Mark V
<infobox>
<title source="title1"><default>Mark V</default></title>
<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel>
<label>Associated Tower</label>
<label>Source</label>
<label>Unit Levels</label>
<label>Type</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
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</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
<section>
<label>PVP</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
<format>{{{pvp_speed}}}
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
</panel>
</group>
</infobox>
Description
[edit]Mark V is the fifth vehicle that spawned from the Mecha Base. It spawns when the Mecha Base is at Level 5. As with other units, it starts from the end of the map path and moves towards the entrance of the map. Mark V has a spawnrate of 30 seconds.
It can attack enemies with its turret and rocket launcher.
Appearance
[edit]Mark V is a tall black mechanized walker. It has neon blue parts to suggest futurism. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its quad launcher and bullets from its dual turrets. Bullets are belt-fed into the turrets and a windscreen protects the operator. The operator itself has tan skin, its torso and legs are black, and it wears white goggles.
Strategy
[edit]- Mark V can easily wipe out hordes of enemies due to its high DPS and rocket launcher.
- Due to its long range, it can easily attack enemies from a long distance.
- On maps with multiple paths, only one Mark V will spawn per Level 5 Mecha Base. It will go down a random path.
- Mark V can deal full collision damage to enemies with defense, like the Giant Boss.
- However, Mark V's ranged damage is still affected by enemies with defense.
- As with other units, the firerate and range of Mark V cannot be boosted by the Commander or DJ Booth, respectively.
- Mark V can cope well against enemies that deal damage to units with their abilities due to its high health, only dying to extremely high amounts of damage that only appear in events.
- The Mark V can be very effective against hidden and flying enemies, because of its high DPS and detections detection.
- However, the Mark V cannot detect or collide with Ghost enemies.
Trivia
[edit]- Mark V replaced the XR901, which existed before Hardcore Testing BETA.
- Mark V was made exclusive in the Overhaul Update as it was only used to test units in Hardcore Testing BETA.
- The goggles worn by the operator inside Mark V are a re-textured version of the Laser Spec Special Forces Goggles accessory from the Roblox catalog.
- Mark V, alongside Mark IV, used to have the highest range in the game, totalling at 100.
Update History
[edit]- 28 August 2020 - Hardcore Testing BETA
- Mark V added.
- 29 October 2020 - Overhaul v1.0.0
- Mark V added.
- Template:Bug Mark V is mislabelled as Mark III.
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Firerate decreased from 0.08 to 0.075.
- Template:Bugfix Mark V is no longer mislabelled as Mark III.
- Firerate decreased due to the Firerate Bug being made less severe.
- 17 April 2022 - v1.2.0
- Template:Bug Mark V's range can be increased by the DJ Booth.
- 21 May 2022 - v1.2.3
- Template:Bug Mark V can be damaged by towers that use hitboxes.
- 22 May 2022 - v1.2.3b
- Template:Bugfix Mark V can no longer be damaged by towers that use hitboxes.
- 5 August 2022 - v1.3.1
- Template:Bugfix Mark V's range can no longer increased by the DJ Booth.
- 21 December 2022 - v1.6.0
- Firerate increased due to the Firerate Bug getting more severe for units.
- Firerate increased from 0.075 to 0.08.
- Firerate increased due to the Firerate Bug getting more severe for units.
- 9 January 2023 - v1.6.0f
- Firerate decreased due to the Firerate Bug getting less severe for units.
- Firerate decreased from 0.08 to 0.075.
- Firerate decreased due to the Firerate Bug getting less severe for units.
- 21 March 2023 - v1.6.3e
- Spawnrate decreased from 60 to 40.
- 12 November 2023 - v1.9.0l
- Template:Bug Mark V starts going backwards after reaching the entrance, dying at the exit.
- 1 December 2023 - v1.9.4b
- Template:Bugfix Mark V no longer goes backwards after reaching the entrance, now disappears instead.
- 10 February 2024 - v1.13.0
- Mark V now has hidden detection.
- 31 May 2024 - v1.23.5
- Template:Bug Splash damage no longer bypasses defense.
- 2 August 2024 - v1.27.0
- Updated explosion visual effects.
- 28 January 2026 - v1.84.0
- Health increased from 5,000 to 10,000.
- Defense of 30% added.
- Damage increased from 20 to 42.
- Firerate increased from 0.075 to 0.125.
- Range decreased from 100 to 50.
- Missile damage increased from 10x4 to 50x4.
- Missile cooldown decreased from 5 to 2.
- Flying detection added.
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Damage decreased from 42 to 34.
- Firerate decreased from 0.125 to 0.1.
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