Elementalist
Elementalist has been made unobtainable from the game as of the 15th of January 2025 as it was part of the Operation I.C.E Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.
<infobox>
<title source="title"><default>Elementalist</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Defense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "An elemental specialist capabale[sic] of switching between frost and fire modes to apply debuffs."
- ―Store Description
Description
[edit]The Elementalist is an exclusive tower that could have been obtained by triumphing Outpost 32 from the Operation I.C.E Event on the Hard difficulty. It is mainly an offensive tower with some support capabilities, mainly in the form of freezing enemies. It could be bought through a limited time gamepass for Robux 799.
The Elementalist fires in bursts. The displayed firerate in-game is the time between a burst ending and another burst starting, while the actual time between shots during a burst is a separate statistic. It has two modes which it can switch between, fire and frost. Fire makes it set enemies on fire with each hit, making them receive additional burn damage, while frost applies chillness to enemies, slowing them down. At Level 2, it also gains two abilities, both of which can only be used with their respective modes active and have separate cooldowns, allowing players to quickly switch modes and utilize both abilities. The first is Heatwave, which creates a heatwave in its range, dealing damage to enemies, applying burn to them and knocking them back. The second is Ice Turret, which allows it to create an Ice Turret in its range. It is a stationary unit with limited lifespan that deals damage to enemies, applying chillness to them while also being able to freeze them. There is a 5 second cooldown before modes can be changed.
The Elementalist has a placement limit of 5 per player.
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
+3 Range Range
3 > 4 Burst Size Burst Size
+3 Burn Damage Burn Damage
2 > 3 Burn Time Burn Time
2% > 2.5% Slowdown per Hit Slowness per Hit
Sell Price changes to CashScript error: No such module "Money".
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<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Damage Damage
+2 Range Range
+Hidden Detection Hidden Detection
3 > 4 Burn Time Burn Time
10% > 15% Max Slowdown Max Slowdown
Creates a heatwave that deals damage, applies burn and knockbacks enemies
•150 Damage Damage
•10 Burn Damage Damage
•0.5 Burn Tick Burn Tick
•5 Burn Time Burn Time
•12.5 Range Range
•20 Knockback Force Knockback Force
•40 Ability Cooldown Ability Cooldown
Creates an Ice Turret in the selected spot, which freezes enemies on max chillness
•10 Damage Damage
•0.45 Firerate Firerate
•10 Range Range
•1,000 Health Health
•45 Second Lifespan Lifespan
•2.5% Slowdown per Hit Slowdown
•15% Max Slowdown Slowdown
•5 Slowdown Time Freeze Time
•2 Freeze Time Freeze Time
•50 Ability Cooldown Ability Cooldown
Sell Price changes to CashScript error: No such module "Money".
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<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
4 > 5 Burst Size Burst Size
0.6 > 0.5 Burst Cooldown Cooldown
2.5% > 5% Slowdown per Hit Slowness per Hit
+10 Damage Damage
+2.5 Range Range
0.45 > 0.35 Firerate Firerate
2.5% > 5% Slowdown per Hit Slowness per Hit
Sell Price changes to CashScript error: No such module "Money".
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<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+4 Damage Damage
5 > 7 Burst Size Burst Size
0.2 > 0.125 Firerate Cooldown
0.5 > 0.4 Burst Cooldown Cooldown
2 > 4 Burn Time Burn Time
15% > 20% Max Slowdown Max Slowdown
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Abilities
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Creates a shockwave, which deals damage to enemies, knocks them back and sets them on fire.
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<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Creates an Ice Turret in the selected spot, which chills and freezes enemies.
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Statistics
[edit]To see all the previous statistics of this tower, see the history page. Template:Neow
Strategy
[edit]- The Elementalist can be quite effective at taking down single, high health enemies, due to its high DPS and its frost mode slowing them down, giving it more time to damage them.
- Its Ice Turrets can also help, as they provide additional DPS and allow it to deal even more damage to these enemies.
- The Elementalist can clear out hordes of weaker enemies with ease, as its Heatwave ability allows it to deal a lot of damage to hordes.
- The Elementalist itself can also be used by having it apply its burn to multiple enemies, most easily by setting it to Random, though its burn effect is weaker than the one from Heatwave.
- As each enemy can only have burn applied once, it may be more beneficial to have only one Elementalist set to fire and the others set to frost, with others only being set to fire to use its Heatwave ability.
- While the Ice Turrets created by the Elementalist may appear to have infinite health due to their lack of a health bar, this is not the case. It does have health, meaning it can be killed by abilities, though its health is quite large.
- Unlike most other stalling towers, the Elementalist has hidden detection, making it great against enemies like Shadow Bosses or other high health enemies.
- The Elementalist lacks any lead or flying detection, but it does have other ways to damage these enemies.
- When using frost mode, selecting Strongest can help stall high health enemies.
- This is greater when using Ice Turret as it can freeze the enemy if it doesn't have Freeze Immunity.
- The Elementalist is incapable of dropping Defense with its frost or fire mode and other towers like Freezer and Pyromancer should be used to drop them instead.
- The Elementalist can only inflict slowdown onto enemies and cannot freeze enemies on its own, only the Ice Turrets are capable of freezing.
- Unlike the Engineer's sentries, Ice Turrets have to be built somewhere within the Elementalist's range manually using the Ice Turret ability and only one Ice Turret per Elementalist can be active at a time. The Ice Turret requires to be built in empty spaces with no towers, but towers and other Ice Turrets can be placed on top of them once they are built.
- As Ice Turrets have to be replaced regularly, it is best to communicate with your team to leave an empty space in Elementalist's range for optimal Ice Turret placements.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 16 December 2024 - v1.46.0
- Elementalist added.
- Bug: Elementalist cannot be obtained after beating the Hard difficulty of Outpost 32.
- Bug: Heatwave does not deal damage.
- Bug: Ice Turrets do not disappear when the Elementalist is sold.
- Bug: Placing multiple Ice Turrets too quickly can cause the overlay remain after use.
- Bug: Kills from the Elementalist's burn do not give cash.
- Bug: Burn damage does not increase the total damage counter.
- 17 December 2024 - v1.46.3
- Bugfix: Elementalist is now obtainable.
- 18 December 2024 - v1.46.7
- Bugfix: Heatwave now deals damage.
- 20 December 2024 - v1.47.0
- Statistical changes:
- Level 3
- Damage increased from +2 to +3.
- Ice Turret's range increased from 10 to 12.5.
- Level 4
- Damage increased from +3 to +5.
- Ice Turret's range increased from 10 to 15.
- Level 3
- Bug: Can no longer summon Ice Turrets.
- Statistical changes:
- 20 December 2024 - v1.47.1
- Bugfix: Now can summon Ice Turrets again.
- 25 December 2024 - v1.47.4
- 28 December 2024 - v1.47.5b
- 15 January 2025 - v1.49.0
- Elementalist can no longer be obtained by triumphing Outpost 32 on Hard difficulty.
- Elementalist is still available via its gamepass.
- Statistical changes:
- Level 2
- Ice Turret health increased from 1 to 1,000.
- Level 3
- Ice Turret health increased from 1 to 1,000.
- Level 4
- Ice Turret health increased from 1 to 1,000.
- Level 2
- Bug: Spawning a Ice Turret then selling the tower causes it to stay and deal zero damage until naturally despawning.
- Elementalist can no longer be obtained by triumphing Outpost 32 on Hard difficulty.
- 12 February 2025 - v1.53.0
- Gamepass taken offsale.
- 9 April 2025 - v1.60.0
- Defense role added.
- 28 May 2025 - v1.65.0
- Bug: When the Fight Dirty Skill is active, the Ice Turret freeze times will become longer the more enemies it freezes in quick successions, leading to freeze times so long enemies are frozen up to multiple minutes.
- Bugfix: Ice Turret now disappears properly.
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes:
- Base
- Firerate decreased from 0.225 to 0.2.
- Burst cooldown decreased from 0.625 to 0.6.
- Max slowdown decreased from 45% to 10%.
- Slowdown per hit decreased from 5% to 2%.
- Level 1
- Slowdown per hit changed from 5% > 7.5% to 2% > 2.5%.
- Level 2
- Max slowdown changed from 45% > 50% to 10% > 15%.
- Ice Turret firerate decreased from 0.475 to 0.45.
- Ice Turret max slowdown decreased from 50% to 15%.
- Ice Turret slowdown per hit decreased from 25% to 2.5%.
- Level 3
- Damage decreased from +3 to +2.
- Burst cooldown changed from Template:Tooltip to Template:Tooltip.
- Slowdown per hit changed from 7.5% > 10% to 2.5% > 5%.
- Heatwave burn damage decreased from +5 to +4.
- Ice Turret firerate changed from Template:Tooltip to Template:Tooltip.
- Ice Turret slowdown per hit changed from 25% to 2.5% > 5%.
- Level 4
- Damage decreased from +5 to +4.
- Burst cooldown changed from Template:Tooltip to Template:Tooltip.
- Burst cooldown changed from Template:Tooltip to Template:Tooltip.
- Ice Turret damage decreased from +10 to +8.
- Ice Turret firerate changed from Template:Tooltip to Template:Tooltip.
- Ice Turret max slowdown changed from 50% > 60% to 15% > 20%.
- Ice Turret slowdown per hit changed from 25% > 30% to 5%.
- Base
- 31 July 2026 - v2.4.0
- The Elementalist now prevents the Ice Turret from freezing an enemy the Elementalist is attacking.
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
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| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
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| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |