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To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Commando
Map: Area 51 Event Normal+ • Exclusive • Offense
Cost
Cash$2,150
Placement Footprint
Average (1.5)
Sell Price
Cash$716
Placement Type
Ground
Damage
Damage5
Damage Method
Pierce
Splash (Level 3+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 2+[1]
Range
Range16
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Recon Mission
Level 1 • Cost: Cash$935

0.225 > 0.17 Firerate Firerate

2.25 > 2 Reload Time Reload Time


Sell Price changes to Cash$1,028

Titanium Rounds
Level 2 • Cost: Cash$2,850

+Hidden Detection Hidden Detection

+1.5 Range Range

+2 Damage Damage

0.17 > 0.14 Firerate Firerate

+15 Ammo Ammo


Sell Price changes to Cash$1,978

Jericho Missiles
Level 3 • Cost: Cash$8,115

+7 Damage Damage

+15 Ammo Ammo

2 > 1.5 Reload Time Reload Time

•275 Splash Damage Splash Damage

•2 Missile Count

•0.5 Stun Time Stun Time

•35 Missile Range Missile Range

•1.5 Explosion Range Explosion Range

•80 Missile Lifespan Missile Lifespan

•20 Ability Cooldown Ability Cooldown


Sell Price changes to Cash$4,683

Death & Taxes
Level 4 • Cost: Cash$25,000

+2.5 Range Range

+9 Damage Damage

0.14 > 0.1 Firerate Firerate

+20 Ammo Ammo

1.5 > 1.25 Reload Time Reload Time

+50 Splash Damage Splash Damage

+2 Missile Count

0.5 > 1 Stun Time Stun Time

+5 Missile Range Missile Range

20 > 10 Ability Cooldown Ability Cooldown

May or may not be stolen from Area 51.


Sell Price changes to Cash$12,988

Ability

Missile
Level 3+ • 20s Cooldown (Level 3) • 10s Cooldown (Level 4)

Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown.

Statistics

Tower Stats
Level Cost Total Cost Damage Firerate Reload Time Ammo Max Hits Range DPS[2] Combined DPS[3] Cost Efficiency[4]
0 Cash$2,150 Cash$2,150 5 0.225 2.25 30 2 16 16.67 16.67 Cash$128.97
1 Cash$935 Cash$3,085 5 0.17 2 30 2 16 21.13 21.13 Cash$146
2 Cash$2,850 Cash$5,935 7 0.14 2 45 2 17.5 37.95 37.95 Cash$156.39
3 Cash$8,115 Cash$14,050 14 0.14 1.5 60 2 17.5 84.85 98.6 Cash$142.49
4 Cash$25,000 Cash$39,050 23 0.1 1.25 80 2 20 198.92 231.42 Cash$168.74
Missile Stats
Level Splash Damage[5] Ability Cooldown Missile Count Stun Time Missile Lifespan Missile Range Explosion Range DPS[6]
3 275 20 2 0.5 80 35 1.5 13.75
4 325 10 4 1 80 40 1.5 32.5

Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Commando
Map: Area 51 Event Normal+ • Exclusive • Offense
Cost
Cash$2,150
Placement Footprint
Average (1.5)
Sell Price
Cash$716
Placement Type
Ground
Damage
Damage5
Damage Method
Pierce
Splash (Level 3+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 2+[1]
Range
Range16
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Recon Mission
Level 1 • Cost: Cash$935

