Spotlight Tech - History
(Redirected from Firerate Bug/Spotlight Tech)
This is the history subpage for the Spotlight Tech. It contains every revision of the tower's statistics.
Hardcore Rework Update (5 June 2026) – Present
Base Statistics
Spotlight Tech
Map: The Narratorium Hard[1] • Exclusive • Support
Upgrades
Backstage Crew
Level 1 • Cost: 
$1,865

Non OSHA Compliant
Level 2 • Cost: 
$4,820

+Hidden Detection 
Any enemy in its spotlight radius will receive Exposed, making it possible for towers without hidden detection to target them.
Sell Price changes to 
Backstage Crew
Level 3 • Cost: 
$12,560

Certified Spotlight Operator
Level 4 • Cost: 
$19,320

Statistics
| Level | Cost | Total Cost | Normal Damage | Burn Damage | Firerate | Range | Spotlight Radius | Burn Time | Tick | Confusion Threshold | Confusion Time | Confusion Cooldown | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | N/A | 0.325 | 30 | 2 | N/A | N/A | N/A | N/A | N/A | N/A | 12.31 | |||
| 1 | 4 | 1 | 0.325 | 30 | 3.5 | 2 | 0.25 | N/A | N/A | N/A | 8 | 16.31[4] | |||
| 2 | 8 | 2 | 0.325 | 35 | 4.5 | 2 | 0.25 | N/A | N/A | N/A | 16 | 32.62[5] | |||
| 3 | 10 | 5 | 0.2 | 35 | 4.5 | 4 | 0.25 | N/A | N/A | N/A | 80 | 70[6] | |||
| 4 | 14 | 10 | 0.2 | 40 | 5.5 | 6 | 0.25 | 1,800 | 2.5 | 7.5 | 240 | 110[7] |
7 January 2026 – Hardcore Rework Update (5 June 2026)
Base Statistics
Spotlight Tech
Map: The Narratorium Hard[1] • Exclusive • Support
Upgrades
Backstage Crew
Level 1 • Cost: 
$1,865

Non OSHA Compliant
Level 2 • Cost: 
$4,820

+Hidden Detection 
+Hidden Exposed
Any enemy in its spotlight radius will receive Exposed, making it possible for towers without hidden detection to target them.
Sell Price changes to 
N/A
Level 3 • Cost: 
$12,560

Certified Spotlight Operator
Level 4 • Cost: 
$19,320

Statistics
| Level | Cost | Total Cost | Normal Damage | Burn Damage | Firerate | Range | Spotlight Radius | Burn Time | Tick | Confusion Threshold | Confusion Time | Confusion Cooldown | Total Elapsed Damage[8] | DPS[9] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | N/A | 0.30.325 | 30 | 2 | N/A | N/A | N/A | N/A | N/A | N/A | 13.3312.31 | |||
| 1 | 4 | 1 | 0.30.325 | 30 | 3.5 | 2 | 0.25 | N/A | N/A | N/A | 8 | 17.33[10]16.31[11] | |||
| 2 | 8 | 2 | 0.30.325 | 35 | 4.5 | 2 | 0.25 | N/A | N/A | N/A | 16 | 34.67[12]32.62[13] | |||
| 3 | 12 | 5 | 0.20.225 | 35 | 4.5 | 4 | 0.25 | N/A | N/A | N/A | 80 | 80[14]73.33[15] | |||
| 4 | 15 | 10 | 0.20.225 | 40 | 5.5 | 6 | 0.25 | 1,800 | 2.5 | 7.5 | 240 | 115[16]106.67[17] |
The Final Act Update (20 December 2025) – 7 January 2026
Base Statistics
Spotlight Tech
Map: The Narratorium Hard • Exclusive • Support
Upgrades
Backstage Crew
Level 1 • Cost: 
$1,865

Non OSHA Compliant
Level 2 • Cost: 
$4,820

+Hidden Detection 
Any enemy in its spotlight radius, so long it is not in the center, will receive Exposed, making it possible for towers without hidden detection to target them.
Sell Price changes to 
N/A
Level 3 • Cost: 
$12,560

Certified Spotlight Operator
Level 4 • Cost: 
$19,320

Statistics
| Level | Cost | Total Cost | Normal Damage | Burn Damage | Firerate | Range | Spotlight Radius | Burn Time | Tick | Confusion Threshold | Confusion Time | Confusion Cooldown | Total Elapsed Damage[8] | DPS[9] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | N/A | 0.30.325 | 30 | 2 | N/A | N/A | N/A | N/A | N/A | N/A | 13.3312.31 | |||
| 1 | 4 | 4 | 0.30.325 | 30 | 3.5 | 2 | 0.25 | N/A | N/A | N/A | 32 | 29.33[18]28.31[19] | |||
| 2 | 8 | 8 | 0.30.325 | 35 | 4.5 | 2 | 0.25 | N/A | N/A | N/A | 64 | 58.67[20]56.62[21] | |||
| 3 | 12 | 12 | 0.20.225 | 35 | 4.5 | 4 | 0.25 | N/A | N/A | N/A | 192 | 108[22]101.33[23] | |||
| 4 | 15 | 15 | 0.20.225 | 40 | 5.5 | 6 | 0.25 | 1,800 | 2.5 | 7.5 | 360 | 135[24]126.67[25] |
Notes
- ↑ 1.0 1.1 Only triumphs before the 11th of February 2026 gave the tower.
- ↑ Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
- ↑ DPS assumes the flames only hit one enemy.
Total DPS is calculated as Normal DPS + Burn DPS.
Burn DPS is calculated as Burn Damage ÷ Tick. - ↑ 12.31 Normal DPS + 4 Burn DPS
- ↑ 24.62 Normal DPS + 8 Burn DPS
- ↑ 50 Normal DPS + 20 Burn DPS
- ↑ 70 Normal DPS + 40 Burn DPS
- ↑ 8.0 8.1 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
- ↑ 9.0 9.1 DPS assumes the flames only hit one enemy.
Total DPS is calculated as Normal DPS + Burn DPS.
Burn DPS is calculated as Burn Damage ÷ Tick. - ↑ 13.33 Normal DPS + 4 Burn DPS
- ↑ 12.31 Normal DPS + 4 Burn DPS
- ↑ 26.67 Normal DPS + 8 Burn DPS
- ↑ 24.62 Normal DPS + 8 Burn DPS
- ↑ 60 Normal DPS + 20 Burn DPS
- ↑ 53.33 Normal DPS + 20 Burn DPS
- ↑ 75 Normal DPS + 40 Burn DPS
- ↑ 66.67 Normal DPS + 40 Burn DPS
- ↑ 13.33 Normal DPS + 16 Burn DPS
- ↑ 12.31 Normal DPS + 16 Burn DPS
- ↑ 26.67 Normal DPS + 32 Burn DPS
- ↑ 24.62 Normal DPS + 32 Burn DPS
- ↑ 60 Normal DPS + 48 Burn DPS
- ↑ 53.33 Normal DPS + 48 Burn DPS
- ↑ 75 Normal DPS + 60 Burn DPS
- ↑ 66.67 Normal DPS + 60 Burn DPS












