Warlock/History

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This is the history subpage for the Warlock/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Warlock/History
Map: Null & Void Event Hard • Exclusive • Offense
Cost
Cash$4,200
Placement Footprint
Average (1.5)
Sell Price
Cash$1,400
Placement Type
Ground
Damage
Damage25 (Ranged)
Damage45 (Melee)
Damage Method
Single (Ranged)
Pierce (Melee)
Bleed (Level 4+)
Firerate
Firerate1.1 (Ranged)
Firerate2 (Melee)
Hidden Detection
Hidden DetectionLevel 2+
Range
Range18 (Ranged)
Range7 (Melee)
Lead Detection
Lead DetectionLevel 5
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

[edit]
Acolyte
Level 1 • Cost: Cash$2,500

+15 Damage Damage

+1 Range Range

+30 Damage Damage


Sell Price Changes to Cash$2,233

Forbidden Arts
Level 2 • Cost: Cash$6,800

+Hidden Detection Hidden Detection

Now knocks back enemies

•15 Knockback Force Knockback Force

+20 Damage Damage

1.1 > 0.8 Firerate Firerate

+3 Range Range

+65 Damage Damage

+0.5 Range Range


Sell Price Changes to Cash$4,500

Pact of the Blade
Level 3 • Cost: Cash$12,000

+55 Damage Damage

+2.5 Knockback Force Knockback Force

+60 Damage Damage

2 > 1.8 Swingrate Firerate


Sell Price Changes to Cash$8,500

Eldritch Knight
Level 4 • Cost: Cash$20,000

+75 Damage Damage

+2 Range Range

Now applies Bleed debuff

•3 Bleed Stack Bleed Stack

•2 Base Bleed Damage Base Bleed Damage

•0.28 EV

•40 Max Stacks Max Stacks

+150 Damage Damage

+0.5 Range Range

+1 Max Hits


Sell Price Changes to Cash$15,166

Abyss Walker
Level 5 • Cost: Cash$30,000

+Lead Detection Lead Detection

+60 Damage Damage

0.8 > 0.7 Firerate Firerate

+2.5 Knockback Force Knockback Force

+200 Damage Damage

+1 Range Range

+2 Bleed Stack Bleed Stack


Sell Price Changes to Cash$25,166

Statistics

[edit]
Ranged Attack
Level Cost Total Cost Damage Firerate Range Knockback Force DPS Cost Efficiency
0 Cash$4,200 Cash$4,200 25 1.1 18 N/A 22.73 Cash$184.78
1 Cash$2,500 Cash$6,700 40 1.1 19 N/A 36.36 Cash$184.27
2 Cash$6,800 Cash$13,500 60 0.8 22 15 75 Cash$180
3 Cash$12,000 Cash$25,500 115 0.8 22 17.5 143.75 Cash$177.39
4 Cash$20,000 Cash$45,500 190 0.8 24 17.5 237.5 Cash$191.58
5 Cash$30,000 Cash$75,500 250 0.7 24 20 357.14 Cash$211.4
Melee Attack
Level Cost Total Cost Normal Damage AOE Damage[1] Base Bleed Damage Swingrate Bleed Stack EV Max Stack Range Max Hits DPS[2] Max DPS[3] Cost Efficiency
0 Cash$4,200 Cash$4,200 45 45 N/A 2 N/A N/A N/A 7 2 45 67.5 Cash$93.33
1 Cash$2,500 Cash$6,700 75 75 N/A 2 N/A N/A N/A 7 2 75 112.5 Cash$89.33
2 Cash$6,800 Cash$13,500 140 140 N/A 2 N/A N/A N/A 7.5 2 140 210 Cash$96.43
3 Cash$12,000 Cash$25,500 200 200 N/A 1.8 N/A N/A N/A 7.5 2 222.22 333.33 Cash$114.75
4 Cash$20,000 Cash$45,500 350 350 2 1.8 3 0.28 40 8 3 388.89 777.78 Cash$117
5 Cash$30,000 Cash$75,500 550 550 2 1.8 5 0.28 40 9 3 611.11 1,222.22 Cash$123.55
Bleed Damage
Health Tick Damage Collapse Damage
100 8 201
500 12 316
1,000 14 383
5,000 22 601
10,000 27 730
50,000 42 1,145
100,000 51 1,390
500,000 79 2,181
1,000,000 96 2,648
5,000,000 151 4,156