0.225 > 0.167 Firerate Firerate

2.25 > 2 Reload Time Reload Time


Sell Price changes to Cash$1,028

Titanium Rounds
Level 2 • Cost: Cash$2,850

+Hidden Detection Hidden Detection

+1.5 Range Range

+3 Damage Damage

+15 Ammo Ammo


Sell Price changes to Cash$1,978

Jericho Missiles
Level 3 • Cost: Cash$8,115

+8 Damage Damage

+15 Ammo Ammo

2 > 1.5 Reload Time Reload Time

•275 Splash Damage Splash Damage

•2 Missile Count

•0.5 Stun Time Stun Time

•35 Missile Range Missile Range

•1.5 Explosion Range Explosion Range

•80 Missile Lifespan Missile Lifespan

•20 Ability Cooldown Ability Cooldown


Sell Price changes to Cash$4,683

Death & Taxes
Level 4 • Cost: Cash$25,000

+2.5 Range Range

+12 Damage Damage

0.167 > 0.125 Firerate Firerate

+20 Ammo Ammo

1.5 > 1.25 Reload Time Reload Time

+50 Splash Damage Splash Damage

+2 Missile Count

0.5 > 1 Stun Time Stun Time

+5 Missile Range Missile Range

20 > 10 Ability Cooldown Ability Cooldown

May or may not be stolen from Area 51.


Sell Price changes to Cash$12,988


Ability

Missile
Level 3+ • 20s Cooldown (Level 3) • 10s Cooldown (Level 4)

Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Tower Stats
Level Cost Total Cost Damage Firerate Reload Time Ammo Max Hits Range DPS[7] Combined DPS[8] Cost Efficiency[9]
0 Cash$2,150 Cash$2,150 5 0.20.225 2.25 30 2 16 18.1816.67 18.1816.67 Cash$118.26Cash$128.97
1 Cash$935 Cash$3,085 5 0.140.167 2 30 2 16 24.1921.4 24.1921.4 Cash$127.53Cash$144.16
2 Cash$2,850 Cash$5,935 8 0.140.167 2 45 2 17.5 43.3737.83 43.3737.83 Cash$136.85Cash$156.89
3 Cash$8,115 Cash$14,050 16 0.140.167 1.5 60 2 17.5 96.9783.33 110.7297.08 Cash$126.9Cash$144.73
4 Cash$25,000 Cash$39,050 28 0.10.125 1.25 80 2 20 242.16199.11 274.66231.61 Cash$142.18Cash$168.6
Missile Stats
Level Splash Damage[10] Ability Cooldown Missile Count Stun Time Missile Lifespan Missile Range Explosion Range DPS[11]
3 275 20 2 0.5 80 35 1.5 13.75
4 325 10 4 1 80 40 1.5 32.5

3 September 2025 – Saboteur Update (22 April 2026)

Base Statistics

Commando
Map: Area 51 Event Normal+ • Exclusive • Offense
Cost
Cash$2,350
Placement Footprint
Average (1.5)
Sell Price
Cash$783
Placement Type
Ground
Damage
Damage5
Damage Method
Pierce
Splash (Level 3+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 2+[1]
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Recon Mission
Level 1 • Cost: Cash$935

0.225 > 0.175 Firerate Firerate

3 > 2 Reload Time Reload Time


Sell Price changes to Cash$1,095

Titanium Rounds
Level 2 • Cost: Cash$3,250

+Hidden Detection Hidden Detection

+1.5 Range Range

+3 Damage Damage

+15 Ammo Ammo


Sell Price changes to Cash$2,178

Jericho Missiles
Level 3 • Cost: Cash$8,500

0.175 > 0.15 Firerate Firerate

+1.5 Range Range

+7 Damage Damage

+15 Ammo Ammo

2 > 1.5 Reload Time Reload Time

•100 Splash Damage Splash Damage

•2 Missile Count

•0.5 Stun Time Stun Time

•32 Missile Range Missile Range

•4 Explosion Range Explosion Range

•360 Missile Lifespan Missile Lifespan

•20 Ability Cooldown Ability Cooldown


Sell Price changes to Cash$5,011

Death & Taxes
Level 4 • Cost: Cash$18,000

+1 Range Range

+9 Damage Damage

+20 Ammo Ammo

1.5 > 1.25 Reload Time Reload Time

+25 Splash Damage Splash Damage

+2 Missile Count

0.5 > 1 Stun Time Stun Time

+2 Missile Range Missile Range

4 > 6 Explosion Range Explosion Range

20 > 10 Ability Cooldown Ability Cooldown

May or may not be stolen from Area 51.


Sell Price changes to Cash$11,011


Ability

Missile
Level 3+ • 20s Cooldown (Level 3) • 10s Cooldown (Level 4)

Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown.

