Commando - History
< Commando
This is the history subpage for the Commando. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
Hardcore Rework Update (5 June 2026) – Present
Base Statistics
Commando
Map: Area 51 Event Normal+ • Exclusive • Offense
Cost

$2,150

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$716

Placement Type
Ground
Ground
Damage Method
Pierce
Splash (Level 3+)
Pierce
Splash (Level 3+)
Flying Detection

Level 0+

Upgrades
Recon Mission
Level 1 • Cost: 
$935

Titanium Rounds
Level 2 • Cost: 
$2,850

Jericho Missiles
Level 3 • Cost: 
$8,115

Death & Taxes
Level 4 • Cost: 
$25,000

May or may not be stolen from Area 51.
Sell Price changes to 
Ability
Missile
Level 3+ • 20s Cooldown (Level 3) • 10s Cooldown (Level 4)
Statistics
| Tower Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Reload Time | Ammo | Max Hits | Range | DPS[2] | Combined DPS[3] | Cost Efficiency[4] |
| 0 | 5 | 0.225 | 2.25 | 30 | 2 | 16 | 16.67 | 16.67 | |||
| 1 | 5 | 0.17 | 2 | 30 | 2 | 16 | 21.13 | 21.13 | |||
| 2 | 7 | 0.14 | 2 | 45 | 2 | 17.5 | 37.95 | 37.95 | |||
| 3 | 14 | 0.14 | 1.5 | 60 | 2 | 17.5 | 84.85 | 98.6 | |||
| 4 | 23 | 0.1 | 1.25 | 80 | 2 | 20 | 198.92 | 231.42 | |||
| Missile Stats | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Splash Damage[5] | Ability Cooldown | Missile Count | Stun Time | Missile Lifespan | Missile Range | Explosion Range | DPS[6] |
| 3 | 275 | 20 | 2 | 0.5 | 80 | 35 | 1.5 | 13.75 |
| 4 | 325 | 10 | 4 | 1 | 80 | 40 | 1.5 | 32.5 |
Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)
Base Statistics
Commando
Map: Area 51 Event Normal+ • Exclusive • Offense
Cost

$2,150

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$716

Placement Type
Ground
Ground
Damage Method
Pierce
Splash (Level 3+)
Pierce
Splash (Level 3+)
Flying Detection

Level 0+

Upgrades
Recon Mission
Level 1 • Cost: 
$935

Titanium Rounds
Level 2 • Cost: 
$2,850

Jericho Missiles
Level 3 • Cost: 
$8,115

Death & Taxes
Level 4 • Cost: 
$25,000

May or may not be stolen from Area 51.
Sell Price changes to 
Ability
Missile
Level 3+ • 20s Cooldown (Level 3) • 10s Cooldown (Level 4)
Statistics
| Tower Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Reload Time | Ammo | Max Hits | Range | DPS[7] | Combined DPS[8] | Cost Efficiency[9] |
| 0 | 5 | 0.20.225 | 2.25 | 30 | 2 | 16 | 18.1816.67 | 18.1816.67 | |||
| 1 | 5 | 0.140.167 | 2 | 30 | 2 | 16 | 24.1921.4 | 24.1921.4 | |||
| 2 | 8 | 0.140.167 | 2 | 45 | 2 | 17.5 | 43.3737.83 | 43.3737.83 | |||
| 3 | 16 | 0.140.167 | 1.5 | 60 | 2 | 17.5 | 96.9783.33 | 110.7297.08 | |||
| 4 | 28 | 0.10.125 | 1.25 | 80 | 2 | 20 | 242.16199.11 | 274.66231.61 | |||
| Missile Stats | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Splash Damage[10] | Ability Cooldown | Missile Count | Stun Time | Missile Lifespan | Missile Range | Explosion Range | DPS[11] |
| 3 | 275 | 20 | 2 | 0.5 | 80 | 35 | 1.5 | 13.75 |
| 4 | 325 | 10 | 4 | 1 | 80 | 40 | 1.5 | 32.5 |
3 September 2025 – Saboteur Update (22 April 2026)
Base Statistics
Commando
Map: Area 51 Event Normal+ • Exclusive • Offense
Cost

$2,350

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$783

Placement Type
Ground
Ground
Damage Method
Pierce
Splash (Level 3+)
Pierce
Splash (Level 3+)
Flying Detection

