Golden Cowboy
<infobox>
<title source="title"><default>Golden Cowboy</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.25) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox> Template:QuoteContainer
Description
[edit]The Golden Cowboy is a golden perk for the Cowboy, unlocked from the Golden Crate for Coin 50,000, if you have the Cowboy. It can also appear in the daily skin store for Coin 70,000.
While initially it has a slow firerate, it deals moderate damage with a fairly low range. On later levels, the Golden Cowboy gains much higher damage, higher range and a faster firerate. The Golden Cowboy can also generate cash every sixth shot. The amount of shots needed for the Golden Cowboy to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the last shot, it will spin its gun for a short while. The Spin Time is decreased at higher Levels. This ability can act as a primary or secondary source of economy.
The Golden Cowboy is considered an all round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.
In comparison to its normal counterpart, the Cowboy, the Golden Cowboy has higher damage, slightly higher range at Level 0 and it generates more money. It is, however, more expensive to place down and upgrade.
The Golden Cowboy has a placement limit of twelve per player.
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
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Statistics
[edit]To see all the previous statistics of this tower, see the history page. Template:Neow
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Golden Cowboy is a great all-round tower, being able to handle earlier waves and later waves on most gamemodes.
- Early on during the game, you may want to place down multiple Level 0 Golden Cowboys because of their low price.
- Due to its low placement limit of 12, it is unable to deal with the later waves on its own in terms of DPS, though its money generation can still be effective in the later waves.
- Early on during the game, you may want to place down multiple Level 0 Golden Cowboys because of their low price.
- The Golden Cowboy generates a specified amount of money every sixth shot from Levels 0-3 and every twelfth shot at Levels 4-5.
- Later on during the game, higher level Golden Cowboys will be able to earn lots of money from enemies, being on par with the Farm, and even outperforming it.
- If you want to use this tower for farming early on, multiple Level 2 Golden Cowboys can be quite effective at generating money.
- The amount of cash earned can be increased even further with the Commander and Cooldown Flag Firerate Buff.
- Enemies summoned by other enemies or sent by players do not count for cash shot.
- Additionally, you can increase the money earned by the Golden Cowboy by placing it near the start of the path, ensuring that no other towers can damage enemies before the Golden Cowboy.
- While the Golden Cowboy cannot damage lead enemies, like the Lead, shots towards these enemies will contribute to the Golden Cowboy's cash shot.
- The DJ Booth can be very useful at decreasing the Golden Cowboy's high upgrade costs.
- It can also be useful for further increasing its high range.
Trivia
[edit]- The two former descriptions for the Golden Cowboy are incorrect, as the Golden Cowboy generates money every sixth or twelfth shot, instead of fifth or eighth.
- This is because the description is referring to previous versions of the normal Cowboy, though these are outdated even for it.
- The Level 5 upgrade name, Wildest Of The West, is a reference to the Cowboy's old ability, Wildest of The West which it gained at Level 5 before the Overhaul Update.
- The Golden Cowboy is the first golden perk to give a tower a placement limit.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 13 May 2022 - v1.2.2
- Golden Cowboy added, replacing the Golden Cowboy skin buffs.
- 30 September 2022 - v1.4.0
- No longer gives a random amount of cash, now gives a set amount of cash.
- Amount of cash generated no longer increases with each wave, now increases with Levels.
- Now shows the amount of shots needed for it to generate cash.
- Now spins its guns when generating cash, which prevents it from attacking.
- Kasodus skin now has rarity.
- Statistical changes:
- Base
- Damage decreased from 4 to 3.
- Range decreased from 14 to 13.
- Firerate decreased from 1.525 to 1.025.
- Spin Time of 1.7 added.
- Now generates CashScript error: No such module "Money". cash instead of a random amount which increases with each wave.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from Quick Shot to Steady Hand.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +2.
- Range increased from +0 to +3.
- Cash shot changed from 6 > 4 to 6.
- Income now changes from CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Renamed from Gold Shot to Lucky Shot.
- Level 3
- Damage increased from +4 to +7.
- Range increased from +2 to +4.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Spin Time now changes from 1.7 > 1.3.
- Renamed from Dualling Instincts to Faster Instincts.
- Level 4
- Damage decreased from +7 to +3.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Income now changes from CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +10 to +15.
- Firerate changed from Template:Tooltip to 0.375.
- Income now changes from CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Spin Time now changes from 1.3 > 1.
- Renamed from Gunslinger of Death to Outlawed.
- Base
- New skins: Cop, Agent, Noir, Cyberpunk, Retired, Badlands
- 4 October 2022 - v1.4.0b
- 31 October 2022 - v1.4.2
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Bandit skin rarity changed from Uncommon to Rare.
- Redemption skin rarity changed from Legendary to Rare.
- Kasodus skin rarity changed from Common to Uncommon.
- New skin: Holiday
- 14 February 2023 - v1.6.2
- Valentines skin rarity changed from Event to Rare.
- 7 April 2023 - v1.7.0
- You can now see Golden Cowboy's cash shot when you hover your cursor over it.