Backyard Legends Update (22 May 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Warlock/History
Map: Null & Void Event Hard • Exclusive • Offense
Cost
Cash$4,200
Placement Footprint
Average (1.5)
Sell Price
Cash$1,400
Placement Type
Ground
Damage
Damage25 (Ranged)
Damage45 (Melee)
Damage Method
Single (Ranged)
Pierce (Melee)
Bleed (Level 4+)
Firerate
Firerate1.125 (Ranged)
Firerate2.025 (Melee)
Hidden Detection
Hidden DetectionLevel 2+
Range
Range18 (Ranged)
Range7 (Melee)
Lead Detection
Lead DetectionLevel 5
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

[edit]
Acolyte
Level 1 • Cost: Cash$2,500

+15 Damage Damage

+1 Range Range

+30 Damage Damage


Sell Price Changes to Cash$2,233

Forbidden Arts
Level 2 • Cost: Cash$6,800

+Hidden Detection Hidden Detection

Now knocks back enemies

•15 Knockback Force Knockback Force

+20 Damage Damage

1.125 > 0.825 Firerate Firerate

+3 Range Range

+65 Damage Damage

+0.5 Range Range


Sell Price Changes to Cash$4,500

Pact of the Blade
Level 3 • Cost: Cash$12,000

+55 Damage Damage

+2.5 Knockback Force Knockback Force

+60 Damage Damage

2.025 > 1.825 Swingrate Firerate


Sell Price Changes to Cash$8,500

Eldritch Knight
Level 4 • Cost: Cash$20,000

+75 Damage Damage

+2 Range Range

Now applies Bleed debuff

•3 Bleed Stack Bleed Stack

•2 Base Bleed Damage Base Bleed Damage

•0.28 EV

•40 Max Stacks Max Stacks

+150 Damage Damage

+0.5 Range Range

+1 Max Hits


Sell Price Changes to Cash$15,166

Abyss Walker
Level 5 • Cost: Cash$30,000

+Lead Detection Lead Detection

+70 Damage Damage

0.825 > 0.725 Firerate Firerate

+2.5 Knockback Force Knockback Force

+200 Damage Damage

+1 Range Range

+2 Bleed Stack Bleed Stack


Sell Price Changes to Cash$25,166

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Ranged Attack
Level Cost Total Cost Damage Firerate Range Knockback Force DPS Cost Efficiency
0 Cash$4,200 Cash$4,200 25 1.11.125 18 N/A 22.7322.22 Cash$184.78Cash$189.02
1 Cash$2,500 Cash$6,700 40 1.11.125 19 N/A 36.3635.56 Cash$184.27Cash$188.41
2 Cash$6,800 Cash$13,500 60 0.80.825 22 15 7572.73 Cash$180Cash$185.62
3 Cash$12,000 Cash$25,500 115 0.80.825 22 17.5 143.75139.39 Cash$177.39Cash$182.94
4 Cash$20,000 Cash$45,500 190 0.80.825 24 17.5 237.5230.3 Cash$191.58Cash$197.57
5 Cash$30,000 Cash$75,500 260 0.70.725 24 20 371.43358.62 Cash$203.27Cash$210.53
Melee Attack
Level Cost Total Cost Normal Damage AOE Damage[4] Base Bleed Damage Swingrate Bleed Stack EV Max Stack Range Max Hits DPS[5] Max DPS[6] Cost Efficiency
0 Cash$4,200 Cash$4,200 45 45 N/A 22.025 N/A N/A N/A 7 2 4544.44 67.566.67 Cash$93.33Cash$94.51
1 Cash$2,500 Cash$6,700 75 75 N/A 22.025 N/A N/A N/A 7 2 7574.07 112.5111.11 Cash$89.33Cash$90.45
2 Cash$6,800 Cash$13,500 140 140 N/A 22.025 N/A N/A N/A 7.5 2 140138.27 210207.41 Cash$96.43Cash$97.64
3 Cash$12,000 Cash$25,500 200 200 N/A 1.81.825 N/A N/A N/A 7.5 2 222.22219.18 333.33328.77 Cash$114.75Cash$116.34
4 Cash$20,000 Cash$45,500 350 350 2 1.81.825 3 0.28 40 8 3 388.89383.56 777.78767.12 Cash$117Cash$118.63
5 Cash$30,000 Cash$75,500 550 550 2 1.81.825 5 0.28 40 9 3 611.11602.74 1,222.221,205.48 Cash$123.55Cash$125.26
Bleed Damage
Health Tick Damage Collapse Damage
100 7 200
500 11 315
1,000 13 382
5,000 21 600
10,000 26 729
50,000 41 1,144
100,000 50 1,389
500,000 78 2,180
1,000,000 95 2,647
5,000,000 150 4,155

