Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,699
articles

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Spotlight Tech
Map: The Narratorium Hard[1] • Exclusive • Support
Cost
Cash$3,225
Placement Footprint
Very Large (2.25)
Sell Price
Cash$1,075
Placement Type
Cliff
Damage
Damage4
Damage Method
AOE
Burn (Level 1+)
Firerate
Firerate0.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range30
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 0+
Spotlight Radius
2

Upgrades

Backstage Crew
Level 1 • Cost: Cash$1,865

+Lead Detection Lead Detection

2 > 3.5 Spotlight Radius

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.25 Burn Tick Burn Time


Sell Price changes to Cash$1,696

Non OSHA Compliant
Level 2 • Cost: Cash$4,820

+4 Damage Damage

+5 Range Range

+Hidden Detection Hidden Detection

3.5 > 4.5 Spotlight Radius

+1 Burn Damage Burn Damage

Any enemy in its spotlight radius will receive Exposed, making it possible for towers without hidden detection to target them.


Sell Price changes to Cash$3,303

Backstage Crew
Level 3 • Cost: Cash$12,560

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

+3 Burn Damage Burn Damage

2 > 4 Burn Time Burn Time


Sell Price changes to Cash$7,490

Certified Spotlight Operator
Level 4 • Cost: Cash$19,320

+4 Damage Damage

+5 Range Range

4.5 > 5.5 Spotlight Radius

+5 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

Now confuses enemies in its spotlight once it deals 1,800 total damage

•2.5 Confusion Time Confusion Time

•7.5 Confusion Cooldown Confusion Cooldown


Sell Price changes to Cash$13,930

Statistics

Level Cost Total Cost Normal Damage Burn Damage Firerate Range Spotlight Radius Burn Time Tick Confusion Threshold Confusion Time Confusion Cooldown Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash$3,225 Cash$3,225 4 N/A 0.325 30 2 N/A N/A N/A N/A N/A N/A 12.31 Cash$261.98
1 Cash$1,865 Cash$5,090 4 1 0.325 30 3.5 2 0.25 N/A N/A N/A 8 16.31[4] Cash$312.08
2 Cash$4,820 Cash$9,910 8 2 0.325 35 4.5 2 0.25 N/A N/A N/A 16 32.62[5] Cash$303.8
3 Cash$12,560 Cash$22,470 10 5 0.2 35 4.5 4 0.25 N/A N/A N/A 80 70[6] Cash$321
4 Cash$19,320 Cash$41,790 14 10 0.2 40 5.5 6 0.25 1,800 2.5 7.5 240 110[7] Cash$379.91

7 January 2026 – Hardcore Rework Update (5 June 2026)

Base Statistics

Spotlight Tech
Map: The Narratorium Hard[1] • Exclusive • Support
Cost
Cash$3,225
Placement Footprint
Very Large (2.25)
Sell Price
Cash$1,075
Placement Type
Cliff
Damage
Damage4
Damage Method
AOE
Burn (Level 1+)
Firerate
Firerate0.325
Hidden Detection
Hidden DetectionLevel 2+
Range
Range30
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 0+
Spotlight Radius
2

Upgrades

Backstage Crew
Level 1 • Cost: Cash$1,865

2 > 3.5 Spotlight Radius

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.25 Burn Tick Burn Time


Sell Price changes to Cash$1,696

Non OSHA Compliant
Level 2 • Cost: Cash$4,820

+4 Damage Damage

+5 Range Range

+Hidden Detection Hidden Detection

+Hidden Exposed

3.5 > 4.5 Spotlight Radius

+1 Burn Damage Burn Damage

Any enemy in its spotlight radius will receive Exposed, making it possible for towers without hidden detection to target them.


Sell Price changes to Cash$3,303

N/A
Level 3 • Cost: Cash$12,560

+4 Damage Damage

0.325 > 0.225 Firerate Firerate

+3 Burn Damage Burn Damage

2 > 4 Burn Time Burn Time


Sell Price changes to Cash$7,490

Certified Spotlight Operator
Level 4 • Cost: Cash$19,320

+3 Damage Damage

+5 Range Range

4.5 > 5.5 Spotlight Radius

+5 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

Now confuses enemies in its spotlight once it deals 1,800 total damage

•2.5 Confusion Time Confusion Time

•7.5 Confusion Cooldown Confusion Cooldown


Sell Price changes to Cash$13,930

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Spotlight Radius Burn Time Tick Confusion Threshold Confusion Time Confusion Cooldown Total Elapsed Damage[8] DPS[9] Cost Efficiency
0 Cash$3,225 Cash$3,225 4 N/A 0.30.325 30 2 N/A N/A N/A N/A N/A N/A 13.3312.31 Cash$241.94Cash$261.98
1 Cash$1,865 Cash$5,090 4 1 0.30.325 30 3.5 2 0.25 N/A N/A N/A 8 17.33[10]16.31[11] Cash$293.71Cash$312.08
2 Cash$4,820 Cash$9,910 8 2 0.30.325 35 4.5 2 0.25 N/A N/A N/A 16 34.67[12]32.62[13] Cash$285.84Cash$303.8
3 Cash$12,560 Cash$22,470 12 5 0.20.225 35 4.5 4 0.25 N/A N/A N/A 80 80[14]73.33[15] Cash$280.88Cash$306.42
4 Cash$19,320 Cash$41,790 15 10 0.20.225 40 5.5 6 0.25 1,800 2.5 7.5 240 115[16]106.67[17] Cash$363.39Cash$391.77

