Monster

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<infobox>

 <title source="title1"><default>Monster</default></title>

<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Associated Tower</label>
 <label>Source</label>
 <label>Unit Levels</label>
 <label>Type</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
       <format>SpeedVery Slow (1.2)
       </format>
     
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
    <section>
     <label>PVP</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
       <format>{{{pvp_speed}}}
       </format>
     
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
   </panel>
 </group>

</infobox>

Description

[edit]

The Monster is currently an exclusive unit only available via admin commands and has no known tower associated with it. As with other units, it starts from the end of the map path and moves towards the entrance of the map.

Whenever there is an enemy in its range, the Monster will stop moving and attack the enemy.

Appearance

[edit]

The Monster has glowing orange lava like skin with dark blue granite as its torso and legs. It features a distinct black wolf mask made of metal, skulls as shoulder pads, and chains wrapped around its body. There are rusty spikes around the back of its neck and upper torso. It emits grey smoke around its body.

There is also a trainer behind the Monster, holding it captive with chains. It has tan skin, dark blue torso, dark blue pants, and a black welding mask. It also has a sweating effect on its head.

Trivia

[edit]

Update History

[edit]
  • 8 May 2021 - Overhaul v1.3.0
    • Monster added as a commands only unit.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
      • Firerate decreased from 0.63 to 0.625.
  • 17 April 2022 - v1.2.0
    • Bug: Monster's range can be increased by the DJ Booth.
  • 21 May 2022 - v1.2.3
    • Bug: Monster can be damaged by towers that use hitboxes.
  • 22 May 2022 - v1.2.3b
    • Bugfix: Monster can no longer be damaged by towers that use hitboxes.
  • 5 August 2022 - v1.3.1
    • Bugfix: Monster's range can no longer be increased by the DJ Booth.
  • 21 December 2022 - v1.6.0
    • Firerate increased from 0.625 to 0.63 due to Firerate Bug getting more severe for units.
  • 9 January 2023 - v1.6.0f
    • Firerate decreased from 0.63 to 0.625 due to Firerate Bug getting less severe for units.
  • 12 November 2023 - v1.9.0l
    • Bug: Monster starts going backwards after reaching the entrance, dying at the exit.
  • 1 December 2023 - v1.9.0b
    • Bugfix: Monster no longer goes backwards after reaching the entrance, now disappears instead.
  • 10 February 2024 - v1.13.0
    • Monster now has hidden detection.


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