Statistics

Level Total Price Damage Firerate Reload Time Ammo Max Hits Range DPS[7] Cost Efficiency[9]
0 Cash$2,350 5 0.225 3 30 2 13 15.38 15.38 Cash$152.75
1 Cash$3,285 5 0.175 2 30 2 13 20.69 20.69 Cash$158.78
2 Cash$6,535 8 0.175 2 45 2 14.5 36.46 36.46 Cash$179.26
3 Cash$15,035 15 0.15 1.5 60 2 16 85.71 90.71 Cash$154.97
4 Cash$33,035 24 0.15 1.25 80 2 17 144.91 157.41 Cash$195.8
Level Splash Damage[10] Ability Cooldown Missile Count Stun Time Missile Lifespan Missile Range Explosion Range DPS[11]
3 100 20 2 0.5 360 32 4 5
4 125 10 4 1 360 34 6 12.5

27 November 2024 – 3 September 2025

Base Statistics

Commando
Map: Area 51 Event Normal+ • Exclusive • Offense
Cost
Cash$2,250
Placement Footprint
Average (1.5)
Sell Price
Cash$750
Placement Type
Ground
Damage
Damage6
Damage Method
Burst
Splash (Level 3+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 2+[1]
Range
Range12
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Cooldown
Burst Cooldown0.525[12]

Upgrades

Recon Mission
Level 1 • Cost: Cash$935

+2 Damage Damage

Sell Price changes to Cash$1,061

Titanium Rounds
Level 2 • Cost: Cash$3,250

+Hidden Detection Hidden Detection

+1.5 Range Range

+4 Damage Damage

3 > 5 Burst Size Burst Size

+15 Ammo Ammo

2.5 > 2 Reload Time Reload Time


Sell Price changes to Cash$2,145

Jericho Missiles
Level 3 • Cost: Cash$8,500

0.225 > 0.175 Firerate Firerate

+1.5 Range Range

+3 Damage Damage

5 > 6 Burst Size Burst Size

+15 Ammo Ammo

+1 Max Hits

0.525 > 0.375 Burst Cooldown Burst Cooldown

2 > 1.5 Reload Time Reload Time

•150 Splash Damage Splash Damage

•2 Missile Count

•1.5 Stun Time Stun Time

•30 Missile Range Missile Range

•4 Explosion Range Explosion Range

•60 Missile Lifespan Missile Lifespan

•20 Ability Cooldown Ability Cooldown


Sell Price changes to Cash$4,978

Death & Taxes
Level 4 • Cost: Cash$20,000

0.175 > 0.15 Firerate Firerate

+2 Range Range

+5 Damage Damage

6 > 10 Burst Size Burst Size

+20 Ammo Ammo

0.375 > 0.325 Burst Cooldown Burst Cooldown

1.5 > 1.25 Reload Time Reload Time

+50 Splash Damage Splash Damage

+2 Missile Count

1.5 > 2 Stun Time Stun Time

+4 Missile Range Missile Range

4 > 6 Explosion Range Explosion Range

20 > 10 Ability Cooldown Ability Cooldown

May or may not be stolen from Area 51.


Sell Price changes to Cash$11,645

Ability

Missile
Level 3+ • 20s Cooldown (Level 3) • 10s Cooldown (Level 4)

Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown.

Statistics

Level Total Price Damage Firerate Burst Cooldown Reload Time Burst Size Ammo Max Hits Range DPS[13] Combined DPS[8] Cost Efficiency[9]
0 Cash$2,250 6 0.225 0.525 2.5 3 30 2 12 12.88 12.88 Cash$174.69
1 Cash$3,185 8 0.225 0.525 2.5 3 30 2 12 17.17 17.17 Cash$185.5
2 Cash$6,435 12 0.225 0.525 2 5 45 2 13.5 33.08 33.08 Cash$194.53
3 Cash$14,935 15 0.175 0.375 1.5 6 60 3 15 58.54 65.54 Cash$227.88
4 Cash$34,935 20 0.15 0.325 1.25 10 80 3 17 103.06 133.06 Cash$262.55
Level Splash Damage[10] Ability Cooldown Missile Count Stun Time Missile Lifespan Missile Range Explosion Range DPS[11]
3 150 20 2 1.5 60 30 4 7.5
4 200 10 4 2 60 34 6 20

20 November 2024 – 27 November 2024

Base Statistics

Commando
Map: Area 51 Event Normal+ • Exclusive • Offense
Cost
Cash$2,250
Placement Footprint
Average (1.5)
Sell Price
Cash$750
Placement Type
Ground
Damage
Damage6
Damage Method
Burst
Splash (Level 3+)
Firerate
Firerate0.225
Firerate0.508 (Burst Cooldown[14])
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Cooldown
Burst Cooldown0.525[15]

Upgrades

Recon Mission
Level 1 • Cost: Cash$935

+2 Damage Damage

+1 Max Hits


Sell Price changes to Cash$1,061

Titanium Rounds
Level 2 • Cost: Cash$3,250

+1.5 Range Range

+2 Damage Damage

3 > 5 Burst Size Burst Size

+15 Ammo Ammo

2.5 > 2 Reload Time Reload Time


Sell Price changes to Cash$2,145

Jericho Missiles
Level 3 • Cost: Cash$8,500

0.225 > 0.175 Firerate Firerate

+1.5 Range Range

+5 Damage Damage

5 > 6 Burst Size Burst Size

+15 Ammo Ammo

+1 Max Hits

0.525 > 0.375 Burst Cooldown Burst Cooldown

2 > 1.5 Reload Time Reload Time

•125 Splash Damage Splash Damage

•2 Missile Count

•1.25 Stun Time Stun Time

•30 Missile Range Missile Range

•4 Explosion Range Explosion Range

•60 Missile Lifespan Missile Lifespan

•20 Ability Cooldown Ability Cooldown


Sell Price changes to Cash$4,978

Death & Taxes
Level 4 • Cost: Cash$20,000

0.75 > 0.15 Firerate Firerate

+2 Range Range

+1 Damage Damage

6 > 10 Burst Size Burst Size

+20 Ammo Ammo

0.358 > 0.308 Burst Cooldown Burst Cooldown

1.5 > 1.25 Reload Time Reload Time

+50 Splash Damage Splash Damage

+2 Missile Count

1.25 > 1.75 Stun Time Stun Time

+4 Missile Range Missile Range

4 > 6 Explosion Range Explosion Range

20 > 10 Ability Cooldown Ability Cooldown

May or may not be stolen from Area 51.


Sell Price changes to Cash$11,645

Ability

Missile
Level 3+ • 20s Cooldown (Level 3) • 10s Cooldown (Level 4)

Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown.

Statistics

Level Total Price Damage Firerate Burst Cooldown Reload Time Burst Size Ammo Max Hits Range DPS[13] Combined DPS[8] Cost Efficiency[9]
0 Cash$2,250 6 0.225 0.525 2.5 3 30 2 12 12.88 12.88 Cash$174.69
1 Cash$3,185 8 0.225 0.525 2.5 3 30 3 12 17.17 17.17 Cash$185.5
2 Cash$6,435 10 0.225 0.525 2 5 45 3 13.5 27.57 27.57 Cash$233.41
3 Cash$14,935 15 0.175 0.375 1.5 6 60 4 15 58.54 64.79 Cash$230.51
4 Cash$34,935 16 0.15 0.325 1.25 10 80 4 17 82.45 99.95 Cash$349.52
Level Splash Damage[10] Ability Cooldown Missile Count Stun Time Missile Lifespan Missile Range Explosion Range DPS[11]
3 125 20 2 1.25 60 30 4 6.25
4 175 10 4 1.75 60 34 6 17.5

Entity System Update (12 March 2022) – 20 November 2024

Base Statistics

Commando
Map: Area 51 Event Normal+ • Exclusive • Offense
Cost
Cash$1,600
Placement Footprint
Average (1.5)
Sell Price
Cash$533
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.525
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Radar Pack
Level 1 • Cost: Cash$350

