Editing
BETA v1.7
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Update |image1 = 7c79e91c6f02f70ece662a2764aab1d1.jpg |release_date = 2 August 2019 (BETA v1.7.0) |minor_updates = BETA v1.7.0a (2 August 2019)<br/>BETA v1.7.1 (3 August 2019) |previous_update = [[BETA v1.6]] |next_update = [[BETA v1.8]] }} __TOC__ ==Description== '''BETA v1.7''' was the eighth update to be released on Tower Defense Simulator, on the 2nd of August 2019. It added the (now removed) [[Sentry]] tower, multiple new enemies and various balance changes. As with most updates before the [[Solar Eclipse Event]], there was no official name for updates. As a result, the name '''BETA v1.7''' has been retroactively applied to this update. This version encompassed three updates, the main BETA v1.7.0 update (released 2 August 2019) and two minor updates, the BETA v1.7.0a update (released the same day as the BETA v1.7.0, 2 August 2019) and the BETA v1.7.1 (released 3 August 2019). This version was also the first time that updates appeared on the devforum instead of solely the game description. ==Additions== ===Towers=== *[[Sentry]] ===Enemies=== *[[Strong]] *[[Necromancer 2]] *[[Blighted (Legacy)|Blighted]] *[[Golden]] *[[Gold Titan]] *[[Frozen (Pre-MEGA)|Frozen]] (Unused) ===Miscellaneous=== *New lobby *Easy difficulty rating *New shared cash system (Damage Γ· Player) *Sprinting **You can sprint by pressing the SHIFT button *New leaderboards *[[Elevators|Elevator]] player count *New [[Codes|code]]: 120K **Gives {{Coins|100}} and {{Exp|60}} ==Changes & Bugfixes== ===Towers=== *[[Minigunner]] Level 1-5 appearance changed. *[[Minigunner]] nerfed. **'''Level 4''' ***Range decreased from +3 to +1. **'''Level 5''' ***Range decreased from +4 to +1. ***Cost increased from {{Money|8,000}} to {{Money|8,500}}. *[[Crook Boss]] nerfed. **'''Base''' ***Firerate increased from 0.6 to 0.7. **'''Level 1''' ***Cost increased from {{Money|350}} to {{Money|400}}. **'''Level 2''' ***Cost increased from {{Money|500}} to {{Money|650}}. ***Hidden detection removed. ***Firerate changed from {{Tooltip|0.6 > 0.45|-0.15}} to {{Tooltip|0.7 > 0.6|-0.1}}. **'''Level 3''' ***Firerate changed from {{Tooltip|0.45 > 0.25|-0.2}} to {{Tooltip|0.6 > 0.325|-0.275}}. ***Cost increased from {{Money|1,750}} to {{Money|2,000}}. **'''Level 4''' ***Damage decreased from +2 to +1. ***Cost increased from {{Money|3,500}} to {{Money|5,000}}. **'''Level 5''' ***Firerate changed from {{Tooltip|0.25 > 0.175|-0.075}} to {{Tooltip|0.325 > 0.2|-0.125}}. *[[Ranger|Outlaw]] buffed. **'''Level 2''' ***Damage increased from +5 to +15. **'''Level 4''' ***Splash damage increased from +47 to +52. *[[Pyromancer]] nerfed. **Slowness now wears off exponentially instead of linearly. **Statistical changes ***'''Level 2''' ****Burn slowness changed from 30% to 30% > 50%. ***'''Level 4''' ****Burn slowness changed from 30% to 50% > 65%. :In '''BETA v1.7.0a''': *[[Sentry]] buffed. **'''Base''' ***Spool-Up time decreased from 6 seconds to 5 seconds. **'''Level 4''' ***Damage increased from +0 to +2. **'''Level 5''' ***Damage increased from +1 to +2. :In '''BETA v1.7.1''': *[[Sentry]] nerfed. **'''Level 5''' ***Level 5 now only has a 30% chance to have hidden detection, instead of 100%. ****Gains a teddy bear along the hidden detection. *[[Crook Boss]] buffed. **'''Level 2''' ***Firerate changed from {{Tooltip|0.7 > 0.6|-0.1}} to {{Tooltip|0.7 > 0.55|-0.15}}. **'''Level 3''' ***Hidden detection added. **'''Level 4''' ***Cost decreased from {{Money|5,000}} to {{Money|4,500}}. ===Enemies=== *[[Hidden]] health increased from 10 to 15. *[[Shrike Crystal]] now has [[Splash Damage Immunity]]. *[[Shock|Lightning]] speed increased. *[[Shock|Lightning]] health increased from 90 to 120. *[[Mystery]]'s [[Normal Boss]] spawn chance decreased. :In '''BETA v1.7.0a''': *[[Blighted (Legacy)|Blighted]] health decreased from 3,000 to 1,600. *[[Shock|Lightning]] speed slightly decreased (8). :In '''BETA v1.7.1''': *[[Necromancer 2]] now spawns [[Strong]]s instead of [[Blighted (Legacy)|Blighted]]s. ===Maps=== *[[Chess Board]] difficulty changed from {{Color|Insane}} to {{Color|Hard}}. *[[Deserted Village]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[Iceville]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[The Heights]] difficulty changed from {{Color|Insane}} to {{Color|Hard}}. *[[Sky Islands]] difficulty changed from {{Color|Hard}} to {{Color|OldNormal}}. *[[Tropical Isles]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[Toyboard]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[End of the Line]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[Island Chaos]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[Candy Cane Lane]] difficulty changed from {{Color|Insane}} to {{Color|Hard}}. *[[Mount Amillion]] difficulty changed from {{Color|Insane}} to {{Color|Hard}}. *[[Winter]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[Rocket Arena]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. ===Miscellaneous=== *Bonus cash at the end of each wave now increases by 40 each wave instead of 60. *Enemies now turn better. *Explosions now have new particles. *Explosions now give cash when damaging enemies. *Enemies now have more health in [[MEGA Servers]]. *Units now properly die when stunned. *Explosions no longer block mouse from clicking on towers. :In '''BETA v1.7.0a''': *Bonus cash at the end of each wave now increases by 55 each wave instead of 40. :In '''BETA v1.7.1''': *Bonus cash at the end of each wave now increases by 60 each wave instead of 55. ==Official Update Log== ''NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.'' ===BETA v1.7.0=== *[[Sentry|SENTRY]] [UNIT] (Fires up to x2 the firerate and locks onto zombies) *NEW LOBBY *[[Gold Titan]] & [[Golden]] Zombie (Wave 56) *Running (Press SHIFT) *New shared cash system (Damage/Players) *New zombies ([[Blighted (Legacy)|blighted]], [[strong]], [[necromancer 2]], [[golden]]?) *New leaderboards *Easy difficulty *[[Elevators|Elevator]] player count<br/> *Changed wave cash to (55 per wave) :^Buffed [[Ranger|outlaw]] (+15 damage instead of +5 at lvl 2) :^Buffed [[Controlled|c ontrolled]] (explosions cannot damage [[Shrike Crystal|shrike crystal]]s) :^Improved lvl 5 [[minigunner]] look :^improved zombie turning :^Improved explosions (new particles & splash damage gives $) :^buffed [[hidden]]s (now are a threat) :^buffed [[soldier]] :v nerfed [[pyromancer]] (slowness effect wears off as zombies exponentially) :v nerfed [[MEGA Servers|mega servers]]. Zombies have more hp. *Moving units now properlly die when stunned *Fixed explosions blocking mouse target ===BETA v1.7.1=== *[[Blighted (Legacy)|Blighted]] and [[Necromancer 2]] nerfed {{UpdateNavBox}} [[Category:BETA Updates]]
Summary:
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Tower Defense Simulator Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information