- Statistical changes:
- Base
- Level 1
- Damage increased from +0 to +1.
- Firerate changed from Template:Tooltip to 0.725.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 2
- Range decreased from +3 to +2.
- Firerate changed from 0.825 to Template:Tooltip.
- Damage decreased from +2 to +1.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 3
- Damage decreased from +7 to +6.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Damage decreased from +3 to +2.
- Cash shot changed from 6 to 6 > 12.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 5
- 12 May 2023 - v1.7.3
- New skin: Ducky
- 5 August 2023 - v1.8.4
- Statistical changes:
- Level 1
- Name changed from Steady Hand to Headshot Practice.
- Level 2
- Level 4
- Level 5
- Level 1
- Statistical changes:
- 28 October 2023 - v1.9.0
- New skins: Bounty Hunter, Masquerade
- 5 April 2024 - v1.18.0
- Statistical changes:
- Base
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from 2 to 3.
- Firerate increased from 0.725 to 1.025.
- Spin Time increased from 1.7 to 1.75.
- Range increased from 12 to 14.
- Income increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Placement limit of 12 added.
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +1 to +0.
- Firerate changed from 0.708 to Template:Tooltip
- Spin Time changed from 1.7 to 1.75 > 1.35.
- Level 2
- Firerate changed from Template:Tooltip to 0.725.
- Range decreased from +2 to +0.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +6 to +8.
- Firerate changed from Template:Tooltip to 0.725.
- Spin time changed from 1.7 > 1.3 to 1.35 > 1.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +2 to +0.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from Double Tap to Double Tap II.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +8 to +12.
- Range increased from +0 to +2.
- Firerate changed from 0.3 to Template:Tooltip.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Spin time changed from 1.3 > 1 to 1 > 0.75.
- Base
- Statistical changes:
- 23 May 2024 - v1.23.0
- Damage dealt to summoned enemies no longer counts for cash shot.
- 21 June 2024 - v1.25.0
- Template:Bug Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Template:Bugfix Damage is now boosted by Damage Buffs.
- 9 August 2024 - v1.27.5
- New skin: Fallen
- 4 September 2024 - v1.30.0
- New skin: Plushie
- 11 September 2024 - v1.31.0
- New skin: Megalodon
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- New skin: Spring Time
- Template:Bug Spring Time at Level 5 will break if placed in range of a Firework Technician after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
- 18 April 2025 - v1.61.6a
- New skin: Mecha Bunny
- 11 June 2025 - v1.67.0
- Placement limit decreased from 12 to 10.
- Statistical changes:
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip
- Range decreased from +2 to +0.
- Spin time changed from 1.75 > 1.35 to 1.5 > 1.25.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +2.
- Range increased from +0 to +2.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +8 to +4.
- Firerate changed from 0.725 to Template:Tooltip.
- Spin time changed from 1.35 > 1 to 1.25 > 1.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +2.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +12 to +14.
- Range decreased from +2 to +0.
- Firerate changed from Template:Tooltip to 0.275.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- 18 October 2025 - v1.77.0
- New skin: Vampire Hunter
- 28 January 2026 - v1.84.0
- Placement limit decreased from 10 to 6.
- Statistical changes:
- Base
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +2.
- Spin time changed from 1.5 > 1.25 to 1.75 > 1.25.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +2 to +0.
- Hidden detection added, moved from Level 3.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +4 to +11.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Income changed from CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +2 to +0.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 5
- Megalodon renamed to MegaBit.
- Template:Bug Still uses the previous name on mobile.
- 11 February 2026 - v1.85.0
- Placement footprint decreased from 1.5 to 1.25.
- Statistical changes:
- Base
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +2.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
- Damage increased from +15 to +20.
- Range decreased from +2 to +0.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- 11 March 2026 - v1.86.0
- New skin: Shamrock
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Placement limit increased from 6 to 12.
- Statistical changes:
- Base
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from 2 to 3.
- Firerate increased for 0.375 to 0.9.
- Range decreased from 15 to 13.
- Income increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Spin time increased from 1.75 to 2.
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate increased for Template:Tooltip to Template:Tooltip.
- Spin time changed from 1.75 > 1.25 to 2 > 1.5.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Hidden detection removed, moved to Level 3.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +11 to +7.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +2 to +2.5.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Spin time changed from 1.25 > 1 to 1.5 > 1.25.
- Hidden detection added.
- Name changed from Faster Instincts to Deadly Precision.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +2 to +2.5.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +20 to +14.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Spin time changed from 1 to 1.25 > 1.
- Base
- 2 July 2026 - v2.1.7
- New skin: Patriotic
- 17 July 2026 - v2.3.0
- Corrected incorrect spin time values at Level 5 in the upgrade descriptions.
Notes
[edit]- ↑ Expired
- ↑ Triumph Badlands II in under 16 minutes.
- ↑ Can be obtained by purchasing a Cowboy Plush.
- ↑ Code obtained by purchasing a Mecha Bunny + Nerd Ducky Mini Plush.
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