+2 Range Range


Sell Price changes to Cash$650

Disposable Missile
Level 2 • Cost: Cash$700

+2 Range Range

+Rocket Launcher

•1 Damage Splash Damage

•6 Second Reload Missile Firerate

•4 Explosion Range Explosion Range

Sell Price changes to Cash$883

Recon Armor
Level 3 • Cost: Cash$2,000

+1 Range Range

+2 Damage Damage


Rocket Launcher

•2 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$1,550

Quad Launcher
Level 4 • Cost: Cash$7,500

+2 Range Range

+6 Damage Damage


+Quad Launcher

•5x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$4,050

Flex Armor
Level 5 • Cost: Cash$10,000

+3 Range Range

+12 Damage Damage


Quad Launcher

•11x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$7,383

Statistics

Level Total Price Normal Damage Splash Damage Firerate Rocket Firerate Range Explosion Range DPS[16] Cost Efficiency
0 Cash$1,600 2 N/A 0.525 N/A 12 N/A 3.81 Cash$419.95
1 Cash$1,950 2 N/A 0.525 N/A 14 N/A 3.81 Cash$511.81
2 Cash$2,650 2 1 0.525 6 16 4 3.98[17] Cash$665.83
3 Cash$4,650 4 2 0.525 6 17 4 7.95[18] Cash$567.07
4 Cash$12,150 10 5x4 0.525 6 19 4 22.38[19] Cash$542.9
5 Cash$22,150 22 11x4 0.525 6 22 4 49.23[20] Cash$449.93

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

Commando
Map: Area 51 Event Normal+
Cost
Cash$1,600
Placement Footprint
Average
Sell Price
Cash$533
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.53
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Radar Pack
Level 1 • Cost: Cash$350

+2 Range Range


Sell Price changes to Cash$650

Disposable Missile
Level 2 • Cost: Cash$700

+2 Range Range

+Rocket Launcher

•1 Damage Splash Damage

•6 Second Reload Missile Firerate

•4 Explosion Range Explosion Range

Sell Price changes to Cash$883

Recon Armor
Level 3 • Cost: Cash$2,000

+1 Range Range

+2 Damage Damage


Rocket Launcher

•2 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$1,550

Quad Launcher
Level 4 • Cost: Cash$7,500

+2 Range Range

+6 Damage Damage


+Quad Launcher

•5x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$4,050

Flex Armor
Level 5 • Cost: Cash$10,000

+3 Range Range

+12 Damage Damage


Quad Launcher

•11x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$7,383

Statistics

Level Total Price Normal Damage Splash Damage Firerate Rocket Firerate Range Explosion Range DPS[16] Cost Efficiency
0 Cash$1,600 2 N/A 0.53 N/A 12 N/A 3.77 Cash$424.4
1 Cash$1,950 2 N/A 0.53 N/A 14 N/A 3.77 Cash$517.24
2 Cash$2,650 2 1 0.53 6 16 4 3.94[21] Cash$672.59
3 Cash$4,650 4 2 0.53 6 17 4 7.55[22] Cash$615.89
4 Cash$12,150 10 5x4 0.53 6 19 4 22.2[23] Cash$547.3
5 Cash$22,150 22 11x4 0.53 6 22 4 48.84[24] Cash$453.52

18 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

Commando
Map: Area 51 Event Normal+
Cost
Cash$1,600
Placement Footprint
Average
Sell Price
Cash$533
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.55
Hidden Detection
N/A
Range
Range12
Placement Limit
N/A

