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{{Update |title1 = v1.7.2 |image1 = AcceleratorDemomanUpdate.jpg |release_date = 5 May 2023 (v1.7.2) |minor_updates = v1.7.2a (5 May 2023) |feed_title = Version 1.7.2 |previous_update = [[v1.7.1]] |next_update = [[v1.7.3]] }} ==Description== '''v1.7.2''' is the fifty-third update to be released on Tower Defense Simulator, on the 5th of May 2023. It reworked the [[Demoman]] and [[Accelerator]], updated various UI and made various skin fixes. This version encompassed two updates, the main v1.7.2 Update (released 5th of May 2023) and the minor v1.7.2a Update (released 5th of May 2023). ==Additions== ===Skincrates=== *New skins for the [[Basic Crate]] **Skins: ***[[Accelerator]]: {{Color|Basic|Navy}}, {{Color|Basic|Red}} ***[[Demoman]]: {{Color|Basic|Red}}, {{Color|Basic|Yellow}} *New skins for the [[Premium Crate]] **Skins: ***[[Demoman]]: {{Color|Premium|Pirate}}, {{Color|Premium|Fortress}} ===Miscellaneous=== *Ability Hotkeys *Auto Skip setting *Low Quality Paths setting *Reset Keybinds button ==Changes & Bugfixes== ===Towers=== *[[Accelerator]] reworked. **Damage values no longer fluctuate. **Burst Time replaced with Overcharge. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|3,500}} to {{Money|4,250}}. ****Damage increased from 6-8 to 10. ****Range increased from 13 to 17.5. ****Overcharge of 180 added, replacing Burst Time. ***'''Level 1''' ****Cost increased from {{Money|600}} to {{Money|800}}. ****Damage increased from +0 to +4 ****Range decreased from +3 to +0. ****Name changed from ''Focused Aiming'' to ''Extra Juice''. ***'''Level 2''' ****Cost increased from {{Money|1,200}} to {{Money|1,350}}. ****Overcharge change of 180 > 280 added. ****Burst Time change of 6 > 8.5 removed. ****Name changed from ''Extra Juice'' to ''Second Energy Canister''. ***'''Level 3''' ****Cost increased from {{Money|3,200}} to {{Money|3,300}}. ****Damage increased from +7 to +11. ****Overcharge change of 280 > 425 added. ***'''Level 4''' ****Cost increased from {{Money|9,500}} to {{Money|10,000}}. ****Damage increased from +0 to +11. ****Range decreased from +3 to +0. ****Tick changed from {{Tooltip|0.225 > 0.125|-0.1}} to 0.225. ****Overcharge change of 425 > 1,080 added. ****Name changed from ''Super Charged'' to ''Supercharger''. ***'''Level 5''' ****Damage decreased from +20 to +14. ****Range increased from +1 to +5. ****Tick changed from 0.125 to {{Tooltip|0.225 > 0.125|-0.1}}. ****Overcharge change of 1,080 > 3,000 added. ****Burst Time change of 8.5 > 12 removed. ****Name changed from ''Energy From The Void..'' to ''Vessel Of Infinite Destruction''. *All [[Accelerator]] skins except {{Color|Deluxe|Mage}} Level 0-5 appearance changed. **For {{Color|Deluxe|Mage}}, only Levels 4-5 are changed. *Improved [[Accelerator]] beam visuals. *[[Accelerator]] skins now change colors of some effects to colors other than purple. **Default skin is still purple. *[[Demoman]] reworked **Now has to aim before attacking enemies at lower Levels. It will focus on one enemy while aiming and will not switch to a different one even if it dies or leaves its range. **Projectiles now land behind the enemy. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|300}} to {{Money|400}}. ****Range increased from 7 to 8. ****Damage increased from 3 to 4. ****Firerate increased from 2.525 to 3.025. ****Explosion Range increased from 2.5 to 2.75. ****Aim Time of 1 added. ***'''Level 1''' ****Cost decreased from {{Money|150}} to {{Money|100}}. ****Range decreased from +3 to +2. ****Firerate changed from {{Tooltip|2.525 > 2.025|-0.5}} to {{Tooltip|3.025 > 2.675|-0.35}}. ***'''Level 2''' ****Damage increased from +3 to +4. ****Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25. ***'''Level 3''' ****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|2.675 > 1.525|-1.15}}. ****Range increased from +0 to +2. ****Aim Time change of 1 > 0 added. ****Now increases projectile speed. ***'''Level 4''' ****Range changed from +4 to +2. *All [[Demoman]] skins except Level 0-4 appearance changed. *[[Farm]], [[Gladiator]], [[Warden]], [[Sledger]] and [[Slasher]] placement footprint size increased. *[[Electroshocker]] animations changed. *New sounds for the [[Electroshocker]]. *New lightning visuals for the [[Electroshocker]]. *Fixed {{Color|Other|IcyTea}} [[Freezer]] skin having a smaller placement footprint. *Fixed Default [[Mortar]] and Default [[Pursuit]] skins using outdated models in the regular lobby. *Fixed {{Color|Bunny|Bunny}} [[Mortar]] using incorrect animations in the regular lobby. *Fixed {{Color|Golden}} [[Soldier]]/[[Golden Soldier]] skin using outdated animation in the regular lobby. *Fixed {{Color|Basic|Blue}}, {{Color|Basic|Green}} and {{Color|Basic|Military}} [[Demoman]] skins using wrong animations in the regular lobby. *Fixed {{Color|Basic|Blue}} and {{Color|Basic|Green}} [[Demoman]] using wrong models in the regular lobby. *Fixed {{Color|ColdFront|Silent}} [[Sniper]], {{Color|ColdFront|Frost Hunter}} [[Scout]]/[[Golden Scout]], {{Color|ColdFront|Brisk}} [[Commander]] and {{Color|ColdFront|Stranded}} [[Medic]] using wrong faces in the regular lobby. *Fixed [[Farm]], [[DJ Booth]], [[Elf Camp]] and [[Military Base]] displaying that they have a firerate of 0.02. :In '''v1.7.2a''': *[[Farm]], [[Gladiator]], [[Warden]], [[Sledger]] and [[Slasher]] placement footprint size decreased. ===Skincrates=== *{{Color|Basic|Military}} [[Demoman]] skin rarity changed from {{Color|Rare}} to {{Color|Uncommon}}. *{{Color|DuckHunt|Ducky}} skins rarities changed. **{{Color|DuckHunt|Ducky}} [[Soldier]] and [[Golden Soldier]] skin rarity changed from {{Color|Event}} to {{Color|Common}}. **{{Color|DuckHunt|Ducky}} [[Sniper]] skin rarity changed from {{Color|Event}} to {{Color|Common}}. **{{Color|DuckHunt|Ducky}} [[Militant]] skin rarity changed from {{Color|Event}} to {{Color|Uncommon}}. **{{Color|DuckHunt|Ducky}} [[Shotgunner]] skin rarity changed from {{Color|Event}} to {{Color|Uncommon}}. **{{Color|DuckHunt|Ducky}} [[Commander]] skin rarity changed from {{Color|Event}} to {{Color|Rare}}. **{{Color|DuckHunt|Ducky}} [[Minigunner]] and [[Golden Minigunner]] skin rarity changed from {{Color|Event}} to {{Color|Rare}}. **{{Color|DuckHunt|Ducky}} [[Farm]] skin rarity changed from {{Color|Event}} to {{Color|Legendary}}. **{{Color|DuckHunt|Ducky}} [[Engineer]] skin rarity changed from {{Color|Common}} to {{Color|Legendary}}. :In '''v1.7.2a''': *Fixed {{Color|Premium|Fortress}} [[Demoman]] skin not being obtainable from the [[Premium Crate]]. ===Miscellaneous=== *New skip wave UI. *New Triumph and You Lost screens UI. *New loading screen UI. **Now replaces the Roblox loading screen when being teleported to matches. *Placement system