4 | 0.15 | 0.45 | 17 | 3.81 | Cash$118.11 |
| 1 | Cash$150 | Cash$600 | 1 | 4 | 0.12 | 0.35 | 17 | 4.82 | Cash$124.48 |
| 2 | Cash$800 | Cash$1,400 | 2 | 5 | 0.12 | 0.35 | 20 | 10.53 | Cash$132.95 |
| 3 | Cash$3,400 | Cash$4,800 | 4 | N/A | 0.12 | 0 | 20 | 33.33 | Cash$144.01 |
| 4 | Cash$11,350 | Cash$16,150 | 12 | N/A | 0.12 | 0 | 22 | 100 | Cash$161.5 |
Base Statistics
[edit]Cash$450
Average (1.5)
Cash$150
Ground
Damage1
Burst (Level 0–2)
Single (Level 3+)
Firerate0.15
Hidden DetectionLevel 2+
Range17
N/A
N/A
Flying DetectionLevel 0+
Burst Count4
Cooldown0.45
Upgrades
[edit]+1 Damage Damage
+3 Range Range
+Hidden Detection Hidden Detection
4 > 5 Burst Burst
Sell Price changes to Cash$466
Statistics
[edit]| Level | Cost | Total Cost | Damage | Burst Count | Firerate[1] | Cooldown | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$450 | Cash$450 | 1 | 4 | 0.15 | 0.45 | 17 | 3.81 | Cash$118.11 |
| 1 | Cash$150 | Cash$600 | 1 | 4 | 0.125 | 0.35 | 17 | 4.71 | Cash$127.39 |
| 2 | Cash$800 | Cash$1,400 | 2 | 5 | 0.125 | 0.35 | 20 | 10.26 | Cash$136.45 |
| 3 | Cash$3,750 | Cash$5,150 | 4 | N/A | 0.125 | 0 | 20 | 32 | Cash$160.94 |
| 4 | Cash$12,000 | Cash$17,150 | 12 | N/A | 0.125 | 0 | 22 | 96 | Cash$178.65 |
Base Statistics
[edit]Cash$450
Average (1.5)
Cash$150
Ground
Damage1
Burst (Level 0–2)
Single (Level 3+)
Firerate0.175
Hidden DetectionLevel 2+
Range17
N/A
N/A
Flying DetectionLevel 0+
Burst Count4
Cooldown0.35
Upgrades
[edit]+1 Damage Damage
+3 Range Range
+Hidden Detection Hidden Detection
4 > 5 Burst Burst
Sell Price changes to Cash$466
Statistics
[edit]| Level | Total Price | Damage | Burst Count | Firerate[3] | Cooldown | Range | DPS[4] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$450 | 1 | 4 | 0.175 | 0.35 | 17 | 3.81 | Cash$118.13 |
| 1 | Cash$600 | 1 | 4 | 0.15 | 0.25 | 17 | 4.71 | Cash$127.5 |
| 2 | Cash$1,400 | 2 | 5 | 0.15 | 0.25 | 20 | 10 | Cash$140 |
| 3 | Cash$5,150 | 5 | N/A | 0.15 | 0 | 20 | 33.33 | Cash$154.5 |
| 4 | Cash$17,150 | 14 | N/A | 0.15 | 0 | 22 | 93.33 | Cash$183.75 |
Base Statistics
[edit]Cash$450
Average (1.5)
Cash$150
Ground
Damage1
Burst (Level 0–2)
Single (Level 3+)
Firerate0.125
Hidden DetectionLevel 2+
Range17
N/A
N/A
Flying DetectionLevel 0+
Burst Count2
Cooldown0.33
Upgrades
[edit]+1 Damage Damage
+3 Range Range
+Hidden Detection Hidden Detection
0.33 > 0.25 Cooldown Firerate
Sell Price changes to Cash$433
Statistics
[edit]| Level | Total Price | Damage | Burst Count | Firerate[3] | Cooldown | Range | DPS[4] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$450 | 1 | 2 | 0.125 | 0.33 | 17 | 3.45 | Cash$130.5 |
| 1 | Cash$550 | 1 | 2 | 0.1 | 0.33 | 17 | 3.77 | Cash$145.75 |
| 2 | Cash$1,300 | 2 | 2 | 0.1 | 0.25 | 20 | 8.89 | Cash$146.25 |
| 3 | Cash$5,900 | 5 | N/A | 0.15 | 0 | 20 | 33.33 | Cash$177 |
| 4 | Cash$17,011 | 12 | N/A | 0.15 | 0 | 22 | 80 | Cash$212.64 |
Base Statistics
[edit]Cash$500
Average (1.5)
Cash$166
Ground
Damage1
Burst (Level 0–2)
Single (Level 3+)
Firerate0.125
Hidden DetectionLevel 2+
Range18
N/A
N/A
Flying DetectionLevel 0+
Burst Count4
Cooldown0.75
Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Cash$500
Average (1.5)
Cash$166
Ground
Damage1
Burst (Level 0–2)
Single (Level 3+)
Firerate0.125
Hidden DetectionLevel 2+
Range18
Lead DetectionLevel 3+
N/A
Flying DetectionLevel 0+
Burst Count4
Cooldown0.75
Upgrades
[edit]+2 Damage Damage
0.6 > 0 Cooldown Firerate
+Lead Detection Lead Detection
Sell Price changes to Cash$2,433
Statistics
[edit]Base Statistics
[edit]Cash$500
Average (1.5)
Cash$166
Ground
Damage1
Burst
Firerate0.125
Hidden DetectionLevel 2+
Range14
N/A
N/A
Flying DetectionLevel 0+
Burst Count4
Cooldown0.75
Upgrades
[edit]Statistics
[edit]| Level | Total Price | Damage | Burst Count | Firerate[3] | Cooldown | Range | DPS[5] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$500 | 1 | 4 | 0.125 | 0.75 | 14 | 3.2 | Cash$156.25 |
| 1 | Cash$650 | 1 | 4 | 0.1 | 0.6 | 14 | 4 | Cash$162.5 |
| 2 | Cash$1,450 | 2 | 4 | 0.1 | 0.6 | 17 | 8 | Cash$181.25 |
| 3 | Cash$4,450 | 4 | 20 | 0.1 | 1.2 | 17 | 25 | Cash$178 |
| 4 | Cash$16,450 | 10 | 30 | 0.083 | 1.2 | 19 | 81.3 | Cash$202.34 |
Base Statistics
[edit]Cash$475
Average (1.5)
Cash$158
Ground
Damage2
Burst
Firerate0.225
Hidden DetectionLevel 2+
Range13
N/A
N/A
Flying DetectionLevel 0+
Burst Count3
Cooldown1.2
Upgrades
[edit]+1 Damage Damage
+1 Range Range
3 > 5 Burst Burst
+Hidden Detection Hidden Detection
Sell Price changes to Cash$450
Statistics
[edit]| Level | Total Price | Damage | Burst Count | Firerate[3] | Cooldown | Range | DPS[5] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$475 | 2 | 3 | 0.225 | 1.2 | 13 | 3.2 | Cash$148.44 |
| 1 | Cash$600 | 2 | 3 | 0.175 | 1.2 | 16 | 3.48 | Cash$172.5 |
| 2 | Cash$1,350 | 3 | 5 | 0.175 | 1.2 | 17 | 7.23 | Cash$186.75 |
| 3 | Cash$3,850 | 5 | 8 | 0.125 | 1.2 | 17 | 18.18 | Cash$211.75 |
| 4 | Cash$11,450 | 10 | 12 | 0.1 | 1.2 | 19 | 50 | Cash$229 |
Base Statistics
[edit]Cash$500
Average
Cash$166
Ground
Damage2
Burst
Firerate0.225
Hidden DetectionLevel 2+
Range13
N/A
N/A
N/A
Burst Count3
Cooldown1.2
Upgrades
[edit]Statistics
[edit]| Level | Total Price | Damage | Burst Count | Firerate[3] | Cooldown | Range | DPS[5] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$500 | 2 | 3 | 0.225 | 1.2 | 13 | 3.2 | Cash$156.25 |
| 1 | Cash$750 | 2 | 3 | 0.175 | 1.2 | 16 | 3.48 | Cash$215.62 |
| 2 | Cash$1,500 | 3 | 3 | 0.175 | 1.2 | 17 | 5.22 | Cash$287.5 |
| 3 | Cash$3,500 | 4 | 7 | 0.15 | 1.2 | 17 | 12.44 | Cash$281.25 |
| 4 | Cash$8,500 | 7 | 10 | 0.125 | 1.2 | 19 | 28.57 | Cash$297.5 |
Notes
[edit]- ↑ 1.0 1.1 Firerate only applies to the burst and is not the time between bursts.
- ↑ 2.0 2.1 Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Firerate only applies to the burst and is not the time between bursts.
- ↑ 4.0 4.1 4.2 4.3 From Levels 0–2, DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
- ↑ 5.0 5.1 5.2 DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |