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Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

Twitgunner
Map: Exclusive • Exclusive
Cost
Cash$350
Placement Footprint
Average (2.25)
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$50

+2 Range Range


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$85

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$161

Stronger Bullets
Level 3 • Cost: Cash$250

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$245

Double Tap
Level 4 • Cost: Cash$600

+1 Damage Damage

1.525 > 0.775 Firerate Firerate


Sell Price changes to Cash$445

Field Operator
Level 5 • Cost: Cash$1,000

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$778

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$350 Cash$350 2 1.51.525 12 1.331.31 Cash$263.16Cash$267.18
1 Cash$50 Cash$400 2 1.51.525 14 1.331.31 Cash$300.75Cash$305.34
2 Cash$85 Cash$485 2 1.51.525 16 1.331.31 Cash$364.66Cash$370.23
3 Cash$250 Cash$735 4 1.51.525 17 2.672.62 Cash$275.28Cash$280.53
4 Cash$600 Cash$1,335 5 0.750.775 17 6.676.45 Cash$200.15Cash$206.98
5 Cash$1,000 Cash$2,335 7 0.750.775 18 9.339.03 Cash$250.27Cash$258.58

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

Twitgunner
Map: Exclusive • Exclusive
Cost
Cash$350
Placement Footprint
Average (2.25)
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$50

+2 Range Range


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$85

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$161

Stronger Bullets
Level 3 • Cost: Cash$250

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$245

Double Tap
Level 4 • Cost: Cash$600

+1 Damage Damage

1.53 > 0.78 Firerate Firerate


Sell Price changes to Cash$445

Field Operator
Level 5 • Cost: Cash$1,000

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$778

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$350 Cash$350 2 1.51.53 12 1.331.31 Cash$263.16Cash$267.18
1 Cash$50 Cash$400 2 1.51.53 14 1.331.31 Cash$300.75Cash$305.34
2 Cash$85 Cash$485 2 1.51.53 16 1.331.31 Cash$364.66Cash$370.23
3 Cash$250 Cash$735 4 1.51.53 17 2.672.61 Cash$275.28Cash$281.61
4 Cash$600 Cash$1,335 5 0.750.78 17 6.676.41 Cash$200.15Cash$208.27
5 Cash$1,000 Cash$2,335 7 0.750.78 18 9.338.97 Cash$250.27Cash$260.31


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Unit Gallery Pages
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History Pages
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