This is the history subpage for the Golden Soldier. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
Base Statistics
Cost
$450
Placement Footprint
Average (1.5)
Sell Price
$150
Placement Type
Ground
Damage
1
Damage Method
Burst (Level 0–2)
Single (Level 3+)
Firerate
0.15
Hidden Detection
Level 2+
Range
17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 0+
Burst Count
4
Cooldown
0.45
Upgrades
0.15 > 0.12 Firerate
0.45 > 0.35 Cooldown
Sell Price changes to
$200
+1 Damage
+3 Range
+Hidden Detection
4 > 5 Burst
Sell Price changes to
$466
+2 Damage
0.35 > 0 Cooldown
Sell Price changes to
$1,600
+2 Range
+8 Damage
Sell Price changes to
$5,383
Statistics
| Level |
Cost |
Total Cost |
Damage |
Burst Count |
Firerate[1] |
Cooldown |
Range |
DPS[2] |
Cost Efficiency
|
| 0 |
$450 |
$450 |
1 |
4 |
0.15 |
0.45 |
17 |
3.81 |
$118.11
|
| 1 |
$150 |
$600 |
1 |
4 |
0.12 |
0.35 |
17 |
4.82 |
$124.48
|
| 2 |
$800 |
$1,400 |
2 |
5 |
0.12 |
0.35 |
20 |
10.53 |
$132.95
|
| 3 |
$3,400 |
$4,800 |
4 |
N/A |
0.12 |
0 |
20 |
33.33 |
$144.01
|
| 4 |
$11,350 |
$16,150 |
12 |
N/A |
0.12 |
0 |
22 |
100 |
$161.5
|
Base Statistics
Cost
$450
Placement Footprint
Average (1.5)
Sell Price
$150
Placement Type
Ground
Damage
1
Damage Method
Burst (Level 0–2)
Single (Level 3+)
Firerate
0.15
Hidden Detection
Level 2+
Range
17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 0+
Burst Count
4
Cooldown
0.45
Upgrades
0.15 > 0.125 Firerate
0.45 > 0.35 Cooldown
Sell Price changes to
$200
+1 Damage
+3 Range
+Hidden Detection
4 > 5 Burst
Sell Price changes to
$466
+2 Damage
0.35 > 0 Cooldown
Sell Price changes to
$1,716
+2 Range
+8 Damage
Sell Price changes to
$5,716
Statistics
| Level |
Cost |
Total Cost |
Damage |
Burst Count |
Firerate[1] |
Cooldown |
Range |
DPS[2] |
Cost Efficiency
|
| 0 |
$450 |
$450 |
1 |
4 |
0.15 |
0.45 |
17 |
3.81 |
$118.11
|
| 1 |
$150 |
$600 |
1 |
4 |
0.125 |
0.35 |
17 |
4.71 |
$127.39
|
| 2 |
$800 |
$1,400 |
2 |
5 |
0.125 |
0.35 |
20 |
10.26 |
$136.45
|
| 3 |
$3,750 |
$5,150 |
4 |
N/A |
0.125 |
0 |
20 |
32 |
$160.94
|
| 4 |
$12,000 |
$17,150 |
12 |
N/A |
0.125 |
0 |
22 |
96 |
$178.65
|
Base Statistics
Cost
$450
Placement Footprint
Average (1.5)
Sell Price
$150
Placement Type
Ground
Damage
1
Damage Method
Burst (Level 0–2)
Single (Level 3+)
Firerate
0.175
Hidden Detection
Level 2+
Range
17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 0+
Burst Count
4
Cooldown
0.35
Upgrades
0.175 > 0.15 Firerate
0.35 > 0.25 Cooldown
Sell Price changes to
$200
+1 Damage
+3 Range
+Hidden Detection
4 > 5 Burst
Sell Price changes to
$466
+3 Damage
0.25 > 0 Cooldown
Sell Price changes to
$1,716
+2 Range
+9 Damage
Sell Price changes to
$5,716
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[4]
|
Cost Efficiency
|
| 0
|
$450
|
1
|
4
|
0.175
|
0.35
|
17
|
3.81
|
$118.13
|
| 1
|
$600
|
1
|
4
|
0.15
|
0.25
|
17
|
4.71
|
$127.5
|
| 2
|
$1,400
|
2
|
5
|
0.15
|
0.25
|
20
|
10
|
$140
|
| 3
|
$5,150
|
5
|
N/A
|
0.15
|
0
|
20
|
33.33
|
$154.5
|
| 4
|
$17,150
|
14
|
N/A
|
0.15
|
0
|
22
|
93.33
|
$183.75
|
Base Statistics
Cost
$450
Placement Footprint
Average (1.5)
Sell Price
$150
Placement Type
Ground
Damage
1
Damage Method
Burst (Level 0–2)
Single (Level 3+)
Firerate
0.125
Hidden Detection
Level 2+
Range
17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 0+
Burst Count
2
Cooldown
0.33
Upgrades
0.125 > 0.1 Firerate
Sell Price changes to
$183
+1 Damage
+3 Range
+Hidden Detection
0.33 > 0.25 Cooldown
Sell Price changes to
$433
+3 Damage
0.1 > 0.15 Firerate
0.25 > 0 Cooldown
Sell Price changes to
$1,966
+2 Range
+7 Damage
Sell Price changes to
$5,670
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[4]
|
Cost Efficiency
|
| 0
|
$450
|
1
|
2
|
0.125
|
0.33
|
17
|
3.45
|
$130.5
|
| 1
|
$550
|
1
|
2
|
0.1
|
0.33
|
17
|
3.77
|
$145.75
|
| 2
|
$1,300
|
2
|
2
|
0.1
|
0.25
|
20
|
8.89
|
$146.25
|
| 3
|
$5,900
|
5
|
N/A
|
0.15
|
0
|
20
|
33.33
|
$177
|
| 4
|
$17,011
|
12
|
N/A
|
0.15
|
0
|
22
|
80
|
$212.64
|
Base Statistics
Cost
$500
Placement Footprint
Average (1.5)
Sell Price
$166
Placement Type
Ground
Damage
1
Damage Method
Burst (Level 0–2)
Single (Level 3+)
Firerate
0.125
Hidden Detection
Level 2+
Range
18
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 0+
Burst Count
4
Cooldown
0.75
Upgrades
0.125 > 0.1 Firerate
0.75 > 0.5 Cooldown
4 > 5 Burst
Sell Price changes to
$250
+1 Damage
+2 Range
+Hidden Detection
Sell Price changes to
$516
+2 Damage
0.6 > 0 Cooldown
Sell Price changes to
$2,433
+4 Range
+6 Damage
Sell Price changes to
$7,266
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[4]
|
Cost Efficiency
|
| 0
|
$500
|
1
|
4
|
0.125
|
0.75
|
18
|
3.3
|
$156.25
|
| 1
|
$750
|
1
|
5
|
0.1
|
0.5
|
18
|
5
|
$150
|
| 2
|
$1,550
|
2
|
5
|
0.1
|
0.5
|
20
|
10
|
$155
|
| 3
|
$7,300
|
4
|
N/A
|
0.1
|
0
|
20
|
40
|
$182.5
|
| 4
|
$21,800
|
10
|
N/A
|
0.1
|
0
|
24
|
100
|
$218
|
Base Statistics
Cost
$500
Placement Footprint
Average (1.5)
Sell Price
$166
Placement Type
Ground
Damage
1
Damage Method
Burst (Level 0–2)
Single (Level 3+)
Firerate
0.125
Hidden Detection
Level 2+
Range
18
Lead Detection
Level 3+
Placement Limit
N/A
Flying Detection
Level 0+
Burst Count
4
Cooldown
0.75
Upgrades
0.125 > 0.1 Firerate
0.75 > 0.5 Cooldown
4 > 5 Burst
Sell Price changes to
$250
+1 Damage
+2 Range
+Hidden Detection
Sell Price changes to
$516
+2 Damage
0.6 > 0 Cooldown
+Lead Detection
Sell Price changes to
$2,433
+4 Range
+6 Damage
Sell Price changes to
$7,266
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[4]
|
Cost Efficiency
|
| 0
|
$500
|
1
|
4
|
0.125
|
0.75
|
18
|
3.3
|
$156.25
|
| 1
|
$750
|
1
|
5
|
0.1
|
0.5
|
18
|
5
|
$150
|
| 2
|
$1,550
|
2
|
5
|
0.1
|
0.5
|
20
|
10
|
$155
|
| 3
|
$7,300
|
4
|
N/A
|
0.1
|
0
|
20
|
40
|
$182.5
|
| 4
|
$21,800
|
10
|
N/A
|
0.1
|
0
|
24
|
100
|
$218
|
Base Statistics
Cost
$500
Placement Footprint
Average (1.5)
Sell Price
$166
Placement Type
Ground
Damage
1
Damage Method
Burst
Firerate
0.125
Hidden Detection
Level 2+
Range
14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 0+
Burst Count
4
Cooldown
0.75
Upgrades
0.125 > 0.1 Firerate
0.75 > 0.6 Cooldown
Sell Price changes to
$216
+1 Damage
+3 Range
+Hidden Detection
Sell Price changes to
$483
+2 Damage
4 > 20 Burst
0.6 > 1.2 Cooldown
Sell Price changes to
$1,483
+2 Range
+6 Damage
0.1 > 0.083 Firerate
20 > 30 Burst
Sell Price changes to
$5,483
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[5]
|
Cost Efficiency
|
| 0
|
$500
|
1
|
4
|
0.125
|
0.75
|
14
|
3.2
|
$156.25
|
| 1
|
$650
|
1
|
4
|
0.1
|
0.6
|
14
|
4
|
$162.5
|
| 2
|
$1,450
|
2
|
4
|
0.1
|
0.6
|
17
|
8
|
$181.25
|
| 3
|
$4,450
|
4
|
20
|
0.1
|
1.2
|
17
|
25
|
$178
|
| 4
|
$16,450
|
10
|
30
|
0.083
|
1.2
|
19
|
81.3
|
$202.34
|
Base Statistics
Cost
$475
Placement Footprint
Average (1.5)
Sell Price
$158
Placement Type
Ground
Damage
2
Damage Method
Burst
Firerate
0.225
Hidden Detection
Level 2+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 0+
Burst Count
3
Cooldown
1.2
Upgrades
+3 Range
0.225 > 0.175 Firerate
Sell Price changes to
$200
+1 Damage
+1 Range
3 > 5 Burst
+Hidden Detection
Sell Price changes to
$450
+2 Damage
0.175 > 0.125 Firerate
5 > 8 Burst
Sell Price changes to
$1,283
+2 Range
+5 Damage
0.125 > 0.1 Firerate
8 > 12 Burst
Sell Price changes to
$3,816
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[5]
|
Cost Efficiency
|
| 0
|
$475
|
2
|
3
|
0.225
|
1.2
|
13
|
3.2
|
$148.44
|
| 1
|
$600
|
2
|
3
|
0.175
|
1.2
|
16
|
3.48
|
$172.5
|
| 2
|
$1,350
|
3
|
5
|
0.175
|
1.2
|
17
|
7.23
|
$186.75
|
| 3
|
$3,850
|
5
|
8
|
0.125
|
1.2
|
17
|
18.18
|
$211.75
|
| 4
|
$11,450
|
10
|
12
|
0.1
|
1.2
|
19
|
50
|
$229
|
Base Statistics
Cost
$500
Placement Footprint
Average
Sell Price
$166
Placement Type
Ground
Damage
2
Damage Method
Burst
Firerate
0.225
Hidden Detection
Level 2+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
3
Cooldown
1.2
Upgrades
+3 Range
0.225 > 0.175 Firerate
Sell Price changes to
$250
+1 Damage
+1 Range
+Hidden Detection
Sell Price changes to
$500
+1 Damage
0.175 > 0.15 Firerate
3 > 7 Burst
Sell Price changes to
$1,166
+2 Range
+3 Damage
0.15 > 0.125 Firerate
7 > 10 Burst
Sell Price changes to
$2,833
Statistics
| Level
|
Total Price
|
Damage
|
Burst Count
|
Firerate[3]
|
Cooldown
|
Range
|
DPS[5]
|
Cost Efficiency
|
| 0
|
$500
|
2
|
3
|
0.225
|
1.2
|
13
|
3.2
|
$156.25
|
| 1
|
$750
|
2
|
3
|
0.175
|
1.2
|
16
|
3.48
|
$215.62
|
| 2
|
$1,500
|
3
|
3
|
0.175
|
1.2
|
17
|
5.22
|
$287.5
|
| 3
|
$3,500
|
4
|
7
|
0.15
|
1.2
|
17
|
12.44
|
$281.25
|
| 4
|
$8,500
|
7
|
10
|
0.125
|
1.2
|
19
|
28.57
|
$297.5
|
Notes
- ↑ 1.0 1.1 Firerate only applies to the burst and is not the time between bursts.
- ↑ 2.0 2.1 Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Firerate only applies to the burst and is not the time between bursts.
- ↑ 4.0 4.1 4.2 4.3 From Levels 0–2, DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
- ↑ 5.0 5.1 5.2 DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).