Golden Cowboy

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[[Golden Cowboy|]][[Cowboy/Gallery|]][[Golden Cowboy/History|]]

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<infobox>

 <title source="title"><default>Golden Cowboy</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.25)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox> Template:QuoteContainer

Description

[edit]

The Golden Cowboy is a golden perk for the Cowboy, unlocked from the Golden Crate for Coin 50,000, if you have the Cowboy. It can also appear in the daily skin store for Coin 70,000.

While initially it has a slow firerate, it deals moderate damage with a fairly low range. On later levels, the Golden Cowboy gains much higher damage, higher range and a faster firerate. The Golden Cowboy can also generate cash every sixth shot. The amount of shots needed for the Golden Cowboy to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the last shot, it will spin its gun for a short while. The Spin Time is decreased at higher Levels. This ability can act as a primary or secondary source of economy.

The Golden Cowboy is considered an all round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.

In comparison to its normal counterpart, the Cowboy, the Golden Cowboy has higher damage, slightly higher range at Level 0 and it generates more money. It is, however, more expensive to place down and upgrade.

The Golden Cowboy has a placement limit of twelve per player.

Upgrades

[edit]
Headshot Practice
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

0.9 > 0.75 Firerate Firerate

+2 Range Range

2 > 1.5 Spin Time Spin Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Gold Shot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

CashScript error: No such module "Money". > CashScript error: No such module "Money". Income Income


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadly Precision
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2.5 Range Range

+7 Damage Damage

0.75 > 0.6 Firerate Firerate

+Hidden Detection Template:Hidden

1.5 > 1.25 Spin Time Spin Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Tap II
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

0.6 > 0.3 Firerate Firerate

+2.5 Range Range

CashScript error: No such module "Money". > CashScript error: No such module "Money". Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Wildest Of The West
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+14 Damage Damage

CashScript error: No such module "Money". > CashScript error: No such module "Money". Income Income

1.25 > 1 Spin Time Spin Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

To see all the previous statistics of this tower, see the history page. Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:WDDefaultCowboyIcon.png File:WDPumpkinCowboyIcon.png File:WDRedemptionCowboyIcon.png File:WDBanditCowboyIcon.png
Skin Default Pumpkin Redemption Bandit
Rarity Common Event Rare Rare
Daily Store Cost N/A Coin 5,000 Robux 120 Robux 120
Obtained From Owning Cowboy Halloween Crate
Pumpkin Crate
Halloween 2019 Crate
Premium Crate Premium Crate
File:NewKasodusCowboyIcon.png File:WDValentinesCowboyIcon.png File:CopCowboyIcon.png File:NoirCowboyIcon.png
Skin Kasodus Valentines Cop Noir
Rarity Uncommon Uncommon Rare Common
Daily Store Cost Robux 360 Robux 105 Coin 5,500 Robux 85
Obtained From Premium Crate
Code:
DOUBLEBLOXIES[1]
Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
Premium Crate Deluxe Crate
File:CyberpunkCowboy.png File:RetiredCowboyIcon.png File:BadlandsCowboyIcon.png File:AgentCowboyIcon.png
Skin Cyberpunk Retired Badlands Agent
Rarity Legendary Legendary Exclusive Legendary
Daily Store Cost Robux 560 Robux 560 N/A Robux 190
Obtained From Deluxe Crate Deluxe Crate Quickdraw! Badge[2] Premium Crate
Philips x TDS Season
File:HolidayCowboyIcon.png File:DuckyCowboyIcon.png File:BountyHunterCowboyIcon.png File:MasqCowboyIcon.png
Skin Holiday Ducky Bounty Hunter Masquerade
Rarity Event Rare Legendary Event
Daily Store Cost Coin 5,000 Coin 4,000 Robux 560 N/A
Obtained From Jolly Crate
Violent Night Season
Ducky Crate Deluxe Crate Lunar Overture Season
File:FallenCowboyIconIG.png File:PlushieCowboyIconIG.png File:MegalodonCowboy.png File:DarkFrostCowboyIconIG.png
Skin Fallen Plushie MegaBit Dark Frost
Rarity Rare Exclusive Rare Rare
Daily Store Cost N/A N/A Coin 3,000 N/A
Obtained From Condemned Vigilante Mission Quest Merch Shop[3] Daily Store Operation I.C.E Premium Battle Pass
File:SpringTimeCowboyIconIG.png File:MechaBunnyCowboyIconIG.png File:VampireHunterCowboyIconIG.png File:ShamrockCowboyIconIG.png
Skin Spring Time Mecha Bunny Vampire Hunter Shamrock
Rarity Legendary Legendary Rare Common
Daily Store Cost N/A N/A N/A N/A
Obtained From Ducky Revenge Premium Battle Pass Merch Shop[4] Null & Void Event Premium Battle Pass Shamrock Crate
File:PatrioticCowboyIconIG.png
Skin Patriotic
Rarity Legendary
Daily Store Cost N/A
Obtained From Patriotic Crate

Strategy

[edit]
  • The Golden Cowboy is a great all-round tower, being able to handle earlier waves and later waves on most gamemodes.
    • Early on during the game, you may want to place down multiple Level 0 Golden Cowboys because of their low price.
      • Due to its low placement limit of 12, it is unable to deal with the later waves on its own in terms of DPS, though its money generation can still be effective in the later waves.
  • The Golden Cowboy generates a specified amount of money every sixth shot from Levels 0-3 and every twelfth shot at Levels 4-5.
    • Later on during the game, higher level Golden Cowboys will be able to earn lots of money from enemies, being on par with the Farm, and even outperforming it.
    • If you want to use this tower for farming early on, multiple Level 2 Golden Cowboys can be quite effective at generating money.
      • The amount of cash earned can be increased even further with the Commander and Cooldown Flag Firerate Buff.
      • Enemies summoned by other enemies or sent by players do not count for cash shot.
        • Any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies that the game does not consider summoned, like the Slime from the Slime, or enemies converted in a way that makes them look like a summoned enemy, such as Corpses.
      • Additionally, you can increase the money earned by the Golden Cowboy by placing it near the start of the path, ensuring that no other towers can damage enemies before the Golden Cowboy.
      • While the Golden Cowboy cannot damage lead enemies, like the Lead, shots towards these enemies will contribute to the Golden Cowboy's cash shot.
  • The DJ Booth can be very useful at decreasing the Golden Cowboy's high upgrade costs.
    • It can also be useful for further increasing its high range.

