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Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Sniper
Cost: Free • Starter • Defense
Cost
Cash$450
Placement Footprint
Below Average (1.25)
Sell Price
Cash$150
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate5
Hidden Detection
Hidden DetectionLevel 2+
Range
Range28
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Sniper
Cost: Free • Starter • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Cliff
Damage
Damage6
Damage Method
Single
Firerate
Firerate1.65
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

+2 Damage Damage

5 > 4 Firerate Firerate


Sell Price changes to Cash$216

Geared Up
Level 2 • Cost: Cash$750

+2 Range Range

+13 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Frontlines Sniping
Level 3 • Cost: Cash$2,000

+5 Range Range

+35 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$1,133

Spec Ops
Level 4 • Cost: Cash$5,000

+10 Range Range

+40 Damage Damage

4 > 3.2 Firerate Firerate


Sell Price changes to Cash$2,800

Faster Reloading
Level 1 • Cost: Cash$350

+2 Damage Damage

1.65 > 1.3 Firerate Firerate


Sell Price changes to Cash$283

Geared Up
Level 2 • Cost: Cash$800

+2.5 Range Range

+7 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$550

Frontlines Sniping
Level 3 • Cost: Cash$3,250

+2.5 Range Range

1.3 > 0.5 Firerate Firerate

-1 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$1,700

Spec Ops
Level 4 • Cost: Cash$5,000

+5 Range Range

+16 Damage Damage


Sell Price changes to Cash$3,300

Statistics

Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$450 Cash$450 10 5 28 2 Cash$225
1 Cash$200 Cash$650 12 4 28 3 Cash$216.67
2 Cash$750 Cash$1,400 25 4 30 6.25 Cash$224
3 Cash$2,000 Cash$3,400 60 4 35 15 Cash$226.67
4 Cash$5,000 Cash$8,400 100 3.2 45 31.25 Cash$268.8
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$500 Cash$500 6 1.65 20 3.64 Cash$137.36
1 Cash$350 Cash$850 8 1.3 20 6.15 Cash$138.21
2 Cash$800 Cash$1,650 15 1.3 22.5 11.54 Cash$142.98
3 Cash$3,250 Cash$4,900 14 0.5 25 28 Cash$175
4 Cash$5,000 Cash$9,900 30 0.5 30 60 Cash$165

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Sniper
Cost: Free • Starter • Defense
Cost
Cash$450
Placement Footprint
Below Average (1.25)
Sell Price
Cash$150
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range25
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Sniper
Cost: Free • Starter • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Cliff
Damage
Damage6
Damage Method
Single
Firerate
Firerate1.658
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

+2 Damage Damage

5.025 > 4.025 Firerate Firerate


Sell Price changes to Cash$216

Geared Up
Level 2 • Cost: Cash$750

+3 Range Range

+13 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Frontlines Sniping
Level 3 • Cost: Cash$2,250

+7 Range Range

+35 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$1,216

Spec Ops
Level 4 • Cost: Cash$4,500

+5 Range Range

+40 Damage Damage

4.025 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,716

Faster Reloading
Level 1 • Cost: Cash$350

+2 Damage Damage

1.675 > 1.325 Firerate Firerate


Sell Price changes to Cash$283

Geared Up
Level 2 • Cost: Cash$800

+2.5 Range Range

+7 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$550

Frontlines Sniping
Level 3 • Cost: Cash$3,250

+2.5 Range Range

1.325 > 0.525 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$1,700

Spec Ops
Level 4 • Cost: Cash$5,000

+5 Range Range

+15 Damage Damage


Sell Price changes to Cash$3,300

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$450 Cash$450 10 55.025 25 21.99 Cash$225Cash$226.13
1 Cash$200 Cash$650 12 44.025 25 32.98 Cash$216.67Cash$218.12
2 Cash$750 Cash$1,400 25 44.025 28 6.256.21 Cash$224Cash$225.44
3 Cash$2,250 Cash$3,650 60 44.025 35 1514.91 Cash$243.33Cash$244.8
4 Cash$4,500 Cash$8,150 100 3.53.525 40 28.5728.37 Cash$285.26Cash$287.28
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$500 Cash$500 6 1.651.675 20 3.643.58 Cash$137.36Cash$139.66
1 Cash$350 Cash$850 8 1.31.325 20 6.156.04 Cash$138.21Cash$140.73
2 Cash$800 Cash$1,650 15 1.31.325 22.5 11.5411.32 Cash$142.98Cash$145.76
3 Cash$3,250 Cash$4,900 15 0.50.525 25 3028.57 Cash$163.33Cash$171.51
4 Cash$5,000 Cash$9,900 30 0.50.525 30 6057.14 Cash$165Cash$173.26