Level 0+

Upgrades
Recon Mission
Level 1 • Cost: 
$935

Titanium Rounds
Level 2 • Cost: 
$3,250

Jericho Missiles
Level 3 • Cost: 
$8,500

Death & Taxes
Level 4 • Cost: 
$18,000

Ability
Missile
Level 3+ • 20s Cooldown (Level 3) • 10s Cooldown (Level 4)
Statistics
| Level | Total Price | Damage | Firerate | Reload Time | Ammo | Max Hits | Range | DPS[7] | Cost Efficiency[9] | |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 5 | 0.225 | 3 | 30 | 2 | 13 | 15.38 | 15.38 | ||
| 1 | 5 | 0.175 | 2 | 30 | 2 | 13 | 20.69 | 20.69 | ||
| 2 | 8 | 0.175 | 2 | 45 | 2 | 14.5 | 36.46 | 36.46 | ||
| 3 | 15 | 0.15 | 1.5 | 60 | 2 | 16 | 85.71 | 90.71 | ||
| 4 | 24 | 0.15 | 1.25 | 80 | 2 | 17 | 144.91 | 157.41 |
| Level | Splash Damage[10] | Ability Cooldown | Missile Count | Stun Time | Missile Lifespan | Missile Range | Explosion Range | DPS[11] |
|---|---|---|---|---|---|---|---|---|
| 3 | 100 | 20 | 2 | 0.5 | 360 | 32 | 4 | 5 |
| 4 | 125 | 10 | 4 | 1 | 360 | 34 | 6 | 12.5 |
27 November 2024 – 3 September 2025
Base Statistics
Commando
Map: Area 51 Event Normal+ • Exclusive • Offense
Cost

$2,250

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$750

Placement Type
Ground
Ground
Damage Method
Burst
Splash (Level 3+)
Burst
Splash (Level 3+)
Flying Detection
N/A
N/A
Upgrades
Titanium Rounds
Level 2 • Cost: 
$3,250

Jericho Missiles
Level 3 • Cost: 
$8,500

Death & Taxes
Level 4 • Cost: 
$20,000

Ability
Missile
Level 3+ • 20s Cooldown (Level 3) • 10s Cooldown (Level 4)
Statistics
| Level | Total Price | Damage | Firerate | Burst Cooldown | Reload Time | Burst Size | Ammo | Max Hits | Range | DPS[13] | Combined DPS[8] | Cost Efficiency[9] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 0.225 | 0.525 | 2.5 | 3 | 30 | 2 | 12 | 12.88 | 12.88 | ||
| 1 | 8 | 0.225 | 0.525 | 2.5 | 3 | 30 | 2 | 12 | 17.17 | 17.17 | ||
| 2 | 12 | 0.225 | 0.525 | 2 | 5 | 45 | 2 | 13.5 | 33.08 | 33.08 | ||
| 3 | 15 | 0.175 | 0.375 | 1.5 | 6 | 60 | 3 | 15 | 58.54 | 65.54 | ||
| 4 | 20 | 0.15 | 0.325 | 1.25 | 10 | 80 | 3 | 17 | 103.06 | 133.06 |
| Level | Splash Damage[10] | Ability Cooldown | Missile Count | Stun Time | Missile Lifespan | Missile Range | Explosion Range | DPS[11] |
|---|---|---|---|---|---|---|---|---|
| 3 | 150 | 20 | 2 | 1.5 | 60 | 30 | 4 | 7.5 |
| 4 | 200 | 10 | 4 | 2 | 60 | 34 | 6 | 20 |
20 November 2024 – 27 November 2024
Base Statistics
Commando
Map: Area 51 Event Normal+ • Exclusive • Offense
Cost

$2,250

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$750

Placement Type
Ground
Ground
Damage Method
Burst
Splash (Level 3+)
Burst
Splash (Level 3+)
Hidden Detection
N/A
N/A
Flying Detection
N/A
N/A
Upgrades
Titanium Rounds
Level 2 • Cost: 
$3,250

Jericho Missiles
Level 3 • Cost: 
$8,500

Death & Taxes
Level 4 • Cost: 
$20,000

Ability
Missile
Level 3+ • 20s Cooldown (Level 3) • 10s Cooldown (Level 4)
Statistics
| Level | Total Price | Damage | Firerate | Burst Cooldown | Reload Time | Burst Size | Ammo | Max Hits | Range | DPS[13] | Combined DPS[8] | Cost Efficiency[9] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 0.225 | 0.525 | 2.5 | 3 | 30 | 2 | 12 | 12.88 | 12.88 | ||
| 1 | 8 | 0.225 | 0.525 | 2.5 | 3 | 30 | 3 | 12 | 17.17 | 17.17 | ||
| 2 | 10 | 0.225 | 0.525 | 2 | 5 | 45 | 3 | 13.5 | 27.57 | 27.57 | ||
| 3 | 15 | 0.175 | 0.375 | 1.5 | 6 | 60 | 4 | 15 | 58.54 | 64.79 | ||
| 4 | 16 | 0.15 | 0.325 | 1.25 | 10 | 80 | 4 | 17 | 82.45 | 99.95 |
| Level | Splash Damage[10] | Ability Cooldown | Missile Count | Stun Time | Missile Lifespan | Missile Range | Explosion Range | DPS[11] |
|---|---|---|---|---|---|---|---|---|
| 3 | 125 | 20 | 2 | 1.25 | 60 | 30 | 4 | 6.25 |
| 4 | 175 | 10 | 4 | 1.75 | 60 | 34 | 6 | 17.5 |
Entity System Update (12 March 2022) – 20 November 2024
Base Statistics
Commando
Map: Area 51 Event Normal+ • Exclusive • Offense
Cost