Saboteur Update (22 April 2026) – Backyard Legends Update (22 May 2026)

Base Statistics

[edit]
Warlock/History
Map: Null & Void Event Hard • Exclusive • Offense
Cost
Cash$4,200
Placement Footprint
Average (1.5)
Sell Price
Cash$1,400
Placement Type
Ground
Damage
Damage25 (Ranged)
Damage45 (Melee)
Damage Method
Single (Ranged)
Pierce (Melee)
Bleed (Level 4+)
Firerate
Firerate1.125 (Ranged)
Firerate2.025 (Melee)
Hidden Detection
Hidden DetectionLevel 2+
Range
Range18 (Ranged)
Range7 (Melee)
Lead Detection
Lead DetectionLevel 5
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

[edit]
Acolyte
Level 1 • Cost: Cash$2,500

+15 Damage Damage

+1 Range Range

+30 Damage Damage


Sell Price Changes to Cash$2,233

Forbidden Arts
Level 2 • Cost: Cash$6,800

+Hidden Detection Hidden Detection

Now knocks back enemies

•15 Knockback Force Knockback Force

+20 Damage Damage

1.125 > 0.825 Firerate Firerate

+3 Range Range

+65 Damage Damage

+0.5 Range Range


Sell Price Changes to Cash$4,500

Pact of the Blade
Level 3 • Cost: Cash$12,000

+55 Damage Damage

+2.5 Knockback Force Knockback Force

+60 Damage Damage

2.025 > 1.825 Swingrate Firerate


Sell Price Changes to Cash$8,500

Eldritch Knight
Level 4 • Cost: Cash$20,000

+75 Damage Damage

+2 Range Range

Now applies Bleed debuff

•3 Bleed Stack Bleed Stack

•2 Base Bleed Damage Base Bleed Damage

•0.28 EV

•40 Max Stacks Max Stacks

+150 Damage Damage

+0.5 Range Range

+1 Max Hits


Sell Price Changes to Cash$15,166

Abyss Walker
Level 5 • Cost: Cash$30,000

+Lead Detection Lead Detection

+70 Damage Damage

0.825 > 0.725 Firerate Firerate

+2.5 Knockback Force Knockback Force

+200 Damage Damage

+1 Range Range

+2 Bleed Stack Bleed Stack


Sell Price Changes to Cash$25,166

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Ranged Attack
Level Cost Total Cost Damage Firerate Range Knockback Force DPS Cost Efficiency
0 Cash$4,200 Cash$4,200 25 1.11.125 18 N/A 22.7322.22 Cash$184.78Cash$189.02
1 Cash$2,500 Cash$6,700 40 1.11.125 19 N/A 36.3635.56 Cash$184.27Cash$188.41
2 Cash$6,800 Cash$13,500 60 0.80.825 22 15 7572.73 Cash$180Cash$185.62
3 Cash$12,000 Cash$25,500 115 0.80.825 22 17.5 143.75139.39 Cash$177.39Cash$182.94
4 Cash$20,000 Cash$45,500 190 0.80.825 24 17.5 237.5230.3 Cash$191.58Cash$197.57
5 Cash$30,000 Cash$75,500 260 0.70.725 24 20 371.43358.62 Cash$203.27Cash$210.53
Melee Attack
Level Cost Total Cost Normal Damage AOE Damage[7] Base Bleed Damage Swingrate Bleed Stack EV Max Stack Range Max Hits DPS[8] Max DPS[9] Cost Efficiency
0 Cash$4,200 Cash$4,200 45 25 N/A 22.025 N/A N/A N/A 7 2 3534.57 47.546.91 Cash$120Cash$121.49
1 Cash$2,500 Cash$6,700 75 40 N/A 22.025 N/A N/A N/A 7 2 57.556.79 77.576.54 Cash$116.52Cash$117.98
2 Cash$6,800 Cash$13,500 140 60 N/A 22.025 N/A N/A N/A 7.5 2 10098.77 130128.4 Cash$135Cash$136.68
3 Cash$12,000 Cash$25,500 200 115 N/A 1.81.825 N/A N/A N/A 7.5 2 175172.6 238.89235.62 Cash$145.71Cash$147.74
4 Cash$20,000 Cash$45,500 350 190 2 1.81.825 3 0.28 40 8 3 300295.89 511.11504.11 Cash$151.67Cash$153.77
5 Cash$30,000 Cash$75,500 550 260 2 1.81.825 5 0.28 40 9 3 450443.84 738.89728.77 Cash$167.78Cash$170.11
Bleed Damage
Health Tick Damage Collapse Damage
100 7 200
500 11 315
1,000 13 382
5,000 21 600
10,000 26 729
50,000 41 1,144
100,000 50 1,389
500,000 78 2,180
1,000,000 95 2,647
5,000,000 150 4,155