changed. **Placement footprint shape changed from square to circle. **New placement footprint visuals. **Improved raycasts. *When a tower is upgraded to its final Level, the final Level's description no longer appears behind the "Upgrades Locked!". *Setting options which cannot be use due to them requiring a gamepass are now greyed out. **Clicking them will make gamepass purchase window appear with the needed gamepass. *Fixed firerate in upgrade description and the stat boxes using incorrect formulas when a tower is affected by a [[Firerate Buff]] or debuff. :In '''v1.7.2a''': *Fixed rejoining matches breaking the game. *Fixed not being able to rotate or cancel placement of towers on mobile. *Fixed being able to stack towers close to each other. *Fixed wave skip UI appearing when the Auto Skip setting is active. *Fixed not being able to place towers in spots where another tower was sold. *Fixed Auto Skip setting requiring the Resize Your Player! [[Gamepasses|gamepass]] instead of the VIP [[Gamepasses|gamepass]]. ==Gallery== {{Gallery|Open = Yes| {{GalleryHeader|Thumbnails}} <gallery> AprUpdate2023.png ColdFrontThumbnail.png </gallery> {{GalleryHeader|Icons}} <gallery> AcceleratorandDemomanReworkUpdate.png </gallery> {{GalleryHeader|Promotional Videos}} <gallery> Tower Defense Simulator- ⚡Accelerator & Demoman Reworks🧨 </gallery> }} ==Official Update Log== ''NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.'' ===v1.7.2=== {{UpdateLog| {{UpdateBanner|v1.7.2Banner.png|Version 1.7.2}} {{UpdateH1|📜Update Log:}} {{UpdateH3|⌨️Ability Keybinds!}} *Navigate to '[[Settings]]' -> '[[Settings#Keybinds|Keybinds]]' to reassign [[Settings#Keybinds|keybinds]]. {{UpdateThumbnail|V172UpdateLog1.png|Ability [[Settings#Keybinds|keybinds]] will activate the closest available tower}} {{UpdateH3|⚡[[Accelerator]] Rework!}} *Added 'Overcharge' value *Overcharge value now displayed when hovering over tower *Improved visuals *Rebalanced stats *Removed fluctuating damage values *Remade 'Ice Witch' model and animations *Note: Nuclear skin is unavailable for the time being {{UpdateThumbnail|V172UpdateLog2.png|🖌️New [[Accelerator]] skins are now available!}} {{UpdateH3|🧨[[Demoman]] Rework!}} *Added new projectile logic *Refreshed models and visual effects *Rebalanced Stats *New Premium skins (Fortress, Pirate) *New Basic skins (Red, Yellow) {{UpdateThumbnail|V172UpdateLog3.png|🖌️New [[Demoman]] skins are available!}} {{UpdateH3|⏬Improved Placement System}} *Towers now has a boundary radius *Boundary radii cannot intersect *Raycast improvements *Towers can now be placed closer together *New boundary visuals {{UpdateThumbnail|V172UpdateLog4.png|Raycast improvements for cliff & ground towers!}} {{UpdateH3|🗳️Skip Wave Revamp}} *New skip wave vote UI *Added 'Auto Skip' settings (V.I.P EXCLUSIVE) {{UpdateThumbnail|V172UpdateLog5.png|🤖V.I.P users now have acces to 'Auto Skip' setting!}} {{UpdateH3|⚡[[Electroshocker]] Changes!}} *New visuals & sounds *New animations {{UpdateH3|🏆New Rewards Screen}} *Refreshed results screen UI *Reward lists now has icons {{UpdateThumbnail|V172UpdateLog6.png|Fresh new animations and icons!}} {{UpdateH3|Other Changes}} *New loading screen *Added '[[Settings#Low Quality Paths|Low Quality Paths]]' setting }} {{UpdateNavBox}} {{DISPLAYTITLE:v1.7.2}} [[Category:Modern Updates]]
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