$1,600

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$533

Placement Type
Ground
Ground
Damage Method
Single
Splash (Level 2+)
Single
Splash (Level 2+)
Hidden Detection
N/A
N/A
Placement Limit
N/A
N/A
Flying Detection
N/A
N/A
Upgrades
Disposable Missile
Level 2 • Cost: 
$700

Recon Armor
Level 3 • Cost: 
$2,000

Quad Launcher
Level 4 • Cost: 
$7,500

Flex Armor
Level 5 • Cost: 
$10,000

Statistics
| Level | Total Price | Normal Damage | Splash Damage | Firerate | Rocket Firerate | Range | Explosion Range | DPS[16] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | N/A | 0.525 | N/A | 12 | N/A | 3.81 | ||
| 1 | 2 | N/A | 0.525 | N/A | 14 | N/A | 3.81 | ||
| 2 | 2 | 1 | 0.525 | 6 | 16 | 4 | 3.98[17] | ||
| 3 | 4 | 2 | 0.525 | 6 | 17 | 4 | 7.95[18] | ||
| 4 | 10 | 5x4 | 0.525 | 6 | 19 | 4 | 22.38[19] | ||
| 5 | 22 | 11x4 | 0.525 | 6 | 22 | 4 | 49.23[20] |
Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)
Base Statistics
Commando
Map: Area 51 Event Normal+
Cost

$1,600

Placement Footprint
Average
Average
Sell Price

$533

Placement Type
Ground
Ground
Damage Method
Single
Splash (Level 2+)
Single
Splash (Level 2+)
Hidden Detection
N/A
N/A
Placement Limit
N/A
N/A
Flying Detection
N/A
N/A
Upgrades
Disposable Missile
Level 2 • Cost: 
$700

Recon Armor
Level 3 • Cost: 
$2,000

Quad Launcher
Level 4 • Cost: 
$7,500

Flex Armor
Level 5 • Cost: 
$10,000

Statistics
| Level | Total Price | Normal Damage | Splash Damage | Firerate | Rocket Firerate | Range | Explosion Range | DPS[16] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | N/A | 0.53 | N/A | 12 | N/A | 3.77 | ||
| 1 | 2 | N/A | 0.53 | N/A | 14 | N/A | 3.77 | ||
| 2 | 2 | 1 | 0.53 | 6 | 16 | 4 | 3.94[21] | ||
| 3 | 4 | 2 | 0.53 | 6 | 17 | 4 | 7.55[22] | ||
| 4 | 10 | 5x4 | 0.53 | 6 | 19 | 4 | 22.2[23] | ||
| 5 | 22 | 11x4 | 0.53 | 6 | 22 | 4 | 48.84[24] |
18 March 2020 – Overhaul Update (29 October 2020)
Base Statistics
Commando
Map: Area 51 Event Normal+
Upgrades
Disposable Missile
Level 2 • Cost: 
$700

Recon Armor
Level 3 • Cost: 
$2,000

Quad Launcher
Level 4 • Cost: 
$7,500

Flex Armor
Level 5 • Cost: 
$10,000

Statistics
| Level | Total Price | Normal Damage | Splash Damage | Firerate | Rocket Firerate | Range | Explosion Range | DPS[16] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | N/A | 0.55 | N/A | 12 | N/A | 3.64 | ||
| 1 | 2 | N/A | 0.55 | N/A | 14 | N/A | 3.64 | ||
| 2 | 2 | 1 | 0.55 | 6 | 16 | 6 | 3.81[25] | ||
| 3 | 4 | 2 | 0.55 | 6 | 17 | 6 | 7.6[26] | ||
| 4 | 10 | 5x4 | 0.55 | 6 | 19 | 6 | 21.51[27] | ||
| 5 | 22 | 11x4 | 0.55 | 6 | 23 | 6 | 47.33[28] |
MEGA Update (13 October 2019) – 18 March 2020
Base Statistics
Commando
Map: Area 51 Event Normal+
Upgrades
Disposable Missile
Level 2 • Cost: 
$700

