v1.7.2
<infobox>
<title source="title1"><default>V1.7.2</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>
Description
[edit]v1.7.2 is the fifty-third update to be released on Tower Defense Simulator, on the 5th of May 2023. It reworked the Demoman and Accelerator, updated various UI and made various skin fixes.
This version encompassed two updates, the main v1.7.2 Update (released 5th of May 2023) and the minor v1.7.2a Update (released 5th of May 2023).
Additions
[edit]Skincrates
[edit]- New skins for the Basic Crate
- Skins:
- Accelerator: Navy, Red
- Demoman: Red, Yellow
- Skins:
- New skins for the Premium Crate
- Skins:
- Demoman: Pirate, Fortress
- Skins:
Miscellaneous
[edit]- Ability Hotkeys
- Auto Skip setting
- Low Quality Paths setting
- Reset Keybinds button
Changes & Bugfixes
[edit]Towers
[edit]- Accelerator reworked.
- Damage values no longer fluctuate.
- Burst Time replaced with Overcharge.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Damage decreased from +20 to +14.
- Range increased from +1 to +5.
- Tick changed from 0.125 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Overcharge change of 1,080 > 3,000 added.
- Burst Time change of 8.5 > 12 removed.
- Name changed from Energy From The Void.. to Vessel Of Infinite Destruction.
- All Accelerator skins except Mage Level 0-5 appearance changed.
- For Mage, only Levels 4-5 are changed.
- Improved Accelerator beam visuals.
- Accelerator skins now change colors of some effects to colors other than purple.
- Default skin is still purple.
- Demoman reworked
- Now has to aim before attacking enemies at lower Levels. It will focus on one enemy while aiming and will not switch to a different one even if it dies or leaves its range.
- Projectiles now land behind the enemy.
- Statistical changes:
- Base
- Level 1
- Level 2
- Damage increased from +3 to +4.
- Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25.
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +2.
- Aim Time change of 1 > 0 added.
- Now increases projectile speed.
- Level 4
- Range changed from +4 to +2.
- All Demoman skins except Level 0-4 appearance changed.
- Farm, Gladiator, Warden, Sledger and Slasher placement footprint size increased.
- Electroshocker animations changed.
- New sounds for the Electroshocker.
- New lightning visuals for the Electroshocker.
- Fixed IcyTea Freezer skin having a smaller placement footprint.
- Fixed Default Mortar and Default Pursuit skins using outdated models in the regular lobby.
- Fixed Bunny Mortar using incorrect animations in the regular lobby.
- Fixed Golden Soldier/Golden Soldier skin using outdated animation in the regular lobby.
- Fixed Blue, Green and Military Demoman skins using wrong animations in the regular lobby.
- Fixed Blue and Green Demoman using wrong models in the regular lobby.
- Fixed Silent Sniper, Frost Hunter Scout/Golden Scout, Brisk Commander and Stranded Medic using wrong faces in the regular lobby.
- Fixed Farm, DJ Booth, Elf Camp and Military Base displaying that they have a firerate of 0.02.
- In v1.7.2a:
Skincrates
[edit]- Military Demoman skin rarity changed from Rare to Uncommon.
- Ducky skins rarities changed.
- Ducky Soldier and Golden Soldier skin rarity changed from Event to Common.
- Ducky Sniper skin rarity changed from Event to Common.
- Ducky Militant skin rarity changed from Event to Uncommon.
- Ducky Shotgunner skin rarity changed from Event to Uncommon.
- Ducky Commander skin rarity changed from Event to Rare.
- Ducky Minigunner and Golden Minigunner skin rarity changed from Event to Rare.
- Ducky Farm skin rarity changed from Event to Legendary.
- Ducky Engineer skin rarity changed from Common to Legendary.
- In v1.7.2a:
- Fixed Fortress Demoman skin not being obtainable from the Premium Crate.
Miscellaneous
[edit]- New skip wave UI.
- New Triumph and You Lost screens UI.
- New loading screen UI.
- Now replaces the Roblox loading screen when being teleported to matches.
- Placement system changed.
- Placement footprint shape changed from square to circle.
- New placement footprint visuals.
- Improved raycasts.
- When a tower is upgraded to its final Level, the final Level's description no longer appears behind the "Upgrades Locked!".
- Setting options which cannot be use due to them requiring a gamepass are now greyed out.
- Clicking them will make gamepass purchase window appear with the needed gamepass.
- Fixed firerate in upgrade description and the stat boxes using incorrect formulas when a tower is affected by a Firerate Buff or debuff.
- In v1.7.2a:
- Fixed rejoining matches breaking the game.
- Fixed not being able to rotate or cancel placement of towers on mobile.
- Fixed being able to stack towers close to each other.
- Fixed wave skip UI appearing when the Auto Skip setting is active.
- Fixed not being able to place towers in spots where another tower was sold.
- Fixed Auto Skip setting requiring the Resize Your Player! gamepass instead of the VIP gamepass.
Gallery
[edit]Thumbnails
Icons
Promotional Videos
Official Update Log
[edit]NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.
v1.7.2
[edit]- Added 'Overcharge' value
- Overcharge value now displayed when hovering over tower
- Improved visuals
- Rebalanced stats
- Removed fluctuating damage values
- Remade 'Ice Witch' model and animations
- Note: Nuclear skin is unavailable for the time being
- Added new projectile logic
- Refreshed models and visual effects
- Rebalanced Stats
- New Premium skins (Fortress, Pirate)
- New Basic skins (Red, Yellow)
- Towers now has a boundary radius
- Boundary radii cannot intersect
- Raycast improvements
- Towers can now be placed closer together
- New boundary visuals
- New skip wave vote UI
- Added 'Auto Skip' settings (V.I.P EXCLUSIVE)
- New visuals & sounds
- New animations
- Refreshed results screen UI
- Reward lists now has icons
- New loading screen
- Added 'Low Quality Paths' setting
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |