Hunter

Deals high damage at a slow firerate. Great for taking down slow, strong enemies.
―Store Description
Deal medium damage to enemies with a rifle.
―Former Store Description
Deal medium damage to enemies with a rifle. Thanks for following @BelowNatural on twitter!
―Former Inventory Description
Thanks for following @BelowNatural on twitter!
―Former Inventory Description

Description

The Hunter is an intermediate tower that can be purchased from the store for  1,000. It could have also been obtained from a now expired code.

The Hunter has a decently long range and deals a high amount of damage, however has a rather slow firerate. Uniquely, it requires time to aim before it can start attacking. It can attack Flying enemies at Level 0, and gains hidden detection at Level 3, In PVP mode, the hidden detection is unlocked at Level 1 instead. Therefore, the Hunter is a fairly good mid-late game DPS tower, being a good and simpler Ranger alternative for newer players.

The Hunter deals high damage at later levels, making it a consistently good tower across all modes, even Frost and Hardcore modes. The Hunter excels at mid-late game DPS, especially good against slow, tanky enemies because of the slow reload and high damage bullet. When concentrated on one spot, multiple Hunters can take down bosses with ease and aid other DPS anchors in taking down later bosses.

The Hunter has a placement limit of ten per player.

Upgrades

Quickscope
Level 1 • Cost:  $725

3.45 > 2.45 Firerate  


Sell Price Changes to  $783

 
Survivalist's Kit
Level 2 • Cost:  $2,850

+2 Range  

+51 Damage  


Sell Price Changes to  $1,733

 
Sharp Shooter
Level 3 • Cost:  $9,400

2.45 > 2.1 Firerate  

+2 Range  

+60 Damage  

+Hidden Detection  


Sell Price Changes to  $4,866

 
Hunter In The Night
Level 4 • Cost:  $20,000

2.1 > 1.8 Firerate  

+1.5 Range  

+69 Damage  


Sell Price Changes to  $11,533

 
Faster Hands
Level 1 • Cost:  $750

1.7 > 1.2 Firerate  

+3 Range  

+Hidden Detection  


Sell Price Changes to  $783

 
Experienced
Level 2 • Cost:  $1,800

+14 Damage  


Sell Price Changes to  $1,383

 
Better Gear
Level 3 • Cost:  $6,250

+49 Damage  


Sell Price Changes to  $3,466

 
Deadliest Hunter
Level 4 • Cost:  $12,000

+3 Range  

+79 Damage  


Sell Price Changes to  $7,466

 

Statistics

To see all the previous statistics of this tower, see the history page.

Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0  $1,625  $1,625 45 3.45 22 13.04  $124.62
1  $725  $2,350 45 2.45 22 18.37  $127.93
2  $2,850  $5,200 96 2.45 24 39.18  $132.72
3  $9,400  $14,600 156 2.1 26 74.29  $196.53
4  $20,000  $34,600 225 1.8 27.5 125  $276.8
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0  $1,600  $1,600 20 1.7 18 11.76  $136.05
1  $750  $2,350 20 1.2 21 16.67  $140.97
2  $1,800  $4,150 34 1.2 21 28.33  $146.49
3  $6,250  $10,400 83 1.2 21 69.17  $150.35
4  $12,000  $22,400 162 1.2 24 135  $165.93

Skins

To see all the upgrades of a skin, see the gallery page.

       
Skin Halloween Blue Vampire Slayer Ducky
Rarity Exclusive Common Event Common
Daily Store Cost  5,000  500 N/A  3,000
Obtained From Halloween Crate,
Code:
TRICKORTREAT[1]
Basic Crate Solar Eclipse Season Ducky Crate,
Hunting Season
   
Skin Pirate Scuba Ops
Rarity Uncommon Rare
Daily Store Cost  4,000  6,250
Obtained From Pirate Crate Scuba Ops Crate

Strategy

  • The Hunter is a decent choice for mid to late-game due to its high DPS.
    • As it has flying detection from Level 0, it can be an effective counter against Flying enemies like the Fallen Angel or Crying Angel.
    • The Hunter can also be used against Hidden enemies, though due to it only getting hidden detection at Level 3 it is quite an expensive choice for this.
  • You might want to use the Commander to decrease the Hunter's slow firerate.
  • It is generally advised to concentrate multiple Hunters on one spot, preferably at loops and bends. This makes it much easier for multiple hunters to receive buffs from other support towers such as DJ Booth or Ace Pilot.
  • The Hunter is an excellent DPS tower, but it is still advised to bring at least one other DPS tower, especially in much tougher gamemodes such as Fallen, where tanky enemies appear often and overwhelm Hunters easily.