Trivia

[edit]
  • The two former descriptions for the Golden Cowboy are incorrect, as the Golden Cowboy generates money every sixth or twelfth shot, instead of fifth or eighth.
    • This is because the description is referring to previous versions of the normal Cowboy, though these are outdated even for it.
  • The Level 5 upgrade name, Wildest Of The West, is a reference to the Cowboy's old ability, Wildest of The West which it gained at Level 5 before the Overhaul Update.
  • The Golden Cowboy is the first golden perk to give a tower a placement limit.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 13 May 2022 - v1.2.2
    • Golden Cowboy added, replacing the Golden Cowboy skin buffs.
  • 30 September 2022 - v1.4.0
    • No longer gives a random amount of cash, now gives a set amount of cash.
    • Amount of cash generated no longer increases with each wave, now increases with Levels.
    • Now shows the amount of shots needed for it to generate cash.
    • Now spins its guns when generating cash, which prevents it from attacking.
    • Kasodus skin now has rarity.
    • Statistical changes:
      • Base
        • Damage decreased from 4 to 3.
        • Range decreased from 14 to 13.
        • Firerate decreased from 1.525 to 1.025.
        • Spin Time of 1.7 added.
        • Now generates CashScript error: No such module "Money". cash instead of a random amount which increases with each wave.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Renamed from Quick Shot to Steady Hand.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +2.
        • Range increased from +0 to +3.
        • Cash shot changed from 6 > 4 to 6.
        • Income now changes from CashScript error: No such module "Money". > CashScript error: No such module "Money"..
        • Renamed from Gold Shot to Lucky Shot.
      • Level 3
        • Damage increased from +4 to +7.
        • Range increased from +2 to +4.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Spin Time now changes from 1.7 > 1.3.
        • Renamed from Dualling Instincts to Faster Instincts.
      • Level 4
        • Damage decreased from +7 to +3.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Income now changes from CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +10 to +15.
        • Firerate changed from Template:Tooltip to 0.375.
        • Income now changes from CashScript error: No such module "Money". > CashScript error: No such module "Money"..
        • Spin Time now changes from 1.3 > 1.
        • Renamed from Gunslinger of Death to Outlawed.
    • New skins: Cop, Agent, Noir, Cyberpunk, Retired, Badlands
  • 4 October 2022 - v1.4.0b
    • Statistical changes:
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 31 October 2022 - v1.4.2
    • Statistical changes:
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Bandit skin rarity changed from Uncommon to Rare.
    • Redemption skin rarity changed from Legendary to Rare.
    • Kasodus skin rarity changed from Common to Uncommon.
    • New skin: Holiday
  • 14 February 2023 - v1.6.2
    • Valentines skin rarity changed from Event to Rare.
  • 7 April 2023 - v1.7.0
    • You can now see Golden Cowboy's cash shot when you hover your cursor over it.
    • Statistical changes:
      • Base
        • Damage decreased from 3 to 2.
        • Firerate decreased from 1.025 to 0.725.
        • Range decreased from 13 to 12.
        • Income decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Damage increased from +0 to +1.
        • Firerate changed from Template:Tooltip to 0.725.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Range decreased from +3 to +2.
        • Firerate changed from 0.825 to Template:Tooltip.
        • Damage decreased from +2 to +1.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
      • Level 4
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Damage decreased from +3 to +2.
        • Cash shot changed from 6 to 6 > 12.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Damage decreased from +15 to +8.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
        • Renamed from Outlawed to Gold Rush.
  • 12 May 2023 - v1.7.3
    • New skin: Ducky
  • 5 August 2023 - v1.8.4
    • Statistical changes:
      • Level 1
        • Name changed from Steady Hand to Headshot Practice.
      • Level 2
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
        • Name changed from Lucky Shot to Gold Shot.
      • Level 4
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Level 5
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
        • Name changed from Gold Rush to Wildest Of The West.
  • 28 October 2023 - v1.9.0
    • New skins: Bounty Hunter, Masquerade
  • 5 April 2024 - v1.18.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 2 to 3.
        • Firerate increased from 0.725 to 1.025.
        • Spin Time increased from 1.7 to 1.75.
        • Range increased from 12 to 14.
        • Income increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Placement limit of 12 added.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.708 to Template:Tooltip
        • Spin Time changed from 1.7 to 1.75 > 1.35.
      • Level 2
        • Firerate changed from Template:Tooltip to 0.725.
        • Range decreased from +2 to +0.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +6 to +8.
        • Firerate changed from Template:Tooltip to 0.725.
        • Spin time changed from 1.7 > 1.3 to 1.35 > 1.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +2 to +0.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Renamed from Double Tap to Double Tap II.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +8 to +12.
        • Range increased from +0 to +2.
        • Firerate changed from 0.3 to Template:Tooltip.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
        • Spin time changed from 1.3 > 1 to 1 > 0.75.
  • 23 May 2024 - v1.23.0
    • Damage dealt to summoned enemies no longer counts for cash shot.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 9 August 2024 - v1.27.5
    • New skin: Fallen
  • 4 September 2024 - v1.30.0
    • New skin: Plushie
  • 11 September 2024 - v1.31.0
    • New skin: Megalodon
  • 16 December 2024 - v1.46.0
    • New skin: Dark Frost
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Spring Time
    • Template:Bug Spring Time at Level 5 will break if placed in range of a Firework Technician after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
  • 18 April 2025 - v1.61.6a
    • New skin: Mecha Bunny
  • 11 June 2025 - v1.67.0
    • Placement limit decreased from 12 to 10.
    • Statistical changes:
      • Base
        • Damage increased from 3 to 4.
        • Spin time decreased from 1.75 to 1.5.
        • Income increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip
        • Range decreased from +2 to +0.
        • Spin time changed from 1.75 > 1.35 to 1.5 > 1.25.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +1 to +2.
        • Range increased from +0 to +2.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +8 to +4.
        • Firerate changed from 0.725 to Template:Tooltip.
        • Spin time changed from 1.35 > 1 to 1.25 > 1.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range increased from +0 to +2.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +12 to +14.
        • Range decreased from +2 to +0.
        • Firerate changed from Template:Tooltip to 0.275.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
  • 18 October 2025 - v1.77.0
    • New skin: Vampire Hunter
  • 28 January 2026 - v1.84.0
    • Placement limit decreased from 10 to 6.
    • Statistical changes:
      • Base
        • Damage decreased from 4 to 2.
        • Firerate decreased from 1.025 to 0.375.
        • Range increased from 14 to 15.
        • Income decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Spin time increasaed from 1.5 to 1.75.
      • Level 1
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +2 to +0.
        • Hidden detection added, moved from Level 3.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +4 to +11.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Income changed from CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range decreased from +2 to +0.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
        • Damage increased from +14 to +15.
        • Range increased from +0 to +2.
    • Megalodon renamed to MegaBit.
  • 11 February 2026 - v1.85.0
    • Placement footprint decreased from 1.5 to 1.25.
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Income increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range increased from +0 to +2.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
        • Damage increased from +15 to +20.
        • Range decreased from +2 to +0.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
  • 11 March 2026 - v1.86.0
    • New skin: Shamrock
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Placement limit increased from 6 to 12.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 2 to 3.
        • Firerate increased for 0.375 to 0.9.
        • Range decreased from 15 to 13.
        • Income increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Spin time increased from 1.75 to 2.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate increased for Template:Tooltip to Template:Tooltip.
        • Spin time changed from 1.75 > 1.25 to 2 > 1.5.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
        • Hidden detection removed, moved to Level 3.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +11 to +7.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range increased from +2 to +2.5.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Spin time changed from 1.25 > 1 to 1.5 > 1.25.
        • Hidden detection added.
        • Name changed from Faster Instincts to Deadly Precision.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range increased from +2 to +2.5.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +20 to +14.
        • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
        • Spin time changed from 1 to 1.25 > 1.
  • 2 July 2026 - v2.1.7
    • New skin: Patriotic
  • 17 July 2026 - v2.3.0
    • Corrected incorrect spin time values at Level 5 in the upgrade descriptions.

Notes

[edit]
  1. Expired
  2. Triumph Badlands II in under 16 minutes.
  3. Can be obtained by purchasing a Cowboy Plush.
  4. Code obtained by purchasing a Mecha Bunny + Nerd Ducky Mini Plush.


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