Recon Armor
Level 3 • Cost: 
$2,000

Quad Launcher
Level 4 • Cost: 
$7,500

Flex Armor
Level 5 • Cost: 
$20,000

Statistics
| Level | Total Price | Normal Damage | Splash Damage | Firerate | Rocket Firerate | Range | Explosion Range | DPS[16] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | N/A | 0.55 | N/A | 8 | N/A | 3.64 | ||
| 1 | 2 | N/A | 0.55 | N/A | 10 | N/A | 3.64 | ||
| 2 | 2 | 1 | 0.55 | 6 | 12 | 6 | 3.81[25] | ||
| 3 | 4 | 2 | 0.55 | 6 | 13 | 6 | 7.6[26] | ||
| 4 | 10 | 5x4 | 0.55 | 6 | 15 | 6 | 21.51[27] | ||
| 5 | 22 | 11x4 | 0.55 | 6 | 19 | 6 | 47.33[28] |
9 August 2019 – MEGA Update (13 October 2019)
Base Statistics
Commando
Map: Area 51 Event Normal+
Upgrades
N/A
Level 2 • Cost: 
$700

N/A
Level 3 • Cost: 
$2,000

N/A
Level 4 • Cost: 
$7,500

N/A
Level 5 • Cost: 
$20,000

Statistics
| Level | Total Price | Normal Damage | Splash Damage | Firerate | Rocket Firerate | Range | Explosion Range | DPS[16] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | N/A | 0.55 | N/A | 8 | N/A | 3.64 | ||
| 1 | 3 | N/A | 0.55 | N/A | 10 | N/A | 5.45 | ||
| 2 | 3 | 3 | 0.55 | 6 | 12 | 6 | 5.95[29] | ||
| 3 | 7 | 7 | 0.55 | 6 | 13 | 6 | 13.9[30] | ||
| 4 | 15 | 15x4 | 0.55 | 6 | 15 | 6 | 37.27[31] | ||
| 5 | 50 | 50x4 | 0.55 | 6 | 19 | 6 | 124.24[32] |
Notes
- ↑ 1.0 1.1 1.2 1.3 From Level 3, its missiles may hit Hidden enemies if they are caught in their explosions. Starting from Level 0, the Commando's piercing can also hit enemies indirectly, if there is another detectable enemy nearby.
- ↑ DPS is calculated as (Ammo x Damage) ÷ (Ammo x Firerate + Reload Time).
- ↑ Includes both the DPS from the guns and the missiles
- ↑ Cost efficiency uses combined DPS.
- ↑ Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
- ↑ DPS is calculated as Splash Damage ÷ Ability Cooldown.
- ↑ 7.0 7.1 DPS is calculated as (Ammo x Damage) ÷ (Ammo x Firerate + Reload Time).
- ↑ 8.0 8.1 8.2 Includes both the DPS from the guns and the missiles
- ↑ 9.0 9.1 9.2 9.3 Cost efficiency uses combined DPS.
- ↑ 10.0 10.1 10.2 10.3 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
- ↑ 11.0 11.1 11.2 11.3 DPS is calculated as Splash Damage ÷ Ability Cooldown.
- ↑ In-game, firerate is displayed as the burst cooldown.
- ↑ 13.0 13.1 DPS is calculated as (Ammo x Damage) ÷ (Ammo x Firerate + (Ammo ÷ Burst Size - 1) x Burst Cooldown + Reload Time).
- ↑ In-game, firerate is displayed as the burst cooldown.
- ↑ In-game, firerate is displayed as the burst cooldown.
- ↑ 16.0 16.1 16.2 16.3 16.4 Total DPS is calculated as Pistol DPS + Rocket DPS.
Rocket DPS assumes only one enemy is hit with all rockets and it receives full splash damage. - ↑ 3.81 Pistol DPS + 0.17 Rocket DPS
- ↑ 7.62 Pistol DPS + 0.33 Rocket DPS
- ↑ 19.05 Pistol DPS + 3.33 Rocket DPS
- ↑ 41.9 Pistol DPS + 7.33 Rocket DPS
- ↑ 3.77 Pistol DPS + 0.17 Rocket DPS
- ↑ 7.55 Pistol DPS + 0.33 Rocket DPS
- ↑ 18.87 Pistol DPS + 3.33 Rocket DPS
- ↑ 41.51 Pistol DPS + 7.33 Rocket DPS
- ↑ 25.0 25.1 3.64 Pistol DPS + 0.17 Rocket DPS
- ↑ 26.0 26.1 7.27 Pistol DPS + 0.33 Rocket DPS
- ↑ 27.0 27.1 18.18 Pistol DPS + 3.33 Rocket DPS
- ↑ 28.0 28.1 40 Pistol DPS + 7.33 Rocket DPS
- ↑ 5.45 Pistol DPS + 0.5 Rocket DPS
- ↑ 12.73 Pistol DPS + 1.17 Rocket DPS
- ↑ 27.27 Pistol DPS + 10 Rocket DPS
- ↑ 90.91 Pistol DPS + 33.33 Rocket DPS
