Trivia

  • The original name for the Hunter was going to be called Clout God and it had a different design.
    • The name and design were changed as some people felt it was too similar to the Tweeter from Tower Battles.
    • The first version of the Blue skin for the Hunter looks similar to the original design.
  • The Hunter is the first tower that is not a cliff or air-based tower which can detect flying enemies.
  • Prior the v1.84.0 update, the Hunter was a starter tower.

Update History

For previous cosmetic variations, see the gallery page.

  • 13 October 2019 - Release v1.0.0
    • Hunter added.
  • 18 October 2019 - Release v1.1.0
    • New skin: Halloween
  • 12 January 2020 - Release v1.6.0
    • New skin: Blue
  • 29 October 2020 - Overhaul v1.0.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.05 to 2.03.
      • Level 3
        • Cost decreased from  $1,000 to  $900.
      • Level 4
        • Range increased from +1 to +2.
        • Damage decreased from +4 to +2.
        • Firerate changed from 2.05 > 1.7 to 2.03 > 1.68.
      • Level 5
        • Firerate changed from 1.7 > 1.05 to 1.68 > 1.03.
    • Hunter no longer obtainable (code expired).
  • 4 December 2021 - v1.0.0
    • Appearance changed.
    • Now unlockable in the store for  850.
    • New skin: Vampire Slayer
    • Statistical changes:
      • Base
        • Placement cost increased from  $475 to  $500.
        • Firerate changed from 2.03 to 2.53.
        • Flying detection added.
      • Level 1
        • Damage decreased from +1 to +0.
        • Firerate changed from 2.03 to 2.53 > 1.83.
        • Renamed from Hunter's Attire to Fast Hands.
      • Level 2
        • Cost decreased from  $650 to  $600.
        • Damage increased from +1 to +3.
        • Hidden detection added (Moved from Level 3).
        • Firerate changed from 2.03 > 1.68 to 1.83.
        • Renamed from Remington to Experienced.
      • Level 3
        • Cost increased from  $900 to  $1,000.
        • Damage increased from +0 to +3.
        • Renamed from Falconer to Better Gear.
      • Level 4
        • Damage increased from +2 to +12.
        • Cost increased from  $1,500 to  $2,500.
        • Renamed from Professional Hunter to Deadliest Hunter.
      • Level 5 removed
        • Statistics:
          • Name: Ultimate Survival Pack
          • Cost:  $3,250
          • +2 Range
          • +8 Damage
          • 1.68 > 1.03 Firerate
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.53 to 2.525.
      • Level 1
        • Firerate changed from 2.53 > 1.83 to 2.525 > 1.825.
  • 17 April 2022 - v1.2.0
    • New skin: Ducky
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 7 April 2023 - v1.7.0
    • Statistical changes:
      • Base
        • Damage increased from 3 to 4.
        • Range increased from 15 to 17.
      • Level 1
        • Cost decreased from  $300 to  $200.
      • Level 2
        • Cost increased from  $600 to  $800.
        • Range increased from +1 to +3.
        • Damage increased from +3 to +4.
      • Level 3
        • Cost increased from  $1,000 to  $1,900.
        • Firerate changed from 1.825 to 1.825 > 1.625.
        • Range decreased from +3 to +2.
        • Damage increased from +6 to +8.
      • Level 4
        • Cost increased from  $2,500 to  $5,200.
        • Firerate changed from 1.825 to 1.625 > 1.425.
        • Range increased from +2 to +4.
        • Damage increased from +12 to +16.
  • 5 August 2023 - v1.8.4
    • New skin: Pirate
  • 21 December 2023 - v1.11.0
    • Unlock cost decreased from  850 to  300.
  • 21 June 2024 - v1.25.0
  • 19 July 2024 - v1.26.0
    • Placement limit of 12 added.
    • Statistical changes:
      • Base
        • Cost increased from  $500 to  $750.
        • Damage increased from 4 to 8.
        • Firerate decreased from 2.525 to 2.275.
      • Level 1
        • Firerate changed from 2.525 > 1.825 2.275 > 1.775.
      • Level 2
        • Range increased from +3 to +4.
        • Damage increased from +4 to +6.
      • Level 3
        • Cost increased from  $1,900 to  $3,250.
        • Range increased from +2 to +3.
        • Damage increased from +8 to +22.
        • Firerate changed from 1.825 > 1.625 1.775 > 1.625.
      • Level 4
        • Cost increased from  $5,200 to  $9,400.