Assassin Update (6 August 2025) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

Sniper
Cost: Free • Starter • Defense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range27.5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Sniper
Cost: Free • Starter • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Cliff
Damage
Damage6
Damage Method
Single
Firerate
Firerate1.675
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$150

+2 Damage Damage

4.025 > 3.525 Firerate Firerate


Sell Price changes to Cash$150

Geared Up
Level 2 • Cost: Cash$500

+5 Range Range

+6 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$316

Frontlines Sniping
Level 3 • Cost: Cash$1,500

+2.5 Range Range

+18 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$816

Spec Ops
Level 4 • Cost: Cash$4,000

+10 Range Range

+10 Damage Damage

3.525 > 2.025 Firerate Firerate


Sell Price changes to Cash$2,150

Faster Reloading
Level 1 • Cost: Cash$350

+2 Damage Damage

1.675 > 1.325 Firerate Firerate


Sell Price changes to Cash$283

Geared Up
Level 2 • Cost: Cash$800

+2.5 Range Range

+7 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$550

Frontlines Sniping
Level 3 • Cost: Cash$3,250

+2.5 Range Range

1.325 > 0.525 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$1,700

Spec Ops
Level 4 • Cost: Cash$5,000

+5 Range Range

+15 Damage Damage


Sell Price changes to Cash$3,300

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 4 44.025 27.5 10.99 Cash$300Cash$303.03
1 Cash$150 Cash$450 6 3.53.525 27.5 1.711.7 Cash$263.16Cash$264.71
2 Cash$500 Cash$950 12 3.53.525 32.5 3.433.4 Cash$276.97Cash$279.41
3 Cash$1,500 Cash$2,450 30 3.53.525 35 8.578.51 Cash$285.88Cash$287.9
4 Cash$4,000 Cash$6,450 40 22.025 45 2019.75 Cash$322.5Cash$326.58
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$500 Cash$500 6 1.651.675 20 3.643.58 Cash$137.36Cash$139.66
1 Cash$350 Cash$850 8 1.31.325 20 6.156.04 Cash$138.21Cash$140.73
2 Cash$800 Cash$1,650 15 1.31.325 22.5 11.5411.32 Cash$142.98Cash$145.76
3 Cash$3,250 Cash$4,900 15 0.50.525 25 3028.57 Cash$163.33Cash$171.51
4 Cash$5,000 Cash$9,900 30 0.50.525 30 6057.14 Cash$165Cash$173.26

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

Sniper
Cost: Free • Starter • Defense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range27.5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Sniper
Cost: Free • Starter • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Cliff
Damage
Damage8
Damage Method
Single
Firerate
Firerate2.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range25
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$150

+2 Damage Damage

4.025 > 3.525 Firerate Firerate


Sell Price changes to Cash$150

Geared Up
Level 2 • Cost: Cash$500

+5 Range Range

+6 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$316

Frontlines Sniping
Level 3 • Cost: Cash$1,500

+2.5 Range Range

+18 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$816

Spec Ops
Level 4 • Cost: Cash$4,000

+10 Range Range

+10 Damage Damage

3.525 > 2.025 Firerate Firerate


Sell Price changes to Cash$2,150

Faster Reloading
Level 1 • Cost: Cash$350

2.525 > 1.525 Firerate Firerate


Sell Price changes to Cash$283

Geared Up
Level 2 • Cost: Cash$1,500

+5 Range Range

+12 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$783

Frontlines Sniping
Level 3 • Cost: Cash$2,750

1.525 > 0.725 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$1,700

Spec Ops
Level 4 • Cost: Cash$5,500

+5 Range Range

+20 Damage Damage


Sell Price changes to Cash$3,533

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 4 44.025 27.5 10.99 Cash$300Cash$303.03
1 Cash$150 Cash$450 6 3.53.525 27.5 1.711.7 Cash$263.16Cash$264.71
2 Cash$500 Cash$950 12 3.53.525 32.5 3.433.4 Cash$276.97Cash$279.41
3 Cash$1,500 Cash$2,450 30 3.53.525 35 8.578.51 Cash$285.88Cash$287.9
4 Cash$4,000 Cash$6,450 40 22.025 45 2019.75 Cash$322.5Cash$326.58
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$500 Cash$500 8 2.52.525 25 3.23.17 Cash$156.25Cash$157.73
1 Cash$350 Cash$850 8 1.51.525 25 5.335.25 Cash$159.47Cash$161.9
2 Cash$1,500 Cash$2,350 20 1.51.525 30 13.3313.11 Cash$176.29Cash$179.25
3 Cash$2,750 Cash$5,100 20 0.70.725 30 28.5727.59 Cash$178.51Cash$184.85
4 Cash$5,500 Cash$10,600 40 0.70.725 35 57.1455.17 Cash$185.51Cash$192.13