The Final Act Update (20 December 2025) – 7 January 2026

Base Statistics

Spotlight Tech
Map: The Narratorium Hard • Exclusive • Support
Cost
Cash$3,225
Placement Footprint
Very Large (2.25)
Sell Price
Cash$1,075
Placement Type
Cliff
Damage
Damage4
Damage Method
AOE
Burn (Level 1+)
Firerate
Firerate0.325
Hidden Detection
Hidden DetectionLevel 2+
Range
Range30
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 0+
Spotlight Radius
2

Upgrades

Backstage Crew
Level 1 • Cost: Cash$1,865

2 > 3.5 Spotlight Radius

•4 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.25 Burn Tick Burn Time


Sell Price changes to Cash$1,696

Non OSHA Compliant
Level 2 • Cost: Cash$4,820

+4 Damage Damage

+5 Range Range

+Hidden Detection Hidden Detection


3.5 > 4.5 Spotlight Radius

+4 Burn Damage Burn Damage

Any enemy in its spotlight radius, so long it is not in the center, will receive Exposed, making it possible for towers without hidden detection to target them.


Sell Price changes to Cash$3,303

N/A
Level 3 • Cost: Cash$12,560

+4 Damage Damage

0.325 > 0.225 Firerate Firerate

+4 Burn Damage Burn Damage

2 > 4 Burn Time Burn Time


Sell Price changes to Cash$7,490

Certified Spotlight Operator
Level 4 • Cost: Cash$19,320

+3 Damage Damage

+5 Range Range

4.5 > 5.5 Spotlight Radius

+3 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

Now confuses enemies in its spotlight once it deals 1,800 total damage

•2.5 Confusion Time Confusion Time

•7.5 Confusion Cooldown Confusion Cooldown


Sell Price changes to Cash$13,930

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Spotlight Radius Burn Time Tick Confusion Threshold Confusion Time Confusion Cooldown Total Elapsed Damage[8] DPS[9] Cost Efficiency
0 Cash$3,225 Cash$3,225 4 N/A 0.30.325 30 2 N/A N/A N/A N/A N/A N/A 13.3312.31 Cash$241.94Cash$261.98
1 Cash$1,865 Cash$5,090 4 4 0.30.325 30 3.5 2 0.25 N/A N/A N/A 32 29.33[18]28.31[19] Cash$173.54Cash$179.8
2 Cash$4,820 Cash$9,910 8 8 0.30.325 35 4.5 2 0.25 N/A N/A N/A 64 58.67[20]56.62[21] Cash$168.91Cash$175.03
3 Cash$12,560 Cash$22,470 12 12 0.20.225 35 4.5 4 0.25 N/A N/A N/A 192 108[22]101.33[23] Cash$208.06Cash$221.75
4 Cash$19,320 Cash$41,790 15 15 0.20.225 40 5.5 6 0.25 1,800 2.5 7.5 360 135[24]126.67[25] Cash$309.56Cash$329.91

Notes

  1. ↑ 1.0 1.1 Only triumphs before the 11th of February 2026 gave the tower.
  2. ↑ Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
  3. ↑ DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  4. ↑ 12.31 Normal DPS + 4 Burn DPS
  5. ↑ 24.62 Normal DPS + 8 Burn DPS
  6. ↑ 50 Normal DPS + 20 Burn DPS
  7. ↑ 70 Normal DPS + 40 Burn DPS
  8. ↑ 8.0 8.1 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
  9. ↑ 9.0 9.1 DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  10. ↑ 13.33 Normal DPS + 4 Burn DPS
  11. ↑ 12.31 Normal DPS + 4 Burn DPS
  12. ↑ 26.67 Normal DPS + 8 Burn DPS
  13. ↑ 24.62 Normal DPS + 8 Burn DPS
  14. ↑ 60 Normal DPS + 20 Burn DPS
  15. ↑ 53.33 Normal DPS + 20 Burn DPS
  16. ↑ 75 Normal DPS + 40 Burn DPS
  17. ↑ 66.67 Normal DPS + 40 Burn DPS
  18. ↑ 13.33 Normal DPS + 16 Burn DPS
  19. ↑ 12.31 Normal DPS + 16 Burn DPS
  20. ↑ 26.67 Normal DPS + 32 Burn DPS
  21. ↑ 24.62 Normal DPS + 32 Burn DPS
  22. ↑ 60 Normal DPS + 48 Burn DPS
  23. ↑ 53.33 Normal DPS + 48 Burn DPS
  24. ↑ 75 Normal DPS + 60 Burn DPS
  25. ↑ 66.67 Normal DPS + 60 Burn DPS



Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Log in or create an account to post, reply and vote.

No threads yet. Start one!