        • Range decreased from +4 to +3.
        • Damage increased from +16 to +84.
        • Firerate changed from 1.625 > 1.425 1.625 > 2.025.
  • 2 August 2024 - v1.27.0
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 25 June 2025 - v1.68.0
    • Unlock cost reduced from  300 to  200.
  • 23 July 2025 - v1.71.0
    • Placement limit decreased from 12 to 10 in PVP mode.
    • Statistical changes (PVP):
      • Base
        • Cost increased from  $750 to  $1,750.
        • Damage increased from 8 to 20.
        • Firerate decreased from 2.275 to 2.025.
        • Range increased from 18 to 20.
      • Level 1
        • Cost increased from  $200 to  $650.
        • Firerate changed from 2.275 > 1.775 to 2.025 > 1.525.
        • Range increased from +0 to +2.5.
      • Level 2
        • Cost increased from  $800 to  $2,000.
        • Damage increased from +6 to +15.
        • Range decreased from +4 to +2.5.
      • Level 3
        • Cost increased from  $3,250 to  $8,000.
        • Damage increased from +22 to +75.
        • Firerate changed from 1.775 > 1.625 to 1.525.
      • Level 4
        • Cost increased from  $9,400 to  $16,500.
        • Damage increased from +84 to +125.
        • Firerate changed from 1.625 > 2.025 to 1.525.
        • Range increased from +3 to +5.
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Cost decreased from  $1,750 to  $1,600.
        • Firerate decreased from 2.025 to 1.725.
        • Range decreased from 20 to 18.
      • Level 1
        • Cost increased from  $650 to  $750.
        • Firerate changed from 2.025 > 1.525 to 1.725 > 1.225.
        • Range increased from +2.5 to +3.
        • Hidden detection added, moved from Level 2.
      • Level 2
        • Cost decreased from  $2,000 to  $1,800.
        • Range decreased from +2.5 to +0.
      • Level 3
        • Cost decreased from  $8,000 to  $6,250.
        • Damage decreased from +75 to +50.
      • Level 4
        • Cost decreased from  $16,500 to  $12,000.
        • Damage decreased from +125 to +80.
        • Range decreased from +5 to +3.
  • 28 January 2026 - v1.84.0
    • Category changed from Starter to Intermediate.
    • Unlock cost increased from  200 to  1,000.
    • Placement limit decreased from 12 to 10 in regular modes.
    • Statistical changes (Regular):
      • Base
        • Cost increased from  $750 to  $1,625.
        • Damage increased from 8 to 45.
        • Firerate increased from 2.275 to 3.475.
        • Range increased from 18 to 22.
      • Level 1
        • Cost increased from  $200 to  $725.
        • Firerate changed from 2.275 > 1.775 to 3.475 > 2.475.
        • Name changed from Faster Hands to Quickscope.
      • Level 2
        • Cost increased from  $800 to  $2,850.
        • Damage increased from +6 to +51.
        • Range decreased from +4 to +2.
        • Hidden detection removed, moved to Level 3.
        • Name changed from Experienced to Survivalist's Kit.
      • Level 3
        • Cost increased from  $3,250 to  $9,400.
        • Damage increased from +22 to +60.
        • Firerate changed from 1.775 > 1.625 to 2.475 > 2.125.
        • Range decreased from +3 to +2.
        • Hidden detection added, moved from Level 2.
        • Name changed from Better Gear to Sharp Shooter.
      • Level 4
        • Cost increased from  $9,400 to  $20,000.
        • Damage decreased from +84 to +69.
        • Firerate changed from 1.625 > 2.025 to 2.125 > 1.825.
        • Range decreased from +3 to +1.5.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Firerate decreased from 3.475 to 3.45.
      • Level 1
        • Firerate decreased from 3.475 > 2.475 to 3.45 > 2.45.
      • Level 3
        • Firerate decreased from 2.475 > 2.125 to 2.45 > 2.1.
      • Level 4
        • Firerate decreased from 2.125 > 1.825 to 2.1 > 1.8.
    • Statistical changes (PVP):
      • Base
        • Firerate decreased from 1.725 to 1.7.
      • Level 1
        • Firerate decreased from 1.725 > 1.225 to 1.725 > 1.225.
      • Level 2
        • Damage decreased from +15 to +14.
      • Level 3
        • Damage decreased from +50 to +49.
      • Level 4
        • Damage decreased from +80 to +79.
  • 2 July 2026 - v2.1.7
    • New skin: Scuba Ops

Notes

  1. ↑ Expired


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