Shock and Awe Update (28 January 2026) – Saboteur Update (22 April 2026)

Base Statistics

[edit]
Warlock/History
Map: Null & Void Event Hard • Exclusive • Offense
Cost
Cash$4,200
Placement Footprint
Average (1.5)
Sell Price
Cash$1,400
Placement Type
Ground
Damage
Damage25 (Ranged)
Damage45 (Melee)
Damage Method
Single (Ranged)
Pierce (Melee)
Bleed (Level 4+)
Firerate
Firerate1.125 (Ranged)
Firerate2.025 (Melee)
Hidden Detection
Hidden DetectionLevel 2+
Range
Range18 (Ranged)
Range7 (Melee)
Lead Detection
Lead DetectionLevel 0+ (Ranged)
N/A (Melee)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

[edit]
Acolyte
Level 1 • Cost: Cash$2,500

+15 Damage Damage

+1 Range Range

+30 Damage Damage


Sell Price Changes to Cash$2,233

Forbidden Arts
Level 2 • Cost: Cash$6,800

+Hidden Detection Hidden Detection

Now knocks back enemies

•15 Knockback Force Knockback Force

+20 Damage Damage

1.125 > 0.825 Firerate Firerate

+3 Range Range

+65 Damage Damage

+0.5 Range Range


Sell Price Changes to Cash$4,500

Pact of the Blade
Level 3 • Cost: Cash$12,000

+55 Damage Damage

+2.5 Knockback Force Knockback Force

+60 Damage Damage

2.025 > 1.825 Swingrate Firerate


Sell Price Changes to Cash$8,500

Eldritch Knight
Level 4 • Cost: Cash$22,500

+75 Damage Damage

+2 Range Range

Now applies Bleed debuff

•2 Bleed Stack Bleed Stack

•2 Base Bleed Damage Base Bleed Damage

•0.28 EV

•40 Max Stacks Max Stacks

+150 Damage Damage

+0.5 Range Range

+1 Max Hits


Sell Price Changes to Cash$16,000

Abyss Walker
Level 5 • Cost: Cash$32,500

+70 Damage Damage

0.825 > 0.725 Firerate Firerate

+2.5 Knockback Force Knockback Force

+200 Damage Damage

+1 Range Range

+3 Bleed Stack Bleed Stack


Sell Price Changes to Cash$26,833

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Ranged Attack
Level Cost Total Cost Damage Firerate Range Knockback Force DPS Cost Efficiency
0 Cash$4,200 Cash$4,200 25 1.11.125 18 N/A 22.7322.22 Cash$184.78Cash$189.02
1 Cash$2,500 Cash$6,700 40 1.11.125 19 N/A 36.3635.56 Cash$184.27Cash$188.41
2 Cash$6,800 Cash$13,500 60 0.80.825 22 15 7572.73 Cash$180Cash$185.62
3 Cash$12,000 Cash$25,500 115 0.80.825 22 17.5 143.75139.39 Cash$177.39Cash$182.94
4 Cash$22,500 Cash$48,000 190 0.80.825 24 17.5 237.5230.3 Cash$202.11Cash$208.42
5 Cash$32,500 Cash$80,500 260 0.70.725 24 20 371.43358.62 Cash$216.73Cash$224.47
Melee Attack
Level Cost Total Cost Normal Damage AOE Damage[10] Base Bleed Damage Swingrate Bleed Stack EV Max Stack Range Max Hits DPS[11] Max DPS[12] Cost Efficiency
0 Cash$4,200 Cash$4,200 45 25 N/A 22.025 N/A N/A N/A 7 2 3534.57 47.546.91 Cash$120Cash$121.49
1 Cash$2,500 Cash$6,700 75 40 N/A 22.025 N/A N/A N/A 7 2 57.556.79 77.576.54 Cash$116.52Cash$117.98
2 Cash$6,800 Cash$13,500 140 60 N/A 22.025 N/A N/A N/A 7.5 2 10098.77 130128.4 Cash$135Cash$136.68
3 Cash$12,000 Cash$25,500 200 115 N/A 1.81.825 N/A N/A N/A 7.5 2 175172.6 238.89235.62 Cash$145.71Cash$147.74
4 Cash$22,500 Cash$48,000 350 190 2 1.81.825 2 0.28 40 8 3 300295.89 511.11504.11 Cash$160Cash$162.22
5 Cash$32,500 Cash$80,500 550 260 2 1.81.825 5 0.28 40 9 3 450443.84 738.89728.77 Cash$178.89Cash$181.37
Bleed Damage
Health Tick Damage Collapse Damage
100 7 200
500 11 315
1,000 13 382
5,000 21 600
10,000 26 729
50,000 41 1,144
100,000 50 1,389
500,000 78 2,180
1,000,000 95 2,647
5,000,000 150 4,155

Null & Void Night 3 Update (31 October 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Warlock/History
Map: Null & Void Event Hard • Exclusive • Offense
Cost
Cash$4,200
Placement Footprint
Average (1.5)
Sell Price
Cash$1,400
Placement Type
Ground
Damage
Damage25 (Ranged)
Damage50 (Melee)
Damage Method
Single (Ranged)
Pierce (Melee)
Bleed (Level 4+)
Firerate
Firerate1.125 (Ranged)
Firerate2.025 (Melee)
Hidden Detection
Hidden DetectionLevel 2+
Range
Range19 (Ranged)
Range7 (Melee)
Lead Detection
Lead DetectionLevel 0+ (Ranged)
N/A (Melee)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

[edit]
Acolyte
Level 1 • Cost: Cash$2,500

+15 Damage Damage

+1 Range Range

+35 Damage Damage


Sell Price Changes to Cash$2,233

Forbidden Arts
Level 2 • Cost: Cash$6,800

+Hidden Detection Hidden Detection

Now knocks back enemies

•20 Knockback Force Knockback Force

+20 Damage Damage

1.125 > 0.825 Firerate Firerate

+3 Range Range

+65 Damage Damage

+0.5 Range Range


Sell Price Changes to Cash$4,500

Pact of the Blade
Level 3 • Cost: Cash$12,000

+55 Damage Damage

+2.5 Knockback Force Knockback Force

+100 Damage Damage

2.025 > 1.825 Swingrate Firerate


Sell Price Changes to Cash$8,500

Eldritch Knight
Level 4 • Cost: Cash$18,500

+85 Damage Damage

+1 Range Range

0.825 > 0.775 Firerate Firerate

+7.5 Knockback Force Knockback Force

Now applies Bleed debuff

•3 Bleed Stack Bleed Stack

•2 Base Bleed Damage Base Bleed Damage

•0.28 EV

•40 Max Stacks Max Stacks

+150 Damage Damage

+0.5 Range Range

+1 Max Hits


Sell Price Changes to Cash$14,666

Abyss Walker
Level 5 • Cost: Cash$28,000

+60 Damage Damage

+2 Range Range

0.775 > 0.625 Firerate Firerate

+7.5 Knockback Force Knockback Force

+350 Damage Damage

+1 Range Range

+3 Bleed Stack Bleed Stack


Sell Price Changes to Cash$24,000

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Ranged Attack
Level Cost Total Cost Damage Firerate Range Knockback Force DPS Cost Efficiency
0 Cash$4,200 Cash$4,200 25 1.11.125 19 N/A 22.7322.22 Cash$184.78Cash$189.02
1 Cash$2,500 Cash$6,700 40 1.11.125 20 N/A 36.3635.56 Cash$184.27Cash$188.41
2 Cash$6,800 Cash$13,500 60 0.80.825 23 20 7572.73 Cash$180Cash$185.62
3 Cash$12,000 Cash$25,500 115 0.80.825 23 22.5 143.75139.39 Cash$177.39Cash$182.94
4 Cash$18,500 Cash$44,000 200 0.750.775 24 30 266.67258.06 Cash$165Cash$170.5
5 Cash$28,000 Cash$72,000 260 0.60.625 26 37.5 433.33416 Cash$166.16Cash$173.08
Melee Attack
Level Cost Total Cost Normal Damage AOE Damage[13] Base Bleed Damage Swingrate Bleed Stack EV Max Stack Range Max Hits DPS[14] Max DPS[15] Cost Efficiency
0 Cash$4,200 Cash$4,200 50 25 N/A 22.025 N/A N/A N/A 7 2 37.537.04 5049.38 Cash$112Cash$113.39
1 Cash$2,500 Cash$6,700 85 40 N/A 22.025 N/A N/A N/A 7 2 62.561.73 82.581.48 Cash$107.2Cash$108.54
2 Cash$6,800 Cash$13,500 150 60 N/A 22.025 N/A N/A N/A 7.5 2 105103.7 135133.33 Cash$128.57Cash$130.18
3 Cash$12,000 Cash$25,500 250 115 N/A 1.81.825 N/A N/A N/A 7.5 2 202.78200 266.67263.01 Cash$125.75Cash$127.5
4 Cash$18,500 Cash$44,000 400 200 2 1.81.825 3 0.28 40 8 3 333.33328.77 555.56547.95 Cash$132Cash$133.83
5 Cash$28,000 Cash$72,000 750 260 2 1.81.825 6 0.28 40 9 3 561.11553.42 850838.36 Cash$128.32Cash$130.1
Bleed Damage
Health Tick Damage Collapse Damage
100 7 200
500 11 315
1,000 13 382
5,000 21 600
10,000 26 729
50,000 41 1,144
100,000 50 1,389
500,000 78 2,180
1,000,000 95 2,647
5,000,000 150 4,155

Notes

[edit]
  1. AOE Damage is damage dealt to both the targeted enemies and any additional enemies, with the number being based on the Warlock's max hits. The damage is the same as the melee attack's damage.
  2. DPS is calculated as (Damage + AOE Damage) ÷ Swingrate. DPS does not include bleed damage.
  3. Max DPS is calculated as (Damage + AOE Damage x Max Hits) ÷ Swingrate. Max DPS does not include bleed damage.
  4. AOE Damage is damage dealt to both the targeted enemies and any additional enemies, with the number being based on the Warlock's max hits. The damage is the same as the melee attack's damage.
  5. DPS is calculated as (Damage + AOE Damage) ÷ Swingrate. DPS does not include bleed damage.
  6. Max DPS is calculated as (Damage + AOE Damage x Max Hits) ÷ Swingrate. Max DPS does not include bleed damage.
  7. AOE Damage is damage dealt to both the targeted enemies and any additional enemies, with the number being based on the Warlock's max hits. The damage is the same as the ranged attack's damage.
  8. DPS is calculated as (Damage + AOE Damage) ÷ Swingrate. DPS does not include bleed damage.
  9. Max DPS is calculated as (Damage + AOE Damage x Max Hits) ÷ Swingrate. Max DPS does not include bleed damage.
  10. AOE Damage is damage dealt to both the targeted enemies and any additional enemies, with the number being based on the Warlock's max hits. The damage is the same as the ranged attack's damage.
  11. DPS is calculated as (Damage + AOE Damage) ÷ Swingrate. DPS does not include bleed damage.
  12. Max DPS is calculated as (Damage + AOE Damage x Max Hits) ÷ Swingrate. Max DPS does not include bleed damage.
  13. AOE Damage is damage dealt to both the targeted enemies and any additional enemies, with the number being based on the Warlock's max hits. The damage is the same as the ranged attack's damage.
  14. DPS is calculated as (Damage + AOE Damage) ÷ Swingrate. DPS does not include bleed damage.
  15. Max DPS is calculated as (Damage + AOE Damage x Max Hits) ÷ Swingrate. Max DPS does not include bleed damage.



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