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Valentines 2026 Update (11 February 2026) – Present

Implied Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$1,850 2 0.158 1.4 15 13.33 Cash$138.78
1 Cash$2,250 2 0.12 1.2 15 16.67 Cash$134.97
2 Cash$3,750 3 0.12 1.2 18 25 Cash$150
3 Cash$10,750 7 0.1 1 18 70 Cash$153.57
4 Cash$26,250 15 0.09 1 20 166.67 Cash$157.5
Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,550 3 0.18 1.4 16 16.67 Cash$152.97
1 Cash$3,400 4 0.17 1.2 17 23.53 Cash$144.5
2 Cash$4,950 6 0.17 1.2 18.5 35.29 Cash$140.27
3 Cash$13,450 15 0.15 1 19 100 Cash$134.5
4 Cash$32,200 24 0.1 1 20 240 Cash$134.17

Actual Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$1,850 2 0.175 1.4 15 11.43 Cash$161.85
1 Cash$2,250 2 0.15 1.2 15 13.33 Cash$168.79
2 Cash$3,750 3 0.15 1.2 18 20 Cash$187.5
3 Cash$10,750 7 0.125 1 18 56 Cash$191.96
4 Cash$26,250 15 0.117 1 20 128.21 Cash$204.74
Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,550 3 0.2 1.4 16 15 Cash$170
1 Cash$3,400 4 0.2 1.2 17 20 Cash$170
2 Cash$4,950 6 0.2 1.2 18.5 30 Cash$165
3 Cash$13,450 15 0.175 1 19 85.71 Cash$156.92
4 Cash$32,200 24 0.125 1 20 192 Cash$167.71

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Implied Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$1,850 2 0.158 1.4 15 13.33 Cash$138.78
1 Cash$2,250 2 0.12 1.2 15 16.67 Cash$134.97
2 Cash$3,750 3 0.12 1.2 18 25 Cash$150
3 Cash$10,750 7 0.1 1 18 70 Cash$153.57
4 Cash$26,250 15 0.1 1 20 150 Cash$175
Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,550 3 0.18 1.4 16 16.67 Cash$152.97
1 Cash$3,400 4 0.17 1.2 17 23.53 Cash$144.5
2 Cash$4,950 6 0.17 1.2 18.5 35.29 Cash$140.27
3 Cash$13,450 15 0.15 1 19 100 Cash$134.5
4 Cash$32,200 24 0.1 1 20 240 Cash$134.17

Actual Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$1,850 2 0.175 1.4 15 11.43 Cash$161.85
1 Cash$2,250 2 0.15 1.2 15 13.33 Cash$168.79
2 Cash$3,750 3 0.15 1.2 18 20 Cash$187.5
3 Cash$10,750 7 0.125 1 18 56 Cash$191.96
4 Cash$26,250 15 0.125 1 20 120 Cash$218.75
Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,550 3 0.2 1.4 16 15 Cash$170
1 Cash$3,400 4 0.2 1.2 17 20 Cash$170
2 Cash$4,950 6 0.2 1.2 18.5 30 Cash$165
3 Cash$13,450 15 0.175 1 19 85.71 Cash$156.92
4 Cash$32,200 24 0.125 1 20 192 Cash$167.71

PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)

Implied Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$1,850 2 0.158 1.4 15 13.33 Cash$138.78
1 Cash$2,250 2 0.12 1.2 15 16.67 Cash$134.97
2 Cash$3,750 3 0.12 1.2 18 25 Cash$150
3 Cash$10,750 7 0.1 1 18 70 Cash$153.57
4 Cash$28,250 17 0.1 1 20 170 Cash$166.18
Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,550 3 0.18 1.4 16 16.67 Cash$152.97
1 Cash$3,400 4 0.17 1.2 17 23.53 Cash$144.5
2 Cash$4,950 6 0.17 1.2 18.5 35.29 Cash$140.27
3 Cash$13,450 15 0.15 1 19 100 Cash$134.5
4 Cash$32,200 24 0.1 1 20 240 Cash$134.17

Actual Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$1,850 2 0.175 1.4 15 11.43 Cash$161.85
1 Cash$2,250 2 0.15 1.2 15 13.33 Cash$168.79
2 Cash$3,750 3 0.15 1.2 18 20 Cash$187.5
3 Cash$10,750 7 0.125 1 18 56 Cash$191.96
4 Cash$28,250 17 0.125 1 20 136 Cash$207.72
Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,550 3 0.2 1.4 16 15 Cash$170
1 Cash$3,400 4 0.2 1.2 17 20 Cash$170
2 Cash$4,950 6 0.2 1.2 18.5 30 Cash$165
3 Cash$13,450 15 0.175 1 19 85.71 Cash$156.92
4 Cash$32,200 24 0.125 1 20 192 Cash$167.71

12 March 2025 – PVP Update (23 July 2025)

Implied Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$1,850 2 0.158 1.4 15 13.33 Cash$138.78
1 Cash$2,250 2 0.12 1.2 15 16.67 Cash$134.97
2 Cash$3,750 3 0.12 1.2 18 25 Cash$150
3 Cash$10,750 7 0.1 1 18 70 Cash$153.57
4 Cash$28,250 17 0.1 1 20 170 Cash$166.18

Actual Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$1,850 2 0.175 1.4 15 11.43 Cash$161.85
1 Cash$2,250 2 0.15 1.2 15 13.33 Cash$168.79
2 Cash$3,750 3 0.15 1.2 18 20 Cash$187.5
3 Cash$10,750 7 0.125 1 18 56 Cash$191.96
4 Cash$28,250 17 0.125 1 20 136 Cash$207.72

Fallen Heroes Update Part 2 (21 August 2024) – 12 March 2025

Implied Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,000 2 0.14 1.5 13 14.29 Cash$139.96
1 Cash$2,950 3 0.14 1.25 13 21.43 Cash$137.66
2 Cash$5,200 5 0.14 1.25 14 35.71 Cash$145.62
3 Cash$12,200 10 0.12 0.75 14 83.33 Cash$146.41
4 Cash$27,200 17 0.1 0.75 15 170 Cash$160

Actual Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,000 2 0.167 1.5 13 11.98 Cash$166.94
1 Cash$2,950 3 0.167 1.25 13 17.96 Cash$164.25
2 Cash$5,200 5 0.167 1.25 14 29.94 Cash$173.68
3 Cash$12,200 10 0.15 0.75 14 66.67 Cash$182.99
4 Cash$27,200 17 0.125 0.75 15 136 Cash$200

Lunar Overture Update (28 October 2023) – Fallen Heroes Update Part 2 (21 August 2024)

Implied Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,500 2 0.15 2 14 13.33 Cash$187.55
1 Cash$2,900 2 0.12 1.4 15 16.67 Cash$173.97
2 Cash$4,900 3 0.12 1.4 16 25 Cash$196
3 Cash$9,900 5 0.1 1.4 16 50 Cash$198
4 Cash$19,900 10 0.1 1.4 18 100 Cash$199

Actual Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,500 2 0.175 2 14 11.43 Cash$218.72
1 Cash$2,900 2 0.15 1.4 15 13.33 Cash$217.55
2 Cash$4,900 3 0.15 1.4 16 20 Cash$245
3 Cash$9,900 5 0.125 1.4 16 40 Cash$247.5
4 Cash$19,900 10 0.125 1.4 18 80 Cash$248.75

Entity System Update (12 March 2022) – Lunar Overture Update (28 October 2023)

Implied Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.14 1.4 16 7.14 Cash$280.11
1 Cash$2,500 1 0.1 1.4 18 10 Cash$250
2 Cash$3,150 1 0.1 1.4 19 10 Cash$315
3 Cash$8,650 2 0.05 1.4 19 40 Cash$216.25
4 Cash$17,650 4 0.05 1.4 21 80 Cash$220.63

Actual Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.167 1.4 16 5.99 Cash$333.89
1 Cash$2,500 1 0.125 1.4 18 8 Cash$312.5
2 Cash$3,150 1 0.125 1.4 19 8 Cash$393.75
3 Cash$8,650 2 0.075 1.4 19 26.67 Cash$324.33
4 Cash$17,650 4 0.075 1.4 21 53.33 Cash$330.96

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Implied Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.14 1.4 16 7.14 Cash$280.11
1 Cash$2,500 1 0.1 1.4 18 10 Cash$250
2 Cash$3,150 1 0.1 1.4 19 10 Cash$315
3 Cash$8,650 2 0.05 1.4 19 40 Cash$216.25
4 Cash$17,650 4 0.05 1.4 21 80 Cash$220.63

Actual Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.17 1.4 16 5.88 Cash$340.14
1 Cash$2,500 1 0.13 1.4 18 7.69 Cash$325.1
2 Cash$3,150 1 0.13 1.4 19 7.69 Cash$409.62
3 Cash$8,650 2 0.08 1.4 19 25 Cash$346
4 Cash$17,650 4 0.08 1.4 21 50 Cash$353

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Implied Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.15 1.4 16 6.67 Cash$299.85
1 Cash$2,350 1 0.15 1.4 18 6.67 Cash$352.32
2 Cash$3,000 1 0.15 1.4 19 6.67 Cash$449.78
3 Cash$4,500 2 0.1 1.4 19 20 Cash$225
4 Cash$9,100 2 0.05 1.4 19 40 Cash$227.5
5 Cash$18,100 4 0.05 1.4 21 80 Cash$226.25

Actual Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.18 1.4 16 5.56 Cash$359.71
1 Cash$2,350 1 0.18 1.4 18 5.56 Cash$422.66
2 Cash$3,000 1 0.18 1.4 19 5.56 Cash$539.57
3 Cash$4,500 2 0.13 1.4 19 15.38 Cash$292.59
4 Cash$9,100 2 0.08 1.4 19 25 Cash$364
5 Cash$18,100 4 0.08 1.4 21 50 Cash$362

Hardcore Testing (28 August 2020 – 29 October 2020)

Implied Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.15 1.4 16 6.67 Cash$299.85
1 Cash$2,350 1 0.15 1.4 19 6.67 Cash$352.32
2 Cash$3,000 1 0.15 1.4 20 6.67 Cash$449.78
3 Cash$4,500 2 0.1 1.4 20 20 Cash$225
4 Cash$9,100 2 0.05 1.4 21 40 Cash$227.5
5 Cash$18,100 4 0.05 1.4 23 80 Cash$226.25

Actual Stats

Level Total Price Damage Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.18 1.4 16 5.56 Cash$359.71
1 Cash$2,350 1 0.18 1.4 19 5.56 Cash$422.66
2 Cash$3,000 1 0.18 1.4 20 5.56 Cash$539.57
3 Cash$4,500 2 0.13 1.4 20 15.38 Cash$292.59
4 Cash$9,100 2 0.08 1.4 21 25 Cash$364
5 Cash$18,100 4 0.08 1.4 23 50 Cash$362

MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)

Implied Stats

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.15 16 6.67 Cash$299.85
1 Cash$2,250 1 0.15 19 6.67 Cash$337.33
2 Cash$2,775 2 0.15 20 13.33 Cash$208.18
3 Cash$4,775 2 0.12 20 16.67 Cash$286.44
4 Cash$10,275 2 0.065 21 30.77 Cash$333.93
5 Cash$18,775 4 0.065 22 61.54 Cash$305.09

Actual Stats

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$450
2 Cash$2,775 2 0.2 20 10 Cash$277.5
3 Cash$4,775 2 0.17 20 11.76 Cash$406.04
4 Cash$10,275 2 0.09 21 22.22[3] Cash$462.42
5 Cash$18,775 4 0.09 22 44.44[3] Cash$422.48

2 August 2019 – MEGA Update (13 October 2019)

Implied Stats

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.15 12 6.67 Cash$299.85
1 Cash$2,250 1 0.15 15 6.67 Cash$337.33
2 Cash$2,775 2 0.15 16 13.33 Cash$208.18
3 Cash$4,775 2 0.12 16 16.67 Cash$286.44
4 Cash$10,275 2 0.065 17 30.77 Cash$333.93
5 Cash$18,775 4 0.065 18 61.54 Cash$305.09

Actual Stats

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 12 5 Cash$400
1 Cash$2,250 1 0.2 15 5 Cash$450
2 Cash$2,775 2 0.2 16 10 Cash$277.5
3 Cash$4,775 2 0.17 16 11.76 Cash$406.04
4 Cash$10,275 2 0.09[3] 17 22.22 Cash$462.42
5 Cash$18,775 4 0.09[3] 18 44.44 Cash$422.48

14 June 2019 – 2 August 2019

Implied Stats

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.15 12 6.67 Cash$299.85
1 Cash$2,250 1 0.15 15 6.67 Cash$337.33
2 Cash$2,775 2 0.15 16 13.33 Cash$208.18
3 Cash$4,775 2 0.12 16 16.67 Cash$286.44
4 Cash$10,275 2 0.065 19 30.77 Cash$333.93
5 Cash$18,775 4 0.065 23 61.54 Cash$305.09

Actual Stats

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 12 5 Cash$400
1 Cash$2,250 1 0.2 15 5 Cash$450
2 Cash$2,775 2 0.2 16 10 Cash$277.5
3 Cash$4,775 2 0.17 16 11.76 Cash$406.04
4 Cash$10,275 2 0.09[3] 19 22.22 Cash$462.42
5 Cash$18,275 4 0.09[3] 23 44.44 Cash$411.23
Entity System Update (12 March 2022) – 13 May 2022

Implied Stats

Level Total Price Damage[4] Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.14 1.4 16 7.14 Cash$280.11
1 Cash$2,500 1 0.1 1.4 18 10 Cash$250
2 Cash$3,150 1 0.1 1.4 19 10 Cash$315
3 Cash$8,650 3 0.05 1.4 19 60 Cash$144.17
4 Cash$17,650 6 0.05 1.4 21 120 Cash$147.08

Actual Stats

Level Total Price Damage[4] Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.167 1.4 16 5.99 Cash$333.89
1 Cash$2,500 1 0.125 1.4 18 8 Cash$312.5
2 Cash$3,150 1 0.125 1.4 19 8 Cash$393.75
3 Cash$8,650 3 0.075 1.4 19 40 Cash$216.25
4 Cash$17,650 6 0.058 1.4 21 80 Cash$220.63

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Implied Stats

Level Total Price Damage[4] Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.14 1.4 16 7.14 Cash$280.11
1 Cash$2,500 1 0.1 1.4 18 10 Cash$250
2 Cash$3,150 1 0.1 1.4 19 10 Cash$315
3 Cash$8,650 3 0.05 1.4 19 60 Cash$144.17
4 Cash$17,650 6 0.05 1.4 21 120 Cash$147.08

Actual Stats

Level Total Price Damage[4] Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.17 1.4 16 5.88 Cash$340.14
1 Cash$2,500 1 0.13 1.4 18 7.69 Cash$325.1
2 Cash$3,150 1 0.13 1.4 19 7.69 Cash$409.62
3 Cash$8,650 3 0.08 1.4 19 37.5 Cash$230.67
4 Cash$17,650 6 0.08 1.4 21 75 Cash$235.33

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Implied Stats

Level Total Price Damage[4] Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.15 1.4 16 6.67 Cash$299.85
1 Cash$2,350 1 0.15 1.4 18 6.67 Cash$352.32
2 Cash$3,000 1 0.15 1.4 19 6.67 Cash$449.78
3 Cash$4,500 3 0.1 1.4 19 30 Cash$150
4 Cash$9,100 3 0.05 1.4 19 60 Cash$151.67
5 Cash$18,100 6 0.05 1.4 21 120 Cash$150.83