Fallen Heroes Update Part 2 (21 August 2024) – PVP Update (23 July 2025)

Base Statistics

Sniper
Cost: Free • Starter • Defense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range27.5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$150

+2 Damage Damage

4.025 > 3.525 Firerate Firerate


Sell Price changes to Cash$150

Geared Up
Level 2 • Cost: Cash$500

+5 Range Range

+6 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$316

Frontlines Sniping
Level 3 • Cost: Cash$1,500

+2.5 Range Range

+18 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$816

Spec Ops
Level 4 • Cost: Cash$4,000

+10 Range Range

+10 Damage Damage

3.525 > 2.025 Firerate Firerate


Sell Price changes to Cash$2,150

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 4 44.025 27.5 10.99 Cash$300Cash$303.03
1 Cash$150 Cash$450 6 3.53.525 27.5 1.711.7 Cash$263.16Cash$264.71
2 Cash$500 Cash$950 12 3.53.525 32.5 3.433.4 Cash$276.97Cash$279.41
3 Cash$1,500 Cash$2,450 30 3.53.525 35 8.578.51 Cash$285.88Cash$287.9
4 Cash$4,000 Cash$6,450 40 22.025 45 2019.75 Cash$322.5Cash$326.58

19 July 2024 – Fallen Heroes Update Part 2 (21 August 2024)

Base Statistics

Sniper
Cost: Free • Starter
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range27.5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

+2 Damage Damage

4.025 > 3.525 Firerate Firerate


Sell Price changes to Cash$166

Geared Up
Level 2 • Cost: Cash$750

+5 Range Range

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$416

Frontlines Sniping
Level 3 • Cost: Cash$1,425

+5 Range Range

+16 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$891

Spec Ops
Level 4 • Cost: Cash$4,000

+7.5 Range Range

+10 Damage Damage

3.525 > 2.025 Firerate Firerate


Sell Price changes to Cash$2,225

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 4 44.025 27.5 10.99 Cash$300Cash$303.03
1 Cash$200 Cash$500 6 3.53.525 27.5 1.711.7 Cash$292.4Cash$294.12
2 Cash$750 Cash$1,250 14 3.53.525 32.5 43.97 Cash$312.5Cash$314.86
3 Cash$1,425 Cash$2,675 30 3.53.525 37.5 8.578.51 Cash$312.14Cash$314.34
4 Cash$4,000 Cash$6,675 40 22.025 45 2019.75 Cash$333.75Cash$337.97

Entity System Update (12 March 2022) – 19 July 2024

Base Statistics

Sniper
Cost: Free • Starter
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Firerate
Firerate4.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range26
Lead Detection
Lead DetectionLevel 4
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$150

+2 Damage Damage

4.552 > 4.025 Firerate Firerate


Sell Price changes to Cash$150

Geared Up
Level 2 • Cost: Cash$500

+6 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$316

Frontlines Sniping
Level 3 • Cost: Cash$1,500

+2 Range Range

+8 Damage Damage

4.025 > 3.625 Firerate Firerate


Sell Price changes to Cash$816

Spec Ops
Level 4 • Cost: Cash$4,500

+6 Range Range

+15 Damage Damage

3.625 > 2.525 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$2,316

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 4 4.54.525 26 0.890.88 Cash$337.08Cash$340.91
1 Cash$150 Cash$450 6 44.025 26 1.51.49 Cash$300Cash$302.01
2 Cash$500 Cash$950 12 44.025 26 32.98 Cash$316.67Cash$318.79
3 Cash$1,500 Cash$2,450 20 3.63.625 28 5.565.52 Cash$440.65Cash$443.84
4 Cash$4,500 Cash$6,950 35 2.52.525 34 1413.86 Cash$496.43Cash$501.44

Valentines 2022 Update (13 February 2022) – Entity System Update (12 March 2022)

