Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,699
articles

Description

Ghost Town is the first mission for the first chapter of the Story mode.

This mission has health scaling, meaning that in duos, enemy health is increased by around 20%, in trio 40% and in quad 60%.

Rewards

Ghost Town has a Coin90 and Experience20 EXP reward upon first triumph. Any subsequent triumphs will reward Coin30 and Experience20 EXP instead. Losing on any wave will only reward Experience0 EXP.

Additionally, the mode can also give out a bonus triumph reward. The possible rewards are:

Enemies

Normal
Wave 1
102 Total
Speedy
Wave 1
30 Total
Slow
Wave 3
45 Total
Armored
Wave 5
12 Total
Normal Boss
Wave 6
1 Total

Wave Structure

The wave bonus in this mission is:

Cash$250 + (Waves Completed - 1) × Cash$300

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 5% 10%
Trio 5% 15%
Quad 5% 20%

The waves in Ghost Town cannot be skipped. They follow these timings:

Waves Wave Timer Skip Time
1-5 1:00 0:20[1]
6 ∞ N/A

Bolded names indicate an enemy's debut.

Wave Dialogue Enemy Type & Amount
1
Commander
There should still be survivors somewhere in this town. Recruit, set up our defenses and keep back the horde while Soldier and Sniper search the area.
4x Normal, 3x Speedy, 5x Normal
2
Soldier
Hmm — We're not finding much. Just garbage and other junk. I did find a map showing where they've been setting up barricades. Many of them were only put up a week or two ago.
4x Speedy, 8x Normal, 4x Speedy, 8x Normal, 4x Speedy, 8x Normal
Commander
It might have to do with the large number of zombies lately. It's not uncommon to hear about hordes roaming around. It only started within the past two years so we began announcing where they move over radio.
3
Soldier
Hey Commander, when did the rescue happen? I've been on a few supply runs here when I was in the army, but it always seemed like they had everything pretty organized.
4x Slow, 6x Speedy, 4x Slow, 12x Normal, 7x Speedy, 12x Normal, 7x Speedy, 4x Slow
Sniper
Military supply runs? I haven't heard about those since the beginning of the outbreak.
Commander
I'm not entirely sure. I think there are only a handful who stayed behind which is why HQ didn't give the settlement much time before collapse.
4 - 6x Slow (Bloated), 10x Normal (Bloated), 6x Slow (Bloated), 10x Normal (Bloated)
5
Soldier
Yeah, we've got nothing. Everything has been cleared out within the past few days. It was a rushed job though, there's still some canned food and medical supplies.
4x Slow, 8x Speedy (Bloated), 4x Armored, 3x Slow, 8x Speedy (Bloated), 3x Armored, 6x Normal
Sniper
I'm thinking they heard our emergency broadcasts about the zombies and tried to prepare themselves. They would have had to gather a lot of materials before setting everything up for the barricades. Maybe it was too late.
Commander
Everyone back on me. Base reached out and there's an army Forest Camp not far from here. Let's see if we can track where they went.
6
Commander
Take out any remaining zombies before more show up. They'll be attracted by the noise.
3x Armored, 6x Slow (Bloated), 2x Armored (Bloated), 9x Speedy, 1x Normal Boss (Boss, Bloated), 9x Normal (Bloated), 8x Slow (Bloated), 10x Normal (Bloated)
Soldier
Already on it.
Lose Dialogue
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Soundtracks

Wave 1-4

Wave 5

Wave 6

Update History

  • 31 July 2026 - v2.4.0
    • Ghost Town added.
  • 7 August 2026 - v2.5.0
    • Health scaling added.
      • 20% in duo.
      • 40% in trio.
      • 60% in quad.

Notes

  1. ↑ Skip at 0:40.


Log in or create an account to post, reply and vote.

No threads yet. Start one!