Upgrades

Radar Pack
Level 1 • Cost: Cash$350

+2 Range Range


Sell Price changes to Cash$650

Disposable Missile
Level 2 • Cost: Cash$700

+2 Range Range

+Rocket Launcher

•1 Damage Splash Damage

•6 Second Reload Missile Firerate

•6 Explosion Range Explosion Range

Sell Price changes to Cash$883

Recon Armor
Level 3 • Cost: Cash$2,000

+1 Range Range

+2 Damage Damage


Rocket Launcher

•2 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$1,550

Quad Launcher
Level 4 • Cost: Cash$7,500

+2 Range Range

+6 Damage Damage


+Quad Launcher

•5x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$4,050

Flex Armor
Level 5 • Cost: Cash$10,000

+4 Range Range

+12 Damage Damage


Quad Launcher

•11x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$7,383

Statistics

Level Total Price Normal Damage Splash Damage Firerate Rocket Firerate Range Explosion Range DPS[16] Cost Efficiency
0 Cash$1,600 2 N/A 0.55 N/A 12 N/A 3.64 Cash$439.56
1 Cash$1,950 2 N/A 0.55 N/A 14 N/A 3.64 Cash$535.71
2 Cash$2,650 2 1 0.55 6 16 6 3.81[25] Cash$695.54
3 Cash$4,650 4 2 0.55 6 17 6 7.6[26] Cash$611.84
4 Cash$12,150 10 5x4 0.55 6 19 6 21.51[27] Cash$564.85
5 Cash$22,150 22 11x4 0.55 6 23 6 47.33[28] Cash$467.99

MEGA Update (13 October 2019) – 18 March 2020

Base Statistics

Commando
Map: Area 51 Event Normal+
Cost
Cash$1,800
Placement Footprint
Average
Sell Price
Cash$600
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.55
Hidden Detection
N/A
Range
Range8
Placement Limit
N/A

Upgrades

Radar Pack
Level 1 • Cost: Cash$350

+2 Range Range


Sell Price changes to Cash$716

Disposable Missile
Level 2 • Cost: Cash$700

+2 Range Range

+Rocket Launcher

•1 Damage Splash Damage

•6 Second Reload Missile Firerate

•6 Explosion Range Explosion Range

Sell Price changes to Cash$950

Recon Armor
Level 3 • Cost: Cash$2,000

+1 Range Range

+2 Damage Damage


Rocket Launcher

•2 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$1,616

Quad Launcher
Level 4 • Cost: Cash$7,500

+2 Range Range

+6 Damage Damage


+Quad Launcher

•5x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$4,116

Flex Armor
Level 5 • Cost: Cash$20,000

+4 Range Range

+12 Damage Damage


Quad Launcher

•11x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$10,783

Statistics

Level Total Price Normal Damage Splash Damage Firerate Rocket Firerate Range Explosion Range DPS[16] Cost Efficiency
0 Cash$1,800 2 N/A 0.55 N/A 8 N/A 3.64 Cash$494.51
1 Cash$2,150 2 N/A 0.55 N/A 10 N/A 3.64 Cash$590.66
2 Cash$2,850 2 1 0.55 6 12 6 3.81[25] Cash$748.03
3 Cash$4,850 4 2 0.55 6 13 6 7.6[26] Cash$638.16
4 Cash$12,350 10 5x4 0.55 6 15 6 21.51[27] Cash$574.15
5 Cash$32,350 22 11x4 0.55 6 19 6 47.33[28] Cash$683.5

9 August 2019 – MEGA Update (13 October 2019)

Base Statistics

Commando
Map: Area 51 Event Normal+
Cost
Cash$1,800
Placement Footprint
Average
Sell Price
Cash$400
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.55
Hidden Detection
N/A
Range
Range8
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$350