Base Statistics

Sniper
Cost: Free
Cost
Cash$300
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Firerate
Firerate4.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range26
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$150

+2 Damage Damage

4.53 > 4.03 Firerate Firerate


Sell Price changes to Cash$150

Geared Up
Level 2 • Cost: Cash$500

+6 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$316

Frontlines Sniping
Level 3 • Cost: Cash$1,500

+2 Range Range

+8 Damage Damage

4.03 > 3.63 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$816

Spec Ops
Level 4 • Cost: Cash$4,500

+6 Range Range

+15 Damage Damage

3.63 > 2.53 Firerate Firerate


Sell Price changes to Cash$2,316

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 4 4.54.53 26 0.890.88 Cash$337.08Cash$340.91
1 Cash$150 Cash$450 6 44.03 26 1.51.49 Cash$300Cash$302.01
2 Cash$500 Cash$950 12 44.03 26 32.98 Cash$316.67Cash$318.79
3 Cash$1,500 Cash$2,450 20 3.63.63 28 5.565.51 Cash$440.65Cash$444.65
4 Cash$4,500 Cash$6,950 35 2.52.53 34 1413.83 Cash$496.43Cash$502.53

Overhaul Update (29 October 2020) – Valentines 2022 Update (13 February 2022)

Base Statistics

Sniper
Cost: Free
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Cliff
Damage
Damage5
Damage Method
Single
Firerate
Firerate6.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Lead Detection
Lead DetectionLevel 4
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$125

+3 Range Range

6.03 > 5.53 Firerate Firerate


Sell Price changes to Cash$158

Geared Up
Level 2 • Cost: Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$325

Frontlines Sniping
Level 3 • Cost: Cash$1,500

+3 Range Range

+8 Damage Damage

5.53 > 5.03 Firerate Firerate


Sell Price changes to Cash$825

Spec Ops
Level 4 • Cost: Cash$4,000

+2 Range Range

+15 Damage Damage

5.03 > 4.53 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$2,158

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$350 Cash$350 5 66.03 22 0.83 Cash$421.69
1 Cash$125 Cash$475 5 5.55.53 25 0.910.9 Cash$521.98Cash$527.78
2 Cash$500 Cash$975 7 5.55.53 25 1.27 Cash$767.72
3 Cash$1,500 Cash$2,475 15 55.03 28 32.98 Cash$825Cash$830.54
4 Cash$4,000 Cash$6,475 30 4.54.53 30 6.676.62 Cash$970.76Cash$978.1

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Sniper
Cost: Free
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Cliff
Damage
Damage5
Damage Method
Single
Firerate
Firerate6.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Lead Detection
Lead DetectionLevel 5
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Better Handling
Level 1 • Cost: Cash$125

+4 Range Range

+2 Damage Damage


Sell Price changes to Cash$158

Hawk Eye Training
Level 2 • Cost: Cash$350

+6 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$275

Frontline Sniping
Level 3 • Cost: Cash$1,500

+4 Range Range

+5 Damage Damage

6.03 > 5.03 Firerate Firerate


Sell Price changes to Cash$775

Spec Ops
Level 4 • Cost: Cash$2,450

+5 Range Range

+6 Damage Damage

5.03 > 2.03 Firerate Firerate


Sell Price changes to Cash$1,591

Black Ops Operation
Level 5 • Cost: Cash$4,250

+6 Range Range

+10 Damage Damage

2.03 > 4.03 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$3,008

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$350 Cash$350 5 66.03 22 0.83 Cash$421.69
1 Cash$125 Cash$475 7 66.03 26 1.171.16 Cash$405.98Cash$409.48
2 Cash$350 Cash$825 11 66.03 32 1.831.82 Cash$450.82Cash$453.3
3 Cash$1,500 Cash$2,325 16 55.03 36 3.23.18 Cash$726.56Cash$731.13
4 Cash$2,450 Cash$4,775 22 22.03 41 1110.84 Cash$434.09Cash$440.5
5 Cash$4,250 Cash$9,025 32 44.03 47 87.94 Cash$1,128.12Cash$1,136.65

1 January 2020 – Overhaul Update (29 October 2020)

Base Statistics

Sniper
Cost: Free
Cost
Cash$300
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Cliff
Damage
Damage5
Damage Method
Single
Firerate
Firerate4.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$125

+4 Range Range

+2 Damage Damage


Sell Price changes to Cash$141

N/A
Level 2 • Cost: Cash$350

+6 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$258

N/A
Level 3 • Cost: Cash$1,500

+4 Range Range

+5 Damage Damage

4.05 > 3.55 Firerate Firerate


Sell Price changes to Cash$758

N/A
Level 4 • Cost: Cash$2,450

+5 Range Range

+6 Damage Damage

3.55 > 2.05 Firerate Firerate


Sell Price changes to Cash$1,575

N/A
Level 5 • Cost: Cash$4,250

+6 Range Range

+10 Damage Damage

2.05 > 1.8 Firerate Firerate


Sell Price changes to Cash$2,991

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 5 44.05 22 1.251.23 Cash$240Cash$243.9
1 Cash$125 Cash$425 7 44.05 26 1.751.73 Cash$242.86Cash$245.66
2 Cash$350 Cash$775 11 44.05 32 2.752.72 Cash$281.82Cash$284.93
3 Cash$1,500 Cash$2,275 16 3.53.55 36 4.574.51 Cash$497.81Cash$504.43
4 Cash$2,450 Cash$4,725 22 22.05 41 1110.73 Cash$429.55Cash$440.35
5 Cash$4,250 Cash$8,975 32 1.751.8 47 18.2917.78 Cash$490.71Cash$504.78

MEGA Update (13 October 2019) – 1 January 2020

Base Statistics

Sniper
Cost: Free
Cost
Cash$300
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Cliff
Damage
Damage5
Damage Method
Single
Firerate
Firerate4.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$125

+4 Range Range

+2 Damage Damage


Sell Price changes to Cash$141

N/A
Level 2 • Cost: Cash$350

+4 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$258

N/A
Level 3 • Cost: Cash$1,500

+1 Range Range

+3 Damage Damage

4.05 > 3.55 Firerate Firerate


Sell Price changes to Cash$758

N/A
Level 4 • Cost: Cash$2,450

+5 Range Range

+5 Damage Damage

3.55 > 2.4 Firerate Firerate


Sell Price changes to Cash$1,575

N/A
Level 5 • Cost: Cash$4,250

+6 Range Range

+8 Damage Damage

2.4 > 1.8 Firerate Firerate


Sell Price changes to Cash$2,991

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 5 44.05 22 1.251.23 Cash$240Cash$243.9
1 Cash$125 Cash$425 7 44.05 26 1.751.73 Cash$242.86Cash$245.66
2 Cash$350 Cash$775 7 44.05 30 1.751.73 Cash$442.86Cash$447.98
3 Cash$1,500 Cash$2,275 10 3.53.55 31 2.862.82 Cash$795.45Cash$806.74
4 Cash$2,450 Cash$4,725 15 2.352.4 36 6.386.25 Cash$740.6Cash$756
5 Cash$4,250 Cash$8,975 23 1.751.8 42 13.1412.78 Cash$683.03Cash$702.27

14 June 2019 – MEGA Update (13 October 2019)

Base Statistics

Sniper
Cost: Coin100
Cost
Cash$300
Placement Footprint
Average
Sell Price
Cash$75
Placement Type
Cliff
Damage
Damage5
Damage Method
Single
Firerate
Firerate4.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$125

+4 Range Range


Sell Price changes to Cash$106

N/A
Level 2 • Cost: Cash$350

+4 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$193

N/A
Level 3 • Cost: Cash$1,500

+1 Range Range

+3 Damage Damage

4.05 > 3.55 Firerate Firerate


Sell Price changes to Cash$568

N/A
Level 4 • Cost: Cash$2,450

+5 Range Range

+5 Damage Damage

3.55 > 2.4 Firerate Firerate


Sell Price changes to Cash$1,181

N/A
Level 5 • Cost: Cash$4,250

+6 Range Range

+8 Damage Damage

2.4 > 1.8 Firerate Firerate


Sell Price changes to Cash$2,243

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 5 44.05 22 1.251.23 Cash$240Cash$243.9
1 Cash$125 Cash$425 5 44.05 26 1.251.23 Cash$340Cash$345.53
2 Cash$350 Cash$775 5 44.05 30 1.251.23 Cash$620Cash$630.08
3 Cash$1,500 Cash$2,275 8 3.53.55 31 2.292.25 Cash$993.45Cash$1,011.11
4 Cash$2,450 Cash$4,725 13 2.352.4 36 5.535.42 Cash$854.43Cash$871.77
5 Cash$4,250 Cash$8,975 21 1.751.8 42 1211.67 Cash$747.92Cash$769.07


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