Actual Stats

Level Total Price Damage[4] Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.18 1.4 16 5.56 Cash$359.71
1 Cash$2,350 1 0.18 1.4 18 5.56 Cash$422.66
2 Cash$3,000 1 0.18 1.4 19 5.56 Cash$539.57
3 Cash$4,500 3 0.13 1.4 19 23.08 Cash$194.97
4 Cash$9,100 3 0.08 1.4 19 37.5 Cash$242.67
5 Cash$18,100 6 0.08 1.4 21 75 Cash$241.33

Hardcore Testing (28 August 2020 – 29 October 2020)

Implied Stats

Level Total Price Damage[4] Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.15 1.4 16 6.67 Cash$299.85
1 Cash$2,350 1 0.15 1.4 19 6.67 Cash$352.32
2 Cash$3,000 1 0.15 1.4 20 6.67 Cash$449.78
3 Cash$4,500 3 0.1 1.4 20 30 Cash$150
4 Cash$9,100 3 0.05 1.4 21 60 Cash$151.67
5 Cash$18,100 6 0.05 1.4 23 120 Cash$150.83

Actual Stats

Level Total Price Damage[4] Firerate Rev-Up Time Range DPS[2] Cost Efficiency
0 Cash$2,000 1 0.18 1.4 16 5.56 Cash$359.71
1 Cash$2,350 1 0.18 1.4 19 5.56 Cash$422.66
2 Cash$3,000 1 0.18 1.4 20 5.56 Cash$539.57
3 Cash$4,500 3 0.13 1.4 20 23.08 Cash$194.97
4 Cash$9,100 3 0.08 1.4 21 37.5 Cash$242.67
5 Cash$18,100 6 0.08 1.4 23 75 Cash$241.33

12 January 2020 – Overhaul Update (29 October 2020)

Implied Stats

Level Total Price Damage[4] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.15 16 6.67 Cash$359.71
1 Cash$2,250 1 0.15 19 6.67 Cash$337.33
2 Cash$2,775 3 0.15 20 20 Cash$138.75
3 Cash$4,775 3 0.12 20 25 Cash$191
4 Cash$10,275 3 0.065 21 46.15 Cash$222.64
5 Cash$18,775 6 0.065 22 92.31 Cash$203.39

Actual Stats

Level Total Price Damage[4] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$400
2 Cash$2,775 3 0.2 20 15 Cash$185
3 Cash$4,775 3 0.17 20 17.65 Cash$270.54
4 Cash$10,275 3 0.09[3] 21 33.33 Cash$308.28
5 Cash$18,775 6 0.09[3] 22 66.67 Cash$281.61

8 December 2019 – 12 January 2020

Implied Stats

Level Total Price Damage[5] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.15 16 6.67 Cash$359.71
1 Cash$2,250 1 0.15 19 6.67 Cash$337.33
2 Cash$2,775 2 0.15 20 13.33 Cash$208.18
3 Cash$4,775 2 0.12 20 16.67 Cash$286.44
4 Cash$10,275 2 0.065 21 30.77 Cash$333.93
5 Cash$18,775 5 0.065 22 76.92 Cash$244.08

Actual Stats

Level Total Price Damage[5] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$450
2 Cash$2,775 2 0.2 20 10 Cash$277.5
3 Cash$4,775 2 0.17 20 11.76 Cash$406.04
4 Cash$10,275 2 0.09 21 22.22[3] Cash$462.42
5 Cash$18,775 5 0.09 22 55.56[3] Cash$337.92

18 October 2019 – 8 December 2019

Implied Stats

Level Total Price Damage[6] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.15 16 6.67 Cash$359.71
1 Cash$2,250 1 0.15 19 6.67 Cash$337.33
2 Cash$2,775 2 0.15 20 13.33 Cash$208.18
3 Cash$4,775 2 0.12 20 16.67 Cash$286.44
4 Cash$10,275 2 0.065 21 30.77 Cash$333.93
5 Cash$18,775 5 0.065 22 76.92 Cash$244.08

Actual Stats

Level Total Price Damage[6] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$450
2 Cash$2,775 2 0.2 20 10 Cash$277.5
3 Cash$4,775 2 0.17 20 11.76 Cash$406.04
4 Cash$10,275 2 0.09 21 22.22[3] Cash$462.42
5 Cash$18,775 5 0.09 22 55.56[3] Cash$337.92

MEGA Update (13 October 2019) – 18 October 2019

Implied Stats

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.15 16 6.67 Cash$359.71
1 Cash$2,250 1 0.15 19 6.67 Cash$337.33
2 Cash$2,775 2 0.15 20 13.33 Cash$208.18
3 Cash$4,775 2 0.12 20 16.67 Cash$286.44
4 Cash$10,275 2 0.065 21 30.77 Cash$333.93
5 Cash$18,775 4 0.065 22 61.54 Cash$305.09

Actual Stats

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$450
2 Cash$2,775 2 0.2 20 10 Cash$277.5
3 Cash$4,775 2 0.17 20 11.76 Cash$406.04
4 Cash$10,275 2 0.09 21 22.22[3] Cash$462.42
5 Cash$18,775 4 0.09 22 44.44[3] Cash$422.48
12 January 2020 – Overhaul Update (29 October 2020)

Implied Stats

Level Total Price Damage[6] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.15 16 6.67 Cash$299.85
1 Cash$2,250 1 0.15 19 6.67 Cash$337.33
2 Cash$2,775 2 0.15 20 13.33 Cash$208.18
3 Cash$4,775 2 0.12 20 16.67 Cash$286.44
4 Cash$10,275 2 0.065 21 30.77 Cash$333.93
5 Cash$18,775 5 0.065 22 76.92 Cash$244.08

Actual Stats

Level Total Price Damage[6] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$450
2 Cash$2,775 2 0.2 20 10 Cash$277.5
3 Cash$4,775 2 0.17 20 11.76 Cash$406.04
4 Cash$10,275 2 0.09 21 22.22[3] Cash$462.42
5 Cash$18,775 5 0.09 22 55.56[3] Cash$337.92

8 December 2019 – 12 January 2020

Implied Stats

Level Total Price Damage[7] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.15 16 6.67 Cash$299.85
1 Cash$2,250 1 0.15 19 6.67 Cash$337.33
2 Cash$2,775 2 0.15 20 13.33 Cash$208.18
3 Cash$4,775 2 0.12 20 16.67 Cash$286.44
4 Cash$10,275 2 0.065 21 30.77 Cash$333.93
5 Cash$18,775 4 0.065 22 61.54 Cash$305.09

Actual Stats

Level Total Price Damage[7] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$450
2 Cash$2,775 2 0.2 20 10 Cash$277.5
3 Cash$4,775 2 0.17 20 11.76 Cash$406.04
4 Cash$10,275 2 0.09 21 22.22[3] Cash$462.42
5 Cash$18,775 4 0.09 22 44.44[3] Cash$422.48

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 DPS does not consider rev-up time.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 DPS does not consider rev-up time. Rev-up time is 1.4 seconds.
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 Firerate is increased by 0.025 instead of 0.05
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 Damage is increased by 50% DamageDamage Buff
  5. ↑ 5.0 5.1 Damage is increased by 35% DamageDamage Buff
  6. ↑ 6.0 6.1 6.2 6.3 Damage is increased by 25% DamageDamage Buff
  7. ↑ 7.0 7.1 Damage is increased by 15% DamageDamage Buff


This is the firerate bug subpage for Minigunner. It contains statistics of the tower both with and without the firerate bug.

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