+1 Damage Damage

+2 Range Range


Sell Price changes to Cash$537

N/A
Level 2 • Cost: Cash$700

+2 Range Range

+Rocket Launcher

•3 Damage Splash Damage

•6 Second Reload Missile Firerate

•6 Explosion Range Explosion Range

Sell Price changes to Cash$712

N/A
Level 3 • Cost: Cash$2,000

+1 Range Range

+4 Damage Damage


Rocket Launcher

•7 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$1,212

N/A
Level 4 • Cost: Cash$7,500

+2 Range Range

+8 Damage Damage


+Quad Launcher

•15x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$3,087

N/A
Level 5 • Cost: Cash$20,000

+4 Range Range

+35 Damage Damage


Quad Launcher

•50x4 Damage Splash Damage

•6 Second Reload Missile Firerate


Sell Price changes to Cash$8,087

Statistics

Level Total Price Normal Damage Splash Damage Firerate Rocket Firerate Range Explosion Range DPS[16] Cost Efficiency
0 Cash$1,800 2 N/A 0.55 N/A 8 N/A 3.64 Cash$494.51
1 Cash$2,150 3 N/A 0.55 N/A 10 N/A 5.45 Cash$394.5
2 Cash$2,850 3 3 0.55 6 12 6 5.95[29] Cash$478.99
3 Cash$4,850 7 7 0.55 6 13 6 13.9[30] Cash$348.92
4 Cash$12,350 15 15x4 0.55 6 15 6 37.27[31] Cash$331.37
5 Cash$32,350 50 50x4 0.55 6 19 6 124.24[32] Cash$260.38

Notes

  1. ↑ 1.0 1.1 1.2 1.3 From Level 3, its missiles may hit Hidden enemies if they are caught in their explosions. Starting from Level 0, the Commando's piercing can also hit enemies indirectly, if there is another detectable enemy nearby.
  2. ↑ DPS is calculated as (Ammo x Damage) ÷ (Ammo x Firerate + Reload Time).
  3. ↑ Includes both the DPS from the guns and the missiles
  4. ↑ Cost efficiency uses combined DPS.
  5. ↑ Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  6. ↑ DPS is calculated as Splash Damage ÷ Ability Cooldown.
  7. ↑ 7.0 7.1 DPS is calculated as (Ammo x Damage) ÷ (Ammo x Firerate + Reload Time).
  8. ↑ 8.0 8.1 8.2 Includes both the DPS from the guns and the missiles
  9. ↑ 9.0 9.1 9.2 9.3 Cost efficiency uses combined DPS.
  10. ↑ 10.0 10.1 10.2 10.3 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  11. ↑ 11.0 11.1 11.2 11.3 DPS is calculated as Splash Damage ÷ Ability Cooldown.
  12. ↑ In-game, firerate is displayed as the burst cooldown.
  13. ↑ 13.0 13.1 DPS is calculated as (Ammo x Damage) ÷ (Ammo x Firerate + (Ammo ÷ Burst Size - 1) x Burst Cooldown + Reload Time).
  14. ↑ In-game, firerate is displayed as the burst cooldown.
  15. ↑ In-game, firerate is displayed as the burst cooldown.
  16. ↑ 16.0 16.1 16.2 16.3 16.4 Total DPS is calculated as Pistol DPS + Rocket DPS.
    Rocket DPS assumes only one enemy is hit with all rockets and it receives full splash damage.
  17. ↑ 3.81 Pistol DPS + 0.17 Rocket DPS
  18. ↑ 7.62 Pistol DPS + 0.33 Rocket DPS
  19. ↑ 19.05 Pistol DPS + 3.33 Rocket DPS
  20. ↑ 41.9 Pistol DPS + 7.33 Rocket DPS
  21. ↑ 3.77 Pistol DPS + 0.17 Rocket DPS
  22. ↑ 7.55 Pistol DPS + 0.33 Rocket DPS
  23. ↑ 18.87 Pistol DPS + 3.33 Rocket DPS
  24. ↑ 41.51 Pistol DPS + 7.33 Rocket DPS
  25. ↑ 25.0 25.1 3.64 Pistol DPS + 0.17 Rocket DPS
  26. ↑ 26.0 26.1 7.27 Pistol DPS + 0.33 Rocket DPS
  27. ↑ 27.0 27.1 18.18 Pistol DPS + 3.33 Rocket DPS
  28. ↑ 28.0 28.1 40 Pistol DPS + 7.33 Rocket DPS
  29. ↑ 5.45 Pistol DPS + 0.5 Rocket DPS
  30. ↑ 12.73 Pistol DPS + 1.17 Rocket DPS
  31. ↑ 27.27 Pistol DPS + 10 Rocket DPS
  32. ↑ 90.91 Pistol DPS + 33.33 Rocket DPS


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